summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/nouveau/nv30_fragprog.c
blob: e32452361e82592fec3df09cca77dd241df7c701 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
#include <stdint.h>

#include "glheader.h"
#include "macros.h"

#include "nouveau_context.h"
#include "nouveau_fifo.h"
#include "nouveau_reg.h"
#include "nouveau_drm.h"
#include "nouveau_shader.h"
#include "nouveau_object.h"
#include "nouveau_msg.h"
#include "nouveau_bufferobj.h"
#include "nv30_shader.h"

unsigned int NVFP_TX_AOP_COUNT = 64;
struct _op_xlat NVFP_TX_AOP[64];

/*******************************************************************************
 * Support routines
 */

static void
NV30FPUploadToHW(GLcontext *ctx, nouveauShader *nvs)
{
   nouveauContextPtr nmesa = NOUVEAU_CONTEXT(ctx);
   nvsCardPriv *priv = &nvs->card_priv;
   uint32_t offset;

   if (!nvs->program_buffer)
      nvs->program_buffer = ctx->Driver.NewBufferObject(ctx, 0,
							GL_ARRAY_BUFFER_ARB);

   /* Should use STATIC_DRAW_ARB if shader doesn't use changable params */
   nouveau_bo_init_storage(ctx, NOUVEAU_BO_VRAM_OK,
	 		  nvs->program_size * sizeof(uint32_t),
			  (const GLvoid *)nvs->program,
			  GL_DYNAMIC_DRAW_ARB,
			  nvs->program_buffer);

   offset = nouveau_bo_gpu_ref(ctx, nvs->program_buffer);

   /* Not using state cache here, updated programs at the same address don't
    * seem to take effect unless the ACTIVE_PROGRAM method is called again.
    * HW caches the program somewhere?
    */
   BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM, 1);
   OUT_RING       (offset | 1);
   if (nmesa->screen->card->type == NV_30) {  
	   BEGIN_RING_SIZE(NvSub3D,
			   0x1d60 /*NV30_TCL_PRIMITIVE_3D_FP_CONTROL*/, 1);
	   OUT_RING       ((priv->NV30FP.uses_kil << 7));
	   BEGIN_RING_SIZE(NvSub3D, 0x1450, 1);
	   OUT_RING       (priv->NV30FP.num_regs << 16);
   } else {
	   BEGIN_RING_SIZE(NvSub3D,
			   0x1d60 /*NV30_TCL_PRIMITIVE_3D_FP_CONTROL*/, 1);
	   OUT_RING       ((priv->NV30FP.uses_kil <<  7) |
			   (priv->NV30FP.num_regs << 24));
   }
}

static void
NV30FPUpdateConst(GLcontext *ctx, nouveauShader *nvs, int id)
{
   uint32_t *new     = nvs->params[id].source_val ?
      (uint32_t*)nvs->params[id].source_val : (uint32_t*)nvs->params[id].val;
   uint32_t *current;
   int i;

   for (i=0; i<nvs->params[id].hw_index_cnt; i++) {
      current = nvs->program + nvs->params[id].hw_index[i];
      COPY_4V(current, new);
   }
   nvs->on_hardware = 0;
}

/*******************************************************************************
 * Assembly helpers
 */
static struct _op_xlat *
NV30FPGetOPTXFromSOP(nvsOpcode op, int *id)
{
   int i;

   for (i=0; i<NVFP_TX_AOP_COUNT; i++) {
      if (NVFP_TX_AOP[i].SOP == op) {
	 if (id) *id = 0;
	 return &NVFP_TX_AOP[i];
      }
   }

   return NULL;
}

static int
NV30FPSupportsOpcode(nvsFunc *shader, nvsOpcode op)
{
   if (shader->GetOPTXFromSOP(op, NULL))
      return 1;
   return 0;
}

