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|
/*
* Copyright (C) 2008-2009 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Authors:
* Richard Li <RichardZ.Li@amd.com>, <richardradeon@gmail.com>
*/
#include "main/glheader.h"
#include "main/mtypes.h"
#include "main/imports.h"
#include "main/enums.h"
#include "main/macros.h"
#include "main/context.h"
#include "main/dd.h"
#include "main/simple_list.h"
#include "tnl/tnl.h"
#include "tnl/t_pipeline.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "main/api_arrayelt.h"
#include "main/framebuffer.h"
#include "shader/prog_parameter.h"
#include "shader/prog_statevars.h"
#include "vbo/vbo.h"
#include "r600_context.h"
#include "r700_state.h"
#include "r700_fragprog.h"
#include "r700_vertprog.h"
void r600UpdateTextureState(GLcontext * ctx);
static void r700SetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean state);
static void r700UpdatePolygonMode(GLcontext * ctx);
static void r700SetPolygonOffsetState(GLcontext * ctx, GLboolean state);
static void r700SetStencilState(GLcontext * ctx, GLboolean state);
static void r700UpdateWindow(GLcontext * ctx, int id);
void r700UpdateShaders(GLcontext * ctx)
{
context_t *context = R700_CONTEXT(ctx);
/* should only happenen once, just after context is created */
/* TODO: shouldn't we fallback to sw here? */
if (!ctx->FragmentProgram._Current) {
fprintf(stderr, "No ctx->FragmentProgram._Current!!\n");
return;
}
r700SelectFragmentShader(ctx);
r700SelectVertexShader(ctx);
r700UpdateStateParameters(ctx, _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS);
context->radeon.NewGLState = 0;
}
/*
* To correctly position primitives:
*/
void r700UpdateViewportOffset(GLcontext * ctx) //------------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
__DRIdrawable *dPriv = radeon_get_drawable(&context->radeon);
GLfloat xoffset = (GLfloat) dPriv->x;
GLfloat yoffset = (GLfloat) dPriv->y + dPriv->h;
const GLfloat *v = ctx->Viewport._WindowMap.m;
int id = 0;
GLfloat tx = v[MAT_TX] + xoffset;
GLfloat ty = (-v[MAT_TY]) + yoffset;
if (r700->viewport[id].PA_CL_VPORT_XOFFSET.f32All != tx ||
r700->viewport[id].PA_CL_VPORT_YOFFSET.f32All != ty) {
/* Note: this should also modify whatever data the context reset
* code uses...
*/
R600_STATECHANGE(context, vpt);
r700->viewport[id].PA_CL_VPORT_XOFFSET.f32All = tx;
r700->viewport[id].PA_CL_VPORT_YOFFSET.f32All = ty;
}
radeonUpdateScissor(ctx);
}
void r700UpdateStateParameters(GLcontext * ctx, GLuint new_state) //--------------------
{
struct r700_fragment_program *fp =
(struct r700_fragment_program *)ctx->FragmentProgram._Current;
struct gl_program_parameter_list *paramList;
if (!(new_state & (_NEW_BUFFERS | _NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS)))
return;
if (!ctx->FragmentProgram._Current || !fp)
return;
paramList = ctx->FragmentProgram._Current->Base.Parameters;
if (!paramList)
return;
_mesa_load_state_parameters(ctx, paramList);
}
/**
* Called by Mesa after an internal state update.
*/
static void r700InvalidateState(GLcontext * ctx, GLuint new_state) //-------------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
_swrast_InvalidateState(ctx, new_state);
_swsetup_InvalidateState(ctx, new_state);
_vbo_InvalidateState(ctx, new_state);
_tnl_InvalidateState(ctx, new_state);
_ae_invalidate_state(ctx, new_state);
if (new_state & _NEW_BUFFERS) {
_mesa_update_framebuffer(ctx);
/* this updates the DrawBuffer's Width/Height if it's a FBO */
_mesa_update_draw_buffer_bounds(ctx);
R600_STATECHANGE(context, cb_target);
R600_STATECHANGE(context, db_target);
}
if (new_state & (_NEW_LIGHT)) {
R600_STATECHANGE(context, su);
if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION)
SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, PROVOKING_VTX_LAST_bit);
else
CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, PROVOKING_VTX_LAST_bit);
}
r700UpdateStateParameters(ctx, new_state);
R600_STATECHANGE(context, cl);
R600_STATECHANGE(context, spi);
if(GL_TRUE == r700->bEnablePerspective)
{
/* Do scale XY and Z by 1/W0 for perspective correction on pos. For orthogonal case, set both to one. */
CLEARbit(r700->PA_CL_VTE_CNTL.u32All, VTX_XY_FMT_bit);
CLEARbit(r700->PA_CL_VTE_CNTL.u32All, VTX_Z_FMT_bit);
SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_W0_FMT_bit);
SETbit(r700->SPI_PS_IN_CONTROL_0.u32All, PERSP_GRADIENT_ENA_bit);
CLEARbit(r700->SPI_PS_IN_CONTROL_0.u32All, LINEAR_GRADIENT_ENA_bit);
}
else
{
/* For orthogonal case. */
SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_XY_FMT_bit);
SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_Z_FMT_bit);
SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_W0_FMT_bit);
CLEARbit(r700->SPI_PS_IN_CONTROL_0.u32All, PERSP_GRADIENT_ENA_bit);
SETbit(r700->SPI_PS_IN_CONTROL_0.u32All, LINEAR_GRADIENT_ENA_bit);
}
context->radeon.NewGLState |= new_state;
}
static void r700SetDBRenderState(GLcontext * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
struct r700_fragment_program *fp = (struct r700_fragment_program *)
(ctx->FragmentProgram._Current);
R600_STATECHANGE(context, db);
SETbit(r700->DB_SHADER_CONTROL.u32All, DUAL_EXPORT_ENABLE_bit);
SETfield(r700->DB_SHADER_CONTROL.u32All, EARLY_Z_THEN_LATE_Z, Z_ORDER_shift, Z_ORDER_mask);
/* XXX need to enable htile for hiz/s */
SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIZ_ENABLE_shift, FORCE_HIZ_ENABLE_mask);
SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIS_ENABLE0_shift, FORCE_HIS_ENABLE0_mask);
SETfield(r700->DB_RENDER_OVERRIDE.u32All, FORCE_DISABLE, FORCE_HIS_ENABLE1_shift, FORCE_HIS_ENABLE1_mask);
if (context->radeon.query.current)
{
SETbit(r700->DB_RENDER_OVERRIDE.u32All, NOOP_CULL_DISABLE_bit);
if (context->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV770)
{
SETbit(r700->DB_RENDER_CONTROL.u32All, PERFECT_ZPASS_COUNTS_bit);
}
}
else
{
CLEARbit(r700->DB_RENDER_OVERRIDE.u32All, NOOP_CULL_DISABLE_bit);
if (context->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV770)
{
CLEARbit(r700->DB_RENDER_CONTROL.u32All, PERFECT_ZPASS_COUNTS_bit);
}
}
if (fp)
{
if (fp->r700Shader.killIsUsed)
{
SETbit(r700->DB_SHADER_CONTROL.u32All, KILL_ENABLE_bit);
}
else
{
CLEARbit(r700->DB_SHADER_CONTROL.u32All, KILL_ENABLE_bit);
}
if (fp->r700Shader.depthIsExported)
{
SETbit(r700->DB_SHADER_CONTROL.u32All, Z_EXPORT_ENABLE_bit);
}
else
{
CLEARbit(r700->DB_SHADER_CONTROL.u32All, Z_EXPORT_ENABLE_bit);
}
}
}
void r700UpdateShaderStates(GLcontext * ctx)
{
r700SetDBRenderState(ctx);
r600UpdateTextureState(ctx);
}
static void r700SetDepthState(GLcontext * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
R600_STATECHANGE(context, db);
if (ctx->Depth.Test)
{
SETbit(r700->DB_DEPTH_CONTROL.u32All, Z_ENABLE_bit);
if (ctx->Depth.Mask)
{
SETbit(r700->DB_DEPTH_CONTROL.u32All, Z_WRITE_ENABLE_bit);
}
else
{
CLEARbit(r700->DB_DEPTH_CONTROL.u32All, Z_WRITE_ENABLE_bit);
}
switch (ctx->Depth.Func)
{
case GL_NEVER:
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_NEVER,
ZFUNC_shift, ZFUNC_mask);
break;
case GL_LESS:
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_LESS,
ZFUNC_shift, ZFUNC_mask);
break;
case GL_EQUAL:
