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/*
* Copyright 2009 Nicolai Hähnle <nhaehnle@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef RADEON_COMPILER_H
#define RADEON_COMPILER_H
#include "main/mtypes.h"
#include "shader/prog_instruction.h"
#include "memory_pool.h"
#include "radeon_code.h"
struct rc_instruction {
struct rc_instruction * Prev;
struct rc_instruction * Next;
struct prog_instruction I;
};
struct rc_program {
/**
* Instructions.Next points to the first instruction,
* Instructions.Prev points to the last instruction.
*/
struct rc_instruction Instructions;
/* Long term, we should probably remove InputsRead & OutputsWritten,
* since updating dependent state can be fragile, and they aren't
* actually used very often. */
uint32_t InputsRead;
uint32_t OutputsWritten;
uint32_t ShadowSamplers; /**< Texture units used for shadow sampling. */
struct rc_constant_list Constants;
};
struct radeon_compiler {
struct memory_pool Pool;
struct rc_program Program;
unsigned Debug:1;
unsigned Error:1;
char * ErrorMsg;
};
void rc_init(struct radeon_compiler * c);
void rc_destroy(struct radeon_compiler * c);
void rc_debug(struct radeon_compiler * c, const char * fmt, ...);
void rc_error(struct radeon_compiler * c, const char * fmt, ...);
void rc_mesa_to_rc_program(struct radeon_compiler * c, struct gl_program * program);
void rc_calculate_inputs_outputs(struct radeon_compiler * c);
void rc_move_input(struct radeon_compiler * c, unsigned input, struct prog_src_register new_input);
void rc_move_output(struct radeon_compiler * c, unsigned output, unsigned new_output, unsigned writemask);
void rc_copy_output(struct radeon_compiler * c, unsigned output, unsigned dup_output);
void rc_transform_fragment_wpos(struct radeon_compiler * c, unsigned wpos, unsigned new_input);
struct r300_fragment_program_compiler {
struct radeon_compiler Base;
struct rX00_fragment_program_code *code;
struct r300_fragment_program_external_state state;
unsigned is_r500;
unsigned OutputDepth;
unsigned OutputColor;
void * UserData;
void (*AllocateHwInputs)(
struct r300_fragment_program_compiler * c,
void (*allocate)(void * data, unsigned input, unsigned hwreg),
void * mydata);
};
void r3xx_compile_fragment_program(struct r300_fragment_program_compiler* c);
struct r300_vertex_program_compiler {
struct radeon_compiler Base;
struct r300_vertex_program_code *code;
GLbitfield RequiredOutputs;
void * UserData;
void (*SetHwInputOutput)(struct r300_vertex_program_compiler * c);
};
void r3xx_compile_vertex_program(struct r300_vertex_program_compiler* c);
#endif /* RADEON_COMPILER_H */
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