1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
|
/*
* Copyright (C) 2009 Francisco Jerez.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "nouveau_driver.h"
#include "nouveau_context.h"
#include "nouveau_gldefs.h"
#include "nouveau_texture.h"
#include "nouveau_class.h"
#include "nouveau_util.h"
#include "nv20_driver.h"
#define TX_GEN_MODE(i, j) (NV20TCL_TX_GEN_MODE_S(i) + 4 * (j))
#define TX_GEN_COEFF(i, j) (NV20TCL_TX_GEN_COEFF_S_A(i) + 16 * (j))
#define TX_MATRIX(i) (NV20TCL_TX0_MATRIX(0) + 64 * (i))
void
nv20_emit_tex_gen(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_GEN0;
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
struct gl_texture_unit *unit = &ctx->Texture.Unit[i];
int j;
for (j = 0; j < 4; j++) {
if (nctx->fallback == HWTNL && (unit->TexGenEnabled & 1 << j)) {
struct gl_texgen *coord = get_texgen_coord(unit, j);
float *k = get_texgen_coeff(coord);
if (k) {
BEGIN_RING(chan, kelvin, TX_GEN_COEFF(i, j), 4);
OUT_RINGp(chan, k, 4);
}
BEGIN_RING(chan, kelvin, TX_GEN_MODE(i, j), 1);
OUT_RING(chan, nvgl_texgen_mode(coord->Mode));
} else {
BEGIN_RING(chan, kelvin, TX_GEN_MODE(i, j), 1);
OUT_RING(chan, 0);
}
}
}
void
nv20_emit_tex_mat(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_MAT0;
struct nouveau_context *nctx = to_nouveau_context(ctx);
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
if (nctx->fallback == HWTNL &&
(ctx->Texture._TexMatEnabled & 1 << i)) {
BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
OUT_RING(chan, 1);
BEGIN_RING(chan, kelvin, TX_MATRIX(i), 16);
OUT_RINGm(chan, ctx->TextureMatrixStack[i].Top->m);
} else {
BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
OUT_RING(chan, 0);
}
}
static uint32_t
get_tex_format_pot(struct gl_texture_image *ti)
{
switch (ti->TexFormat) {
case MESA_FORMAT_ARGB8888:
return NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8;
case MESA_FORMAT_ARGB1555:
return NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5;
case MESA_FORMAT_ARGB4444:
return NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4;
case MESA_FORMAT_XRGB8888:
return NV20TCL_TX_FORMAT_FORMAT_X8R8G8B8;
case MESA_FORMAT_RGB565:
return NV20TCL_TX_FORMAT_FORMAT_R5G6B5;
case MESA_FORMAT_A8:
case MESA_FORMAT_I8:
return NV20TCL_TX_FORMAT_FORMAT_A8;
case MESA_FORMAT_L8:
return NV20TCL_TX_FORMAT_FORMAT_L8;
case MESA_FORMAT_CI8:
return NV20TCL_TX_FORMAT_FORMAT_INDEX8;
default:
assert(0);
}
}
static uint32_t
get_tex_format_rect(struct gl_texture_image *ti)
{
switch (ti->TexFormat) {
case MESA_FORMAT_ARGB8888:
return NV20TCL_TX_FORMAT_FORMAT_A8R8G8B8_RECT;
case MESA_FORMAT_ARGB1555:
return NV20TCL_TX_FORMAT_FORMAT_A1R5G5B5_RECT;
case MESA_FORMAT_ARGB4444:
return NV20TCL_TX_FORMAT_FORMAT_A4R4G4B4_RECT;
case MESA_FORMAT_XRGB8888:
return NV20TCL_TX_FORMAT_FORMAT_R8G8B8_RECT;
case MESA_FORMAT_RGB565:
return NV20TCL_TX_FORMAT_FORMAT_R5G6B5_RECT;
case MESA_FORMAT_L8:
return NV20TCL_TX_FORMAT_FORMAT_L8_RECT;
case MESA_FORMAT_A8:
case MESA_FORMAT_I8:
return NV20TCL_TX_FORMAT_FORMAT_A8_RECT;