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_EQUAL,
ZFUNC_shift, ZFUNC_mask);
break;
case GL_LEQUAL:
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_LEQUAL,
ZFUNC_shift, ZFUNC_mask);
break;
case GL_GREATER:
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_GREATER,
ZFUNC_shift, ZFUNC_mask);
break;
case GL_NOTEQUAL:
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_NOTEQUAL,
ZFUNC_shift, ZFUNC_mask);
break;
case GL_GEQUAL:
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_GEQUAL,
ZFUNC_shift, ZFUNC_mask);
break;
case GL_ALWAYS:
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_ALWAYS,
ZFUNC_shift, ZFUNC_mask);
break;
default:
SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_ALWAYS,
ZFUNC_shift, ZFUNC_mask);
break;
}
}
else
{
CLEARbit(r700->DB_DEPTH_CONTROL.u32All, Z_ENABLE_bit);
CLEARbit(r700->DB_DEPTH_CONTROL.u32All, Z_WRITE_ENABLE_bit);
}
}
static void r700SetAlphaState(GLcontext * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
uint32_t alpha_func = REF_ALWAYS;
GLboolean really_enabled = ctx->Color.AlphaEnabled;
R600_STATECHANGE(context, sx);
switch (ctx->Color.AlphaFunc) {
case GL_NEVER:
alpha_func = REF_NEVER;
break;
case GL_LESS:
alpha_func = REF_LESS;
break;
case GL_EQUAL:
alpha_func = REF_EQUAL;
break;
case GL_LEQUAL:
alpha_func = REF_LEQUAL;
break;
case GL_GREATER:
alpha_func = REF_GREATER;
break;
case GL_NOTEQUAL:
alpha_func = REF_NOTEQUAL;
break;
case GL_GEQUAL:
alpha_func = REF_GEQUAL;
break;
case GL_ALWAYS:
/*alpha_func = REF_ALWAYS; */
really_enabled = GL_FALSE;
break;
}
if (really_enabled) {
SETfield(r700->SX_ALPHA_TEST_CONTROL.u32All, alpha_func,
ALPHA_FUNC_shift, ALPHA_FUNC_mask);
SETbit(r700->SX_ALPHA_TEST_CONTROL.u32All, ALPHA_TEST_ENABLE_bit);
r700->SX_ALPHA_REF.f32All = ctx->Color.AlphaRef;
} else {
CLEARbit(r700->SX_ALPHA_TEST_CONTROL.u32All, ALPHA_TEST_ENABLE_bit);
}
}
static void r700AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref) //---------------
{
(void)func;
(void)ref;
r700SetAlphaState(ctx);
}
static void r700BlendColor(GLcontext * ctx, const GLfloat cf[4]) //----------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
R600_STATECHANGE(context, blnd_clr);
r700->CB_BLEND_RED.f32All = cf[0];
r700->CB_BLEND_GREEN.f32All = cf[1];
r700->CB_BLEND_BLUE.f32All = cf[2];
r700->CB_BLEND_ALPHA.f32All = cf[3];
}
static int blend_factor(GLenum factor, GLboolean is_src)
{
switch (factor) {
case GL_ZERO:
return BLEND_ZERO;
break;
case GL_ONE:
return BLEND_ONE;
break;
case GL_DST_COLOR:
return BLEND_DST_COLOR;
break;
case GL_ONE_MINUS_DST_COLOR:
return BLEND_ONE_MINUS_DST_COLOR;
break;
case GL_SRC_COLOR:
return BLEND_SRC_COLOR;
break;
case GL_ONE_MINUS_SRC_COLOR:
return BLEND_ONE_MINUS_SRC_COLOR;
break;
case GL_SRC_ALPHA:
return BLEND_SRC_ALPHA;
break;
case GL_ONE_MINUS_SRC_ALPHA:
return BLEND_ONE_MINUS_SRC_ALPHA;
break;
case GL_DST_ALPHA:
return BLEND_DST_ALPHA;
break;
case GL_ONE_MINUS_DST_ALPHA:
return BLEND_ONE_MINUS_DST_ALPHA;
break;
case GL_SRC_ALPHA_SATURATE:
return (is_src) ? BLEND_SRC_ALPHA_SATURATE : BLEND_ZERO;
break;
case GL_CONSTANT_COLOR:
return BLEND_CONSTANT_COLOR;
break;
case GL_ONE_MINUS_CONSTANT_COLOR:
return BLEND_ONE_MINUS_CONSTANT_COLOR;
break;
case GL_CONSTANT_ALPHA:
return BLEND_CONSTANT_ALPHA;
break;
case GL_ONE_MINUS_CONSTANT_ALPHA:
return BLEND_ONE_MINUS_CONSTANT_ALPHA;
break;
default:
fprintf(stderr, "unknown blend factor %x\n", factor);
return (is_src) ? BLEND_ONE : BLEND_ZERO;
break;
}
}
static void r700SetBlendState(GLcontext * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
int id = 0;
uint32_t blend_reg = 0, eqn, eqnA;
R600_STATECHANGE(context, blnd);
if (RGBA_LOGICOP_ENABLED(ctx) || !ctx->Color.BlendEnabled) {
SETfield(blend_reg,
BLEND_ONE, COLOR_SRCBLEND_shift, COLOR_SRCBLEND_mask);
SETfield(blend_reg,
BLEND_ZERO, COLOR_DESTBLEND_shift, COLOR_DESTBLEND_mask);
SETfield(blend_reg,
COMB_DST_PLUS_SRC, COLOR_COMB_FCN_shift, COLOR_COMB_FCN_mask);
SETfield(blend_reg,
BLEND_ONE, ALPHA_SRCBLEND_shift, ALPHA_SRCBLEND_mask);
SETfield(blend_reg,
BLEND_ZERO, ALPHA_DESTBLEND_shift, ALPHA_DESTBLEND_mask);
SETfield(blend_reg,
COMB_DST_PLUS_SRC, ALPHA_COMB_FCN_shift, ALPHA_COMB_FCN_mask);
if (context->radeon.radeonScreen->chip_family == CHIP_FAMILY_R600)
r700->CB_BLEND_CONTROL.u32All = blend_reg;
else
r700->render_target[id].CB_BLEND0_CONTROL.u32All = blend_reg;
return;
}
SETfield(blend_reg,
blend_factor(ctx->Color.BlendSrcRGB, GL_TRUE),
COLOR_SRCBLEND_shift, COLOR_SRCBLEND_mask);
SETfield(blend_reg,
blend_factor(ctx->Color.BlendDstRGB, GL_FALSE),
COLOR_DESTBLEND_shift, COLOR_DESTBLEND_mask);
switch (ctx->Color.BlendEquationRGB) {
case GL_FUNC_ADD:
eqn = COMB_DST_PLUS_SRC;
break;
case GL_FUNC_SUBTRACT:
eqn = COMB_SRC_MINUS_DST;
break;
case GL_FUNC_REVERSE_SUBTRACT:
eqn = COMB_DST_MINUS_SRC;
break;
case GL_MIN:
eqn = COMB_MIN_DST_SRC;
SETfield(blend_reg,
BLEND_ONE,
COLOR_SRCBLEND_shift, COLOR_SRCBLEND_mask);
SETfield(blend_reg,
BLEND_ONE,
COLOR_DESTBLEND_shift, COLOR_DESTBLEND_mask);
break;
case GL_MAX:
eqn = COMB_MAX_DST_SRC;
SETfield(blend_reg,
BLEND_ONE,
COLOR_SRCBLEND_shift, COLOR_SRCBLEND_mask);
SETfield(blend_reg,
BLEND_ONE,
COLOR_DESTBLEND_shift, COLOR_DESTBLEND_mask);
break;
default:
fprintf(stderr,
"[%s:%u] Invalid RGB blend equation (0x%04x).\n",
__FUNCTION__, __LINE__, ctx->Color.BlendEquationRGB);
return;
}
SETfield(blend_reg,
eqn, COLOR_COMB_FCN_shift, COLOR_COMB_FCN_mask);
SETfield(blend_reg,
blend_factor(ctx->Color.BlendSrcA, GL_TRUE),
ALPHA_SRCBLEND_shift, ALPHA_SRCBLEND_mask);
SETfield(blend_reg,
blend_factor(ctx->Color.BlendDstA, GL_FALSE),
ALPHA_DESTBLEND_shift, ALPHA_DESTBLEND_mask);
switch (ctx->Color.BlendEquationA) {
case GL_FUNC_ADD:
eqnA = COMB_DST_PLUS_SRC;
break;
case GL_FUNC_SUBTRACT:
eqnA = COMB_SRC_MINUS_DST;
break;
case GL_FUNC_REVERSE_SUBTRACT:
eqnA = COMB_DST_MINUS_SRC;
break;
case GL_MIN:
eqnA = COMB_MIN_DST_SRC;
SETfield(blend_reg,
BLEND_ONE,
ALPHA_SRCBLEND_shift, ALPHA_SRCBLEND_mask);
SETfield(blend_reg,
BLEND_ONE,
ALPHA_DESTBLEND_shift, ALPHA_DESTBLEND_mask);
break;
case GL_MAX:
eqnA = COMB_MAX_DST_SRC;
SETfield(blend_reg,
BLEND_ONE,
ALPHA_SRCBLEND_shift, ALPHA_SRCBLEND_mask);
SETfield(blend_reg,
BLEND_ONE,
ALPHA_DESTBLEND_shift, ALPHA_DESTBLEND_mask);
break;
default:
fprintf(stderr,
"[%s:%u] Invalid A blend equation (0x%04x).\n",
__FUNCTION__, __LINE__, ctx->Color.BlendEquationA);
return;
}
SETfield(blend_reg,
eqnA, ALPHA_COMB_FCN_shift, ALPHA_COMB_FCN_mask);
SETbit(blend_reg, SEPARATE_ALPHA_BLEND_bit);
if (context->radeon.radeonScreen->chip_family == CHIP_FAMILY_R600)
r700->CB_BLEND_CONTROL.u32All = blend_reg;
else {
r700->render_target[id].CB_BLEND0_CONTROL.u32All = blend_reg;
SETbit(r700->CB_COLOR_CONTROL.u32All, PER_MRT_BLEND_bit);
}
SETfield(r700->CB_COLOR_CONTROL.u32All, (1 << id),
TARGET_BLEND_ENABLE_shift, TARGET_BLEND_ENABLE_mask);
}
static void r700BlendEquationSeparate(GLcontext * ctx,
GLenum modeRGB, GLenum modeA) //-----------------
{
r700SetBlendState(ctx);
}
static void r700BlendFuncSeparate(GLcontext * ctx,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA) //------------------------
{
r700SetBlendState(ctx);
}
/**
* Translate LogicOp enums into hardware representation.
