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/*
* Copyright (C) 2008-2009 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Authors:
* Richard Li <RichardZ.Li@amd.com>, <richardradeon@gmail.com>
* CooperYuan <cooper.yuan@amd.com>, <cooperyuan@gmail.com>
*/
#include "main/glheader.h"
#include "main/state.h"
#include "main/imports.h"
#include "main/enums.h"
#include "main/macros.h"
#include "main/context.h"
#include "main/dd.h"
#include "main/simple_list.h"
#include "main/api_arrayelt.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "vbo/vbo.h"
#include "tnl/tnl.h"
#include "tnl/t_vp_build.h"
#include "tnl/t_context.h"
#include "tnl/t_vertex.h"
#include "tnl/t_pipeline.h"
#include "r600_context.h"
#include "r600_cmdbuf.h"
#include "r600_tex.h"
#include "r700_vertprog.h"
#include "r700_fragprog.h"
#include "r700_state.h"
#include "radeon_common_context.h"
void r700WaitForIdle(context_t *context);
void r700WaitForIdleClean(context_t *context);
GLboolean r700SendTextureState(context_t *context);
static unsigned int r700PrimitiveType(int prim);
void r600UpdateTextureState(GLcontext * ctx);
GLboolean r700SyncSurf(context_t *context,
struct radeon_bo *pbo,
uint32_t read_domain,
uint32_t write_domain,
uint32_t sync_type);
void r700WaitForIdle(context_t *context)
{
BATCH_LOCALS(&context->radeon);
radeon_print(RADEON_RENDER | RADEON_STATE, RADEON_TRACE, "%s\n", __func__);
BEGIN_BATCH_NO_AUTOSTATE(3);
R600_OUT_BATCH(CP_PACKET3(R600_IT_SET_CONFIG_REG, 1));
R600_OUT_BATCH(mmWAIT_UNTIL - ASIC_CONFIG_BASE_INDEX);
R600_OUT_BATCH(WAIT_3D_IDLE_bit);
END_BATCH();
COMMIT_BATCH();
}
void r700WaitForIdleClean(context_t *context)
{
BATCH_LOCALS(&context->radeon);
radeon_print(RADEON_RENDER | RADEON_STATE, RADEON_TRACE, "%s\n", __func__);
BEGIN_BATCH_NO_AUTOSTATE(5);
R600_OUT_BATCH(CP_PACKET3(R600_IT_EVENT_WRITE, 0));
R600_OUT_BATCH(CACHE_FLUSH_AND_INV_EVENT);
R600_OUT_BATCH(CP_PACKET3(R600_IT_SET_CONFIG_REG, 1));
R600_OUT_BATCH(mmWAIT_UNTIL - ASIC_CONFIG_BASE_INDEX);
R600_OUT_BATCH(WAIT_3D_IDLE_bit | WAIT_3D_IDLECLEAN_bit);
END_BATCH();
COMMIT_BATCH();
}
void r700Start3D(context_t *context)
{
BATCH_LOCALS(&context->radeon);
radeon_print(RADEON_RENDER | RADEON_STATE, RADEON_TRACE, "%s\n", __func__);
if (context->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV770)
{
BEGIN_BATCH_NO_AUTOSTATE(2);
R600_OUT_BATCH(CP_PACKET3(R600_IT_START_3D_CMDBUF, 0));
R600_OUT_BATCH(0);
END_BATCH();
}
BEGIN_BATCH_NO_AUTOSTATE(3);
R600_OUT_BATCH(CP_PACKET3(R600_IT_CONTEXT_CONTROL, 1));
R600_OUT_BATCH(0x80000000);
R600_OUT_BATCH(0x80000000);
END_BATCH();
COMMIT_BATCH();
r700WaitForIdleClean(context);
}
GLboolean r700SyncSurf(context_t *context,
struct radeon_bo *pbo,
uint32_t read_domain,
uint32_t write_domain,
uint32_t sync_type)
{
BATCH_LOCALS(&context->radeon);
radeon_print(RADEON_RENDER | RADEON_STATE, RADEON_TRACE, "%s\n", __func__);
uint32_t cp_coher_size;
if (!pbo)
return GL_FALSE;
if (pbo->size == 0xffffffff)
cp_coher_size = 0xffffffff;
else
cp_coher_size = ((pbo->size + 255) >> 8);
BEGIN_BATCH_NO_AUTOSTATE(5 + 2);
R600_OUT_BATCH(CP_PACKET3(R600_IT_SURFACE_SYNC, 3));
R600_OUT_BATCH(sync_type);
R600_OUT_BATCH(cp_coher_size);
R600_OUT_BATCH(0);
R600_OUT_BATCH(10);
R600_OUT_BATCH_RELOC(0,
pbo,
0,
read_domain, write_domain, 0);
END_BATCH();
COMMIT_BATCH();
return GL_TRUE;
}
static unsigned int r700PrimitiveType(int prim)
{
switch (prim & PRIM_MODE_MASK)
{
case GL_POINTS:
return DI_PT_POINTLIST;
break;
case GL_LINES:
return DI_PT_LINELIST;
break;
case GL_LINE_STRIP:
return DI_PT_LINESTRIP;
break;
case GL_LINE_LOOP:
return DI_PT_LINELOOP;
break;
case GL_TRIANGLES:
return DI_PT_TRILIST;
break;
case GL_TRIANGLE_STRIP:
return DI_PT_TRISTRIP;
break;
case GL_TRIANGLE_FAN:
return DI_PT_TRIFAN;
break;
case GL_QUADS:
return DI_PT_QUADLIST;
break;
case GL_QUAD_STRIP:
return DI_PT_QUADSTRIP;
break;
case GL_POLYGON:
return DI_PT_POLYGON;
break;
default:
assert(0);
return -1;
break;
}
}
static int r700NumVerts(int num_verts, int prim)
{
int verts_off = 0;
