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|
/**************************************************************************
Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
Copyright 2003 Eric Anholt
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sub license, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_reg.h,v 1.3 2000/09/26 15:56:48 tsi Exp $ */
/*
* Authors:
* Sung-Ching Lin <sclin@sis.com.tw>
* Eric Anholt <anholt@FreeBSD.org>
*/
#ifndef _sis_reg_h_
#define _sis_reg_h_
/*
* Define All the Register Address of 6327
*/
#define REG_SRC_ADDR 0x8200
#define REG_SRC_PITCH 0x8204
# define BLIT_DEPTH_8 0x00000000
# define BLIT_DEPTH_15 0x40000000
# define BLIT_DEPTH_16 0x80000000
# define BLIT_DEPTH_32 0xc0000000
#define REG_SRC_X_Y 0x8208
#define REG_DST_X_Y 0x820c
#define REG_DST_ADDR 0x8210
#define REG_DST_PITCH_HEIGHT 0x8214
#define REG_WIDTH_HEIGHT 0x8218
#define REG_PATFG 0x821c
#define REG_PATBG 0x8220
#define REG_SRCFG 0x8224
#define REG_SRCBG 0x8228
#define REG_MONOPAT0 0x822c
#define REG_MONOPAT1 0x8230
#define REG_CLIPLT 0x8234
#define REG_CLIPRB 0x8238
#define REG_BLIT_CMD 0x823c
# define CMD_ROP_PAT 0x0000f000
# define CMD_ROP_SRC 0x0000cc00
# define CMD_DD_ENABLE 0x00000006
# define CMD_SRC_VIDEO 0x00000000
# define CMD_SRC_CPU 0x00000010
# define CMD_DIR_X_DEC 0x00000000
# define CMD_DIR_X_INC 0x00010000
# define CMD_DIR_Y_DEC 0x00000000
# define CMD_DIR_Y_INC 0x00020000
#define REG_CommandQueue 0x8240
#define REG_3D_TSFSa 0x8800
#define REG_3D_TSZa 0x8804
#define REG_3D_TSXa 0x8808
#define REG_3D_TSYa 0x880C
#define REG_3D_TSARGBa 0x8810
#define REG_3D_TSWGa 0x8814
#define REG_3D_TSUAa 0x8818
#define REG_3D_TSVAa 0x881C
#define REG_3D_TSUBa 0x8820
#define REG_3D_TSVBa 0x8824
#define REG_3D_TSUCa 0x8828
#define REG_3D_TSVCa 0x882C
#define REG_3D_TSFSb 0x8830
#define REG_3D_TSZb 0x8834
#define REG_3D_TSXb 0x8838
#define REG_3D_TSYb 0x883C
#define REG_3D_TSARGBb 0x8840
#define REG_3D_TSWGb 0x8844
#define REG_3D_TSUAb 0x8848
#define REG_3D_TSVAb 0x884C
#define REG_3D_TSUBb 0x8850
#define REG_3D_TSVBb 0x8854
#define REG_3D_TSUCb 0x8858
#define REG_3D_TSVCb 0x885C
#define REG_3D_TSFSc 0x8860
#define REG_3D_TSZc 0x8864
#define REG_3D_TSXc 0x8868
#define REG_3D_TSYc 0x886C
#define REG_3D_TSARGBc 0x8870
#define REG_3D_TSWGc 0x8874
#define REG_3D_TSUAc 0x8878
#define REG_3D_TSVAc 0x887C
#define REG_3D_TSUBc 0x8880
#define REG_3D_TSVBc 0x8884
#define REG_3D_TSUCc 0x8888
#define REG_3D_TSVCc 0x888C
/*
* REG_3D_AGPCmdSetting (89e4h-89f7)
*/
#define REG_3D_AGPCmBase 0x89E4
#define REG_3D_AGPRmDwNum 0x89E8
#define REG_3D_AGPTtDwNum 0x89EC
#define REG_3D_AGPCmFire 0x89F0
#define REG_3D_ParsingSet 0x89F4
