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/*
 * Copyright (C) 2008-2009  Advanced Micro Devices, Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/*
 * Authors:
 *   Richard Li <RichardZ.Li@amd.com>, <richardradeon@gmail.com>
 */


#ifndef _R700_VERTPROG_H_
#define _R700_VERTPROG_H_

#include "main/glheader.h"
#include "main/mtypes.h" 

#include "r700_shader.h"
#include "r700_assembler.h"

typedef struct ArrayDesc //TEMP
{
	GLint size;   //number of data element
	GLenum type;  //data element type
	GLsizei stride;
} ArrayDesc;

struct r700_vertex_program 
{
    struct gl_vertex_program mesa_program; /* Must be first */

    struct r700_vertex_program *next;

    r700_AssemblerBase r700AsmCode;
    R700_Shader        r700Shader;

    GLboolean translated;
    GLboolean loaded;
    GLboolean needUpdateVF;
	
    void * shaderbo;

    ArrayDesc              aos_desc[VERT_ATTRIB_MAX];
};

//Internal
unsigned int Map_Vertex_Output(r700_AssemblerBase       *pAsm, 
			       struct gl_vertex_program *mesa_vp,
			       unsigned int unStart);
unsigned int Map_Vertex_Input(r700_AssemblerBase       *pAsm, 
			      struct gl_vertex_program *mesa_vp,
			      unsigned int unStart);
GLboolean Process_Vertex_Program_Vfetch_Instructions(
	struct r700_vertex_program *vp,
	struct gl_vertex_program   *mesa_vp);
void Map_Vertex_Program(struct r700_vertex_program *vp,
			struct gl_vertex_program   *mesa_vp);
GLboolean Find_Instruction_Dependencies_vp(struct r700_vertex_program *vp,
					   struct gl_vertex_program   *mesa_vp);

GLboolean r700TranslateVertexShader(struct r700_vertex_program *vp,
				    struct gl_vertex_program   *mesa_vp);

/* Interface */
extern void r700SelectVertexShader(GLcontext *ctx);

extern GLboolean r700SetupVertexProgram(GLcontext * ctx);

extern void *    r700GetActiveVpShaderBo(GLcontext * ctx);

#endif /* _R700_VERTPROG_H_ */