summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/nouveau/nv04_state_raster.c
blob: ecfbdfedff6641391bbe94f48fdfbab7ccd94917 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
/*
 * Copyright (C) 2009 Francisco Jerez.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial
 * portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 */

#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_util.h"
#include "nv_object.xml.h"
#include "nv04_3d.xml.h"
#include "nv04_driver.h"

static unsigned
get_comparison_op(unsigned op)
{
	switch (op) {
	case GL_NEVER:
		return 0x1;
	case GL_LESS:
		return 0x2;
	case GL_EQUAL:
		return 0x3;
	case GL_LEQUAL:
		return 0x4;
	case GL_GREATER:
		return 0x5;
	case GL_NOTEQUAL:
		return 0x6;
	case GL_GEQUAL:
		return 0x7;
	case GL_ALWAYS:
		return 0x8;
	default:
		assert(0);
	}
}

static unsigned
get_stencil_op(unsigned op)
{
	switch (op) {
	case GL_KEEP:
		return 0x1;
	case GL_ZERO:
		return 0x2;
	case GL_REPLACE:
		return 0x3;
	case GL_INCR:
		return 0x4;
	case GL_DECR:
		return 0x5;
	case GL_INVERT:
		return 0x6;
	case GL_INCR_WRAP:
		return 0x7;
	case GL_DECR_WRAP:
		return 0x8;
	default:
		assert(0);
	}
}

static unsigned
get_texenv_mode(unsigned mode)
{
	switch (mode) {
	case GL_REPLACE:
		return 0x1;
	case GL_DECAL:
		return 0x3;
	case GL_MODULATE:
		return 0x4;
	default:
		assert(0);
	}
}

static unsigned
get_blend_func(unsigned func)
{
	switch (func) {
	case GL_ZERO:
		return 0x1;
	case GL_ONE:
		return 0x2;
	case GL_SRC_COLOR:
		return 0x3;
	case GL_ONE_MINUS_SRC_COLOR:
		return 0x4;
	case GL_SRC_ALPHA:
		return 0x5;
	case GL_ONE_MINUS_SRC_ALPHA:
		return 0x6;
	case GL_DST_ALPHA:
		return 0x7;
	case GL_ONE_MINUS_DST_ALPHA:
		return 0x8;
	case GL_DST_COLOR:
		return 0x9;
	case GL_ONE_MINUS_DST_COLOR:
		return 0xa;
	case GL_SRC_ALPHA_SATURATE:
		return 0xb;
	default:
		assert(0);
	}
}

void
nv04_defer_control(struct gl_context *ctx, int emit)
{
	context_dirty(ctx, CONTROL);
}

void
nv04_emit_control(struct gl_context *ctx, int emit)
{
	struct nouveau_channel *chan = context_chan(ctx);
	struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);

	if (nv04_mtex_engine(fahrenheit)) {
		int cull_mode = ctx->Polygon.CullFaceMode;
		int front_face = ctx->Polygon.FrontFace;
		uint32_t ctrl0 = 1 << 30 |
			NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN_CORNER;
		uint32_t ctrl1 = 0, ctrl2 = 0;

		/* Color mask. */
		if (ctx->Color.ColorMask[0][RCOMP])
			ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE;
		if (ctx->Color.ColorMask[0][GCOMP])
			ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE;
		if (ctx->Color.ColorMask[0][BCOMP])
			ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE;
		if (ctx->Color.ColorMask[0][ACOMP])
			ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE;

		/* Dithering. */
		if (ctx->Color.DitherFlag)
			ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_DITHER_ENABLE;

		/* Cull mode. */
		if (!ctx->Polygon.CullFlag)
			ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_NONE;
		else if (cull_mode == GL_FRONT_AND_BACK)
			ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_BOTH;
		else
			ctrl0 |= (cull_mode == GL_FRONT) ^ (front_face == GL_CCW) ?
				NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CW :
				NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CCW;

		/* Depth test. */
		if (ctx->Depth.Test)
			ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_Z_ENABLE;

		if (ctx->Depth.Mask)
			ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_Z_WRITE;

		ctrl0 |= get_comparison_op(ctx->Depth.Func) << 16;

		/* Alpha test. */
		if (ctx->Color.AlphaEnabled)
			ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_ENABLE;

		ctrl0 |= get_comparison_op(ctx->Color.AlphaFunc) << 8 |
			FLOAT_TO_UBYTE(ctx->Color.AlphaRef);

		/* Stencil test. */
		if (ctx->Stencil.WriteMask[0])
			ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE;

		if (ctx->Stencil.Enabled)
			ctrl1 |= NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE;

		ctrl1 |= get_comparison_op(ctx->Stencil.Function[0]) << 4 |
			ctx->Stencil.Ref[0] << 8 |
			ctx->Stencil.ValueMask[0] << 16 |
			ctx->Stencil.WriteMask[0] << 24;

		ctrl2 |= get_stencil_op(ctx->Stencil.ZPassFunc[0]) << 8 |
			get_stencil_op(ctx->Stencil.ZFailFunc[0]) << 4 |
			get_stencil_op(ctx->Stencil.FailFunc[0]);

