summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/r128/r128_span.c
blob: a24e63c9b675dcb82799a637cdb834ec6287f40e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_span.c,v 1.8 2002/10/30 12:51:39 alanh Exp $ */
/**************************************************************************

Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc.,
                                               Cedar Park, Texas.
All Rights Reserved.

Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
on the rights to use, copy, modify, merge, publish, distribute, sub
license, and/or sell copies of the Software, and to permit persons to whom
the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ATI, PRECISION INSIGHT AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.

**************************************************************************/

/*
 * Authors:
 *   Gareth Hughes <gareth@valinux.com>
 *   Keith Whitwell <keith@tungstengraphics.com>
 *   Kevin E. Martin <martin@valinux.com>
 *
 */

#include "r128_context.h"
#include "r128_ioctl.h"
#include "r128_state.h"
#include "r128_span.h"
#include "r128_tex.h"

#include "swrast/swrast.h"

#define DBG 0

#define HAVE_HW_DEPTH_SPANS	1
#define HAVE_HW_DEPTH_PIXELS	1
#define HAVE_HW_STENCIL_SPANS	1
#define HAVE_HW_STENCIL_PIXELS	1

#define LOCAL_VARS							\
   r128ContextPtr rmesa = R128_CONTEXT(ctx);				\
   __DRIscreenPrivate *sPriv = rmesa->driScreen;			\
   __DRIdrawablePrivate *dPriv = rmesa->driDrawable;			\
   driRenderbuffer *drb = (driRenderbuffer *) rb;			\
   GLuint height = dPriv->h;						\
   GLuint p;								\
   (void) p;

#define LOCAL_DEPTH_VARS						\
   r128ContextPtr rmesa = R128_CONTEXT(ctx);				\
   r128ScreenPtr r128scrn = rmesa->r128Screen;				\
   __DRIscreenPrivate *sPriv = rmesa->driScreen;			\
   __DRIdrawablePrivate *dPriv = rmesa->driDrawable;			\
   GLuint height = dPriv->h;						\
   (void) r128scrn; (void) sPriv; (void) height

#define LOCAL_STENCIL_VARS	LOCAL_DEPTH_VARS

#define Y_FLIP( _y )		(height - _y - 1)

#define HW_LOCK()

#define HW_UNLOCK()



/* ================================================================
 * Color buffer
 */

/* 16 bit, RGB565 color spanline and pixel functions
 */
#define SPANTMP_PIXEL_FMT GL_RGB
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5

#define TAG(x)    r128##x##_RGB565
#define TAG2(x,y) r128##x##_RGB565##y
#define GET_PTR(X,Y) (sPriv->pFB + drb->flippedOffset		\
     + ((dPriv->y + (Y)) * drb->flippedPitch + (dPriv->x + (X))) * drb->cpp)
#include "spantmp2.h"


/* 32 bit, ARGB8888 color spanline and pixel functions
 */
#define SPANTMP_PIXEL_FMT GL_BGRA
#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV

#define TAG(x)    r128##x##_ARGB8888
#define TAG2(x,y) r128##x##_ARGB8888##y
#define GET_PTR(X,Y) (sPriv->pFB + drb->flippedOffset		\
     + ((dPriv->y + (Y)) * drb->flippedPitch + (dPriv->x + (X))) * drb->cpp)
#include "spantmp2.h"

/* Idling in the depth/stencil span functions:
 * For writes, the kernel reads from the given user-space buffer at dispatch
 * time, and then writes to the depth buffer asynchronously.
 * For reads, the kernel reads from the depth buffer and writes to the span
 * temporary asynchronously.
 * So, if we're going to read from the span temporary, we need to idle before
 * doing so.  But we don't need to idle after write, because the CPU won't
 * be accessing the destination, only the accelerator (through 3d rendering or
 * depth span reads)
 * However, due to interactions from pixel cache between 2d (what we do with
 * depth) and 3d (all other parts of the system), we idle at the begin and end
 * of a set of span operations, which should cover the pix cache issue.
 * Except, we still have major issues, as shown by no_rast=true glxgears, or
 * stencilwrap.
 */