switch (prim & PRIM_MODE_MASK) {
case GL_POINTS:
verts_off = 0;
break;
case GL_LINES:
verts_off = num_verts % 2;
break;
case GL_LINE_STRIP:
if (num_verts < 2)
verts_off = num_verts;
break;
case GL_LINE_LOOP:
if (num_verts < 2)
verts_off = num_verts;
break;
case GL_TRIANGLES:
verts_off = num_verts % 3;
break;
case GL_TRIANGLE_STRIP:
if (num_verts < 3)
verts_off = num_verts;
break;
case GL_TRIANGLE_FAN:
if (num_verts < 3)
verts_off = num_verts;
break;
case GL_QUADS:
verts_off = num_verts % 4;
break;
case GL_QUAD_STRIP:
if (num_verts < 4)
verts_off = num_verts;
else
verts_off = num_verts % 2;
break;
case GL_POLYGON:
if (num_verts < 3)
verts_off = num_verts;
break;
default:
assert(0);
return -1;
break;
}
return num_verts - verts_off;
}
static void r700RunRenderPrimitive(GLcontext * ctx, int start, int end, int prim)
{
context_t *context = R700_CONTEXT(ctx);
BATCH_LOCALS(&context->radeon);
int type, i, total_emit;
int num_indices;
uint32_t vgt_draw_initiator = 0;
uint32_t vgt_index_type = 0;
uint32_t vgt_primitive_type = 0;
uint32_t vgt_num_indices = 0;
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *vb = &tnl->vb;
type = r700PrimitiveType(prim);
num_indices = r700NumVerts(end - start, prim);
radeon_print(RADEON_RENDER, RADEON_TRACE,
"%s type %x num_indices %d\n",
__func__, type, num_indices);
if (type < 0 || num_indices <= 0)
return;
total_emit = 3 /* VGT_PRIMITIVE_TYPE */
+ 2 /* VGT_INDEX_TYPE */
+ 2 /* NUM_INSTANCES */
+ num_indices + 3; /* DRAW_INDEX_IMMD */
BEGIN_BATCH_NO_AUTOSTATE(total_emit);
// prim
SETfield(vgt_primitive_type, type,
VGT_PRIMITIVE_TYPE__PRIM_TYPE_shift, VGT_PRIMITIVE_TYPE__PRIM_TYPE_mask);
R600_OUT_BATCH(CP_PACKET3(R600_IT_SET_CONFIG_REG, 1));
R600_OUT_BATCH(mmVGT_PRIMITIVE_TYPE - ASIC_CONFIG_BASE_INDEX);
R600_OUT_BATCH(vgt_primitive_type);
// index type
SETfield(vgt_index_type, DI_INDEX_SIZE_32_BIT, INDEX_TYPE_shift, INDEX_TYPE_mask);
R600_OUT_BATCH(CP_PACKET3(R600_IT_INDEX_TYPE, 0));
R600_OUT_BATCH(vgt_index_type);
// num instances
R600_OUT_BATCH(CP_PACKET3(R600_IT_NUM_INSTANCES, 0));
R600_OUT_BATCH(1);
// draw packet
vgt_num_indices = num_indices;
SETfield(vgt_draw_initiator, DI_SRC_SEL_IMMEDIATE, SOURCE_SELECT_shift, SOURCE_SELECT_mask);
SETfield(vgt_draw_initiator, DI_MAJOR_MODE_0, MAJOR_MODE_shift, MAJOR_MODE_mask);
R600_OUT_BATCH(CP_PACKET3(R600_IT_DRAW_INDEX_IMMD, (num_indices + 1)));
R600_OUT_BATCH(vgt_num_indices);
R600_OUT_BATCH(vgt_draw_initiator);
for (i = start; i < (start + num_indices); i++) {
if(vb->Elts)
R600_OUT_BATCH(vb->Elts[i]);
else
R600_OUT_BATCH(i);
}
END_BATCH();
COMMIT_BATCH();
}
/* start 3d, idle, cb/db flush */
#define PRE_EMIT_STATE_BUFSZ 10 + 5 + 14
static GLuint r700PredictRenderSize(GLcontext* ctx)
{
context_t *context = R700_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct r700_vertex_program *vp = context->selected_vp;
struct vertex_buffer *vb = &tnl->vb;
GLboolean flushed;
GLuint dwords, i;
GLuint state_size;
/* pre calculate aos count so state prediction works */
context->radeon.tcl.aos_count = _mesa_bitcount(vp->mesa_program->Base.InputsRead);
dwords = PRE_EMIT_STATE_BUFSZ;
for (i = 0; i < vb->PrimitiveCount; i++)
dwords += vb->Primitive[i].count + 10;
state_size = radeonCountStateEmitSize(&context->radeon);
flushed = rcommonEnsureCmdBufSpace(&context->radeon,
dwords + state_size, __FUNCTION__);
if (flushed)
dwords += radeonCountStateEmitSize(&context->radeon);
else
dwords += state_size;
radeon_print(RADEON_RENDER, RADEON_VERBOSE,
"%s: total prediction size is %d.\n", __FUNCTION__, dwords);
return dwords;
}
static GLboolean r700RunRender(GLcontext * ctx,
struct tnl_pipeline_stage *stage)
{
context_t *context = R700_CONTEXT(ctx);
radeonContextPtr radeon = &context->radeon;
unsigned int i, id = 0;
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *vb = &tnl->vb;
struct radeon_renderbuffer *rrb;
radeon_print(RADEON_RENDER, RADEON_NORMAL, "%s: cs begin at %d\n",
__func__, context->radeon.cmdbuf.cs->cdw);
/* always emit CB base to prevent
* lock ups on some chips.
