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path: root/src/mesa/drivers/dri/r600/r700_debug.c
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/*
 * Copyright (C) 2008-2009  Advanced Micro Devices, Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/*
 * Authors:
 *   Richard Li <RichardZ.Li@amd.com>, <richardradeon@gmail.com>
 *   CooperYuan <cooper.yuan@amd.com>, <cooperyuan@gmail.com>
 */

#include "r700_debug.h"
#include "radeon_debug.h"

void DumpHwBinary(int type, void *addr, int size)
{
    int i;
    unsigned int *pHw = (unsigned int *)addr;

    return;

    switch (type)
    {
        case DUMP_PIXEL_SHADER:
            radeon_print(RADEON_SHADER, RADEON_TRACE, "Pixel Shader\n");
        break;
        case DUMP_VERTEX_SHADER:
            radeon_print(RADEON_SHADER, RADEON_TRACE, "Vertex Shader\n");
        break;
        case DUMP_FETCH_SHADER:
            radeon_print(RADEON_SHADER, RADEON_TRACE, "Fetch Shader\n");
        break;
    }

    for (i = 0; i < size; i++)
    {
        radeon_print(RADEON_SHADER, RADEON_TRACE, "0x%08x,\t", *pHw);
        if (i%4 == 3)
            radeon_print(RADEON_SHADER, RADEON_TRACE, "0x%08x\n", *pHw);
        pHw++;

    }
}