static void
NV30FPSetOpcode(nvsFunc *shader, unsigned int opcode, int slot)
{
   if (opcode == NV30_FP_OP_OPCODE_KIL)
      shader->card_priv->NV30FP.uses_kil = GL_TRUE;
   shader->inst[0] &= ~NV30_FP_OP_OPCODE_MASK;
   shader->inst[0] |= (opcode << NV30_FP_OP_OPCODE_SHIFT);
}

static void
NV30FPSetCCUpdate(nvsFunc *shader)
{
   shader->inst[0] |= NV30_FP_OP_COND_WRITE_ENABLE;
}

static void
NV30FPSetCondition(nvsFunc *shader, int on, nvsCond cond, int reg,
      		  nvsSwzComp *swz)
{
   nvsSwzComp default_swz[4] = { NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W };
   unsigned int hwcond;

   /* cond masking is always enabled */
   if (!on) {
      cond = NVS_COND_TR;
      reg  = 0;
      swz  = default_swz;
   }

   switch (cond) {
   case NVS_COND_TR: hwcond = NV30_FP_OP_COND_TR; break;
   case NVS_COND_FL: hwcond = NV30_FP_OP_COND_FL; break;
   case NVS_COND_LT: hwcond = NV30_FP_OP_COND_LT; break;
   case NVS_COND_GT: hwcond = NV30_FP_OP_COND_GT; break;
   case NVS_COND_LE: hwcond = NV30_FP_OP_COND_LE; break;
   case NVS_COND_GE: hwcond = NV30_FP_OP_COND_GE; break;
   case NVS_COND_EQ: hwcond = NV30_FP_OP_COND_EQ; break;
   case NVS_COND_NE: hwcond = NV30_FP_OP_COND_NE; break;
   default:
	WARN_ONCE("unknown fp condmask=%d\n", cond);
	hwcond = NV30_FP_OP_COND_TR;
	break;
   }

   shader->inst[1] &= ~NV30_FP_OP_COND_MASK;
   shader->inst[1] |= (hwcond << NV30_FP_OP_COND_SHIFT);

   shader->inst[1] &= ~NV30_FP_OP_COND_SWZ_ALL_MASK;
   shader->inst[1] |= (swz[NVS_SWZ_X] << NV30_FP_OP_COND_SWZ_X_SHIFT);
   shader->inst[1] |= (swz[NVS_SWZ_Y] << NV30_FP_OP_COND_SWZ_Y_SHIFT);
   shader->inst[1] |= (swz[NVS_SWZ_Z] << NV30_FP_OP_COND_SWZ_Z_SHIFT);
   shader->inst[1] |= (swz[NVS_SWZ_W] << NV30_FP_OP_COND_SWZ_W_SHIFT);
}

static void
NV30FPSetHighReg(nvsFunc *shader, int id)
{
   if (shader->card_priv->NV30FP.num_regs < (id+1)) {
      if (id == 0)
	 id = 1; /* necessary? */
      shader->card_priv->NV30FP.num_regs = (id+1);
   }
}

static void
NV30FPSetResult(nvsFunc *shader, nvsRegister *reg, unsigned int mask, int slot)
{
   unsigned int hwreg;

   if (mask & SMASK_X) shader->inst[0] |= NV30_FP_OP_OUT_X;
   if (mask & SMASK_Y) shader->inst[0] |= NV30_FP_OP_OUT_Y;
   if (mask & SMASK_Z) shader->inst[0] |= NV30_FP_OP_OUT_Z;
   if (mask & SMASK_W) shader->inst[0] |= NV30_FP_OP_OUT_W;

   if (reg->file == NVS_FILE_RESULT) {
      hwreg = 0; /* FIXME: this is only fragment.color */
      /* This is *not* correct, I have no idea what it is either */
      shader->inst[0] |= NV30_FP_OP_UNK0_7;
   } else {
      shader->inst[0] &= ~NV30_FP_OP_UNK0_7;
      hwreg = reg->index;
   }
   NV30FPSetHighReg(shader, hwreg);
   shader->inst[0] &= ~NV30_FP_OP_OUT_REG_SHIFT;
   shader->inst[0] |= (hwreg  << NV30_FP_OP_OUT_REG_SHIFT);
}

