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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#ifndef __NV04_DRIVER_H__
#define __NV04_DRIVER_H__
#include "nv04_context.h"
enum {
NOUVEAU_STATE_BLEND = NUM_NOUVEAU_STATE,
NOUVEAU_STATE_CONTROL,
NUM_NV04_STATE
};
#define NV04_TEXTURE_UNITS 2
/* nv04_render.c */
void
nv04_render_init(GLcontext *ctx);
void
nv04_render_destroy(GLcontext *ctx);
/* nv04_surface.c */
GLboolean
nv04_surface_init(GLcontext *ctx);
void
nv04_surface_takedown(GLcontext *ctx);
void
nv04_surface_copy(GLcontext *ctx,
struct nouveau_surface *dst, struct nouveau_surface *src,
int dx, int dy, int sx, int sy, int w, int h);
void
nv04_surface_fill(GLcontext *ctx,
struct nouveau_surface *dst,
unsigned mask, unsigned value,
int dx, int dy, int w, int h);
/* nv04_state_fb.c */
void
nv04_emit_framebuffer(GLcontext *ctx, int emit);
void
nv04_emit_scissor(GLcontext *ctx, int emit);
/* nv04_state_raster.c */
void
nv04_defer_control(GLcontext *ctx, int emit);
void
nv04_emit_control(GLcontext *ctx, int emit);
void
nv04_defer_blend(GLcontext *ctx, int emit);
void
nv04_emit_blend(GLcontext *ctx, int emit);
/* nv04_state_frag.c */
void
nv04_emit_tex_env(GLcontext *ctx, int emit);
/* nv04_state_tex.c */
void
nv04_emit_tex_obj(GLcontext *ctx, int emit);
#endif
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