*/
static GLuint translate_logicop(GLenum logicop)
{
switch (logicop) {
case GL_CLEAR:
return 0x00;
case GL_SET:
return 0xff;
case GL_COPY:
return 0xcc;
case GL_COPY_INVERTED:
return 0x33;
case GL_NOOP:
return 0xaa;
case GL_INVERT:
return 0x55;
case GL_AND:
return 0x88;
case GL_NAND:
return 0x77;
case GL_OR:
return 0xee;
case GL_NOR:
return 0x11;
case GL_XOR:
return 0x66;
case GL_EQUIV:
return 0xaa;
case GL_AND_REVERSE:
return 0x44;
case GL_AND_INVERTED:
return 0x22;
case GL_OR_REVERSE:
return 0xdd;
case GL_OR_INVERTED:
return 0xbb;
default:
fprintf(stderr, "unknown blend logic operation %x\n", logicop);
return 0xcc;
}
}
/**
* Used internally to update the r300->hw hardware state to match the
* current OpenGL state.
*/
static void r700SetLogicOpState(GLcontext *ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&R700_CONTEXT(ctx)->hw);
R600_STATECHANGE(context, blnd);
if (RGBA_LOGICOP_ENABLED(ctx))
SETfield(r700->CB_COLOR_CONTROL.u32All,
translate_logicop(ctx->Color.LogicOp), ROP3_shift, ROP3_mask);
else
SETfield(r700->CB_COLOR_CONTROL.u32All, 0xCC, ROP3_shift, ROP3_mask);
}
/**
* Called by Mesa when an application program changes the LogicOp state
* via glLogicOp.
*/
static void r700LogicOpcode(GLcontext *ctx, GLenum logicop)
{
if (RGBA_LOGICOP_ENABLED(ctx))
r700SetLogicOpState(ctx);
}
static void r700UpdateCulling(GLcontext * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&R700_CONTEXT(ctx)->hw);
R600_STATECHANGE(context, su);
CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, FACE_bit);
CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit);
CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_BACK_bit);
if (ctx->Polygon.CullFlag)
{
switch (ctx->Polygon.CullFaceMode)
{
case GL_FRONT:
SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit);
CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_BACK_bit);
break;
case GL_BACK:
CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit);
SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_BACK_bit);
break;
case GL_FRONT_AND_BACK:
SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit);
SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_BACK_bit);
break;
default:
CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_FRONT_bit);
CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, CULL_BACK_bit);
break;
}
}
switch (ctx->Polygon.FrontFace)
{
case GL_CW:
SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, FACE_bit);
break;
case GL_CCW:
CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, FACE_bit);
break;
default:
CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, FACE_bit); /* default: ccw */
break;
}
/* Winding is inverted when rendering to FBO */
if (ctx->DrawBuffer && ctx->DrawBuffer->Name)
r700->PA_SU_SC_MODE_CNTL.u32All ^= FACE_bit;
}
static void r700UpdateLineStipple(GLcontext * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&R700_CONTEXT(ctx)->hw);
R600_STATECHANGE(context, sc);
if (ctx->Line.StippleFlag)
{
SETbit(r700->PA_SC_MODE_CNTL.u32All, LINE_STIPPLE_ENABLE_bit);
}
else
{
CLEARbit(r700->PA_SC_MODE_CNTL.u32All, LINE_STIPPLE_ENABLE_bit);
}
}
static void r700Enable(GLcontext * ctx, GLenum cap, GLboolean state) //------------------
{
context_t *context = R700_CONTEXT(ctx);
switch (cap) {
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
/* empty */
break;
case GL_FOG:
/* empty */
break;
case GL_ALPHA_TEST:
r700SetAlphaState(ctx);
break;
case GL_COLOR_LOGIC_OP:
r700SetLogicOpState(ctx);
/* fall-through, because logic op overrides blending */
case GL_BLEND:
r700SetBlendState(ctx);
break;
case GL_CLIP_PLANE0:
case GL_CLIP_PLANE1:
case GL_CLIP_PLANE2:
case GL_CLIP_PLANE3:
case GL_CLIP_PLANE4:
case GL_CLIP_PLANE5:
r700SetClipPlaneState(ctx, cap, state);
break;
case GL_DEPTH_TEST:
r700SetDepthState(ctx);
break;
case GL_STENCIL_TEST:
r700SetStencilState(ctx, state);
break;
case GL_CULL_FACE:
r700UpdateCulling(ctx);
break;
case GL_POLYGON_OFFSET_POINT:
case GL_POLYGON_OFFSET_LINE:
case GL_POLYGON_OFFSET_FILL:
r700SetPolygonOffsetState(ctx, state);
break;
case GL_SCISSOR_TEST:
radeon_firevertices(&context->radeon);
context->radeon.state.scissor.enabled = state;
radeonUpdateScissor(ctx);
break;
case GL_LINE_STIPPLE:
r700UpdateLineStipple(ctx);
break;
case GL_DEPTH_CLAMP:
r700UpdateWindow(ctx, 0);
break;
default:
break;
}
}
/**
* Handle glColorMask()
*/
static void r700ColorMask(GLcontext * ctx,
GLboolean r, GLboolean g, GLboolean b, GLboolean a) //------------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&R700_CONTEXT(ctx)->hw);
unsigned int mask = ((r ? 1 : 0) |
(g ? 2 : 0) |
(b ? 4 : 0) |
(a ? 8 : 0));
if (mask != r700->CB_TARGET_MASK.u32All) {
R600_STATECHANGE(context, cb);
SETfield(r700->CB_TARGET_MASK.u32All, mask, TARGET0_ENABLE_shift, TARGET0_ENABLE_mask);
}
}
/**
* Change the depth testing function.
*
* \note Mesa already filters redundant calls to this function.
*/
static void r700DepthFunc(GLcontext * ctx, GLenum func) //--------------------
{
r700SetDepthState(ctx);
}
/**
* Enable/Disable depth writing.
*
* \note Mesa already filters redundant calls to this function.
*/
static void r700DepthMask(GLcontext * ctx, GLboolean mask) //------------------
{
r700SetDepthState(ctx);
}
/**
* Change the culling mode.
*
* \note Mesa already filters redundant calls to this function.
*/
static void r700CullFace(GLcontext * ctx, GLenum mode) //-----------------
{
r700UpdateCulling(ctx);
}
/* =============================================================
* Fog
*/
static void r700Fogfv(GLcontext * ctx, GLenum pname, const GLfloat * param) //--------------
{
}
/**
* Change the polygon orientation.
*
* \note Mesa already filters redundant calls to this function.
