summaryrefslogtreecommitdiff
path: root/src/mesa/drivers/dri/savage/savagecontext.h
blob: c4573b0da41aa45f13ef25f1bed2a331b18a9bc5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
/*
 * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
 * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sub license,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */



#ifndef SAVAGECONTEXT_INC
#define SAVAGECONTEXT_INC

typedef struct savage_context_t savageContext;
typedef struct savage_context_t *savageContextPtr;
typedef struct savage_texture_object_t *savageTextureObjectPtr;

#include <X11/Xlibint.h>
#include "dri_util.h"
#include "mtypes.h"
#include "xf86drm.h"
#include "drm.h"
#include "savage_drm.h"
#include "savage_init.h"
#include "savage_3d_reg.h"
#include "mm.h"
#include "tnl/t_vertex.h"

#include "texmem.h"

#include "xmlconfig.h"

/* Reasons to fallback on all primitives.
 */
#define SAVAGE_FALLBACK_TEXTURE        0x1
#define SAVAGE_FALLBACK_DRAW_BUFFER    0x2
#define SAVAGE_FALLBACK_READ_BUFFER    0x4
#define SAVAGE_FALLBACK_COLORMASK      0x8  
#define SAVAGE_FALLBACK_SPECULAR       0x10 
#define SAVAGE_FALLBACK_LOGICOP        0x20
/*frank 2001/11/12 add the stencil fallbak*/
#define SAVAGE_FALLBACK_STENCIL        0x40
#define SAVAGE_FALLBACK_RENDERMODE     0x80
#define SAVAGE_FALLBACK_BLEND_EQ       0x100
#define SAVAGE_FALLBACK_NORAST         0x200
#define SAVAGE_FALLBACK_PROJ_TEXTURE   0x400


#define HW_CULL    1

/* for savagectx.new_state - manage GL->driver state changes
 */
#define SAVAGE_NEW_TEXTURE 0x1
#define SAVAGE_NEW_CULL    0x2

/* What needs to be changed for the current vertex dma buffer?
 * This will go away!
 */
#define SAVAGE_UPLOAD_LOCAL	0x1  /* DrawLocalCtrl (S4) or 
					DrawCtrl and ZBufCtrl (S3D) */
#define SAVAGE_UPLOAD_TEX0	0x2  /* texture unit 0 */
#define SAVAGE_UPLOAD_TEX1	0x4  /* texture unit 1 (S4 only) */
#define SAVAGE_UPLOAD_FOGTBL	0x8  /* fog table */
#define SAVAGE_UPLOAD_GLOBAL	0x10 /* most global regs */
#define SAVAGE_UPLOAD_TEXGLOBAL 0x20 /* TexBlendColor (S4 only) */

/*define the max numer of vertex in vertex buf*/
#define SAVAGE_MAX_VERTEXS 0x10000

/* Don't make it too big. We don't want to buffer up a whole frame
 * that would force the application to wait later. */
#define SAVAGE_CMDBUF_SIZE 1024

/* Use the templated vertex formats:
 */
#define TAG(x) savage##x
#include "tnl_dd/t_dd_vertex.h"
#undef TAG

typedef void (*savage_tri_func)( savageContextPtr, savageVertex *,
				 savageVertex *, savageVertex * );
typedef void (*savage_line_func)( savageContextPtr,
				  savageVertex *, savageVertex * );
typedef void (*savage_point_func)( savageContextPtr, savageVertex * );


/**************************************************************
 ****************    enums for chip IDs ************************
 **************************************************************/

#define CHIP_S3GX3MS1NB             0x8A25
#define CHIP_S3GX3MS1NBK            0x8A26
#define CHIP_S3TWISTER              0x8D01
#define CHIP_S3TWISTERK             0x8D02
#define CHIP_S3TWISTER_P4M          0x8D04
#define CHIP_S3PARAMOUNT128         0x8C22              /*SuperSavage 128/MX*/
#define CHIP_S3TRISTAR128SDR        0x8C2A              /*SuperSavage 128/IX*/
#define CHIP_S3TRISTAR64SDRM7       0x8C2C              /*SuperSavage/IX M7 Package*/
#define CHIP_S3TRISTAR64SDR         0x8C2E              /*SuperSavage/IX*/
#define CHIP_S3TRISTAR64CDDR        0x8C2F              /*SuperSavage/IXC DDR*/

#define IS_SAVAGE(imesa) (imesa->savageScreen->deviceID == CHIP_S3GX3MS1NB ||	\
			imesa->savageScreen->deviceID == CHIP_S3GX3MS1NBK || \
                        imesa->savageScreen->deviceID == CHIP_S3TWISTER || \
                        imesa->savageScreen->deviceID == CHIP_S3TWISTERK || \
                        imesa->savageScreen->deviceID == CHIP_S3TWISTER_P4M || \
                        imesa->savageScreen->deviceID == CHIP_S3PARAMOUNT128 || \
                        imesa->savageScreen->deviceID == CHIP_S3TRISTAR128SDR || \
                        imesa->savageScreen->deviceID == CHIP_S3TRISTAR64SDRM7 || \
                        imesa->savageScreen->deviceID == CHIP_S3TRISTAR64SDR || \
			imesa->savageScreen->deviceID == CHIP_S3TRISTAR64CDDR )


struct savage_vtxbuf_t {
    GLuint total, used, flushed; /* in 32 bit units */
    GLuint idx;		/* for DMA buffers */
    u_int32_t *buf;
};

struct savage_cmdbuf_t {
    GLuint size; /* size in qwords */
    drm_savage_cmd_header_t *base;  /* initial state starts here */
    drm_savage_cmd_header_t *start; /* drawing/state commands start here */
    drm_savage_cmd_header_t *write; /* append stuff here */
};

struct savage_elt_t {
    GLuint n;				/* number of elts currently allocated */
    drm_savage_cmd_header_t *cmd;	/* the indexed drawing command */
};


struct savage_context_t {
    GLint refcount;

