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|
/*
* Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
* Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef GLX_DIRECT_RENDERING
#include <X11/Xlibint.h>
#include <stdio.h>
#include "savagecontext.h"
#include "context.h"
#include "matrix.h"
#include "simple_list.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "array_cache/acache.h"
#include "tnl/t_pipeline.h"
#include "drivers/common/driverfuncs.h"
#include "savagedd.h"
#include "savagestate.h"
#include "savagetex.h"
#include "savagespan.h"
#include "savagetris.h"
#include "savageioctl.h"
#include "savage_bci.h"
#include "savage_dri.h"
#include "savagedma.h"
#ifndef SAVAGE_DEBUG
int SAVAGE_DEBUG = (0
/* | DEBUG_ALWAYS_SYNC */
/* | DEBUG_VERBOSE_RING */
/* | DEBUG_VERBOSE_OUTREG */
/* | DEBUG_VERBOSE_MSG */
/* | DEBUG_NO_OUTRING */
/* | DEBUG_NO_OUTREG */
/* | DEBUG_VERBOSE_API */
/* | DEBUG_VERBOSE_2D */
/* | DEBUG_VERBOSE_DRI */
/* | DEBUG_VALIDATE_RING */
/* | DEBUG_VERBOSE_IOCTL */
);
#endif
/*For time caculating test*/
#if defined(DEBUG_TIME) && DEBUG_TIME
struct timeval tv_s,tv_f;
unsigned long time_sum=0;
struct timeval tv_s1,tv_f1;
#endif
/* this is first function called in dirver*/
static GLboolean
savageInitDriver(__DRIscreenPrivate *sPriv)
{
savageScreenPrivate *savageScreen;
SAVAGEDRIPtr gDRIPriv = (SAVAGEDRIPtr)sPriv->pDevPriv;
/* Check the DRI version */
{
int major, minor, patch;
if (XF86DRIQueryVersion(sPriv->display, &major, &minor, &patch)) {
if (major != 4 || minor < 0) {
__driUtilMessage("savage DRI driver expected DRI version 4.0.x but got version %d.%d.%d", major, minor, patch);
return GL_FALSE;
}
}
}
/* Check that the DDX driver version is compatible */
if (sPriv->ddxMajor != 1 ||
sPriv->ddxMinor < 0) {
__driUtilMessage("savage DRI driver expected DDX driver version 1.0.x but got version %d.%d.%d", sPriv->ddxMajor, sPriv->ddxMinor, sPriv->ddxPatch);
return GL_FALSE;
}
/* Check that the DRM driver version is compatible */
if (sPriv->drmMajor != 1 ||
sPriv->drmMinor < 0) {
__driUtilMessage("savage DRI driver expected DRM driver version 1.1.x but got version %d.%d.%d", sPriv->drmMajor, sPriv->drmMinor, sPriv->drmPatch);
return GL_FALSE;
}
/* Allocate the private area */
savageScreen = (savageScreenPrivate *)Xmalloc(sizeof(savageScreenPrivate));
if (!savageScreen)
return GL_FALSE;
savageScreen->driScrnPriv = sPriv;
sPriv->private = (void *)savageScreen;
savageScreen->chipset=gDRIPriv->chipset;
savageScreen->width=gDRIPriv->width;
savageScreen->height=gDRIPriv->height;
savageScreen->mem=gDRIPriv->mem;
savageScreen->cpp=gDRIPriv->cpp;
savageScreen->zpp=gDRIPriv->zpp;
savageScreen->frontPitch=gDRIPriv->frontPitch;
savageScreen->frontOffset=gDRIPriv->frontOffset;
savageScreen->frontBitmapDesc = gDRIPriv->frontBitmapDesc;
if (gDRIPriv->cpp == 4)
savageScreen->frontFormat = DV_PF_8888;
else
savageScreen->frontFormat = DV_PF_565;
savageScreen->backOffset = gDRIPriv->backOffset;
savageScreen->backBitmapDesc = gDRIPriv->backBitmapDesc;
savageScreen->depthOffset=gDRIPriv->depthOffset;
savageScreen->depthBitmapDesc = gDRIPriv->depthBitmapDesc;
#if 0
savageScreen->backPitch = gDRIPriv->auxPitch;
savageScreen->backPitchBits = gDRIPriv->auxPitchBits;
#endif
savageScreen->textureOffset[SAVAGE_CARD_HEAP] =
gDRIPriv->textureOffset;
savageScreen->textureSize[SAVAGE_CARD_HEAP] =