*/
static void r700FrontFace(GLcontext * ctx, GLenum mode) //------------------
{
r700UpdateCulling(ctx);
r700UpdatePolygonMode(ctx);
}
static void r700ShadeModel(GLcontext * ctx, GLenum mode) //--------------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
R600_STATECHANGE(context, spi);
/* also need to set/clear FLAT_SHADE bit per param in SPI_PS_INPUT_CNTL_[0-31] */
switch (mode) {
case GL_FLAT:
SETbit(r700->SPI_INTERP_CONTROL_0.u32All, FLAT_SHADE_ENA_bit);
break;
case GL_SMOOTH:
CLEARbit(r700->SPI_INTERP_CONTROL_0.u32All, FLAT_SHADE_ENA_bit);
break;
default:
return;
}
}
/* =============================================================
* Point state
*/
static void r700PointSize(GLcontext * ctx, GLfloat size)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
R600_STATECHANGE(context, su);
/* We need to clamp to user defined range here, because
* the HW clamping happens only for per vertex point size. */
size = CLAMP(size, ctx->Point.MinSize, ctx->Point.MaxSize);
/* same size limits for AA, non-AA points */
size = CLAMP(size, ctx->Const.MinPointSize, ctx->Const.MaxPointSize);
/* format is 12.4 fixed point */
SETfield(r700->PA_SU_POINT_SIZE.u32All, (int)(size * 8.0),
PA_SU_POINT_SIZE__HEIGHT_shift, PA_SU_POINT_SIZE__HEIGHT_mask);
SETfield(r700->PA_SU_POINT_SIZE.u32All, (int)(size * 8.0),
PA_SU_POINT_SIZE__WIDTH_shift, PA_SU_POINT_SIZE__WIDTH_mask);
}
static void r700PointParameter(GLcontext * ctx, GLenum pname, const GLfloat * param) //---------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
R600_STATECHANGE(context, su);
/* format is 12.4 fixed point */
switch (pname) {
case GL_POINT_SIZE_MIN:
SETfield(r700->PA_SU_POINT_MINMAX.u32All, (int)(ctx->Point.MinSize * 8.0),
MIN_SIZE_shift, MIN_SIZE_mask);
r700PointSize(ctx, ctx->Point.Size);
break;
case GL_POINT_SIZE_MAX:
SETfield(r700->PA_SU_POINT_MINMAX.u32All, (int)(ctx->Point.MaxSize * 8.0),
MAX_SIZE_shift, MAX_SIZE_mask);
r700PointSize(ctx, ctx->Point.Size);
break;
case GL_POINT_DISTANCE_ATTENUATION:
break;
case GL_POINT_FADE_THRESHOLD_SIZE:
break;
default:
break;
}
}
static int translate_stencil_func(int func)
{
switch (func) {
case GL_NEVER:
return REF_NEVER;
case GL_LESS:
return REF_LESS;
case GL_EQUAL:
return REF_EQUAL;
case GL_LEQUAL:
return REF_LEQUAL;
case GL_GREATER:
return REF_GREATER;
case GL_NOTEQUAL:
return REF_NOTEQUAL;
case GL_GEQUAL:
return REF_GEQUAL;
case GL_ALWAYS:
return REF_ALWAYS;
}
return 0;
}
static int translate_stencil_op(int op)
{
switch (op) {
case GL_KEEP:
return STENCIL_KEEP;
case GL_ZERO:
return STENCIL_ZERO;
case GL_REPLACE:
return STENCIL_REPLACE;
case GL_INCR:
return STENCIL_INCR_CLAMP;
case GL_DECR:
return STENCIL_DECR_CLAMP;
case GL_INCR_WRAP_EXT:
return STENCIL_INCR_WRAP;
case GL_DECR_WRAP_EXT:
return STENCIL_DECR_WRAP;
case GL_INVERT:
return STENCIL_INVERT;
default:
WARN_ONCE("Do not know how to translate stencil op");
return STENCIL_KEEP;
}
return 0;
}
static void r700SetStencilState(GLcontext * ctx, GLboolean state)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
GLboolean hw_stencil = GL_FALSE;
if (ctx->DrawBuffer) {
struct radeon_renderbuffer *rrbStencil
= radeon_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
hw_stencil = (rrbStencil && rrbStencil->bo);
}
if (hw_stencil) {
R600_STATECHANGE(context, db);
if (state) {
SETbit(r700->DB_DEPTH_CONTROL.u32All, STENCIL_ENABLE_bit);
SETbit(r700->DB_DEPTH_CONTROL.u32All, BACKFACE_ENABLE_bit);
} else
CLEARbit(r700->DB_DEPTH_CONTROL.u32All, STENCIL_ENABLE_bit);
}
}
static void r700StencilFuncSeparate(GLcontext * ctx, GLenum face,
GLenum func, GLint ref, GLuint mask) //---------------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
const unsigned back = ctx->Stencil._BackFace;
R600_STATECHANGE(context, stencil);
R600_STATECHANGE(context, db);
//front
SETfield(r700->DB_STENCILREFMASK.u32All, ctx->Stencil.Ref[0],
STENCILREF_shift, STENCILREF_mask);
SETfield(r700->DB_STENCILREFMASK.u32All, ctx->Stencil.ValueMask[0],
STENCILMASK_shift, STENCILMASK_mask);
SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_func(ctx->Stencil.Function[0]),
STENCILFUNC_shift, STENCILFUNC_mask);
//back
SETfield(r700->DB_STENCILREFMASK_BF.u32All, ctx->Stencil.Ref[back],
STENCILREF_BF_shift, STENCILREF_BF_mask);
SETfield(r700->DB_STENCILREFMASK_BF.u32All, ctx->Stencil.ValueMask[back],
STENCILMASK_BF_shift, STENCILMASK_BF_mask);
SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_func(ctx->Stencil.Function[back]),
STENCILFUNC_BF_shift, STENCILFUNC_BF_mask);
}
static void r700StencilMaskSeparate(GLcontext * ctx, GLenum face, GLuint mask) //--------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
const unsigned back = ctx->Stencil._BackFace;
R600_STATECHANGE(context, stencil);
// front
SETfield(r700->DB_STENCILREFMASK.u32All, ctx->Stencil.WriteMask[0],
STENCILWRITEMASK_shift, STENCILWRITEMASK_mask);
// back
SETfield(r700->DB_STENCILREFMASK_BF.u32All, ctx->Stencil.WriteMask[back],
STENCILWRITEMASK_BF_shift, STENCILWRITEMASK_BF_mask);
}
static void r700StencilOpSeparate(GLcontext * ctx, GLenum face,
GLenum fail, GLenum zfail, GLenum zpass) //--------------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
const unsigned back = ctx->Stencil._BackFace;
R600_STATECHANGE(context, db);
SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_op(ctx->Stencil.FailFunc[0]),
STENCILFAIL_shift, STENCILFAIL_mask);
SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_op(ctx->Stencil.ZFailFunc[0]),
STENCILZFAIL_shift, STENCILZFAIL_mask);
SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_op(ctx->Stencil.ZPassFunc[0]),
STENCILZPASS_shift, STENCILZPASS_mask);
SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_op(ctx->Stencil.FailFunc[back]),
STENCILFAIL_BF_shift, STENCILFAIL_BF_mask);
SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_op(ctx->Stencil.ZFailFunc[back]),
STENCILZFAIL_BF_shift, STENCILZFAIL_BF_mask);
SETfield(r700->DB_DEPTH_CONTROL.u32All, translate_stencil_op(ctx->Stencil.ZPassFunc[back]),
STENCILZPASS_BF_shift, STENCILZPASS_BF_mask);
}
static void r700UpdateWindow(GLcontext * ctx, int id) //--------------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
__DRIdrawable *dPriv = radeon_get_drawable(&context->radeon);
GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0;
GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0;
const GLfloat *v = ctx->Viewport._WindowMap.m;
const GLfloat depthScale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0);
GLfloat y_scale, y_bias;
if (render_to_fbo) {
y_scale = 1.0;
y_bias = 0;
} else {
y_scale = -1.0;
y_bias = yoffset;
}
GLfloat sx = v[MAT_SX];
GLfloat tx = v[MAT_TX] + xoffset;
GLfloat sy = v[MAT_SY] * y_scale;
GLfloat ty = (v[MAT_TY] * y_scale) + y_bias;
GLfloat sz = v[MAT_SZ] * depthScale;
GLfloat tz = v[MAT_TZ] * depthScale;
R600_STATECHANGE(context, vpt);
R600_STATECHANGE(context, cl);
r700->viewport[id].PA_CL_VPORT_XSCALE.f32All = sx;
r700->viewport[id].PA_CL_VPORT_XOFFSET.f32All = tx;
r700->viewport[id].PA_CL_VPORT_YSCALE.f32All = sy;
r700->viewport[id].PA_CL_VPORT_YOFFSET.f32All = ty;
r700->viewport[id].PA_CL_VPORT_ZSCALE.f32All = sz;
r700->viewport[id].PA_CL_VPORT_ZOFFSET.f32All = tz;
if (ctx->Transform.DepthClamp) {
r700->viewport[id].PA_SC_VPORT_ZMIN_0.f32All = MIN2(ctx->Viewport.Near, ctx->Viewport.Far);
r700->viewport[id].PA_SC_VPORT_ZMAX_0.f32All = MAX2(ctx->Viewport.Near, ctx->Viewport.Far);
SETbit(r700->PA_CL_CLIP_CNTL.u32All, ZCLIP_NEAR_DISABLE_bit);
SETbit(r700->PA_CL_CLIP_CNTL.u32All, ZCLIP_FAR_DISABLE_bit);
} else {
r700->viewport[id].PA_SC_VPORT_ZMIN_0.f32All = 0.0;
r700->viewport[id].PA_SC_VPORT_ZMAX_0.f32All = 1.0;
CLEARbit(r700->PA_CL_CLIP_CNTL.u32All, ZCLIP_NEAR_DISABLE_bit);
CLEARbit(r700->PA_CL_CLIP_CNTL.u32All, ZCLIP_FAR_DISABLE_bit);
}
r700->viewport[id].enabled = GL_TRUE;
r700SetScissor(context);
}
static void r700Viewport(GLcontext * ctx,
GLint x,
GLint y,
GLsizei width,
GLsizei height) //--------------------
{
r700UpdateWindow(ctx, 0);
radeon_viewport(ctx, x, y, width, height);
}
static void r700DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval) //-------------
{
r700UpdateWindow(ctx, 0);
}
static void r700LineWidth(GLcontext * ctx, GLfloat widthf) //---------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
uint32_t lineWidth = (uint32_t)((widthf * 0.5) * (1 << 4));
R600_STATECHANGE(context, su);
if (lineWidth > 0xFFFF)
lineWidth = 0xFFFF;
SETfield(r700->PA_SU_LINE_CNTL.u32All,(uint16_t)lineWidth,
PA_SU_LINE_CNTL__WIDTH_shift, PA_SU_LINE_CNTL__WIDTH_mask);
}
static void r700LineStipple(GLcontext *ctx, GLint factor, GLushort pattern)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
R600_STATECHANGE(context, sc);
SETfield(r700->PA_SC_LINE_STIPPLE.u32All, pattern, LINE_PATTERN_shift, LINE_PATTERN_mask);
SETfield(r700->PA_SC_LINE_STIPPLE.u32All, (factor-1), REPEAT_COUNT_shift, REPEAT_COUNT_mask);
SETfield(r700->PA_SC_LINE_STIPPLE.u32All, 1, AUTO_RESET_CNTL_shift, AUTO_RESET_CNTL_mask);
}
static void r700SetPolygonOffsetState(GLcontext * ctx, GLboolean state)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
R600_STATECHANGE(context, su);
if (state) {
SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, POLY_OFFSET_FRONT_ENABLE_bit);
SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, POLY_OFFSET_BACK_ENABLE_bit);
SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, POLY_OFFSET_PARA_ENABLE_bit);
} else {
CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, POLY_OFFSET_FRONT_ENABLE_bit);
CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, POLY_OFFSET_BACK_ENABLE_bit);
CLEARbit(r700->PA_SU_SC_MODE_CNTL.u32All, POLY_OFFSET_PARA_ENABLE_bit);
}
}
static void r700PolygonOffset(GLcontext * ctx, GLfloat factor, GLfloat units) //--------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
GLfloat constant = units;
GLchar depth = 0;
R600_STATECHANGE(context, poly);
switch (ctx->Visual.depthBits) {
case 16:
constant *= 4.0;
depth = -16;
break;
case 24:
constant *= 2.0;
depth = -24;
break;
}
factor *= 12.0;
SETfield(r700->PA_SU_POLY_OFFSET_DB_FMT_CNTL.u32All, depth,
POLY_OFFSET_NEG_NUM_DB_BITS_shift, POLY_OFFSET_NEG_NUM_DB_BITS_mask);
//r700->PA_SU_POLY_OFFSET_CLAMP.f32All = constant; //???