		BEGIN_RING(chan, fahrenheit, NV04_MULTITEX_TRIANGLE_CONTROL0, 3);
		OUT_RING(chan, ctrl0);
		OUT_RING(chan, ctrl1);
		OUT_RING(chan, ctrl2);

	} else {
		int cull_mode = ctx->Polygon.CullFaceMode;
		int front_face = ctx->Polygon.FrontFace;
		uint32_t ctrl = 1 << 30 |
			NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN_CORNER;

		/* Dithering. */
		if (ctx->Color.DitherFlag)
			ctrl |= NV04_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE;

		/* Cull mode. */
		if (!ctx->Polygon.CullFlag)
			ctrl |= NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_NONE;
		else if (cull_mode == GL_FRONT_AND_BACK)
			ctrl |= NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_BOTH;
		else
			ctrl |= (cull_mode == GL_FRONT) ^ (front_face == GL_CCW) ?
				NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CW :
				NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CCW;

		/* Depth test. */
		if (ctx->Depth.Test)
			ctrl |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE;
		if (ctx->Depth.Mask)
			ctrl |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE;

		ctrl |= get_comparison_op(ctx->Depth.Func) << 16;

		/* Alpha test. */
		if (ctx->Color.AlphaEnabled)
			ctrl |= NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_ENABLE;

		ctrl |= get_comparison_op(ctx->Color.AlphaFunc) << 8 |
			FLOAT_TO_UBYTE(ctx->Color.AlphaRef);

		BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_CONTROL, 1);
		OUT_RING(chan, ctrl);
	}
}

void
nv04_defer_blend(struct gl_context *ctx, int emit)
{
	context_dirty(ctx, BLEND);
}

void
nv04_emit_blend(struct gl_context *ctx, int emit)
{
	struct nouveau_channel *chan = context_chan(ctx);
	struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);

	if (nv04_mtex_engine(fahrenheit)) {
		uint32_t blend = 0x2 << 4 |
			NV04_MULTITEX_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE;

		/* Alpha blending. */
		blend |= get_blend_func(ctx->Color.Blend[0].DstRGB) << 28 |
			get_blend_func(ctx->Color.Blend[0].SrcRGB) << 24;

		if (ctx->Color.BlendEnabled)
			blend |= NV04_MULTITEX_TRIANGLE_BLEND_BLEND_ENABLE;

		/* Shade model. */
		if (ctx->Light.ShadeModel == GL_SMOOTH)
			blend |= NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_GOURAUD;
		else
			blend |= NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_FLAT;

		/* Secondary color */
		if (NEED_SECONDARY_COLOR(ctx))
			blend |= NV04_MULTITEX_TRIANGLE_BLEND_SPECULAR_ENABLE;

		/* Fog. */
		if (ctx->Fog.Enabled)
			blend |= NV04_MULTITEX_TRIANGLE_BLEND_FOG_ENABLE;

		BEGIN_RING(chan, fahrenheit, NV04_MULTITEX_TRIANGLE_BLEND, 1);
		OUT_RING(chan, blend);

		BEGIN_RING(chan, fahrenheit, NV04_MULTITEX_TRIANGLE_FOGCOLOR, 1);
		OUT_RING(chan, pack_rgba_f(MESA_FORMAT_ARGB8888,
					   ctx->Fog.Color));

	} else {
		uint32_t blend = 0x2 << 4 |
			NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE;

		/* Alpha blending. */
		blend |= get_blend_func(ctx->Color.Blend[0].DstRGB) << 28 |
			get_blend_func(ctx->Color.Blend[0].SrcRGB) << 24;

		if (ctx->Color.BlendEnabled)
			blend |= NV04_TEXTURED_TRIANGLE_BLEND_BLEND_ENABLE;

		/* Shade model. */
		if (ctx->Light.ShadeModel == GL_SMOOTH)
			blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD;
		else
			blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT;

		/* Texture environment. */
		if (ctx->Texture._EnabledUnits)
			blend |= get_texenv_mode(ctx->Texture.Unit[0].EnvMode);
		else
			blend |= get_texenv_mode(GL_MODULATE);

		/* Secondary color */
		if (NEED_SECONDARY_COLOR(ctx))
			blend |= NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE;

		/* Fog. */
		if (ctx->Fog.Enabled)
			blend |= NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE;

		BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_BLEND, 1);
		OUT_RING(chan, blend);

		BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_FOGCOLOR, 1);
		OUT_RING(chan, pack_rgba_f(MESA_FORMAT_ARGB8888,
					   ctx->Fog.Color));
	}
}