1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
|
/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_texture.h"
#include "nouveau_fbo.h"
#include "nouveau_util.h"
#include "main/texobj.h"
#include "main/texstore.h"
#include "main/texformat.h"
#include "main/texcompress.h"
#include "main/texgetimage.h"
#include "main/mipmap.h"
#include "main/texfetch.h"
#include "main/teximage.h"
static struct gl_texture_object *
nouveau_texture_new(GLcontext *ctx, GLuint name, GLenum target)
{
struct nouveau_texture *nt = CALLOC_STRUCT(nouveau_texture);
_mesa_initialize_texture_object(&nt->base, name, target);
return &nt->base;
}
static void
nouveau_texture_free(GLcontext *ctx, struct gl_texture_object *t)
{
struct nouveau_texture *nt = to_nouveau_texture(t);
int i;
for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
nouveau_surface_ref(NULL, &nt->surfaces[i]);
_mesa_delete_texture_object(ctx, t);
}
static struct gl_texture_image *
nouveau_teximage_new(GLcontext *ctx)
{
struct nouveau_teximage *nti = CALLOC_STRUCT(nouveau_teximage);
return &nti->base;
}
static void
nouveau_teximage_free(GLcontext *ctx, struct gl_texture_image *ti)
{
struct nouveau_teximage *nti = to_nouveau_teximage(ti);
nouveau_surface_ref(NULL, &nti->surface);
}
static void
nouveau_teximage_map(GLcontext *ctx, struct gl_texture_image *ti)
{
struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
int ret;
if (s->bo) {
ret = nouveau_bo_map(s->bo, NOUVEAU_BO_RDWR);
assert(!ret);
ti->Data = s->bo->map;
}
}
static void
nouveau_teximage_unmap(GLcontext *ctx, struct gl_texture_image *ti)
{
struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
if (s->bo)
nouveau_bo_unmap(s->bo);
ti->Data = NULL;
}
static gl_format
nouveau_choose_tex_format(GLcontext *ctx, GLint internalFormat,
GLenum srcFormat, GLenum srcType)
{
switch (internalFormat) {
case 4:
case GL_RGBA:
case GL_RGBA2:
case GL_RGBA4:
case GL_RGBA8:
case GL_RGBA12:
case GL_RGBA16:
case GL_RGB10_A2:
return MESA_FORMAT_ARGB8888;
case GL_RGB5_A1:
return MESA_FORMAT_ARGB1555;
case GL_RGB:
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return MESA_FORMAT_XRGB8888;
case 3:
case GL_R3_G3_B2:
case GL_RGB4:
case GL_RGB5:
return MESA_FORMAT_RGB565;
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
case GL_LUMINANCE8_ALPHA8:
return MESA_FORMAT_ARGB8888;
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
case GL_LUMINANCE8:
return MESA_FORMAT_L8;
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA12:
case GL_ALPHA16:
case GL_ALPHA8:
return MESA_FORMAT_A8;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY12:
case GL_INTENSITY16:
case GL_INTENSITY8:
return MESA_FORMAT_I8;
case GL_COLOR_INDEX:
case GL_COLOR_INDEX1_EXT:
case GL_COLOR_INDEX2_EXT:
case GL_COLOR_INDEX4_EXT:
case GL_COLOR_INDEX12_EXT:
case GL_COLOR_INDEX16_EXT:
case GL_COLOR_INDEX8_EXT:
return MESA_FORMAT_CI8;
default:
assert(0);
}
}
static GLboolean
teximage_fits(struct gl_texture_object *t, int level,
struct gl_texture_image *ti)
{
struct nouveau_surface *s = &to_nouveau_texture(t)->surfaces[level];
return t->Target == GL_TEXTURE_RECTANGLE ||
(s->bo && s->width == ti->Width &&
s->height == ti->Height &&
s->format == ti->TexFormat);
}
static GLboolean
validate_teximage(GLcontext *ctx, struct gl_texture_object *t,
int level, int x, int y, int z,
int width, int height, int depth)
{
struct gl_texture_image *ti = t->Image[0][level];
if (ti && teximage_fits(t, level, ti)) {
struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
if (t->Target == GL_TEXTURE_RECTANGLE)
nouveau_surface_ref(s, &ss[level]);
else
context_drv(ctx)->surface_copy(ctx, &ss[level], s,
x, y, x, y,
width, height);
return GL_TRUE;
}
return GL_FALSE;
}
static int
get_last_level(struct gl_texture_object *t)
{
struct gl_texture_image *base = t->Image[0][t->BaseLevel];
if (t->MinFilter == GL_NEAREST ||
t->MinFilter == GL_LINEAR || !base)
return t->BaseLevel;
else
return MIN2(t->BaseLevel + base->MaxLog2, t->MaxLevel);
}
static void
relayout_texture(GLcontext *ctx, struct gl_texture_object *t)
{
struct gl_texture_image *base = t->Image[0][t->BaseLevel];
if (base && t->Target != GL_TEXTURE_RECTANGLE) {
struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
