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/*
* Copyright (C) 2008-2009 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Authors:
* Richard Li <RichardZ.Li@amd.com>, <richardradeon@gmail.com>
*/
#ifndef __r700_TEX_H__
#define __r700_TEX_H__
#include "texmem.h"
#include "r700_chip.h"
/* TODO : review this after texture load code. */
#define R700_BLIT_WIDTH_BYTES 1024
/* The BASE_ADDRESS and MIP_ADDRESS fields are 256-byte-aligned */
#define R700_TEXTURE_ALIGNMENT_MASK 0x255
/* Texel pitch is 8 alignment. */
#define R700_TEXEL_PITCH_ALIGNMENT_MASK 0x7
#define R700_MAX_TEXTURE_UNITS 8 /* TODO : should be 16, lets make it work, review later */
typedef struct r700_tex_obj r700TexObj, *r700TexObjPtr;
/* Texture object in locally shared texture space.
*/
struct r700_tex_obj
{
driTextureObject base;
/* r300 tex obj */
GLuint bufAddr;
GLboolean image_override;
GLuint pitch;
GLuint filter;
GLuint filter_1;
GLuint pitch_reg;
GLuint size;
GLuint format;
GLuint offset;
GLuint unknown4;
GLuint unknown5;
GLboolean border_fallback;
GLuint tile_bits;
/* r700 texture states */
TEXTURE_STATE_STRUCT texture_state;
SAMPLER_STATE_STRUCT sampler_state;
GLuint texel_pitch[6][RADEON_MAX_TEXTURE_LEVELS];
GLuint level_offset[6][RADEON_MAX_TEXTURE_LEVELS];
GLuint byte_per_texel;
GLuint src_width_in_pexel[6][RADEON_MAX_TEXTURE_LEVELS];
GLuint src_hight_in_pexel[6][RADEON_MAX_TEXTURE_LEVELS];
GLuint my_dirty_images[6]; /* TODO : review */
};
extern void r700SetTexBuffer(__DRIcontext *pDRICtx, GLint target,
__DRIdrawable *dPriv);
extern void r700SetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
GLint format, __DRIdrawable *dPriv);
extern void r700SetTexOffset(__DRIcontext *pDRICtx, GLint texname,
unsigned long long offset, GLint depth,
GLuint pitch);
extern GLuint r700GetTexObjSize(void);
extern void r700UpdateTextureState(context_t * context);
extern void r700SetTexOffset(__DRIcontext *pDRICtx,
GLint texname,
unsigned long long offset,
GLint depth,
GLuint pitch);
extern void r700DestroyTexObj(context_t rmesa, r700TexObjPtr t);
extern GLboolean r700ValidateBuffers(GLcontext * ctx);
extern void r700InitTextureFuncs(struct dd_function_table *functions);
#endif /* __r700_TEX_H__ */
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