gDRIPriv->textureSize;
savageScreen->logTextureGranularity[SAVAGE_CARD_HEAP] =
gDRIPriv->logTextureGranularity;
savageScreen->textureOffset[SAVAGE_AGP_HEAP] =
gDRIPriv->agpTextures.handle;
savageScreen->textureSize[SAVAGE_AGP_HEAP] =
gDRIPriv->agpTextures.size;
savageScreen->logTextureGranularity[SAVAGE_AGP_HEAP] =
gDRIPriv->logAgpTextureGranularity;
savageScreen->back.handle = gDRIPriv->backbuffer;
savageScreen->back.size = gDRIPriv->backbufferSize;
savageScreen->back.map =
(drmAddress)(((unsigned int)sPriv->pFB)+gDRIPriv->backOffset);
savageScreen->depth.handle = gDRIPriv->depthbuffer;
savageScreen->depth.size = gDRIPriv->depthbufferSize;
savageScreen->depth.map =
(drmAddress)(((unsigned int)sPriv->pFB)+gDRIPriv->depthOffset);
savageScreen->sarea_priv_offset = gDRIPriv->sarea_priv_offset;
savageScreen->texVirtual[SAVAGE_CARD_HEAP] =
(drmAddress)(((unsigned int)sPriv->pFB)+gDRIPriv->textureOffset);
#if 0
savageDDFastPathInit();
savageDDTrifuncInit();
savageDDSetupInit();
#endif
return GL_TRUE;
}
/* Accessed by dlsym from dri_mesa_init.c
*/
static void
savageDestroyScreen(__DRIscreenPrivate *sPriv)
{
savageScreenPrivate *savageScreen = (savageScreenPrivate *)sPriv->private;
Xfree(savageScreen);
sPriv->private = NULL;
}
#if 0
GLvisual *XMesaCreateVisual(Display *dpy,
__DRIscreenPrivate *driScrnPriv,
const XVisualInfo *visinfo,
const __GLXvisualConfig *config)
{
/* Drivers may change the args to _mesa_create_visual() in order to
* setup special visuals.
*/
return _mesa_create_visual( config->rgba,
config->doubleBuffer,
config->stereo,
_mesa_bitcount(visinfo->red_mask),
_mesa_bitcount(visinfo->green_mask),
_mesa_bitcount(visinfo->blue_mask),
config->alphaSize,
0, /* index bits */
config->depthSize,
config->stencilSize,
config->accumRedSize,
config->accumGreenSize,
config->accumBlueSize,
config->accumAlphaSize,
0 /* num samples */ );
}
#endif
static GLboolean
savageCreateContext( const __GLcontextModes *mesaVis,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate )
{
GLcontext *ctx, *shareCtx;
savageContextPtr imesa;
__DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
struct dd_function_table functions;
SAVAGEDRIPtr gDRIPriv = (SAVAGEDRIPtr)sPriv->pDevPriv;
savageScreenPrivate *savageScreen = (savageScreenPrivate *)sPriv->private;
drm_savage_sarea_t *saPriv=(drm_savage_sarea_t *)(((char*)sPriv->pSAREA)+
savageScreen->sarea_priv_offset);
GLuint maxTextureSize, minTextureSize, maxTextureLevels;
int i;
imesa = (savageContextPtr)Xcalloc(sizeof(savageContext), 1);
if (!imesa) {
return GL_FALSE;
}
/* Init default driver functions then plug in savage-specific texture
* functions that are needed as early as during context creation. */
_mesa_init_driver_functions( &functions );
savageDDInitTextureFuncs( &functions );
/* Allocate the Mesa context */
if (sharedContextPrivate)
shareCtx = ((savageContextPtr) sharedContextPrivate)->glCtx;
else
shareCtx = NULL;
ctx = _mesa_create_context(mesaVis, shareCtx, &functions, imesa);
if (!ctx) {
Xfree(imesa);
return GL_FALSE;
}
driContextPriv->driverPrivate = imesa;
if (savageScreen->chipset >= S3_SAVAGE4)
ctx->Const.MaxTextureUnits = 2;
else
ctx->Const.MaxTextureUnits = 1;
ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;
/* Set the maximum texture size small enough that we can guarentee
* that all texture units can bind a maximal texture and have them
* in memory at once.