/* ================================================================
 * Depth buffer
 */

/* 16-bit depth buffer functions
 */

#define WRITE_DEPTH_SPAN()						\
do {									\
   r128WriteDepthSpanLocked( rmesa, n,					\
			     x + dPriv->x,				\
			     y + dPriv->y,				\
			     depth, mask );				\
} while (0)

#define WRITE_DEPTH_PIXELS()						\
do {									\
   GLint ox[MAX_WIDTH];							\
   GLint oy[MAX_WIDTH];							\
   for ( i = 0 ; i < n ; i++ ) {					\
      ox[i] = x[i] + dPriv->x;						\
      oy[i] = Y_FLIP( y[i] ) + dPriv->y;				\
   }									\
   r128WriteDepthPixelsLocked( rmesa, n, ox, oy, depth, mask );		\
} while (0)

#define READ_DEPTH_SPAN()						\
do {									\
   GLushort *buf = (GLushort *)((GLubyte *)sPriv->pFB +			\
				r128scrn->spanOffset);			\
   GLint i;								\
									\
   r128ReadDepthSpanLocked( rmesa, n,					\
			    x + dPriv->x,				\
			    y + dPriv->y );				\
   r128WaitForIdleLocked( rmesa );					\
									\
   for ( i = 0 ; i < n ; i++ ) {					\
      depth[i] = buf[i];						\
   }									\
} while (0)

#define READ_DEPTH_PIXELS()						\
do {									\
   GLushort *buf = (GLushort *)((GLubyte *)sPriv->pFB +			\
				r128scrn->spanOffset);			\
   GLint i, remaining = n;						\
									\
   while ( remaining > 0 ) {						\
      GLint ox[128];							\
      GLint oy[128];							\
      GLint count;							\
									\
      if ( remaining <= 128 ) {						\
	 count = remaining;						\
      } else {								\
	 count = 128;							\
      }									\
      for ( i = 0 ; i < count ; i++ ) {					\
	 ox[i] = x[i] + dPriv->x;					\
	 oy[i] = Y_FLIP( y[i] ) + dPriv->y;				\
      }									\
									\
      r128ReadDepthPixelsLocked( rmesa, count, ox, oy );		\
      r128WaitForIdleLocked( rmesa );					\
									\
      for ( i = 0 ; i < count ; i++ ) {					\
	 depth[i] = buf[i];						\
      }									\
      depth += count;							\
      x += count;							\
      y += count;							\
      remaining -= count;						\
   }									\
} while (0)

#define TAG(x) r128##x##_z16
#include "depthtmp.h"


/* 24-bit depth, 8-bit stencil buffer functions
 */
#define WRITE_DEPTH_SPAN()						\
do {									\
   GLint buf[n];							\
   GLint i;								\
   GLuint *readbuf = (GLuint *)((GLubyte *)sPriv->pFB +			\
				r128scrn->spanOffset);			\
   r128ReadDepthSpanLocked( rmesa, n,					\
			    x + dPriv->x,				\
			    y + dPriv->y );				\
   r128WaitForIdleLocked( rmesa );					\
   for ( i = 0 ; i < n ; i++ ) {					\
      buf[i] = (readbuf[i] & 0xff000000) | (depth[i] & 0x00ffffff);	\
   }									\
   r128WriteDepthSpanLocked( rmesa, n,					\
			     x + dPriv->x,				\
			     y + dPriv->y,				\
			     buf, mask );				\
} while (0)

