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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_util.h"
#include "nouveau_class.h"
#include "nv04_driver.h"
static unsigned
get_comparison_op(unsigned op)
{
switch (op) {
case GL_NEVER:
return 0x1;
case GL_LESS:
return 0x2;
case GL_EQUAL:
return 0x3;
case GL_LEQUAL:
return 0x4;
case GL_GREATER:
return 0x5;
case GL_NOTEQUAL:
return 0x6;
case GL_GEQUAL:
return 0x7;
case GL_ALWAYS:
return 0x8;
default:
assert(0);
}
}
static unsigned
get_stencil_op(unsigned op)
{
switch (op) {
case GL_KEEP:
return 0x1;
case GL_INCR:
return 0x4;
case GL_DECR:
return 0x5;
case GL_INVERT:
return 0x6;
default:
assert(0);
}
}
static unsigned
get_texenv_mode(unsigned mode)
{
switch (mode) {
case GL_REPLACE:
return 0x1;
case GL_ADD:
return 0x2;
case GL_DECAL:
return 0x3;
case GL_MODULATE:
return 0x4;
default:
assert(0);
}
}
static unsigned
get_blend_func(unsigned func)
{
switch (func) {
case GL_ZERO:
return 0x1;
case GL_ONE:
return 0x2;
case GL_SRC_COLOR:
return 0x3;
case GL_ONE_MINUS_SRC_COLOR:
return 0x4;
case GL_SRC_ALPHA:
return 0x5;
case GL_ONE_MINUS_SRC_ALPHA:
return 0x6;
case GL_DST_ALPHA:
return 0x7;
case GL_ONE_MINUS_DST_ALPHA:
return 0x8;
case GL_DST_COLOR:
return 0x9;
case GL_ONE_MINUS_DST_COLOR:
return 0xa;
case GL_SRC_ALPHA_SATURATE:
return 0xb;
default:
assert(0);
}
}
void
nv04_defer_control(GLcontext *ctx, int emit)
{
context_dirty(ctx, CONTROL);
}
void
nv04_emit_control(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);
if (nv04_mtex_engine(fahrenheit)) {
int cull_mode = ctx->Polygon.CullFaceMode;
int front_face = ctx->Polygon.FrontFace;
uint32_t ctrl0 = 1 << 30 |
NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN;
uint32_t ctrl1 = 0, ctrl2 = 0;
/* Color mask. */
if (ctx->Color.ColorMask[0][RCOMP])
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE;
if (ctx->Color.ColorMask[0][GCOMP])
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE;
if (ctx->Color.ColorMask[0][BCOMP])
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE;
if (ctx->Color.ColorMask[0][ACOMP])
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE;
/* Dithering. */
if (ctx->Color.DitherFlag)
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_DITHER_ENABLE;
/* Cull mode. */
if (!ctx->Polygon.CullFlag)
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_NONE;
else if (cull_mode == GL_FRONT_AND_BACK)
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_BOTH;
else
ctrl0 |= (cull_mode == GL_FRONT) ^ (front_face == GL_CCW) ?
NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CW :
NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_CCW;
/* Depth test. */
if (ctx->Depth.Test)
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_Z_ENABLE;
if (ctx->Depth.Mask)
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_Z_WRITE;
ctrl0 |= get_comparison_op(ctx->Depth.Func) << 16;
/* Alpha test. */
if (ctx->Color.AlphaEnabled)
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_ENABLE;
ctrl0 |= get_comparison_op(ctx->Color.AlphaFunc) << 8 |
FLOAT_TO_UBYTE(ctx->Color.AlphaRef);
/* Stencil test. */
if (ctx->Stencil.WriteMask[0])
ctrl0 |= NV04_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE;
if (ctx->Stencil.Enabled)
ctrl1 |= NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_ENABLE;
ctrl1 |= get_comparison_op(ctx->Stencil.Function[0]) << 4 |
ctx->Stencil.Ref[0] << 8 |
ctx->Stencil.ValueMask[0] << 16 |
ctx->Stencil.WriteMask[0] << 24;
ctrl2 |= get_stencil_op(ctx->Stencil.ZPassFunc[0]) << 8 |
get_stencil_op(ctx->Stencil.ZFailFunc[0]) << 4 |
get_stencil_op(ctx->Stencil.FailFunc[0]);
BEGIN_RING(chan, fahrenheit, NV04_MULTITEX_TRIANGLE_CONTROL0, 3);
OUT_RING(chan, ctrl0);
OUT_RING(chan, ctrl1);
OUT_RING(chan, ctrl2);
} else {
int cull_mode = ctx->Polygon.CullFaceMode;
int front_face = ctx->Polygon.FrontFace;
uint32_t ctrl = 1 << 30 |
NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN;
/* Dithering. */
if (ctx->Color.DitherFlag)
ctrl |= NV04_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE;
/* Cull mode. */
if (!ctx->Polygon.CullFlag)
ctrl |= NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_NONE;
else if (cull_mode == GL_FRONT_AND_BACK)
ctrl |= NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_BOTH;
else
ctrl |= (cull_mode == GL_FRONT) ^ (front_face == GL_CCW) ?
NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CW :
NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CCW;
/* Depth test. */
if (ctx->Depth.Test)
ctrl |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE;
if (ctx->Depth.Mask)
ctrl |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE;
ctrl |= get_comparison_op(ctx->Depth.Func) << 16;
/* Alpha test. */
if (ctx->Color.AlphaEnabled)
ctrl |= NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_ENABLE;
ctrl |= get_comparison_op(ctx->Color.AlphaFunc) << 8 |
FLOAT_TO_UBYTE(ctx->Color.AlphaRef);
BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_CONTROL, 1);
OUT_RING(chan, ctrl);
}
}
void
nv04_defer_blend(GLcontext *ctx, int emit)
{
context_dirty(ctx, BLEND);
}
void
nv04_emit_blend(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);
if (nv04_mtex_engine(fahrenheit)) {
uint32_t blend = 0x2 << 4 |
NV04_MULTITEX_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE;
/* Alpha blending. */
blend |= get_blend_func(ctx->Color.BlendDstRGB) << 28 |
get_blend_func(ctx->Color.BlendSrcRGB) << 24;
if (ctx->Color.BlendEnabled)
blend |= NV04_MULTITEX_TRIANGLE_BLEND_BLEND_ENABLE;
/* Shade model. */
if (ctx->Light.ShadeModel == GL_SMOOTH)
blend |= NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_GOURAUD;
else
blend |= NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_FLAT;
/* Fog. */
if (ctx->Fog.Enabled)
blend |= NV04_MULTITEX_TRIANGLE_BLEND_FOG_ENABLE;
BEGIN_RING(chan, fahrenheit, NV04_MULTITEX_TRIANGLE_BLEND, 1);
OUT_RING(chan, blend);
BEGIN_RING(chan, fahrenheit, NV04_MULTITEX_TRIANGLE_FOGCOLOR, 1);
OUT_RING(chan, pack_rgba_f(MESA_FORMAT_ARGB8888,
ctx->Fog.Color));
} else {
uint32_t blend = 0x2 << 4 |
NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE;
/* Alpha blending. */
blend |= get_blend_func(ctx->Color.BlendDstRGB) << 28 |
get_blend_func(ctx->Color.BlendSrcRGB) << 24;
if (ctx->Color.BlendEnabled)
blend |= NV04_TEXTURED_TRIANGLE_BLEND_BLEND_ENABLE;
/* Shade model. */
if (ctx->Light.ShadeModel == GL_SMOOTH)
blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD;
else
blend |= NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT;
/* Texture environment. */
blend |= get_texenv_mode(ctx->Texture.Unit[0].EnvMode);
/* Fog. */
if (ctx->Fog.Enabled)
blend |= NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE;
BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_BLEND, 1);
OUT_RING(chan, blend);
BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_FOGCOLOR, 1);
OUT_RING(chan, pack_rgba_f(MESA_FORMAT_ARGB8888,
ctx->Fog.Color));
}
}
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