*/
if (savageScreen->textureSize[SAVAGE_CARD_HEAP] >
savageScreen->textureSize[SAVAGE_AGP_HEAP]) {
maxTextureSize = savageScreen->textureSize[SAVAGE_CARD_HEAP];
minTextureSize = savageScreen->textureSize[SAVAGE_AGP_HEAP];
} else {
maxTextureSize = savageScreen->textureSize[SAVAGE_AGP_HEAP];
minTextureSize = savageScreen->textureSize[SAVAGE_CARD_HEAP];
}
if (ctx->Const.MaxTextureUnits == 2) {
/* How to distribute two maximum sized textures to two texture heaps?
* If the smaller heap is less then half the size of the bigger one
* then the maximum size is half the size of the bigger heap.
* Otherwise it's the size of the smaller heap. */
if (minTextureSize < maxTextureSize / 2)
maxTextureSize = maxTextureSize / 2;
else
maxTextureSize = minTextureSize;
}
for (maxTextureLevels = 1; maxTextureLevels <= 11; ++maxTextureLevels) {
GLuint size = 1 << maxTextureLevels;
size *= size * 4; /* 4 bytes per texel */
size *= 2; /* all mipmap levels together take roughly twice the size of
the biggest level */
if (size > maxTextureSize)
break;
}
ctx->Const.MaxTextureLevels = maxTextureLevels;
assert (ctx->Const.MaxTextureLevels > 6); /*spec requires at least 64x64*/
#if 0
ctx->Const.MinLineWidth = 1.0;
ctx->Const.MinLineWidthAA = 1.0;
ctx->Const.MaxLineWidth = 3.0;
ctx->Const.MaxLineWidthAA = 3.0;
ctx->Const.LineWidthGranularity = 1.0;
#endif
/* Dri stuff
*/
imesa->hHWContext = driContextPriv->hHWContext;
imesa->driFd = sPriv->fd;
imesa->driHwLock = &sPriv->pSAREA->lock;
imesa->savageScreen = savageScreen;
imesa->driScreen = sPriv;
imesa->sarea = saPriv;
imesa->glBuffer = NULL;
/* DMA buffer */
/*The shadow pointer*/
imesa->shadowPointer =
(volatile GLuint *)((((GLuint)(&saPriv->shadow_status)) + 31) & 0xffffffe0L) ;
/* here we use eventTag1 because eventTag0 is used by HWXvMC*/
imesa->eventTag1 = (volatile GLuint *)(imesa->shadowPointer + 6);
/* imesa->eventTag1=(volatile GLuint *)(imesa->MMIO_BASE+0x48c04);*/
imesa->shadowCounter = MAX_SHADOWCOUNTER;
imesa->shadowStatus = GL_TRUE;/*Will judge by 2d message */
if (drmMap(sPriv->fd,
gDRIPriv->registers.handle,
gDRIPriv->registers.size,
(drmAddress *)&(gDRIPriv->registers.map)) != 0)
{
Xfree(savageScreen);
sPriv->private = NULL;
return GL_FALSE;
}
if (drmMap(sPriv->fd,
gDRIPriv->agpTextures.handle,
gDRIPriv->agpTextures.size,
(drmAddress *)&(gDRIPriv->agpTextures.map)) != 0)
{
Xfree(savageScreen);
sPriv->private = NULL;
return GL_FALSE;
}
/* agp texture*/
savageScreen->texVirtual[SAVAGE_AGP_HEAP] =
(drmAddress)(gDRIPriv->agpTextures.map);
gDRIPriv->BCIcmdBuf.map = (drmAddress *)
((unsigned int)gDRIPriv->registers.map+0x00010000);
imesa->MMIO_BASE = (GLuint)gDRIPriv->registers.map;
imesa->BCIBase= (GLuint)gDRIPriv->BCIcmdBuf.map;
savageScreen->aperture.handle = gDRIPriv->aperture.handle;
savageScreen->aperture.size = gDRIPriv->aperture.size;
if (drmMap(sPriv->fd,
savageScreen->aperture.handle,
savageScreen->aperture.size,
(drmAddress *)&savageScreen->aperture.map) != 0)
{
Xfree(savageScreen);
sPriv->private = NULL;
return GL_FALSE;
}
for(i=0;i<5;i++)
{
imesa->apertureBase[i] = ((GLuint)savageScreen->aperture.map +
0x01000000 * i );
}
{
volatile unsigned int * tmp;
tmp=(volatile unsigned int *)(imesa->MMIO_BASE + 0x850C);
tmp=(volatile unsigned int *)(imesa->MMIO_BASE + 0x48C40);
tmp=(volatile unsigned int *)(imesa->MMIO_BASE + 0x48C44);
tmp=(volatile unsigned int *)(imesa->MMIO_BASE + 0x48C48);
}
imesa->aperturePitch = gDRIPriv->aperturePitch;
/* change texHeap initialize to support two kind of texture heap*/
/* here is some parts of initialization, others in InitDriver() */
imesa->lastTexHeap = savageScreen->texVirtual[SAVAGE_AGP_HEAP] ? 2 : 1;
/*allocate texHeap for multi-tex*/
{
int i;
for(i=0;i<SAVAGE_NR_TEX_HEAPS;i++)
{
imesa->texHeap[i] = mmInit( 0, savageScreen->textureSize[i] );
make_empty_list(&imesa->TexObjList[i]);
}
make_empty_list(&imesa->SwappedOut);
}
imesa->hw_stencil = GL_FALSE;
#if HW_STENCIL
imesa->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
#endif
imesa->depth_scale = (imesa->savageScreen->zpp == 2) ?