#define WRITE_DEPTH_PIXELS()						\
do {									\
   GLint buf[n];							\
   GLint ox[MAX_WIDTH];							\
   GLint oy[MAX_WIDTH];							\
   GLuint *readbuf = (GLuint *)((GLubyte *)sPriv->pFB +			\
				r128scrn->spanOffset);			\
   for ( i = 0 ; i < n ; i++ ) {					\
      ox[i] = x[i] + dPriv->x;						\
      oy[i] = Y_FLIP( y[i] ) + dPriv->y;				\
   }									\
   r128ReadDepthPixelsLocked( rmesa, n, ox, oy );			\
   r128WaitForIdleLocked( rmesa );					\
   for ( i = 0 ; i < n ; i++ ) {					\
      buf[i] = (readbuf[i] & 0xff000000) | (depth[i] & 0x00ffffff);	\
   }									\
   r128WriteDepthPixelsLocked( rmesa, n, ox, oy, buf, mask );		\
} while (0)

#define READ_DEPTH_SPAN()						\
do {									\
   GLuint *buf = (GLuint *)((GLubyte *)sPriv->pFB +			\
			    r128scrn->spanOffset);			\
   GLint i;								\
									\
   /*if (n >= 128) fprintf(stderr, "Large number of pixels: %d\n", n);*/	\
   r128ReadDepthSpanLocked( rmesa, n,					\
			    x + dPriv->x,				\
			    y + dPriv->y );				\
   r128WaitForIdleLocked( rmesa );					\
									\
   for ( i = 0 ; i < n ; i++ ) {					\
      depth[i] = buf[i] & 0x00ffffff;					\
   }									\
} while (0)

#define READ_DEPTH_PIXELS()						\
do {									\
   GLuint *buf = (GLuint *)((GLubyte *)sPriv->pFB +			\
			    r128scrn->spanOffset);			\
   GLint i, remaining = n;						\
									\
   while ( remaining > 0 ) {						\
      GLint ox[128];							\
      GLint oy[128];							\
      GLint count;							\
									\
      if ( remaining <= 128 ) {						\
	 count = remaining;						\
      } else {								\
	 count = 128;							\
      }									\
      for ( i = 0 ; i < count ; i++ ) {					\
	 ox[i] = x[i] + dPriv->x;					\
	 oy[i] = Y_FLIP( y[i] ) + dPriv->y;				\
      }									\
									\
      r128ReadDepthPixelsLocked( rmesa, count, ox, oy );		\
      r128WaitForIdleLocked( rmesa );					\
									\
      for ( i = 0 ; i < count ; i++ ) {					\
	 depth[i] = buf[i] & 0x00ffffff;				\
      }									\
      depth += count;							\
      x += count;							\
      y += count;							\
      remaining -= count;						\
   }									\
} while (0)

#define TAG(x) r128##x##_z24_s8
#include "depthtmp.h"



/* ================================================================
 * Stencil buffer
 */

/* 24 bit depth, 8 bit stencil depthbuffer functions
 */
#define WRITE_STENCIL_SPAN()						\
do {									\
   GLint buf[n];							\
   GLint i;								\
   GLuint *readbuf = (GLuint *)((GLubyte *)sPriv->pFB +			\
				r128scrn->spanOffset);			\
   r128ReadDepthSpanLocked( rmesa, n,					\
			    x + dPriv->x,				\
			    y + dPriv->y );				\
   r128WaitForIdleLocked( rmesa );					\
   for ( i = 0 ; i < n ; i++ ) {					\
      buf[i] = (readbuf[i] & 0x00ffffff) | (stencil[i] << 24);		\
   }									\
   r128WriteDepthSpanLocked( rmesa, n,					\
			     x + dPriv->x,				\
			     y + dPriv->y,				\
			     buf, mask );				\
} while (0)