static void
NV30FPSetSource(nvsFunc *shader, nvsRegister *reg, int pos)
{
   unsigned int hwsrc = 0;

   switch (reg->file) {
   case NVS_FILE_TEMP:
      hwsrc |= (NV30_FP_REG_TYPE_TEMP << NV30_FP_REG_TYPE_SHIFT);
      hwsrc |= (reg->index << NV30_FP_REG_SRC_SHIFT);
      NV30FPSetHighReg(shader, reg->index);
      break;
   case NVS_FILE_ATTRIB:
      {
	 unsigned int hwin;

	 switch (reg->index) {
	 case NVS_FR_POSITION : hwin = NV30_FP_OP_INPUT_SRC_POSITION; break;
	 case NVS_FR_COL0     : hwin = NV30_FP_OP_INPUT_SRC_COL0; break;
	 case NVS_FR_COL1     : hwin = NV30_FP_OP_INPUT_SRC_COL1; break;
	 case NVS_FR_FOGCOORD : hwin = NV30_FP_OP_INPUT_SRC_FOGC; break;
	 case NVS_FR_TEXCOORD0: hwin = NV30_FP_OP_INPUT_SRC_TC(0); break;
	 case NVS_FR_TEXCOORD1: hwin = NV30_FP_OP_INPUT_SRC_TC(1); break;
	 case NVS_FR_TEXCOORD2: hwin = NV30_FP_OP_INPUT_SRC_TC(2); break;
	 case NVS_FR_TEXCOORD3: hwin = NV30_FP_OP_INPUT_SRC_TC(3); break;
	 case NVS_FR_TEXCOORD4: hwin = NV30_FP_OP_INPUT_SRC_TC(4); break;
	 case NVS_FR_TEXCOORD5: hwin = NV30_FP_OP_INPUT_SRC_TC(5); break;
	 case NVS_FR_TEXCOORD6: hwin = NV30_FP_OP_INPUT_SRC_TC(6); break;
	 case NVS_FR_TEXCOORD7: hwin = NV30_FP_OP_INPUT_SRC_TC(7); break;
	 default:
		WARN_ONCE("unknown fp input %d\n", reg->index);
		hwin = NV30_FP_OP_INPUT_SRC_COL0;
		break;
	 }
	 shader->inst[0] &= ~NV30_FP_OP_INPUT_SRC_MASK;
	 shader->inst[0] |= (hwin << NV30_FP_OP_INPUT_SRC_SHIFT);
	 hwsrc |= (hwin << NV30_FP_REG_SRC_SHIFT);
      }
      hwsrc |= (NV30_FP_REG_TYPE_INPUT << NV30_FP_REG_TYPE_SHIFT);
      break;
   case NVS_FILE_CONST:
      /* consts are inlined after the inst */
      hwsrc |= (NV30_FP_REG_TYPE_CONST << NV30_FP_REG_TYPE_SHIFT);
      break;
   default:
      assert(0);
      break;
   }

   if (reg->negate)
      hwsrc |= NV30_FP_REG_NEGATE;
   if (reg->abs)
      shader->inst[1] |= (1 << (29+pos));
   hwsrc |= (reg->swizzle[NVS_SWZ_X] << NV30_FP_REG_SWZ_X_SHIFT);
   hwsrc |= (reg->swizzle[NVS_SWZ_Y] << NV30_FP_REG_SWZ_Y_SHIFT);
   hwsrc |= (reg->swizzle[NVS_SWZ_Z] << NV30_FP_REG_SWZ_Z_SHIFT);
   hwsrc |= (reg->swizzle[NVS_SWZ_W] << NV30_FP_REG_SWZ_W_SHIFT);

