1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
/*
* Copyright (C) 2008-2009 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Authors:
* Richard Li <RichardZ.Li@amd.com>, <richardradeon@gmail.com>
* CooperYuan <cooper.yuan@amd.com>, <cooperyuan@gmail.com>
*/
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include "main/glheader.h"
#include "r700_debug.h"
#include "r600_context.h"
void NormalizeLogErrorCode(int nError)
{
//TODO
}
void r700_error(int nLocalError, char* fmt, ...)
{
va_list args;
NormalizeLogErrorCode(nLocalError);
va_start(args, fmt);
fprintf(stderr, fmt, args);
va_end(args);
}
void DumpHwBinary(int type, void *addr, int size)
{
int i;
unsigned int *pHw = (unsigned int *)addr;
return;
switch (type)
{
case DUMP_PIXEL_SHADER:
DEBUGF("Pixel Shader\n");
break;
case DUMP_VERTEX_SHADER:
DEBUGF("Vertex Shader\n");
break;
case DUMP_FETCH_SHADER:
DEBUGF("Fetch Shader\n");
break;
}
for (i = 0; i < size; i++)
{
DEBUGP("0x%08x,\t", *pHw);
if (i%4 == 3)
DEBUGP("\n", *pHw);
pHw++;
}
}
|