default:
assert(0);
}
}
void
nv20_emit_tex_obj(struct gl_context *ctx, int emit)
{
const int i = emit - NOUVEAU_STATE_TEX_OBJ0;
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
struct nouveau_bo_context *bctx = context_bctx_i(ctx, TEXTURE, i);
const int bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART | NOUVEAU_BO_VRAM;
struct gl_texture_object *t;
struct nouveau_surface *s;
struct gl_texture_image *ti;
uint32_t tx_format, tx_filter, tx_wrap, tx_enable;
if (!ctx->Texture.Unit[i]._ReallyEnabled) {
BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1);
OUT_RING(chan, 0);
context_dirty(ctx, TEX_SHADER);
return;
}
t = ctx->Texture.Unit[i]._Current;
s = &to_nouveau_texture(t)->surfaces[t->BaseLevel];
ti = t->Image[0][t->BaseLevel];
if (!nouveau_texture_validate(ctx, t))
return;
/* Recompute the texturing registers. */
tx_format = ti->DepthLog2 << 28
| ti->HeightLog2 << 24
| ti->WidthLog2 << 20
| NV20TCL_TX_FORMAT_DIMS_2D
| NV20TCL_TX_FORMAT_NO_BORDER
| 1 << 16;
tx_wrap = nvgl_wrap_mode(t->WrapR) << 16
| nvgl_wrap_mode(t->WrapT) << 8
| nvgl_wrap_mode(t->WrapS) << 0;
tx_filter = nvgl_filter_mode(t->MagFilter) << 24
| nvgl_filter_mode(t->MinFilter) << 16
| 2 << 12;
tx_enable = NV20TCL_TX_ENABLE_ENABLE
| log2i(t->MaxAnisotropy) << 4;
if (t->Target == GL_TEXTURE_RECTANGLE) {
BEGIN_RING(chan, kelvin, NV20TCL_TX_NPOT_PITCH(i), 1);
OUT_RING(chan, s->pitch << 16);
BEGIN_RING(chan, kelvin, NV20TCL_TX_NPOT_SIZE(i), 1);
OUT_RING(chan, s->width << 16 | s->height);
tx_format |= get_tex_format_rect(ti);
} else {
tx_format |= get_tex_format_pot(ti);
}
if (t->MinFilter != GL_NEAREST &&
t->MinFilter != GL_LINEAR) {
int lod_min = t->MinLod;
int lod_max = MIN2(t->MaxLod, t->_MaxLambda);
int lod_bias = t->LodBias
+ ctx->Texture.Unit[i].LodBias;
lod_max = CLAMP(lod_max, 0, 15);
lod_min = CLAMP(lod_min, 0, 15);
lod_bias = CLAMP(lod_bias, 0, 15);
tx_format |= NV20TCL_TX_FORMAT_MIPMAP;
tx_filter |= lod_bias << 8;
tx_enable |= lod_min << 26
| lod_max << 14;
}
/* Write it to the hardware. */
nouveau_bo_mark(bctx, kelvin, NV20TCL_TX_FORMAT(i),
s->bo, tx_format, 0,
NV20TCL_TX_FORMAT_DMA0,
NV20TCL_TX_FORMAT_DMA1,
bo_flags | NOUVEAU_BO_OR);
nouveau_bo_markl(bctx, kelvin, NV20TCL_TX_OFFSET(i),
s->bo, s->offset, bo_flags);
BEGIN_RING(chan, kelvin, NV20TCL_TX_WRAP(i), 1);
OUT_RING(chan, tx_wrap);
BEGIN_RING(chan, kelvin, NV20TCL_TX_FILTER(i), 1);
OUT_RING(chan, tx_filter);
BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1);
OUT_RING(chan, tx_enable);
context_dirty(ctx, TEX_SHADER);
}
void
nv20_emit_tex_shader(struct gl_context *ctx, int emit)
{
struct nouveau_channel *chan = context_chan(ctx);
struct nouveau_grobj *kelvin = context_eng3d(ctx);
uint32_t tx_shader_op = 0;
int i;
for (i = 0; i < NV20_TEXTURE_UNITS; i++) {
if (!ctx->Texture.Unit[i]._ReallyEnabled)
continue;
tx_shader_op |= NV20TCL_TX_SHADER_OP_TX0_TEXTURE_2D << 5 * i;
}
BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_OP, 1);
OUT_RING(chan, tx_shader_op);
}
|