struct nouveau_surface *s = &to_nouveau_teximage(base)->surface;
int i, ret, last = get_last_level(t);
unsigned size, offset = 0,
width = s->width,
height = s->height;
/* Deallocate the old storage. */
for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
nouveau_bo_ref(NULL, &ss[i].bo);
/* Relayout the mipmap tree. */
for (i = t->BaseLevel; i <= last; i++) {
size = width * height * s->cpp;
/* Images larger than 16B have to be aligned. */
if (size > 16)
offset = align(offset, 64);
ss[i] = (struct nouveau_surface) {
.offset = offset,
.layout = SWIZZLED,
.format = s->format,
.width = width,
.height = height,
.cpp = s->cpp,
.pitch = width * s->cpp,
};
offset += size;
width = MAX2(1, width / 2);
height = MAX2(1, height / 2);
}
/* Get new storage. */
size = align(offset, 64);
ret = nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_MAP |
NOUVEAU_BO_GART | NOUVEAU_BO_VRAM,
0, size, &ss[last].bo);
assert(!ret);
for (i = t->BaseLevel; i < last; i++)
nouveau_bo_ref(ss[last].bo, &ss[i].bo);
}
}
GLboolean
nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t)
{
struct nouveau_texture *nt = to_nouveau_texture(t);
int i, last = get_last_level(t);
if (!nt->surfaces[last].bo)
return GL_FALSE;
if (nt->dirty) {
nt->dirty = GL_FALSE;
/* Copy the teximages to the actual miptree. */
for (i = t->BaseLevel; i <= last; i++) {
struct nouveau_surface *s = &nt->surfaces[i];
validate_teximage(ctx, t, i, 0, 0, 0,
s->width, s->height, 1);
}
}
return GL_TRUE;
}
void
nouveau_texture_reallocate(GLcontext *ctx, struct gl_texture_object *t)
{
texture_dirty(t);
relayout_texture(ctx, t);
nouveau_texture_validate(ctx, t);
}
static unsigned
get_teximage_placement(struct gl_texture_image *ti)
{
if (ti->TexFormat == MESA_FORMAT_A8 ||
ti->TexFormat == MESA_FORMAT_L8 ||
ti->TexFormat == MESA_FORMAT_I8)
/* 1 cpp formats will have to be swizzled by the CPU,
* so leave them in system RAM for now. */
return NOUVEAU_BO_MAP;
else
return NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
}
static void
nouveau_teximage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *t,
struct gl_texture_image *ti)
{
struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
int ret;
/* Allocate a new bo for the image. */
nouveau_surface_alloc(ctx, s, LINEAR, get_teximage_placement(ti),
ti->TexFormat, width, height);
ti->RowStride = s->pitch / s->cpp;
pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
format, type, pixels, packing,
"glTexImage");
if (pixels) {
/* Store the pixel data. */
nouveau_teximage_map(ctx, ti);
ret = _mesa_texstore(ctx, dims, ti->_BaseFormat,
ti->TexFormat, ti->Data,
0, 0, 0, s->pitch,
ti->ImageOffsets,
width, height, depth,
format, type, pixels, packing);
assert(ret);
nouveau_teximage_unmap(ctx, ti);
_mesa_unmap_teximage_pbo(ctx, packing);
if (!validate_teximage(ctx, t, level, 0, 0, 0,
width, height, depth))
/* It doesn't fit, mark it as dirty. */
texture_dirty(t);
}
if (level == t->BaseLevel) {
if (!teximage_fits(t, level, ti))
relayout_texture(ctx, t);
nouveau_texture_validate(ctx, t);
}
context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
}
static void
nouveau_teximage_1d(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *t,
struct gl_texture_image *ti)
{
nouveau_teximage(ctx, 1, target, level, internalFormat,
width, 1, 1, border, format, type, pixels,
packing, t, ti);
}
static void
nouveau_teximage_2d(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *t,
struct gl_texture_image *ti)
{
nouveau_teximage(ctx, 2, target, level, internalFormat,
width, height, 1, border, format, type, pixels,
packing, t, ti);
}
static void
nouveau_teximage_3d(GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *t,
struct gl_texture_image *ti)
{
nouveau_teximage(ctx, 3, target, level, internalFormat,
width, height, depth, border, format, type, pixels,
packing, t, ti);
}
static void
nouveau_texsubimage_3d(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLint width, GLint height, GLint depth,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *t,
struct gl_texture_image *ti)
{
nouveau_teximage_map(ctx, ti);
_mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset,
width, height, depth, format, type, pixels,
packing, t, ti);
nouveau_teximage_unmap(ctx, ti);