r700->PA_SU_POLY_OFFSET_FRONT_SCALE.f32All = factor;
r700->PA_SU_POLY_OFFSET_FRONT_OFFSET.f32All = constant;
r700->PA_SU_POLY_OFFSET_BACK_SCALE.f32All = factor;
r700->PA_SU_POLY_OFFSET_BACK_OFFSET.f32All = constant;
}
static void r700UpdatePolygonMode(GLcontext * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
R600_STATECHANGE(context, su);
SETfield(r700->PA_SU_SC_MODE_CNTL.u32All, X_DISABLE_POLY_MODE, POLY_MODE_shift, POLY_MODE_mask);
/* Only do something if a polygon mode is wanted, default is GL_FILL */
if (ctx->Polygon.FrontMode != GL_FILL ||
ctx->Polygon.BackMode != GL_FILL) {
GLenum f, b;
/* Handle GL_CW (clock wise and GL_CCW (counter clock wise)
* correctly by selecting the correct front and back face
*/
f = ctx->Polygon.FrontMode;
b = ctx->Polygon.BackMode;
/* Enable polygon mode */
SETfield(r700->PA_SU_SC_MODE_CNTL.u32All, X_DUAL_MODE, POLY_MODE_shift, POLY_MODE_mask);
switch (f) {
case GL_LINE:
SETfield(r700->PA_SU_SC_MODE_CNTL.u32All, X_DRAW_LINES,
POLYMODE_FRONT_PTYPE_shift, POLYMODE_FRONT_PTYPE_mask);
break;
case GL_POINT:
SETfield(r700->PA_SU_SC_MODE_CNTL.u32All, X_DRAW_POINTS,
POLYMODE_FRONT_PTYPE_shift, POLYMODE_FRONT_PTYPE_mask);
break;
case GL_FILL:
SETfield(r700->PA_SU_SC_MODE_CNTL.u32All, X_DRAW_TRIANGLES,
POLYMODE_FRONT_PTYPE_shift, POLYMODE_FRONT_PTYPE_mask);
break;
}
switch (b) {
case GL_LINE:
SETfield(r700->PA_SU_SC_MODE_CNTL.u32All, X_DRAW_LINES,
POLYMODE_BACK_PTYPE_shift, POLYMODE_BACK_PTYPE_mask);
break;
case GL_POINT:
SETfield(r700->PA_SU_SC_MODE_CNTL.u32All, X_DRAW_POINTS,
POLYMODE_BACK_PTYPE_shift, POLYMODE_BACK_PTYPE_mask);
break;
case GL_FILL:
SETfield(r700->PA_SU_SC_MODE_CNTL.u32All, X_DRAW_TRIANGLES,
POLYMODE_BACK_PTYPE_shift, POLYMODE_BACK_PTYPE_mask);
break;
}
}
}
static void r700PolygonMode(GLcontext * ctx, GLenum face, GLenum mode) //------------------
{
(void)face;
(void)mode;
r700UpdatePolygonMode(ctx);
}
static void r700RenderMode(GLcontext * ctx, GLenum mode) //---------------------
{
}
static void r700ClipPlane( GLcontext *ctx, GLenum plane, const GLfloat *eq )
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
GLint p;
GLint *ip;
p = (GLint) plane - (GLint) GL_CLIP_PLANE0;
ip = (GLint *)ctx->Transform._ClipUserPlane[p];
R600_STATECHANGE(context, ucp);
r700->ucp[p].PA_CL_UCP_0_X.u32All = ip[0];
r700->ucp[p].PA_CL_UCP_0_Y.u32All = ip[1];
r700->ucp[p].PA_CL_UCP_0_Z.u32All = ip[2];
r700->ucp[p].PA_CL_UCP_0_W.u32All = ip[3];
}
static void r700SetClipPlaneState(GLcontext * ctx, GLenum cap, GLboolean state)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
GLuint p;
p = cap - GL_CLIP_PLANE0;
R600_STATECHANGE(context, cl);
if (state) {
r700->PA_CL_CLIP_CNTL.u32All |= (UCP_ENA_0_bit << p);
r700->ucp[p].enabled = GL_TRUE;
r700ClipPlane(ctx, cap, NULL);
} else {
r700->PA_CL_CLIP_CNTL.u32All &= ~(UCP_ENA_0_bit << p);
r700->ucp[p].enabled = GL_FALSE;
}
}
void r700SetScissor(context_t *context) //---------------
{
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
unsigned x1, y1, x2, y2;
int id = 0;
struct radeon_renderbuffer *rrb;
rrb = radeon_get_colorbuffer(&context->radeon);
if (!rrb || !rrb->bo) {
return;
}
if (context->radeon.state.scissor.enabled) {
x1 = context->radeon.state.scissor.rect.x1;
y1 = context->radeon.state.scissor.rect.y1;
x2 = context->radeon.state.scissor.rect.x2;
y2 = context->radeon.state.scissor.rect.y2;
/* r600 has exclusive BR scissors */
if (context->radeon.radeonScreen->kernel_mm) {
x2++;
y2++;
}
} else {
if (context->radeon.radeonScreen->driScreen->dri2.enabled) {
x1 = 0;
y1 = 0;
x2 = rrb->base.Width;
y2 = rrb->base.Height;
} else {
x1 = rrb->dPriv->x;
y1 = rrb->dPriv->y;
x2 = rrb->dPriv->x + rrb->dPriv->w;
y2 = rrb->dPriv->y + rrb->dPriv->h;
}
}
R600_STATECHANGE(context, scissor);
/* screen */
SETbit(r700->PA_SC_SCREEN_SCISSOR_TL.u32All, WINDOW_OFFSET_DISABLE_bit);
SETfield(r700->PA_SC_SCREEN_SCISSOR_TL.u32All, x1,
PA_SC_SCREEN_SCISSOR_TL__TL_X_shift, PA_SC_SCREEN_SCISSOR_TL__TL_X_mask);
SETfield(r700->PA_SC_SCREEN_SCISSOR_TL.u32All, y1,
PA_SC_SCREEN_SCISSOR_TL__TL_Y_shift, PA_SC_SCREEN_SCISSOR_TL__TL_Y_mask);
SETfield(r700->PA_SC_SCREEN_SCISSOR_BR.u32All, x2,
PA_SC_SCREEN_SCISSOR_BR__BR_X_shift, PA_SC_SCREEN_SCISSOR_BR__BR_X_mask);
SETfield(r700->PA_SC_SCREEN_SCISSOR_BR.u32All, y2,
PA_SC_SCREEN_SCISSOR_BR__BR_Y_shift, PA_SC_SCREEN_SCISSOR_BR__BR_Y_mask);
/* window */
SETbit(r700->PA_SC_WINDOW_SCISSOR_TL.u32All, WINDOW_OFFSET_DISABLE_bit);
SETfield(r700->PA_SC_WINDOW_SCISSOR_TL.u32All, x1,
PA_SC_WINDOW_SCISSOR_TL__TL_X_shift, PA_SC_WINDOW_SCISSOR_TL__TL_X_mask);
SETfield(r700->PA_SC_WINDOW_SCISSOR_TL.u32All, y1,
PA_SC_WINDOW_SCISSOR_TL__TL_Y_shift, PA_SC_WINDOW_SCISSOR_TL__TL_Y_mask);
SETfield(r700->PA_SC_WINDOW_SCISSOR_BR.u32All, x2,
PA_SC_WINDOW_SCISSOR_BR__BR_X_shift, PA_SC_WINDOW_SCISSOR_BR__BR_X_mask);
SETfield(r700->PA_SC_WINDOW_SCISSOR_BR.u32All, y2,
PA_SC_WINDOW_SCISSOR_BR__BR_Y_shift, PA_SC_WINDOW_SCISSOR_BR__BR_Y_mask);
SETfield(r700->PA_SC_CLIPRECT_0_TL.u32All, x1,
PA_SC_CLIPRECT_0_TL__TL_X_shift, PA_SC_CLIPRECT_0_TL__TL_X_mask);
SETfield(r700->PA_SC_CLIPRECT_0_TL.u32All, y1,
PA_SC_CLIPRECT_0_TL__TL_Y_shift, PA_SC_CLIPRECT_0_TL__TL_Y_mask);
SETfield(r700->PA_SC_CLIPRECT_0_BR.u32All, x2,
PA_SC_CLIPRECT_0_BR__BR_X_shift, PA_SC_CLIPRECT_0_BR__BR_X_mask);
SETfield(r700->PA_SC_CLIPRECT_0_BR.u32All, y2,
PA_SC_CLIPRECT_0_BR__BR_Y_shift, PA_SC_CLIPRECT_0_BR__BR_Y_mask);
r700->PA_SC_CLIPRECT_1_TL.u32All = r700->PA_SC_CLIPRECT_0_TL.u32All;
r700->PA_SC_CLIPRECT_1_BR.u32All = r700->PA_SC_CLIPRECT_0_BR.u32All;