   shader->inst[pos+1] &= ~NV30_FP_REG_ALL_MASK;
   shader->inst[pos+1] |= hwsrc;
}

static void
NV30FPSetTexImageUnit(nvsFunc *shader, int unit)
{
   shader->inst[0] &= ~NV30_FP_OP_TEX_UNIT_SHIFT;
   shader->inst[0] |= (unit << NV30_FP_OP_TEX_UNIT_SHIFT);
}

static void
NV30FPSetSaturate(nvsFunc *shader)
{
   shader->inst[0] |= NV30_FP_OP_OUT_SAT;
}

static void
NV30FPInitInstruction(nvsFunc *shader)
{
   unsigned int hwsrc;

   shader->inst[0] = 0;

   hwsrc = (NV30_FP_REG_TYPE_INPUT << NV30_FP_REG_TYPE_SHIFT) |
      	   (NVS_SWZ_X << NV30_FP_REG_SWZ_X_SHIFT) |
	   (NVS_SWZ_Y << NV30_FP_REG_SWZ_Y_SHIFT) |
	   (NVS_SWZ_Z << NV30_FP_REG_SWZ_Z_SHIFT) |
	   (NVS_SWZ_W << NV30_FP_REG_SWZ_W_SHIFT);
   shader->inst[1] = hwsrc;
   shader->inst[2] = hwsrc;
   shader->inst[3] = hwsrc;
}

static void
NV30FPSetLastInst(nvsFunc *shader)
{
   shader->inst[0] |= 1; 
}

/*******************************************************************************
 * Disassembly helpers
 */
static struct _op_xlat *
NV30FPGetOPTXRec(nvsFunc * shader, int merged)
{
   int op;

   op = shader->GetOpcodeHW(shader, 0);
   if (op > NVFP_TX_AOP_COUNT)
      return NULL;
   if (NVFP_TX_AOP[op].SOP == NVS_OP_UNKNOWN)
      return NULL;
   return &NVFP_TX_AOP[op];
}

static int
NV30FPHasMergedInst(nvsFunc * shader)
{
   return 0;
}

static int
NV30FPIsLastInst(nvsFunc * shader)
{
   return ((shader->inst[0] & NV30_FP_OP_PROGRAM_END) ? 1 : 0);
}

static int
NV30FPGetOffsetNext(nvsFunc * shader)
{
   int i;

   for (i = 0; i < 3; i++)
      if (shader->GetSourceFile(shader, 0, i) == NVS_FILE_CONST)
	 return 8;
   return 4;
}

static nvsOpcode
NV30FPGetOpcode(nvsFunc * shader, int merged)
{
   struct _op_xlat *opr;

   opr = shader->GetOPTXRec(shader, merged);
   if (!opr)
      return NVS_OP_UNKNOWN;

   return opr->SOP;
}

static unsigned int
NV30FPGetOpcodeHW(nvsFunc * shader, int slot)
{
   int op;

   op = (shader->inst[0] & NV30_FP_OP_OPCODE_MASK) >> NV30_FP_OP_OPCODE_SHIFT;

   return op;
}

static nvsRegFile
NV30FPGetDestFile(nvsFunc * shader, int merged)
{
   /* Result regs overlap temporary regs */
   return NVS_FILE_TEMP;
}

static unsigned int
NV30FPGetDestID(nvsFunc * shader, int merged)
{
   int id;

   switch (shader->GetDestFile(shader, merged)) {
   case NVS_FILE_TEMP:
      id = ((shader->inst[0] & NV30_FP_OP_OUT_REG_MASK)
	    >> NV30_FP_OP_OUT_REG_SHIFT);
      return id;
   default:
      return -1;
   }
}

static unsigned int
NV30FPGetDestMask(nvsFunc * shader, int merged)
{
   unsigned int mask = 0;

   if (shader->inst[0] & NV30_FP_OP_OUT_X) mask |= SMASK_X;
   if (shader->inst[0] & NV30_FP_OP_OUT_Y) mask |= SMASK_Y;
   if (shader->inst[0] & NV30_FP_OP_OUT_Z) mask |= SMASK_Z;
   if (shader->inst[0] & NV30_FP_OP_OUT_W) mask |= SMASK_W;

