summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/radeon/radeon_mipmap_tree.c
blob: dadc72f4c1b142ade5cd0a834563f192adf7048a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
/*
 * Copyright (C) 2008 Nicolai Haehnle.
 *
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial
 * portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 */

#include "radeon_mipmap_tree.h"

#include <errno.h>
#include <unistd.h>

#include "main/simple_list.h"
#include "main/texcompress.h"

static GLuint radeon_compressed_texture_size(GLcontext *ctx,
		GLsizei width, GLsizei height, GLsizei depth,
		GLuint mesaFormat)
{
	GLuint size = _mesa_format_image_size(mesaFormat, width, height, depth);

	if (mesaFormat == MESA_FORMAT_RGB_DXT1 ||
	    mesaFormat == MESA_FORMAT_RGBA_DXT1) {
		if (width + 3 < 8)	/* width one block */
			size = size * 4;
		else if (width + 3 < 16)
			size = size * 2;
	} else {
		/* DXT3/5, 16 bytes per block */
	  //		WARN_ONCE("DXT 3/5 suffers from multitexturing problems!\n");
		if (width + 3 < 8)
			size = size * 2;
	}

	return size;
}


static int radeon_compressed_num_bytes(GLuint mesaFormat)
{
   int bytes = 0;
   switch(mesaFormat) {
     
   case MESA_FORMAT_RGB_FXT1:
   case MESA_FORMAT_RGBA_FXT1:
   case MESA_FORMAT_RGB_DXT1:
   case MESA_FORMAT_RGBA_DXT1:
     bytes = 2;
     break;
     
   case MESA_FORMAT_RGBA_DXT3:
   case MESA_FORMAT_RGBA_DXT5:
     bytes = 4;
   default:
     break;
   }
   
   return bytes;
}

/**
 * Compute sizes and fill in offset and blit information for the given
 * image (determined by \p face and \p level).
 *
 * \param curOffset points to the offset at which the image is to be stored
 * and is updated by this function according to the size of the image.
 */
static void compute_tex_image_offset(radeonContextPtr rmesa, radeon_mipmap_tree *mt,
	GLuint face, GLuint level, GLuint* curOffset)
{
	radeon_mipmap_level *lvl = &mt->levels[level];
	uint32_t row_align;

	/* Find image size in bytes */
	if (mt->compressed) {
		/* TODO: Is this correct? Need test cases for compressed textures! */
		row_align = rmesa->texture_compressed_row_align - 1;
		lvl->rowstride = (lvl->width * mt->bpp + row_align) & ~row_align;
		lvl->size = radeon_compressed_texture_size(mt->radeon->glCtx,
							   lvl->width, lvl->height, lvl->depth, mt->compressed);
	} else if (mt->target == GL_TEXTURE_RECTANGLE_NV) {
		row_align = rmesa->texture_rect_row_align - 1;
		lvl->rowstride = (lvl->width * mt->bpp + row_align) & ~row_align;
		lvl->size = lvl->rowstride * lvl->height;
	} else if (mt->tilebits & RADEON_TXO_MICRO_TILE) {
		/* tile pattern is 16 bytes x2. mipmaps stay 32 byte aligned,
		 * though the actual offset may be different (if texture is less than
		 * 32 bytes width) to the untiled case */
		lvl->rowstride = (lvl->width * mt->bpp * 2 + 31) & ~31;
		lvl->size = lvl->rowstride * ((lvl->height + 1) / 2) * lvl->depth;
	} else {
		row_align = rmesa->texture_row_align - 1;
		lvl->rowstride = (lvl->width * mt->bpp + row_align) & ~row_align;
		lvl->size = lvl->rowstride * lvl->height * lvl->depth;
	}
	assert(lvl->size > 0);

	/* All images are aligned to a 32-byte offset */
	*curOffset = (*curOffset + 0x1f) & ~0x1f;
	lvl->faces[face].offset = *curOffset;
	*curOffset += lvl->size;

	if (RADEON_DEBUG & RADEON_TEXTURE)
	  fprintf(stderr,
		  "level %d, face %d: rs:%d %dx%d at %d\n",
		  level, face, lvl->rowstride, lvl->width, lvl->height, lvl->faces[face].offset);
}

static GLuint minify(GLuint size, GLuint levels)
{
	size = size >> levels;
	if (size < 1)
		size = 1;
	return size;
}


static void calculate_miptree_layout_r100(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
{
	GLuint curOffset;
	GLuint numLevels;
	GLuint i;
	GLuint face;

	numLevels = mt->lastLevel - mt->firstLevel + 1;
	assert(numLevels <= rmesa->glCtx->Const.MaxTextureLevels);

	curOffset = 0;
	for(face = 0; face < mt->faces; face++) {

		for(i = 0; i < numLevels; i++) {
			mt->levels[i].width = minify(mt->width0, i);
			mt->levels[i].height = minify(mt->height0, i);
			mt->levels[i].depth = minify(mt->depth0, i);
			compute_tex_image_offset(rmesa, mt, face, i, &curOffset);
		}
	}