r700->PA_SC_CLIPRECT_2_TL.u32All = r700->PA_SC_CLIPRECT_0_TL.u32All;
r700->PA_SC_CLIPRECT_2_BR.u32All = r700->PA_SC_CLIPRECT_0_BR.u32All;
r700->PA_SC_CLIPRECT_3_TL.u32All = r700->PA_SC_CLIPRECT_0_TL.u32All;
r700->PA_SC_CLIPRECT_3_BR.u32All = r700->PA_SC_CLIPRECT_0_BR.u32All;
/* more....2d clip */
SETbit(r700->PA_SC_GENERIC_SCISSOR_TL.u32All, WINDOW_OFFSET_DISABLE_bit);
SETfield(r700->PA_SC_GENERIC_SCISSOR_TL.u32All, x1,
PA_SC_GENERIC_SCISSOR_TL__TL_X_shift, PA_SC_GENERIC_SCISSOR_TL__TL_X_mask);
SETfield(r700->PA_SC_GENERIC_SCISSOR_TL.u32All, y1,
PA_SC_GENERIC_SCISSOR_TL__TL_Y_shift, PA_SC_GENERIC_SCISSOR_TL__TL_Y_mask);
SETfield(r700->PA_SC_GENERIC_SCISSOR_BR.u32All, x2,
PA_SC_GENERIC_SCISSOR_BR__BR_X_shift, PA_SC_GENERIC_SCISSOR_BR__BR_X_mask);
SETfield(r700->PA_SC_GENERIC_SCISSOR_BR.u32All, y2,
PA_SC_GENERIC_SCISSOR_BR__BR_Y_shift, PA_SC_GENERIC_SCISSOR_BR__BR_Y_mask);
SETbit(r700->viewport[id].PA_SC_VPORT_SCISSOR_0_TL.u32All, WINDOW_OFFSET_DISABLE_bit);
SETfield(r700->viewport[id].PA_SC_VPORT_SCISSOR_0_TL.u32All, x1,
PA_SC_VPORT_SCISSOR_0_TL__TL_X_shift, PA_SC_VPORT_SCISSOR_0_TL__TL_X_mask);
SETfield(r700->viewport[id].PA_SC_VPORT_SCISSOR_0_TL.u32All, y1,
PA_SC_VPORT_SCISSOR_0_TL__TL_Y_shift, PA_SC_VPORT_SCISSOR_0_TL__TL_Y_mask);
SETfield(r700->viewport[id].PA_SC_VPORT_SCISSOR_0_BR.u32All, x2,
PA_SC_VPORT_SCISSOR_0_BR__BR_X_shift, PA_SC_VPORT_SCISSOR_0_BR__BR_X_mask);
SETfield(r700->viewport[id].PA_SC_VPORT_SCISSOR_0_BR.u32All, y2,
PA_SC_VPORT_SCISSOR_0_BR__BR_Y_shift, PA_SC_VPORT_SCISSOR_0_BR__BR_Y_mask);
r700->viewport[id].enabled = GL_TRUE;
}
static void r700InitSQConfig(GLcontext * ctx)
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
int ps_prio;
int vs_prio;
int gs_prio;
int es_prio;
int num_ps_gprs;
int num_vs_gprs;
int num_gs_gprs;
int num_es_gprs;
int num_temp_gprs;
int num_ps_threads;
int num_vs_threads;
int num_gs_threads;
int num_es_threads;
int num_ps_stack_entries;
int num_vs_stack_entries;
int num_gs_stack_entries;
int num_es_stack_entries;
R600_STATECHANGE(context, sq);
// SQ
ps_prio = 0;
vs_prio = 1;
gs_prio = 2;
es_prio = 3;
switch (context->radeon.radeonScreen->chip_family) {
case CHIP_FAMILY_R600:
num_ps_gprs = 192;
num_vs_gprs = 56;
num_temp_gprs = 4;
num_gs_gprs = 0;
num_es_gprs = 0;
num_ps_threads = 136;
num_vs_threads = 48;
num_gs_threads = 4;
num_es_threads = 4;
num_ps_stack_entries = 128;
num_vs_stack_entries = 128;
num_gs_stack_entries = 0;
num_es_stack_entries = 0;
break;
case CHIP_FAMILY_RV630:
case CHIP_FAMILY_RV635:
num_ps_gprs = 84;
num_vs_gprs = 36;
num_temp_gprs = 4;
num_gs_gprs = 0;
num_es_gprs = 0;
num_ps_threads = 144;
num_vs_threads = 40;
num_gs_threads = 4;
num_es_threads = 4;
num_ps_stack_entries = 40;
num_vs_stack_entries = 40;
num_gs_stack_entries = 32;
num_es_stack_entries = 16;
break;
case CHIP_FAMILY_RV610:
case CHIP_FAMILY_RV620:
case CHIP_FAMILY_RS780:
case CHIP_FAMILY_RS880:
default:
num_ps_gprs = 84;
num_vs_gprs = 36;
num_temp_gprs = 4;
num_gs_gprs = 0;
num_es_gprs = 0;
num_ps_threads = 136;
num_vs_threads = 48;
num_gs_threads = 4;
num_es_threads = 4;
num_ps_stack_entries = 40;
num_vs_stack_entries = 40;
num_gs_stack_entries = 32;
num_es_stack_entries = 16;
break;
case CHIP_FAMILY_RV670:
num_ps_gprs = 144;
num_vs_gprs = 40;
num_temp_gprs = 4;
num_gs_gprs = 0;
num_es_gprs = 0;
num_ps_threads = 136;
num_vs_threads = 48;
num_gs_threads = 4;
num_es_threads = 4;
num_ps_stack_entries = 40;
num_vs_stack_entries = 40;
num_gs_stack_entries = 32;
num_es_stack_entries = 16;
break;
case CHIP_FAMILY_RV770:
num_ps_gprs = 192;
num_vs_gprs = 56;
num_temp_gprs = 4;
num_gs_gprs = 0;
num_es_gprs = 0;
num_ps_threads = 188;
num_vs_threads = 60;
num_gs_threads = 0;
num_es_threads = 0;
num_ps_stack_entries = 256;
num_vs_stack_entries = 256;
num_gs_stack_entries = 0;
num_es_stack_entries = 0;
break;
case CHIP_FAMILY_RV730:
case CHIP_FAMILY_RV740:
num_ps_gprs = 84;
num_vs_gprs = 36;
num_temp_gprs = 4;
num_gs_gprs = 0;
num_es_gprs = 0;
num_ps_threads = 188;
num_vs_threads = 60;
num_gs_threads = 0;
num_es_threads = 0;
num_ps_stack_entries = 128;
num_vs_stack_entries = 128;
num_gs_stack_entries = 0;
num_es_stack_entries = 0;
break;
case CHIP_FAMILY_RV710:
num_ps_gprs = 192;
num_vs_gprs = 56;
num_temp_gprs = 4;
num_gs_gprs = 0;
num_es_gprs = 0;
num_ps_threads = 144;
num_vs_threads = 48;
num_gs_threads = 0;
num_es_threads = 0;
num_ps_stack_entries = 128;
num_vs_stack_entries = 128;
num_gs_stack_entries = 0;
num_es_stack_entries = 0;
break;
}
r700->sq_config.SQ_CONFIG.u32All = 0;
if ((context->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV610) ||
(context->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV620) ||
(context->radeon.radeonScreen->chip_family == CHIP_FAMILY_RS780) ||
(context->radeon.radeonScreen->chip_family == CHIP_FAMILY_RS880) ||
(context->radeon.radeonScreen->chip_family == CHIP_FAMILY_RV710))
CLEARbit(r700->sq_config.SQ_CONFIG.u32All, VC_ENABLE_bit);
else
SETbit(r700->sq_config.SQ_CONFIG.u32All, VC_ENABLE_bit);
SETbit(r700->sq_config.SQ_CONFIG.u32All, DX9_CONSTS_bit);
SETbit(r700->sq_config.SQ_CONFIG.u32All, ALU_INST_PREFER_VECTOR_bit);
SETfield(r700->sq_config.SQ_CONFIG.u32All, ps_prio, PS_PRIO_shift, PS_PRIO_mask);
SETfield(r700->sq_config.SQ_CONFIG.u32All, vs_prio, VS_PRIO_shift, VS_PRIO_mask);
SETfield(r700->sq_config.SQ_CONFIG.u32All, gs_prio, GS_PRIO_shift, GS_PRIO_mask);
SETfield(r700->sq_config.SQ_CONFIG.u32All, es_prio, ES_PRIO_shift, ES_PRIO_mask);
r700->sq_config.SQ_GPR_RESOURCE_MGMT_1.u32All = 0;
SETfield(r700->sq_config.SQ_GPR_RESOURCE_MGMT_1.u32All, num_ps_gprs, NUM_PS_GPRS_shift, NUM_PS_GPRS_mask);
