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/*
* Copyright (C) 2008-2009 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Authors:
* Richard Li <RichardZ.Li@amd.com>, <richardradeon@gmail.com>
*/
#include <string.h>
#include "main/glheader.h"
#include "main/imports.h"
#include "shader/program.h"
#include "tnl/tnl.h"
#include "r600_context.h"
#include "r600_emit.h"
#include "r700_oglprog.h"
#include "r700_fragprog.h"
#include "r700_vertprog.h"
static struct gl_program *r700NewProgram(GLcontext * ctx,
GLenum target,
GLuint id)
{
struct gl_program *pProgram = NULL;
struct r700_vertex_program *vp;
struct r700_fragment_program *fp;
switch (target)
{
case GL_VERTEX_STATE_PROGRAM_NV:
case GL_VERTEX_PROGRAM_ARB:
vp = CALLOC_STRUCT(r700_vertex_program);
pProgram = _mesa_init_vertex_program(ctx,
&vp->mesa_program,
target,
id);
vp->translated = GL_FALSE;
vp->loaded = GL_FALSE;
vp->shaderbo = NULL;
break;
case GL_FRAGMENT_PROGRAM_NV:
case GL_FRAGMENT_PROGRAM_ARB:
fp = CALLOC_STRUCT(r700_fragment_program);
pProgram = _mesa_init_fragment_program(ctx,
&fp->mesa_program,
target,
id);
fp->translated = GL_FALSE;
fp->loaded = GL_FALSE;
fp->shaderbo = NULL;
break;
default:
_mesa_problem(ctx, "Bad target in r700NewProgram");
}
return pProgram;
}
static void r700DeleteProgram(GLcontext * ctx, struct gl_program *prog)
{
struct r700_vertex_program * vp;
struct r700_fragment_program * fp;
switch (prog->Target)
{
case GL_VERTEX_STATE_PROGRAM_NV:
case GL_VERTEX_PROGRAM_ARB:
vp = (struct r700_vertex_program*)prog;
/* Release DMA region */
r600DeleteShader(ctx, vp->shaderbo);
/* Clean up */
Clean_Up_Assembler(&(vp->r700AsmCode));
Clean_Up_Shader(&(vp->r700Shader));
break;
case GL_FRAGMENT_PROGRAM_NV:
case GL_FRAGMENT_PROGRAM_ARB:
fp = (struct r700_fragment_program*)prog;
/* Release DMA region */
r600DeleteShader(ctx, fp->shaderbo);
/* Clean up */
Clean_Up_Assembler(&(fp->r700AsmCode));
Clean_Up_Shader(&(fp->r700Shader));
break;
default:
_mesa_problem(ctx, "Bad target in r700NewProgram");
}
_mesa_delete_program(ctx, prog);
}
static void
r700ProgramStringNotify(GLcontext * ctx, GLenum target, struct gl_program *prog)
{
}
static GLboolean r700IsProgramNative(GLcontext * ctx, GLenum target, struct gl_program *prog)
{
return GL_TRUE;
}
void r700InitShaderFuncs(struct dd_function_table *functions)
{
functions->NewProgram = r700NewProgram;
functions->DeleteProgram = r700DeleteProgram;
functions->ProgramStringNotify = r700ProgramStringNotify;
functions->IsProgramNative = r700IsProgramNative;
}
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