    GLcontext *glCtx;

    int lastTexHeap;
    driTexHeap *textureHeaps[SAVAGE_NR_TEX_HEAPS];
    driTextureObject swapped;

    driTextureObject *CurrentTexObj[2];

    /* Hardware state
     */

    savageRegisters regs, oldRegs, globalRegMask;

    /* Manage our own state */
    GLuint new_state; 
    GLuint new_gl_state;
    GLboolean ptexHack;

    /* Command buffer */
    struct savage_cmdbuf_t cmdBuf;

    /* Elt book-keeping */
    struct savage_elt_t elts;
    GLint firstElt;

    /* Vertex buffers */
    struct savage_vtxbuf_t dmaVtxBuf, clientVtxBuf;
    struct savage_vtxbuf_t *vtxBuf;

    /* aperture base */
    GLubyte *apertureBase[5];
    GLuint aperturePitch;
    /* Manage hardware state */
    GLuint dirty;
    GLboolean lostContext;
    GLuint bTexEn1;
    /* One of the few bits of hardware state that can't be calculated
     * completely on the fly:
     */
    GLuint LcsCullMode;
    GLuint texEnvColor;

   /* Vertex state 
    */
   GLuint vertex_size;
   struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
   GLuint vertex_attr_count;
   char *verts;			/* points to tnl->clipspace.vertex_buf */

   /* Rasterization state 
    */
   GLuint SetupNewInputs;
   GLuint SetupIndex;
   GLuint RenderIndex;
   
   GLuint hw_primitive;
   GLenum raster_primitive;
   GLenum render_primitive;

   GLuint skip;
   GLubyte HwPrim;
   GLuint HwVertexSize;

   /* Fallback rasterization functions 
    */
   savage_point_func draw_point;
   savage_line_func draw_line;
   savage_tri_func draw_tri;

    /* Funny mesa mirrors
     */
    GLuint MonoColor;
    GLuint ClearColor;
    GLfloat depth_scale;
    GLfloat hw_viewport[16];
    /* DRI stuff */
    GLuint bufferSize;

    GLframebuffer *glBuffer;
   
    /* Two flags to keep track of fallbacks. */
    GLuint Fallback;

    GLuint needClip;

    /* These refer to the current draw (front vs. back) buffer:
     */
    int drawX;   		/* origin of drawable in draw buffer */
    int drawY;
    GLuint numClipRects;		/* cliprects for that buffer */
    GLint currentClip;
    drm_clip_rect_t *pClipRects;

    /*  use this bit to support single/double buffer */
    GLuint IsDouble;
    /*  use this to indicate Fullscreen mode */   
    GLuint IsFullScreen; /* FIXME - open/close fullscreen is gone, is this needed? */
    GLuint backup_frontOffset;
    GLuint backup_backOffset;
    GLuint backup_frontBitmapDesc;
    GLuint toggle;
    GLuint backup_streamFIFO;
    GLuint NotFirstFrame;
   
    GLboolean inSwap;
    GLuint lastSwap;
    GLuint ctxAge;
    GLuint dirtyAge;
    GLuint any_contend;		/* throttle me harder */

    /* Scissor state needs to be mirrored so buffered commands can be
     * emitted with the old scissor state when scissor state changes.
     */
    struct {
	GLboolean enabled;
	GLint x, y;
	GLsizei w, h;
    } scissor;

    drm_context_t hHWContext;
    drm_hw_lock_t *driHwLock;
    GLuint driFd;

    __DRIdrawablePrivate *driDrawable;
    __DRIdrawablePrivate *driReadable;

    __DRIscreenPrivate *driScreen;
    savageScreenPrivate *savageScreen; 
    drm_savage_sarea_t *sarea;

    GLboolean hw_stencil;

    /* Performance counters
     */
    GLuint c_textureSwaps;

    /* Configuration cache
     */
    driOptionCache optionCache;
    GLint texture_depth;
    GLboolean no_rast;
    GLboolean float_depth;
    GLboolean enable_fastpath;
    GLboolean enable_vdma;
    GLboolean sync_frames;
};

#define SAVAGE_CONTEXT(ctx) ((savageContextPtr)(ctx->DriverCtx))

/* To remove all debugging, make sure SAVAGE_DEBUG is defined as a
 * preprocessor symbol, and equal to zero.  
 */
#ifndef SAVAGE_DEBUG
extern int SAVAGE_DEBUG;
#endif

#define DEBUG_FALLBACKS      0x001
#define DEBUG_VERBOSE_API    0x002
#define DEBUG_VERBOSE_TEX    0x004
#define DEBUG_VERBOSE_MSG    0x008
#define DEBUG_DMA            0x010
#define DEBUG_STATE          0x020

#define TARGET_FRONT    0x0
#define TARGET_BACK     0x1
#define TARGET_DEPTH    0x2

#define SUBPIXEL_X -0.5
#define SUBPIXEL_Y -0.375

#endif