(1.0F/0x10000):(1.0F/0x1000000);
imesa->vertex_dma_buffer = NULL;
/* Uninitialized vertex format. Force setting the vertex state in
* savageRenderStart.
*/
imesa->vertex_size = 0;
/* Utah stuff
*/
imesa->new_state = ~0;
imesa->RenderIndex = ~0;
imesa->dirty = ~0;
imesa->lostContext = GL_TRUE;
imesa->TextureMode = ctx->Texture.Unit[0].EnvMode;
imesa->CurrentTexObj[0] = 0;
imesa->CurrentTexObj[1] = 0;
imesa->texAge[SAVAGE_CARD_HEAP]=0;
imesa->texAge[SAVAGE_AGP_HEAP]=0;
/* Initialize the software rasterizer and helper modules.
*/
_swrast_CreateContext( ctx );
_ac_CreateContext( ctx );
_tnl_CreateContext( ctx );
_swsetup_CreateContext( ctx );
/* Install the customized pipeline:
*/
#if 0
_tnl_destroy_pipeline( ctx );
_tnl_install_pipeline( ctx, savage_pipeline );
#endif
/* Configure swrast to match hardware characteristics:
*/
_tnl_allow_pixel_fog( ctx, GL_FALSE );
_tnl_allow_vertex_fog( ctx, GL_TRUE );
_swrast_allow_pixel_fog( ctx, GL_FALSE );
_swrast_allow_vertex_fog( ctx, GL_TRUE );
ctx->DriverCtx = (void *) imesa;
imesa->glCtx = ctx;
if (savageDMAInit(imesa) == GL_FALSE)
return GL_FALSE;
savageDDExtensionsInit( ctx );
savageDDInitStateFuncs( ctx );
savageDDInitSpanFuncs( ctx );
savageDDInitDriverFuncs( ctx );
savageDDInitIoctlFuncs( ctx );
savageInitTriFuncs( ctx );
savageDDInitState( imesa );
driContextPriv->driverPrivate = (void *) imesa;
return GL_TRUE;
}
static void
savageDestroyContext(__DRIcontextPrivate *driContextPriv)
{
savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
assert (imesa); /* should never be NULL */
if (imesa) {
savageTextureObjectPtr next_t, t;
FLUSH_BATCH(imesa);
/* update for multi-tex*/
{
int i;
for(i=0;i<SAVAGE_NR_TEX_HEAPS;i++)
foreach_s (t, next_t, &(imesa->TexObjList[i]))
savageDestroyTexObj(imesa, t);
}
foreach_s (t, next_t, &(imesa->SwappedOut))
savageDestroyTexObj(imesa, t);
/*free the dma buffer*/
savageDMAClose(imesa);
_swsetup_DestroyContext(imesa->glCtx );
_tnl_DestroyContext( imesa->glCtx );
_ac_DestroyContext( imesa->glCtx );
_swrast_DestroyContext( imesa->glCtx );
/* free the Mesa context */
imesa->glCtx->DriverCtx = NULL;
_mesa_destroy_context(imesa->glCtx);
/* no longer use vertex_dma_buf*/
Xfree(imesa);
}
}
static GLboolean
savageCreateBuffer( __DRIscreenPrivate *driScrnPriv,
__DRIdrawablePrivate *driDrawPriv,
const __GLcontextModes *mesaVis,
GLboolean isPixmap)
{
if (isPixmap) {
return GL_FALSE; /* not implemented */
}
else {
#if HW_STENCIL
GLboolean swStencil = mesaVis->stencilBits > 0 && mesaVis->depthBits != 24;
#else
GLboolean swStencil = mesaVis->stencilBits > 0;
#endif
driDrawPriv->driverPrivate = (void *)
_mesa_create_framebuffer(mesaVis,
GL_FALSE, /* software depth buffer? */
swStencil,
mesaVis->accumRedBits > 0,
mesaVis->alphaBits > 0 );
return (driDrawPriv->driverPrivate != NULL);
}
}
static void
savageDestroyBuffer(__DRIdrawablePrivate *driDrawPriv)
{
_mesa_destroy_framebuffer((GLframebuffer *) (driDrawPriv->driverPrivate));
}
#if 0
void XMesaSwapBuffers(__DRIdrawablePrivate *driDrawPriv)
{
/* XXX should do swap according to the buffer, not the context! */
savageContextPtr imesa = savageCtx;
FLUSH_VB( imesa->glCtx, "swap buffers" );
savageSwapBuffers(imesa);
}
#endif
void savageXMesaSetFrontClipRects( savageContextPtr imesa )