SETfield(r700->sq_config.SQ_GPR_RESOURCE_MGMT_1.u32All, num_vs_gprs, NUM_VS_GPRS_shift, NUM_VS_GPRS_mask);
SETfield(r700->sq_config.SQ_GPR_RESOURCE_MGMT_1.u32All, num_temp_gprs,
NUM_CLAUSE_TEMP_GPRS_shift, NUM_CLAUSE_TEMP_GPRS_mask);
r700->sq_config.SQ_GPR_RESOURCE_MGMT_2.u32All = 0;
SETfield(r700->sq_config.SQ_GPR_RESOURCE_MGMT_2.u32All, num_gs_gprs, NUM_GS_GPRS_shift, NUM_GS_GPRS_mask);
SETfield(r700->sq_config.SQ_GPR_RESOURCE_MGMT_2.u32All, num_es_gprs, NUM_ES_GPRS_shift, NUM_ES_GPRS_mask);
r700->sq_config.SQ_THREAD_RESOURCE_MGMT.u32All = 0;
SETfield(r700->sq_config.SQ_THREAD_RESOURCE_MGMT.u32All, num_ps_threads,
NUM_PS_THREADS_shift, NUM_PS_THREADS_mask);
SETfield(r700->sq_config.SQ_THREAD_RESOURCE_MGMT.u32All, num_vs_threads,
NUM_VS_THREADS_shift, NUM_VS_THREADS_mask);
SETfield(r700->sq_config.SQ_THREAD_RESOURCE_MGMT.u32All, num_gs_threads,
NUM_GS_THREADS_shift, NUM_GS_THREADS_mask);
SETfield(r700->sq_config.SQ_THREAD_RESOURCE_MGMT.u32All, num_es_threads,
NUM_ES_THREADS_shift, NUM_ES_THREADS_mask);
r700->sq_config.SQ_STACK_RESOURCE_MGMT_1.u32All = 0;
SETfield(r700->sq_config.SQ_STACK_RESOURCE_MGMT_1.u32All, num_ps_stack_entries,
NUM_PS_STACK_ENTRIES_shift, NUM_PS_STACK_ENTRIES_mask);
SETfield(r700->sq_config.SQ_STACK_RESOURCE_MGMT_1.u32All, num_vs_stack_entries,
NUM_VS_STACK_ENTRIES_shift, NUM_VS_STACK_ENTRIES_mask);
r700->sq_config.SQ_STACK_RESOURCE_MGMT_2.u32All = 0;
SETfield(r700->sq_config.SQ_STACK_RESOURCE_MGMT_2.u32All, num_gs_stack_entries,
NUM_GS_STACK_ENTRIES_shift, NUM_GS_STACK_ENTRIES_mask);
SETfield(r700->sq_config.SQ_STACK_RESOURCE_MGMT_2.u32All, num_es_stack_entries,
NUM_ES_STACK_ENTRIES_shift, NUM_ES_STACK_ENTRIES_mask);
}
/**
* Calculate initial hardware state and register state functions.
* Assumes that the command buffer and state atoms have been
* initialized already.
*/
void r700InitState(GLcontext * ctx) //-------------------
{
context_t *context = R700_CONTEXT(ctx);
R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(&context->hw);
int id = 0;
r700->TA_CNTL_AUX.u32All = 0;
SETfield(r700->TA_CNTL_AUX.u32All, 28, TD_FIFO_CREDIT_shift, TD_FIFO_CREDIT_mask);
r700->VC_ENHANCE.u32All = 0;
r700->DB_WATERMARKS.u32All = 0;
SETfield(r700->DB_WATERMARKS.u32All, 4, DEPTH_FREE_shift, DEPTH_FREE_mask);
SETfield(r700->DB_WATERMARKS.u32All, 16, DEPTH_FLUSH_shift, DEPTH_FLUSH_mask);
SETfield(r700->DB_WATERMARKS.u32All, 0, FORCE_SUMMARIZE_shift, FORCE_SUMMARIZE_mask);
SETfield(r700->DB_WATERMARKS.u32All, 4, DEPTH_PENDING_FREE_shift, DEPTH_PENDING_FREE_mask);
r700->SQ_DYN_GPR_CNTL_PS_FLUSH_REQ.u32All = 0;
if (context->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV770) {
SETfield(r700->TA_CNTL_AUX.u32All, 3, GRADIENT_CREDIT_shift, GRADIENT_CREDIT_mask);
r700->DB_DEBUG.u32All = 0x82000000;
SETfield(r700->DB_WATERMARKS.u32All, 16, DEPTH_CACHELINE_FREE_shift, DEPTH_CACHELINE_FREE_mask);
} else {
SETfield(r700->TA_CNTL_AUX.u32All, 2, GRADIENT_CREDIT_shift, GRADIENT_CREDIT_mask);
SETfield(r700->DB_WATERMARKS.u32All, 4, DEPTH_CACHELINE_FREE_shift, DEPTH_CACHELINE_FREE_mask);
SETbit(r700->SQ_DYN_GPR_CNTL_PS_FLUSH_REQ.u32All, VS_PC_LIMIT_ENABLE_bit);
}
/* Turn off vgt reuse */
r700->VGT_REUSE_OFF.u32All = 0;
SETbit(r700->VGT_REUSE_OFF.u32All, REUSE_OFF_bit);
/* Specify offsetting and clamp values for vertices */
r700->VGT_MAX_VTX_INDX.u32All = 0xFFFFFF;
r700->VGT_MIN_VTX_INDX.u32All = 0;
r700->VGT_INDX_OFFSET.u32All = 0;
/* default shader connections. */
r700->SPI_VS_OUT_ID_0.u32All = 0x03020100;
r700->SPI_VS_OUT_ID_1.u32All = 0x07060504;
r700->SPI_VS_OUT_ID_2.u32All = 0x0b0a0908;
r700->SPI_VS_OUT_ID_3.u32All = 0x0f0e0d0c;
r700->SPI_THREAD_GROUPING.u32All = 0;
if (context->radeon.radeonScreen->chip_family >= CHIP_FAMILY_RV770)
SETfield(r700->SPI_THREAD_GROUPING.u32All, 1, PS_GROUPING_shift, PS_GROUPING_mask);
/* 4 clip rectangles */ /* TODO : set these clip rects according to context->currentDraw->numClipRects */
r700->PA_SC_CLIPRECT_RULE.u32All = 0;
SETfield(r700->PA_SC_CLIPRECT_RULE.u32All, CLIP_RULE_mask, CLIP_RULE_shift, CLIP_RULE_mask);
if (context->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV770)
r700->PA_SC_EDGERULE.u32All = 0;
else
r700->PA_SC_EDGERULE.u32All = 0xAAAAAAAA;
if (context->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV770) {
r700->PA_SC_MODE_CNTL.u32All = 0;
SETbit(r700->PA_SC_MODE_CNTL.u32All, WALK_ORDER_ENABLE_bit);
SETbit(r700->PA_SC_MODE_CNTL.u32All, FORCE_EOV_CNTDWN_ENABLE_bit);
} else {
r700->PA_SC_MODE_CNTL.u32All = 0x00500000;
SETbit(r700->PA_SC_MODE_CNTL.u32All, FORCE_EOV_REZ_ENABLE_bit);
SETbit(r700->PA_SC_MODE_CNTL.u32All, FORCE_EOV_CNTDWN_ENABLE_bit);
}
/* Do scale XY and Z by 1/W0. */
r700->bEnablePerspective = GL_TRUE;
CLEARbit(r700->PA_CL_VTE_CNTL.u32All, VTX_XY_FMT_bit);
CLEARbit(r700->PA_CL_VTE_CNTL.u32All, VTX_Z_FMT_bit);
SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_W0_FMT_bit);
/* Enable viewport scaling for all three axis */
SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_X_SCALE_ENA_bit);
SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_X_OFFSET_ENA_bit);
SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_Y_SCALE_ENA_bit);
SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_Y_OFFSET_ENA_bit);
SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_Z_SCALE_ENA_bit);
SETbit(r700->PA_CL_VTE_CNTL.u32All, VPORT_Z_OFFSET_ENA_bit);
/* GL uses last vtx for flat shading components */
SETbit(r700->PA_SU_SC_MODE_CNTL.u32All, PROVOKING_VTX_LAST_bit);
/* Set up vertex control */