	/* Note the required size in memory */
	mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
}

static void calculate_miptree_layout_r300(radeonContextPtr rmesa, radeon_mipmap_tree *mt)
{
	GLuint curOffset;
	GLuint numLevels;
	GLuint i;

	numLevels = mt->lastLevel - mt->firstLevel + 1;
	assert(numLevels <= rmesa->glCtx->Const.MaxTextureLevels);

	curOffset = 0;
	for(i = 0; i < numLevels; i++) {
		GLuint face;

		mt->levels[i].width = minify(mt->width0, i);
		mt->levels[i].height = minify(mt->height0, i);
		mt->levels[i].depth = minify(mt->depth0, i);

		for(face = 0; face < mt->faces; face++)
			compute_tex_image_offset(rmesa, mt, face, i, &curOffset);
	}

	/* Note the required size in memory */
	mt->totalsize = (curOffset + RADEON_OFFSET_MASK) & ~RADEON_OFFSET_MASK;
}

/**
 * Create a new mipmap tree, calculate its layout and allocate memory.
 */
radeon_mipmap_tree* radeon_miptree_create(radeonContextPtr rmesa, radeonTexObj *t,
		GLenum target, GLenum internal_format, GLuint firstLevel, GLuint lastLevel,
		GLuint width0, GLuint height0, GLuint depth0,
		GLuint bpp, GLuint tilebits, GLuint compressed)
{
	radeon_mipmap_tree *mt = CALLOC_STRUCT(_radeon_mipmap_tree);

	mt->radeon = rmesa;
	mt->internal_format = internal_format;
	mt->refcount = 1;
	mt->t = t;
	mt->target = target;
	mt->faces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
	mt->firstLevel = firstLevel;
	mt->lastLevel = lastLevel;
	mt->width0 = width0;
	mt->height0 = height0;
	mt->depth0 = depth0;
	mt->bpp = compressed ? radeon_compressed_num_bytes(compressed) : bpp;
	mt->tilebits = tilebits;
	mt->compressed = compressed;

	if (rmesa->radeonScreen->chip_family >= CHIP_FAMILY_R300)
		calculate_miptree_layout_r300(rmesa, mt);
	else
		calculate_miptree_layout_r100(rmesa, mt);

	mt->bo = radeon_bo_open(rmesa->radeonScreen->bom,
                            0, mt->totalsize, 1024,
                            RADEON_GEM_DOMAIN_VRAM,
                            0);

	return mt;
}

void radeon_miptree_reference(radeon_mipmap_tree *mt)
{
	mt->refcount++;
	assert(mt->refcount > 0);
}

void radeon_miptree_unreference(radeon_mipmap_tree *mt)
{
	if (!mt)
		return;

	assert(mt->refcount > 0);
	mt->refcount--;
	if (!mt->refcount) {
		radeon_bo_unref(mt->bo);
		free(mt);
	}
}


/**
 * Calculate first and last mip levels for the given texture object,
 * where the dimensions are taken from the given texture image at
 * the given level.
 *
 * Note: level is the OpenGL level number, which is not necessarily the same
 * as the first level that is actually present.
 *
 * The base level image of the given texture face must be non-null,
 * or this will fail.
 */
static void calculate_first_last_level(struct gl_texture_object *tObj,
				       GLuint *pfirstLevel, GLuint *plastLevel,
				       GLuint face, GLuint level)
{
	const struct gl_texture_image * const baseImage =
		tObj->Image[face][level];

	assert(baseImage);
	
	/* These must be signed values.  MinLod and MaxLod can be negative numbers,
	* and having firstLevel and lastLevel as signed prevents the need for
	* extra sign checks.
	*/
	int   firstLevel;
	int   lastLevel;

	/* Yes, this looks overly complicated, but it's all needed.
	*/
	switch (tObj->Target) {
	case GL_TEXTURE_1D:
	case GL_TEXTURE_2D:
	case GL_TEXTURE_3D:
	case GL_TEXTURE_CUBE_MAP:
		if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
			/* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
			*/
			firstLevel = lastLevel = tObj->BaseLevel;
		} else {
			firstLevel = tObj->BaseLevel + (GLint)(tObj->MinLod + 0.5);
			firstLevel = MAX2(firstLevel, tObj->BaseLevel);
			firstLevel = MIN2(firstLevel, level + baseImage->MaxLog2);
			lastLevel = tObj->BaseLevel + (GLint)(tObj->MaxLod + 0.5);
			lastLevel = MAX2(lastLevel, tObj->BaseLevel);
			lastLevel = MIN2(lastLevel, level + baseImage->MaxLog2);
			lastLevel = MIN2(lastLevel, tObj->MaxLevel);
			lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
		}
		break;
	case GL_TEXTURE_RECTANGLE_NV:
	case GL_TEXTURE_4D_SGIS:
		firstLevel = lastLevel = 0;
		break;
	default:
		return;
	}