{
__DRIdrawablePrivate *dPriv = imesa->driDrawable;
imesa->numClipRects = dPriv->numClipRects;
imesa->pClipRects = dPriv->pClipRects;
imesa->dirty |= SAVAGE_UPLOAD_CLIPRECTS;
imesa->drawX = dPriv->x;
imesa->drawY = dPriv->y;
savageEmitDrawingRectangle( imesa );
}
void savageXMesaSetBackClipRects( savageContextPtr imesa )
{
__DRIdrawablePrivate *dPriv = imesa->driDrawable;
if (dPriv->numBackClipRects == 0)
{
imesa->numClipRects = dPriv->numClipRects;
imesa->pClipRects = dPriv->pClipRects;
imesa->drawX = dPriv->x;
imesa->drawY = dPriv->y;
} else {
imesa->numClipRects = dPriv->numBackClipRects;
imesa->pClipRects = dPriv->pBackClipRects;
imesa->drawX = dPriv->backX;
imesa->drawY = dPriv->backY;
}
savageEmitDrawingRectangle( imesa );
imesa->dirty |= SAVAGE_UPLOAD_CLIPRECTS;
}
static void savageXMesaWindowMoved( savageContextPtr imesa )
{
if (0)
fprintf(stderr, "savageXMesaWindowMoved\n\n");
switch (imesa->glCtx->Color._DrawDestMask) {
case DD_FRONT_LEFT_BIT:
savageXMesaSetFrontClipRects( imesa );
break;
case DD_BACK_LEFT_BIT:
savageXMesaSetBackClipRects( imesa );
break;
default:
break;
}
}
static GLboolean
savageUnbindContext(__DRIcontextPrivate *driContextPriv)
{
savageContextPtr savage = (savageContextPtr) driContextPriv->driverPrivate;
if (savage)
savage->dirty = ~0;
return GL_TRUE;
}
static GLboolean
savageOpenFullScreen(__DRIcontextPrivate *driContextPriv)
{
if (driContextPriv) {
savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
imesa->IsFullScreen = GL_TRUE;
imesa->backup_frontOffset = imesa->savageScreen->frontOffset;
imesa->backup_backOffset = imesa->savageScreen->backOffset;
imesa->backup_frontBitmapDesc = imesa->savageScreen->frontBitmapDesc;
imesa->savageScreen->frontBitmapDesc = imesa->savageScreen->backBitmapDesc;
imesa->toggle = TARGET_BACK;
}
return GL_TRUE;
}
static GLboolean
savageCloseFullScreen(__DRIcontextPrivate *driContextPriv)
{
if (driContextPriv) {
savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
WAIT_IDLE_EMPTY;
imesa->IsFullScreen = GL_FALSE;
imesa->savageScreen->frontOffset = imesa->backup_frontOffset;
imesa->savageScreen->backOffset = imesa->backup_backOffset;
imesa->savageScreen->frontBitmapDesc = imesa->backup_frontBitmapDesc;
}
return GL_TRUE;
}
static GLboolean
savageMakeCurrent(__DRIcontextPrivate *driContextPriv,
__DRIdrawablePrivate *driDrawPriv,
__DRIdrawablePrivate *driReadPriv)
{
if (driContextPriv) {
savageContextPtr imesa = (savageContextPtr) driContextPriv->driverPrivate;
imesa->driReadable = driReadPriv;
imesa->driDrawable = driDrawPriv;
imesa->mesa_drawable = driDrawPriv;
imesa->dirty = ~0;
_mesa_make_current2(imesa->glCtx,
(GLframebuffer *) driDrawPriv->driverPrivate,
(GLframebuffer *) driReadPriv->driverPrivate);
savageXMesaWindowMoved( imesa );
if (!imesa->glCtx->Viewport.Width)
_mesa_set_viewport(imesa->glCtx, 0, 0,
driDrawPriv->w, driDrawPriv->h);
}
else
{
_mesa_make_current(NULL, NULL);
}
return GL_TRUE;
}
void savageGetLock( savageContextPtr imesa, GLuint flags )
{
__DRIdrawablePrivate *dPriv = imesa->driDrawable;
__DRIscreenPrivate *sPriv = imesa->driScreen;
drm_savage_sarea_t *sarea = imesa->sarea;
int me = imesa->hHWContext;
int stamp = dPriv->lastStamp;
int heap;
/* We know there has been contention.