   return mask;
}

static unsigned int
NV30FPGetSourceHW(nvsFunc * shader, int merged, int pos)
{
   struct _op_xlat *opr;

   opr = shader->GetOPTXRec(shader, merged);
   if (!opr || opr->srcpos[pos] == -1)
      return -1;

   return shader->inst[opr->srcpos[pos] + 1];
}

static nvsRegFile
NV30FPGetSourceFile(nvsFunc * shader, int merged, int pos)
{
   unsigned int src;
   struct _op_xlat *opr;
   int file;

   opr = shader->GetOPTXRec(shader, merged);
   if (!opr || opr->srcpos[pos] == -1)
      return NVS_FILE_UNKNOWN;

   switch (opr->srcpos[pos]) {
   case SPOS_ADDRESS: return NVS_FILE_ADDRESS;
   default:
      src = shader->GetSourceHW(shader, merged, pos);
      file = (src & NV30_FP_REG_TYPE_MASK) >> NV30_FP_REG_TYPE_SHIFT;

      switch (file) {
      case NV30_FP_REG_TYPE_TEMP : return NVS_FILE_TEMP;
      case NV30_FP_REG_TYPE_INPUT: return NVS_FILE_ATTRIB;
      case NV30_FP_REG_TYPE_CONST: return NVS_FILE_CONST;
      default:
	 return NVS_FILE_UNKNOWN;
      }
   }
}

static int
NV30FPGetSourceID(nvsFunc * shader, int merged, int pos)
{
   switch (shader->GetSourceFile(shader, merged, pos)) {
   case NVS_FILE_ATTRIB:
      switch ((shader->inst[0] & NV30_FP_OP_INPUT_SRC_MASK)
	      >> NV30_FP_OP_INPUT_SRC_SHIFT) {
      case NV30_FP_OP_INPUT_SRC_POSITION: return NVS_FR_POSITION;
      case NV30_FP_OP_INPUT_SRC_COL0    : return NVS_FR_COL0;
      case NV30_FP_OP_INPUT_SRC_COL1    : return NVS_FR_COL1;
      case NV30_FP_OP_INPUT_SRC_FOGC    : return NVS_FR_FOGCOORD;
      case NV30_FP_OP_INPUT_SRC_TC(0)   : return NVS_FR_TEXCOORD0;
      case NV30_FP_OP_INPUT_SRC_TC(1)   : return NVS_FR_TEXCOORD1;
      case NV30_FP_OP_INPUT_SRC_TC(2)   : return NVS_FR_TEXCOORD2;
      case NV30_FP_OP_INPUT_SRC_TC(3)   : return NVS_FR_TEXCOORD3;
      case NV30_FP_OP_INPUT_SRC_TC(4)   : return NVS_FR_TEXCOORD4;
      case NV30_FP_OP_INPUT_SRC_TC(5)   : return NVS_FR_TEXCOORD5;
      case NV30_FP_OP_INPUT_SRC_TC(6)   : return NVS_FR_TEXCOORD6;
      case NV30_FP_OP_INPUT_SRC_TC(7)   : return NVS_FR_TEXCOORD7;
      default:
	 return -1;
      }
      break;
   case NVS_FILE_TEMP:
      {
	 unsigned int src;

	 src = shader->GetSourceHW(shader, merged, pos);
	 return ((src & NV30_FP_REG_SRC_MASK) >> NV30_FP_REG_SRC_SHIFT);
      }
   case NVS_FILE_CONST:		/* inlined into fragprog */
   default:
      return -1;
   }
}

static int
NV30FPGetTexImageUnit(nvsFunc *shader)
{
      return ((shader->inst[0] & NV30_FP_OP_TEX_UNIT_MASK)
	      >> NV30_FP_OP_TEX_UNIT_SHIFT);
}