	/* save these values */
	*pfirstLevel = firstLevel;
	*plastLevel = lastLevel;
}


/**
 * Checks whether the given miptree can hold the given texture image at the
 * given face and level.
 */
GLboolean radeon_miptree_matches_image(radeon_mipmap_tree *mt,
		struct gl_texture_image *texImage, GLuint face, GLuint level)
{
	GLboolean isCompressed = _mesa_is_format_compressed(texImage->TexFormat);
	radeon_mipmap_level *lvl;

	if (face >= mt->faces || level < mt->firstLevel || level > mt->lastLevel)
		return GL_FALSE;

	if (texImage->InternalFormat != mt->internal_format ||
	    isCompressed != mt->compressed)
		return GL_FALSE;

	if (!isCompressed &&
	    !mt->compressed &&
	    _mesa_get_format_bytes(texImage->TexFormat) != mt->bpp)
		return GL_FALSE;

	lvl = &mt->levels[level - mt->firstLevel];
	if (lvl->width != texImage->Width ||
	    lvl->height != texImage->Height ||
	    lvl->depth != texImage->Depth)
		return GL_FALSE;

	return GL_TRUE;
}


/**
 * Checks whether the given miptree has the right format to store the given texture object.
 */
GLboolean radeon_miptree_matches_texture(radeon_mipmap_tree *mt, struct gl_texture_object *texObj)
{
	struct gl_texture_image *firstImage;
	GLuint compressed;
	GLuint numfaces = 1;
	GLuint firstLevel, lastLevel;
	GLuint texelBytes;

	calculate_first_last_level(texObj, &firstLevel, &lastLevel, 0, texObj->BaseLevel);
	if (texObj->Target == GL_TEXTURE_CUBE_MAP)
		numfaces = 6;

	firstImage = texObj->Image[0][firstLevel];
	compressed = _mesa_is_format_compressed(firstImage->TexFormat) ? firstImage->TexFormat : 0;
	texelBytes = _mesa_get_format_bytes(firstImage->TexFormat);

	return (mt->firstLevel == firstLevel &&
	        mt->lastLevel == lastLevel &&
	        mt->width0 == firstImage->Width &&
	        mt->height0 == firstImage->Height &&
	        mt->depth0 == firstImage->Depth &&
	        mt->compressed == compressed &&
	        (!mt->compressed ? (mt->bpp == texelBytes) : 1));
}


/**
 * Try to allocate a mipmap tree for the given texture that will fit the
 * given image in the given position.
 */
void radeon_try_alloc_miptree(radeonContextPtr rmesa, radeonTexObj *t,
		radeon_texture_image *image, GLuint face, GLuint level)
{
	GLuint compressed = _mesa_is_format_compressed(image->base.TexFormat) ? image->base.TexFormat : 0;
	GLuint numfaces = 1;
	GLuint firstLevel, lastLevel;
	GLuint texelBytes;

	assert(!t->mt);

	calculate_first_last_level(&t->base, &firstLevel, &lastLevel, face, level);
	if (t->base.Target == GL_TEXTURE_CUBE_MAP)
		numfaces = 6;

	if (level != firstLevel || face >= numfaces)
		return;

	texelBytes = _mesa_get_format_bytes(image->base.TexFormat);

	t->mt = radeon_miptree_create(rmesa, t, t->base.Target,
		image->base.InternalFormat,
		firstLevel, lastLevel,
		image->base.Width, image->base.Height, image->base.Depth,
		texelBytes, t->tile_bits, compressed);
}

/* Although we use the image_offset[] array to store relative offsets
 * to cube faces, Mesa doesn't know anything about this and expects
 * each cube face to be treated as a separate image.
 *
 * These functions present that view to mesa:
 */
void
radeon_miptree_depth_offsets(radeon_mipmap_tree *mt, GLuint level, GLuint *offsets)
{
     if (mt->target != GL_TEXTURE_3D || mt->faces == 1)
        offsets[0] = 0;
     else {
	int i;
	for (i = 0; i < 6; i++)
		offsets[i] = mt->levels[level].faces[i].offset;
     }
}

GLuint
radeon_miptree_image_offset(radeon_mipmap_tree *mt,
			    GLuint face, GLuint level)
{
   if (mt->target == GL_TEXTURE_CUBE_MAP_ARB)
      return (mt->levels[level].faces[face].offset);
   else
      return mt->levels[level].faces[0].offset;
}