*/
drmGetLock(imesa->driFd, imesa->hHWContext, flags);
/* Note contention for throttling hint
*/
imesa->any_contend = 1;
/* If the window moved, may need to set a new cliprect now.
*
* NOTE: This releases and regains the hw lock, so all state
* checking must be done *after* this call:
*/
DRI_VALIDATE_DRAWABLE_INFO(sPriv, dPriv);
/* If we lost context, need to dump all registers to hardware.
* Note that we don't care about 2d contexts, even if they perform
* accelerated commands, so the DRI locking in the X server is even
* more broken than usual.
*/
if (sarea->ctxOwner != me) {
imesa->dirty |= (SAVAGE_UPLOAD_CTX |
SAVAGE_UPLOAD_CLIPRECTS |
SAVAGE_UPLOAD_TEX0 |
SAVAGE_UPLOAD_TEX1);
imesa->lostContext = GL_TRUE;
sarea->ctxOwner = me;
}
/* Shared texture managment - if another client has played with
* texture space, figure out which if any of our textures have been
* ejected, and update our global LRU.
*/
/*frank just for compiling,texAge,texList,AGP*/
for(heap= 0 ;heap < imesa->lastTexHeap ; heap++)
{
if (sarea->texAge[heap] != imesa->texAge[heap]) {
int sz = 1 << (imesa->savageScreen->logTextureGranularity[heap]);
int idx, nr = 0;
/* Have to go right round from the back to ensure stuff ends up
* LRU in our local list...
*/
for (idx = sarea->texList[heap][SAVAGE_NR_TEX_REGIONS].prev ;
idx != SAVAGE_NR_TEX_REGIONS && nr < SAVAGE_NR_TEX_REGIONS ;
idx = sarea->texList[heap][idx].prev, nr++)
{
if (sarea->texList[heap][idx].age > imesa->texAge[heap])
{
savageTexturesGone(imesa, heap ,idx * sz, sz,
sarea->texList[heap][idx].in_use);
}
}
if (nr == SAVAGE_NR_TEX_REGIONS)
{
savageTexturesGone(imesa, heap, 0,
imesa->savageScreen->textureSize[heap], 0);
savageResetGlobalLRU( imesa , heap );
}
imesa->dirty |= SAVAGE_UPLOAD_TEX0IMAGE;
imesa->dirty |= SAVAGE_UPLOAD_TEX1IMAGE;
imesa->texAge[heap] = sarea->texAge[heap];
}
} /* end of for loop */
if (dPriv->lastStamp != stamp)
savageXMesaWindowMoved( imesa );
}
static const struct __DriverAPIRec savageAPI = {
savageInitDriver,
savageDestroyScreen,
savageCreateContext,
savageDestroyContext,
savageCreateBuffer,
savageDestroyBuffer,
savageSwapBuffers,
savageMakeCurrent,
savageUnbindContext,
savageOpenFullScreen,
savageCloseFullScreen
};
/*
* This is the bootstrap function for the driver.
* The __driCreateScreen name is the symbol that libGL.so fetches.
* Return: pointer to a __DRIscreenPrivate.
*/
void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc,
int numConfigs, __GLXvisualConfig *config)
{
__DRIscreenPrivate *psp;
psp = __driUtilCreateScreen(dpy, scrn, psc, numConfigs, config, &savageAPI);
return (void *) psp;
}
#endif
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