static int
NV30FPGetSourceNegate(nvsFunc * shader, int merged, int pos)
{
   unsigned int src;

   src = shader->GetSourceHW(shader, merged, pos);

   if (src == -1)
      return -1;
   return ((src & NV30_FP_REG_NEGATE) ? 1 : 0);
}

static int
NV30FPGetSourceAbs(nvsFunc * shader, int merged, int pos)
{
   struct _op_xlat *opr;
   static unsigned int abspos[3] = {
      NV30_FP_OP_OUT_ABS,
      (1 << 30),		/* guess */
      (1 << 31)			/* guess */
   };

   opr = shader->GetOPTXRec(shader, merged);
   if (!opr || opr->srcpos[pos] == -1)
      return -1;

   return ((shader->inst[1] & abspos[opr->srcpos[pos]]) ? 1 : 0);
}

nvsSwzComp NV30FP_TX_SWIZZLE[4] = {NVS_SWZ_X, NVS_SWZ_Y, NVS_SWZ_Z, NVS_SWZ_W };

static void
NV30FPTXSwizzle(int hwswz, nvsSwzComp *swz)
{
   swz[NVS_SWZ_W] = NV30FP_TX_SWIZZLE[(hwswz & 0xC0) >> 6];
   swz[NVS_SWZ_Z] = NV30FP_TX_SWIZZLE[(hwswz & 0x30) >> 4];
   swz[NVS_SWZ_Y] = NV30FP_TX_SWIZZLE[(hwswz & 0x0C) >> 2];
   swz[NVS_SWZ_X] = NV30FP_TX_SWIZZLE[(hwswz & 0x03) >> 0];
}

static void
NV30FPGetSourceSwizzle(nvsFunc * shader, int merged, int pos, nvsSwzComp *swz)
{
   unsigned int src;
   int swzbits;

   src = shader->GetSourceHW(shader, merged, pos);
   swzbits = (src & NV30_FP_REG_SWZ_ALL_MASK) >> NV30_FP_REG_SWZ_ALL_SHIFT;
   NV30FPTXSwizzle(swzbits, swz);
}

static int
NV30FPGetSourceIndexed(nvsFunc * shader, int merged, int pos)
{
   switch (shader->GetSourceFile(shader, merged, pos)) {
   case NVS_FILE_ATTRIB:
      return ((shader->inst[3] & NV30_FP_OP_INDEX_INPUT) ? 1 : 0);
   default:
      return 0;
   }
}

static void
NV30FPGetSourceConstVal(nvsFunc * shader, int merged, int pos, float *val)
{
   val[0] = *(float *) &(shader->inst[4]);
   val[1] = *(float *) &(shader->inst[5]);
   val[2] = *(float *) &(shader->inst[6]);
   val[3] = *(float *) &(shader->inst[7]);
}

static int
NV30FPGetSourceScale(nvsFunc * shader, int merged, int pos)
{
/*FIXME: is this per-source, only for a specific source, or all sources??*/
   return (1 << ((shader->inst[2] & NV30_FP_OP_SRC_SCALE_MASK)
		 >> NV30_FP_OP_SRC_SCALE_SHIFT));
}

static int
NV30FPGetAddressRegID(nvsFunc * shader)
{
   return 0;
}

static nvsSwzComp
NV30FPGetAddressRegSwizzle(nvsFunc * shader)
{
   return NVS_SWZ_X;
}

static int
NV30FPSupportsConditional(nvsFunc * shader)
{
   /*FIXME: Is this true of all ops? */
   return 1;
}

static int
NV30FPGetConditionUpdate(nvsFunc * shader)
{
   return ((shader->inst[0] & NV30_FP_OP_COND_WRITE_ENABLE) ? 1 : 0);
}

static int
NV30FPGetConditionTest(nvsFunc * shader)
{
   /*FIXME: always? */
   return 1;
}