r700->PA_SU_VTX_CNTL.u32All = 0;
CLEARfield(r700->PA_SU_VTX_CNTL.u32All, QUANT_MODE_mask);
SETbit(r700->PA_SU_VTX_CNTL.u32All, PIX_CENTER_bit);
SETfield(r700->PA_SU_VTX_CNTL.u32All, X_ROUND_TO_EVEN,
PA_SU_VTX_CNTL__ROUND_MODE_shift, PA_SU_VTX_CNTL__ROUND_MODE_mask);
/* to 1.0 = no guard band */
r700->PA_CL_GB_VERT_CLIP_ADJ.u32All = 0x3F800000; /* 1.0 */
r700->PA_CL_GB_VERT_DISC_ADJ.u32All = 0x3F800000;
r700->PA_CL_GB_HORZ_CLIP_ADJ.u32All = 0x3F800000;
r700->PA_CL_GB_HORZ_DISC_ADJ.u32All = 0x3F800000;
/* Enable all samples for multi-sample anti-aliasing */
r700->PA_SC_AA_MASK.u32All = 0xFFFFFFFF;
/* Turn off AA */
r700->PA_SC_AA_CONFIG.u32All = 0;
r700->SX_MISC.u32All = 0;
r700InitSQConfig(ctx);
r700ColorMask(ctx,
ctx->Color.ColorMask[0][RCOMP],
ctx->Color.ColorMask[0][GCOMP],
ctx->Color.ColorMask[0][BCOMP],
ctx->Color.ColorMask[0][ACOMP]);
r700Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
r700DepthMask(ctx, ctx->Depth.Mask);
r700DepthFunc(ctx, ctx->Depth.Func);
r700->DB_DEPTH_CLEAR.u32All = 0x3F800000;
SETbit(r700->DB_RENDER_CONTROL.u32All, STENCIL_COMPRESS_DISABLE_bit);
SETbit(r700->DB_RENDER_CONTROL.u32All, DEPTH_COMPRESS_DISABLE_bit);
r700SetDBRenderState(ctx);
r700->DB_ALPHA_TO_MASK.u32All = 0;
SETfield(r700->DB_ALPHA_TO_MASK.u32All, 2, ALPHA_TO_MASK_OFFSET0_shift, ALPHA_TO_MASK_OFFSET0_mask);
SETfield(r700->DB_ALPHA_TO_MASK.u32All, 2, ALPHA_TO_MASK_OFFSET1_shift, ALPHA_TO_MASK_OFFSET1_mask);
SETfield(r700->DB_ALPHA_TO_MASK.u32All, 2, ALPHA_TO_MASK_OFFSET2_shift, ALPHA_TO_MASK_OFFSET2_mask);
SETfield(r700->DB_ALPHA_TO_MASK.u32All, 2, ALPHA_TO_MASK_OFFSET3_shift, ALPHA_TO_MASK_OFFSET3_mask);
/* stencil */
r700Enable(ctx, GL_STENCIL_TEST, ctx->Stencil._Enabled);
r700StencilMaskSeparate(ctx, 0, ctx->Stencil.WriteMask[0]);
r700StencilFuncSeparate(ctx, 0, ctx->Stencil.Function[0],
ctx->Stencil.Ref[0], ctx->Stencil.ValueMask[0]);
r700StencilOpSeparate(ctx, 0, ctx->Stencil.FailFunc[0],
ctx->Stencil.ZFailFunc[0],
ctx->Stencil.ZPassFunc[0]);
r700UpdateCulling(ctx);
r700SetBlendState(ctx);
r700SetLogicOpState(ctx);
r700AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
r700Enable(ctx, GL_ALPHA_TEST, ctx->Color.AlphaEnabled);
r700PointSize(ctx, 1.0);
CLEARfield(r700->PA_SU_POINT_MINMAX.u32All, MIN_SIZE_mask);
SETfield(r700->PA_SU_POINT_MINMAX.u32All, 0x8000, MAX_SIZE_shift, MAX_SIZE_mask);
r700LineWidth(ctx, 1.0);
r700->PA_SC_LINE_CNTL.u32All = 0;
CLEARbit(r700->PA_SC_LINE_CNTL.u32All, EXPAND_LINE_WIDTH_bit);
SETbit(r700->PA_SC_LINE_CNTL.u32All, LAST_PIXEL_bit);
r700ShadeModel(ctx, ctx->Light.ShadeModel);
r700PolygonMode(ctx, GL_FRONT, ctx->Polygon.FrontMode);
r700PolygonMode(ctx, GL_BACK, ctx->Polygon.BackMode);
r700PolygonOffset(ctx, ctx->Polygon.OffsetFactor,
ctx->Polygon.OffsetUnits);
r700Enable(ctx, GL_POLYGON_OFFSET_POINT, ctx->Polygon.OffsetPoint);
r700Enable(ctx, GL_POLYGON_OFFSET_LINE, ctx->Polygon.OffsetLine);
r700Enable(ctx, GL_POLYGON_OFFSET_FILL, ctx->Polygon.OffsetFill);
/* CB */
r700BlendColor(ctx, ctx->Color.BlendColor);
r700->CB_CLEAR_RED_R6XX.f32All = 1.0; //r6xx only
r700->CB_CLEAR_GREEN_R6XX.f32All = 0.0; //r6xx only
r700->CB_CLEAR_BLUE_R6XX.f32All = 1.0; //r6xx only
r700->CB_CLEAR_ALPHA_R6XX.f32All = 1.0; //r6xx only
r700->CB_FOG_RED_R6XX.u32All = 0; //r6xx only
r700->CB_FOG_GREEN_R6XX.u32All = 0; //r6xx only
r700->CB_FOG_BLUE_R6XX.u32All = 0; //r6xx only
/* Disable color compares */
SETfield(r700->CB_CLRCMP_CONTROL.u32All, CLRCMP_DRAW_ALWAYS,
CLRCMP_FCN_SRC_shift, CLRCMP_FCN_SRC_mask);
SETfield(r700->CB_CLRCMP_CONTROL.u32All, CLRCMP_DRAW_ALWAYS,
CLRCMP_FCN_DST_shift, CLRCMP_FCN_DST_mask);
SETfield(r700->CB_CLRCMP_CONTROL.u32All, CLRCMP_SEL_SRC,
CLRCMP_FCN_SEL_shift, CLRCMP_FCN_SEL_mask);
/* Zero out source */
r700->CB_CLRCMP_SRC.u32All = 0x00000000;
/* Put a compare color in for error checking */
r700->CB_CLRCMP_DST.u32All = 0x000000FF;
/* Set up color compare mask */
r700->CB_CLRCMP_MSK.u32All = 0xFFFFFFFF;
/* screen/window/view */
SETfield(r700->CB_SHADER_MASK.u32All, 0xF, (4 * id), OUTPUT0_ENABLE_mask);
context->radeon.hw.all_dirty = GL_TRUE;
}
void r700InitStateFuncs(struct dd_function_table *functions) //-----------------
{
functions->UpdateState = r700InvalidateState;
functions->AlphaFunc = r700AlphaFunc;
functions->BlendColor = r700BlendColor;
functions->BlendEquationSeparate = r700BlendEquationSeparate;
functions->BlendFuncSeparate = r700BlendFuncSeparate;
functions->Enable = r700Enable;
functions->ColorMask = r700ColorMask;
functions->DepthFunc = r700DepthFunc;
functions->DepthMask = r700DepthMask;
functions->CullFace = r700CullFace;
functions->Fogfv = r700Fogfv;
functions->FrontFace = r700FrontFace;
functions->ShadeModel = r700ShadeModel;
functions->LogicOpcode = r700LogicOpcode;
/* ARB_point_parameters */
functions->PointParameterfv = r700PointParameter;
/* Stencil related */
functions->StencilFuncSeparate = r700StencilFuncSeparate;
functions->StencilMaskSeparate = r700StencilMaskSeparate;
functions->StencilOpSeparate = r700StencilOpSeparate;
/* Viewport related */
functions->Viewport = r700Viewport;
functions->DepthRange = r700DepthRange;
functions->PointSize = r700PointSize;
functions->LineWidth = r700LineWidth;
functions->LineStipple = r700LineStipple;
functions->PolygonOffset = r700PolygonOffset;
functions->PolygonMode = r700PolygonMode;
functions->RenderMode = r700RenderMode;
functions->ClipPlane = r700ClipPlane;
functions->Scissor = radeonScissor;
functions->DrawBuffer = radeonDrawBuffer;
functions->ReadBuffer = radeonReadBuffer;
}
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