#define WRITE_STENCIL_PIXELS()						\
do {									\
   GLint buf[n];							\
   GLint ox[MAX_WIDTH];							\
   GLint oy[MAX_WIDTH];							\
   GLuint *readbuf = (GLuint *)((GLubyte *)sPriv->pFB +			\
				r128scrn->spanOffset);			\
   for ( i = 0 ; i < n ; i++ ) {					\
      ox[i] = x[i] + dPriv->x;						\
      oy[i] = Y_FLIP( y[i] ) + dPriv->y;				\
   }									\
   r128ReadDepthPixelsLocked( rmesa, n, ox, oy );			\
   r128WaitForIdleLocked( rmesa );					\
   for ( i = 0 ; i < n ; i++ ) {					\
      buf[i] = (readbuf[i] & 0x00ffffff) | (stencil[i] << 24);		\
   }									\
   r128WriteDepthPixelsLocked( rmesa, n, ox, oy, buf, mask );		\
} while (0)

#define READ_STENCIL_SPAN()						\
do {									\
   GLuint *buf = (GLuint *)((GLubyte *)sPriv->pFB +			\
			    r128scrn->spanOffset);			\
   GLint i;								\
									\
   /*if (n >= 128) fprintf(stderr, "Large number of pixels: %d\n", n);*/	\
   r128ReadDepthSpanLocked( rmesa, n,					\
			    x + dPriv->x,				\
			    y + dPriv->y );				\
   r128WaitForIdleLocked( rmesa );					\
									\
   for ( i = 0 ; i < n ; i++ ) {					\
      stencil[i] = (buf[i] & 0xff000000) >> 24;				\
   }									\
} while (0)

#define READ_STENCIL_PIXELS()						\
do {									\
   GLuint *buf = (GLuint *)((GLubyte *)sPriv->pFB +			\
			    r128scrn->spanOffset);			\
   GLint i, remaining = n;						\
									\
   while ( remaining > 0 ) {						\
      GLint ox[128];							\
      GLint oy[128];							\
      GLint count;							\
									\
      if ( remaining <= 128 ) {						\
	 count = remaining;						\
      } else {								\
	 count = 128;							\
      }									\
      for ( i = 0 ; i < count ; i++ ) {					\
	 ox[i] = x[i] + dPriv->x;					\
	 oy[i] = Y_FLIP( y[i] ) + dPriv->y;				\
      }									\
									\
      r128ReadDepthPixelsLocked( rmesa, count, ox, oy );		\
      r128WaitForIdleLocked( rmesa );					\
									\
      for ( i = 0 ; i < count ; i++ ) {					\
	 stencil[i] = (buf[i] & 0xff000000) >> 24;			\
      }									\
      stencil += count;							\
      x += count;							\
      y += count;							\
      remaining -= count;						\
   }									\
} while (0)

#define TAG(x) radeon##x##_z24_s8
#include "stenciltmp.h"

static void
r128SpanRenderStart( GLcontext *ctx )
{
   r128ContextPtr rmesa = R128_CONTEXT(ctx);
   FLUSH_BATCH(rmesa);
   LOCK_HARDWARE(rmesa);
   r128WaitForIdleLocked( rmesa );
}

static void
r128SpanRenderFinish( GLcontext *ctx )
{
   r128ContextPtr rmesa = R128_CONTEXT(ctx);
   _swrast_flush( ctx );
   r128WaitForIdleLocked( rmesa );
   UNLOCK_HARDWARE( rmesa );
}

void r128DDInitSpanFuncs( GLcontext *ctx )
{
   struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
   swdd->SpanRenderStart	= r128SpanRenderStart;
   swdd->SpanRenderFinish	= r128SpanRenderFinish;
}


/**
 * Plug in the Get/Put routines for the given driRenderbuffer.
 */
void
r128SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
{
   if (drb->Base.InternalFormat == GL_RGBA) {
      if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) {
         r128InitPointers_RGB565(&drb->Base);
      }
      else {
         r128InitPointers_ARGB8888(&drb->Base);
      }
   }
   else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {
      r128InitDepthPointers_z16(&drb->Base);
   }
   else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {
      r128InitDepthPointers_z24_s8(&drb->Base);
   }
   else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {
      radeonInitStencilPointers_z24_s8(&drb->Base);
   }
}