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/*
* Copyright (C) 2009-2010 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nv20_3d.xml.h"
#include "nv10_driver.h"
#include "nv20_driver.h"
void
nv20_emit_tex_env(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_ENV0;
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
uint32_t a_in, a_out, c_in, c_out, k;
nv10_get_general_combiner(ctx, i, &a_in, &a_out, &c_in, &c_out, &k);
BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_ALPHA(i), 1);
OUT_RING(chan, a_in);
BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_ALPHA(i), 1);
OUT_RING(chan, a_out);
BEGIN_RING(chan, kelvin, NV20_3D_RC_IN_RGB(i), 1);
OUT_RING(chan, c_in);
BEGIN_RING(chan, kelvin, NV20_3D_RC_OUT_RGB(i), 1);
OUT_RING(chan, c_out);
BEGIN_RING(chan, kelvin, NV20_3D_RC_CONSTANT_COLOR0(i), 1);
OUT_RING(chan, k);
context_dirty(ctx, FRAG);
}
void
nv20_emit_frag(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
uint64_t in;
int n;
nv10_get_final_combiner(ctx, &in, &n);
BEGIN_RING(chan, kelvin, NV20_3D_RC_FINAL0, 2);
OUT_RING(chan, in);
OUT_RING(chan, in >> 32);
BEGIN_RING(chan, kelvin, NV20_3D_RC_ENABLE, 1);
OUT_RING(chan, n);
}
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