static nvsCond
NV30FPGetCondition(nvsFunc * shader)
{
   int cond;

   cond = ((shader->inst[1] & NV30_FP_OP_COND_MASK)
	   >> NV30_FP_OP_COND_SHIFT);

   switch (cond) {
   case NV30_FP_OP_COND_FL: return NVS_COND_FL;
   case NV30_FP_OP_COND_LT: return NVS_COND_LT;
   case NV30_FP_OP_COND_EQ: return NVS_COND_EQ;
   case NV30_FP_OP_COND_LE: return NVS_COND_LE;
   case NV30_FP_OP_COND_GT: return NVS_COND_GT;
   case NV30_FP_OP_COND_NE: return NVS_COND_NE;
   case NV30_FP_OP_COND_GE: return NVS_COND_GE;
   case NV30_FP_OP_COND_TR: return NVS_COND_TR;
   default:
      return NVS_COND_UNKNOWN;
   }
}

static void
NV30FPGetCondRegSwizzle(nvsFunc * shader, nvsSwzComp *swz)
{
   int swzbits;

   swzbits = (shader->inst[1] & NV30_FP_OP_COND_SWZ_ALL_MASK)
      >> NV30_FP_OP_COND_SWZ_ALL_SHIFT;
   NV30FPTXSwizzle(swzbits, swz);
}

static int
NV30FPGetCondRegID(nvsFunc * shader)
{
   return 0;
}

static nvsPrecision
NV30FPGetPrecision(nvsFunc * shader)
{
   int p;

   p = (shader->inst[0] & NV30_FP_OP_PRECISION_MASK)
      >> NV30_FP_OP_PRECISION_SHIFT;

   switch (p) {
   case NV30_FP_PRECISION_FP32: return NVS_PREC_FLOAT32;
   case NV30_FP_PRECISION_FP16: return NVS_PREC_FLOAT16;
   case NV30_FP_PRECISION_FX12: return NVS_PREC_FIXED12;
   default:
      return NVS_PREC_UNKNOWN;
   }
}

static int
NV30FPGetSaturate(nvsFunc * shader)
{
   return ((shader->inst[0] & NV30_FP_OP_OUT_SAT) ? 1 : 0);
}

/*******************************************************************************
 * Init
 */
void
NV30FPInitShaderFuncs(nvsFunc * shader)
{
   /* These are probably bogus, I made them up... */
   shader->MaxInst	= 1024;
   shader->MaxAttrib	= 16;
   shader->MaxTemp	= 32;
   shader->MaxAddress	= 1;
   shader->MaxConst	= 256;
   shader->caps		= SCAP_SRC_ABS;

   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MOV, NVS_OP_MOV, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MUL, NVS_OP_MUL, 0, 1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_ADD, NVS_OP_ADD, 0, 1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MAD, NVS_OP_MAD, 0, 1, 2);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DP3, NVS_OP_DP3, 0, 1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DP4, NVS_OP_DP4, 0, 1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DST, NVS_OP_DST, 0, 1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MIN, NVS_OP_MIN, 0, 1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_MAX, NVS_OP_MAX, 0, 1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SLT, NVS_OP_SLT, 0, 1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SGE, NVS_OP_SGE, 0, 1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_FRC, NVS_OP_FRC, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_FLR, NVS_OP_FLR, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_TEX, NVS_OP_TEX, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_TXD, NVS_OP_TXD, 0, 1, 2);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_TXP, NVS_OP_TXP, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_TXB, NVS_OP_TXB, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SEQ, NVS_OP_SEQ, 0, 1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SGT, NVS_OP_SGT, 0, 1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SLE, NVS_OP_SLE, 0, 1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SNE, NVS_OP_SNE, 0, 1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_RCP, NVS_OP_RCP, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_LG2, NVS_OP_LG2, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_EX2, NVS_OP_EX2, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_COS, NVS_OP_COS, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_SIN, NVS_OP_SIN, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_NOP, NVS_OP_NOP, -1, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DDX, NVS_OP_DDX, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_DDY, NVS_OP_DDY, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_KIL, NVS_OP_KIL, -1, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_PK4B, NVS_OP_PK4B, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_UP4B, NVS_OP_UP4B, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_PK2H, NVS_OP_PK2H, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_UP2H, NVS_OP_UP2H, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_PK4UB, NVS_OP_PK4UB, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_UP4UB, NVS_OP_UP4UB, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_PK2US, NVS_OP_PK2US, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_UP2US, NVS_OP_UP2US, 0, -1, -1);
   /*FIXME: Haven't confirmed the source positions for the below opcodes */
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_LIT, NVS_OP_LIT, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_LRP, NVS_OP_LRP, 0, 1, 2);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_POW, NVS_OP_POW, 0, 1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_RSQ, NVS_OP_RSQ, 0, -1, -1);
   MOD_OPCODE(NVFP_TX_AOP, NV30_FP_OP_OPCODE_RFL, NVS_OP_RFL, 0, 1, -1);