if (!to_nouveau_texture(t)->dirty)
validate_teximage(ctx, t, level, xoffset, yoffset, zoffset,
width, height, depth);
}
static void
nouveau_texsubimage_2d(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLint width, GLint height,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *t,
struct gl_texture_image *ti)
{
nouveau_teximage_map(ctx, ti);
_mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset,
width, height, format, type, pixels,
packing, t, ti);
nouveau_teximage_unmap(ctx, ti);
if (!to_nouveau_texture(t)->dirty)
validate_teximage(ctx, t, level, xoffset, yoffset, 0,
width, height, 1);
}
static void
nouveau_texsubimage_1d(GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint width,
GLenum format, GLenum type, const void *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *t,
struct gl_texture_image *ti)
{
nouveau_teximage_map(ctx, ti);
_mesa_store_texsubimage1d(ctx, target, level, xoffset,
width, format, type, pixels,
packing, t, ti);
nouveau_teximage_unmap(ctx, ti);
if (!to_nouveau_texture(t)->dirty)
validate_teximage(ctx, t, level, xoffset, 0, 0,
width, 1, 1);
}
static void
nouveau_get_teximage(GLcontext *ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_object *t,
struct gl_texture_image *ti)
{
nouveau_teximage_map(ctx, ti);
_mesa_get_teximage(ctx, target, level, format, type, pixels,
t, ti);
nouveau_teximage_unmap(ctx, ti);
}
static void
nouveau_bind_texture(GLcontext *ctx, GLenum target,
struct gl_texture_object *t)
{
context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
}
static gl_format
get_texbuffer_format(struct gl_renderbuffer *rb, GLint format)
{
struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
if (s->cpp < 4)
return s->format;
else if (format == __DRI_TEXTURE_FORMAT_RGBA)
return MESA_FORMAT_ARGB8888;
else
return MESA_FORMAT_XRGB8888;
}
void
nouveau_set_texbuffer(__DRIcontext *dri_ctx,
GLint target, GLint format,
__DRIdrawable *draw)
{
struct nouveau_context *nctx = dri_ctx->driverPrivate;
GLcontext *ctx = &nctx->base;
struct gl_framebuffer *fb = draw->driverPrivate;
struct gl_renderbuffer *rb =
fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
struct gl_texture_object *t = _mesa_get_current_tex_object(ctx, target);
struct gl_texture_image *ti;
struct nouveau_surface *s;
_mesa_lock_texture(ctx, t);
ti = _mesa_get_tex_image(ctx, t, target, 0);
s = &to_nouveau_teximage(ti)->surface;
/* Update the texture surface with the given drawable. */
nouveau_update_renderbuffers(dri_ctx, draw);
nouveau_surface_ref(&to_nouveau_renderbuffer(rb)->surface, s);
/* Update the image fields. */
_mesa_init_teximage_fields(ctx, target, ti, s->width, s->height,
1, 0, s->cpp);
ti->RowStride = s->pitch / s->cpp;
ti->TexFormat = s->format = get_texbuffer_format(rb, format);
/* Try to validate it. */
if (!validate_teximage(ctx, t, 0, 0, 0, 0, s->width, s->height, 1))
nouveau_texture_reallocate(ctx, t);
context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
_mesa_unlock_texture(ctx, t);
}
static void
nouveau_texture_map(GLcontext *ctx, struct gl_texture_object *t)
{
int i;
for (i = t->BaseLevel; i < t->_MaxLevel; i++) {
if (t->Image[0][i])
nouveau_teximage_map(ctx, t->Image[0][i]);
}
}
static void
nouveau_texture_unmap(GLcontext *ctx, struct gl_texture_object *t)
{
int i;
for (i = t->BaseLevel; i < t->_MaxLevel; i++) {
if (t->Image[0][i])
nouveau_teximage_unmap(ctx, t->Image[0][i]);
}
}
void
nouveau_texture_functions_init(struct dd_function_table *functions)
{
functions->NewTextureObject = nouveau_texture_new;
functions->DeleteTexture = nouveau_texture_free;
functions->NewTextureImage = nouveau_teximage_new;
functions->FreeTexImageData = nouveau_teximage_free;
functions->ChooseTextureFormat = nouveau_choose_tex_format;
functions->TexImage1D = nouveau_teximage_1d;
functions->TexImage2D = nouveau_teximage_2d;
functions->TexImage3D = nouveau_teximage_3d;
functions->TexSubImage1D = nouveau_texsubimage_1d;
functions->TexSubImage2D = nouveau_texsubimage_2d;
functions->TexSubImage3D = nouveau_texsubimage_3d;
functions->GetTexImage = nouveau_get_teximage;
functions->BindTexture = nouveau_bind_texture;
functions->MapTexture = nouveau_texture_map;
functions->UnmapTexture = nouveau_texture_unmap;
}
|