*/
R600_STATECHANGE(context, cb_target);
/* mark vtx as dirty since it changes per-draw */
R600_STATECHANGE(context, vtx);
r700SetScissor(context);
r700SetupVertexProgram(ctx);
r700SetupFragmentProgram(ctx);
r600UpdateTextureState(ctx);
GLuint emit_end = r700PredictRenderSize(ctx)
+ context->radeon.cmdbuf.cs->cdw;
r700SetupStreams(ctx);
radeonEmitState(radeon);
radeon_debug_add_indent();
/* richard test code */
for (i = 0; i < vb->PrimitiveCount; i++) {
GLuint prim = _tnl_translate_prim(&vb->Primitive[i]);
GLuint start = vb->Primitive[i].start;
GLuint end = vb->Primitive[i].start + vb->Primitive[i].count;
r700RunRenderPrimitive(ctx, start, end, prim);
}
radeon_debug_remove_indent();
/* Flush render op cached for last several quads. */
r700WaitForIdleClean(context);
rrb = radeon_get_colorbuffer(&context->radeon);
if (rrb && rrb->bo)
r700SyncSurf(context, rrb->bo, 0, RADEON_GEM_DOMAIN_VRAM,
CB_ACTION_ENA_bit | (1 << (id + 6)));
rrb = radeon_get_depthbuffer(&context->radeon);
if (rrb && rrb->bo)
r700SyncSurf(context, rrb->bo, 0, RADEON_GEM_DOMAIN_VRAM,
DB_ACTION_ENA_bit | DB_DEST_BASE_ENA_bit);
radeonReleaseArrays(ctx, ~0);
radeon_print(RADEON_RENDER, RADEON_TRACE, "%s: cs end at %d\n",
__func__, context->radeon.cmdbuf.cs->cdw);
if ( emit_end < context->radeon.cmdbuf.cs->cdw )
WARN_ONCE("Rendering was %d commands larger than predicted size."
" We might overflow command buffer.\n", context->radeon.cmdbuf.cs->cdw - emit_end);
return GL_FALSE;
}
static GLboolean r700RunNonTCLRender(GLcontext * ctx,
struct tnl_pipeline_stage *stage) /* -------------------- */
{
GLboolean bRet = GL_TRUE;
return bRet;
}
static GLboolean r700RunTCLRender(GLcontext * ctx, /*----------------------*/
struct tnl_pipeline_stage *stage)
{
GLboolean bRet = GL_FALSE;
/* TODO : sw fallback */
/* Need shader bo's setup before bo check */
r700UpdateShaders(ctx);
/**
* Ensure all enabled and complete textures are uploaded along with any buffers being used.
*/
if(!r600ValidateBuffers(ctx))
{
return GL_TRUE;
}
bRet = r700RunRender(ctx, stage);
return bRet;
//GL_FALSE will stop to do other pipe stage in _tnl_run_pipeline
//The render here DOES finish the whole pipe, so GL_FALSE should be returned for success.
}
const struct tnl_pipeline_stage _r700_render_stage = {
"r700 Hardware Rasterization",
NULL,
NULL,
NULL,
NULL,
r700RunNonTCLRender
};
const struct tnl_pipeline_stage _r700_tcl_stage = {
"r700 Hardware Transform, Clipping and Lighting",
NULL,
NULL,
NULL,
NULL,
r700RunTCLRender
};
const struct tnl_pipeline_stage *r700_pipeline[] =
{
&_r700_tcl_stage,
&_tnl_vertex_transform_stage,
&_tnl_normal_transform_stage,
&_tnl_lighting_stage,
&_tnl_fog_coordinate_stage,
&_tnl_texgen_stage,
&_tnl_texture_transform_stage,
&_tnl_vertex_program_stage,
&_r700_render_stage,
&_tnl_render_stage,
0,
};
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