   shader->GetOPTXRec		= NV30FPGetOPTXRec;
   shader->GetOPTXFromSOP	= NV30FPGetOPTXFromSOP;

   shader->UploadToHW		= NV30FPUploadToHW;
   shader->UpdateConst		= NV30FPUpdateConst;

   shader->InitInstruction	= NV30FPInitInstruction;
   shader->SupportsOpcode	= NV30FPSupportsOpcode;
   shader->SetOpcode		= NV30FPSetOpcode;
   shader->SetCCUpdate		= NV30FPSetCCUpdate;
   shader->SetCondition		= NV30FPSetCondition;
   shader->SetResult		= NV30FPSetResult;
   shader->SetSource		= NV30FPSetSource;
   shader->SetTexImageUnit	= NV30FPSetTexImageUnit;
   shader->SetSaturate		= NV30FPSetSaturate;
   shader->SetLastInst		= NV30FPSetLastInst;

   shader->HasMergedInst	= NV30FPHasMergedInst;
   shader->IsLastInst		= NV30FPIsLastInst;
   shader->GetOffsetNext	= NV30FPGetOffsetNext;
   shader->GetOpcode		= NV30FPGetOpcode;
   shader->GetOpcodeHW		= NV30FPGetOpcodeHW;
   shader->GetDestFile		= NV30FPGetDestFile;
   shader->GetDestID		= NV30FPGetDestID;
   shader->GetDestMask		= NV30FPGetDestMask;
   shader->GetSourceHW		= NV30FPGetSourceHW;
   shader->GetSourceFile	= NV30FPGetSourceFile;
   shader->GetSourceID		= NV30FPGetSourceID;
   shader->GetTexImageUnit	= NV30FPGetTexImageUnit;
   shader->GetSourceNegate	= NV30FPGetSourceNegate;
   shader->GetSourceAbs		= NV30FPGetSourceAbs;
   shader->GetSourceSwizzle	= NV30FPGetSourceSwizzle;
   shader->GetSourceIndexed	= NV30FPGetSourceIndexed;
   shader->GetSourceConstVal	= NV30FPGetSourceConstVal;
   shader->GetSourceScale	= NV30FPGetSourceScale;
   shader->GetRelAddressRegID	= NV30FPGetAddressRegID;
   shader->GetRelAddressSwizzle = NV30FPGetAddressRegSwizzle;
   shader->GetPrecision		= NV30FPGetPrecision;
   shader->GetSaturate		= NV30FPGetSaturate;
   shader->SupportsConditional	= NV30FPSupportsConditional;
   shader->GetConditionUpdate	= NV30FPGetConditionUpdate;
   shader->GetConditionTest	= NV30FPGetConditionTest;
   shader->GetCondition		= NV30FPGetCondition;
   shader->GetCondRegSwizzle	= NV30FPGetCondRegSwizzle;
   shader->GetCondRegID		= NV30FPGetCondRegID;
}