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/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
#include "nouveau_class.h"
#include "nv10_driver.h"
void
nv10_emit_alpha_func(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_ENABLE, 1);
OUT_RING(chan, ctx->Color.AlphaEnabled ? 1 : 0);
BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_FUNC, 2);
OUT_RING(chan, nvgl_comparison_op(ctx->Color.AlphaFunc));
OUT_RING(chan, FLOAT_TO_UBYTE(ctx->Color.AlphaRef));
}
void
nv10_emit_blend_color(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_BLEND_COLOR, 1);
OUT_RING(chan, FLOAT_TO_UBYTE(ctx->Color.BlendColor[3]) << 24 |
FLOAT_TO_UBYTE(ctx->Color.BlendColor[0]) << 16 |
FLOAT_TO_UBYTE(ctx->Color.BlendColor[1]) << 8 |
FLOAT_TO_UBYTE(ctx->Color.BlendColor[2]) << 0);
}
void
nv10_emit_blend_equation(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_ENABLE, 1);
OUT_RING(chan, ctx->Color.BlendEnabled ? 1 : 0);
BEGIN_RING(chan, celsius, NV10TCL_BLEND_EQUATION, 1);
OUT_RING(chan, nvgl_blend_eqn(ctx->Color.BlendEquationRGB));
}
void
nv10_emit_blend_func(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_SRC, 2);
OUT_RING(chan, nvgl_blend_func(ctx->Color.BlendSrcRGB));
OUT_RING(chan, nvgl_blend_func(ctx->Color.BlendDstRGB));
}
void
nv10_emit_color_mask(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_COLOR_MASK, 1);
OUT_RING(chan, ((ctx->Color.ColorMask[0][3] ? 1 << 24 : 0) |
(ctx->Color.ColorMask[0][0] ? 1 << 16 : 0) |
(ctx->Color.ColorMask[0][1] ? 1 << 8 : 0) |
(ctx->Color.ColorMask[0][2] ? 1 << 0 : 0)));
}
void
nv10_emit_depth(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_DEPTH_TEST_ENABLE, 1);
OUT_RING(chan, ctx->Depth.Test ? 1 : 0);
BEGIN_RING(chan, celsius, NV10TCL_DEPTH_WRITE_ENABLE, 1);
OUT_RING(chan, ctx->Depth.Mask ? 1 : 0);
BEGIN_RING(chan, celsius, NV10TCL_DEPTH_FUNC, 1);
OUT_RING(chan, nvgl_comparison_op(ctx->Depth.Func));
}
void
nv10_emit_dither(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_DITHER_ENABLE, 1);
OUT_RING(chan, ctx->Color.DitherFlag ? 1 : 0);
}
void
nv10_emit_index_mask(GLcontext *ctx, int emit)
{
}
void
nv10_emit_logic_opcode(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
assert(!ctx->Color.ColorLogicOpEnabled
|| context_chipset(ctx) >= 0x11);
BEGIN_RING(chan, celsius, NV11TCL_COLOR_LOGIC_OP_ENABLE, 2);
OUT_RING(chan, ctx->Color.ColorLogicOpEnabled ? 1 : 0);
OUT_RING(chan, nvgl_logicop_func(ctx->Color.LogicOp));
}
void
nv10_emit_shade_model(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_SHADE_MODEL, 1);
OUT_RING(chan, ctx->Light.ShadeModel == GL_SMOOTH ?
NV10TCL_SHADE_MODEL_SMOOTH : NV10TCL_SHADE_MODEL_FLAT);
}
void
nv10_emit_stencil_func(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_STENCIL_ENABLE, 1);
OUT_RING(chan, ctx->Stencil.Enabled ? 1 : 0);
BEGIN_RING(chan, celsius, NV10TCL_STENCIL_FUNC_FUNC, 3);
OUT_RING(chan, nvgl_comparison_op(ctx->Stencil.Function[0]));
OUT_RING(chan, ctx->Stencil.Ref[0]);
OUT_RING(chan, ctx->Stencil.ValueMask[0]);
}
void
nv10_emit_stencil_mask(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_STENCIL_MASK, 1);
OUT_RING(chan, ctx->Stencil.WriteMask[0]);
}
void
nv10_emit_stencil_op(GLcontext *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *celsius = context_eng3d(ctx);
BEGIN_RING(chan, celsius, NV10TCL_STENCIL_OP_FAIL, 3);
OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.FailFunc[0]));
OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.ZFailFunc[0]));
OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.ZPassFunc[0]));
}
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