#define REG_3D_PrimitiveSet 0x89F8
#define REG_3D_ShadeMode 0x89F8
#define REG_3D_EngineFire 0x89FC
#define REG_3D_EngineStatus 0x89FC
#define REG_3D_TEnable 0x8A00
#define REG_3D_TEnable2 0x8A04
#define REG_3D_ZSet 0x8A08
#define REG_3D_ZBias 0x8A0C
#define REG_3D_ZStWriteMask 0x8A10
#define REG_3D_ZAddress 0x8A14
#define REG_3D_AlphaSet 0x8A18
#define REG_3D_AlphaAddress 0x8A1C
#define REG_3D_DstSet 0x8A20
#define REG_3D_DstAlphaWriteMask 0x8A24
#define REG_3D_DstAddress 0x8A28
#define REG_3D_LinePattern 0x8A2C
#define REG_3D_FogSet 0x8A30
#define REG_3D_FogFarDistance 0x8A34
#define REG_3D_FogInverseDistance 0x8A38
#define REG_3D_FogFactorDensity 0x8A3C
#define REG_3D_StencilSet 0x8A44
#define REG_3D_StencilSet2 0x8A48
#define REG_3D_StencilAddress 0x8A4C
#define REG_3D_DstBlendMode 0x8A50
#define REG_3D_SrcBlendMode 0x8A50
#define REG_3D_ClipTopBottom 0x8A54
#define REG_3D_ClipLeftRight 0x8A58
#define REG_3D_Brightness 0x8A5C
#define REG_3D_BumpMapSet 0x8A68
#define REG_3D_BumpMapAddress 0x8A6C
#define REG_3D_BumpMapPitch 0x8A70
#define REG_3D_BumpMapMatrix0 0x8A74
#define REG_3D_BumpMapMatrix1 0x8A78
/*
* Define the Texture Register Address of 6326
*/
#define REG_3D_TextureSet 0x8A7C
#define REG_3D_TextureWidthHeight 0x8A7C
#define REG_3D_TextureMip 0x8A80
#define REG_3D_TextureTransparencyColorHigh 0x8A84
#define REG_3D_TextureTransparencyColorLow 0x8A88
#define REG_3D_TextureBorderColor 0x8A8C
#define REG_3D_TextureAddress0 0x8A90
#define REG_3D_TextureAddress1 0x8A94
#define REG_3D_TextureAddress2 0x8A98
#define REG_3D_TextureAddress3 0x8A9C
#define REG_3D_TextureAddress4 0x8AA0
#define REG_3D_TextureAddress5 0x8AA4
#define REG_3D_TextureAddress6 0x8AA8
#define REG_3D_TextureAddress7 0x8AAC
#define REG_3D_TextureAddress8 0x8AB0
#define REG_3D_TextureAddress9 0x8AB4
#define REG_3D_TextureAddress10 0x8AB8
#define REG_3D_TextureAddress11 0x8ABC
#define REG_3D_TexturePitch0 0x8AC0
#define REG_3D_TexturePitch1 0x8AC0
#define REG_3D_TexturePitch2 0x8AC4
#define REG_3D_TexturePitch3 0x8AC4
#define REG_3D_TexturePitch4 0x8AC8
#define REG_3D_TexturePitch5 0x8AC8
#define REG_3D_TexturePitch6 0x8ACC
#define REG_3D_TexturePitch7 0x8ACC
#define REG_3D_TexturePitch8 0x8AD0
#define REG_3D_TexturePitch9 0x8AD0
#define REG_3D_TexturePitch10 0x8AD4
#define REG_3D_Texture1Set 0x8ADC
#define REG_3D_Texture1WidthHeight 0x8ADC
#define REG_3D_Texture1Mip 0x8AE0
#define REG_3D_Texture1TransparencyColorHigh 0x8AE4
#define REG_3D_Texture1TransparencyColorLow 0x8AE8
#define REG_3D_Texture1BorderColor 0x8AEC
#define REG_3D_Texture1Address0 0x8AF0
#define REG_3D_Texture1Address1 0x8AF4
#define REG_3D_Texture1Address2 0x8AF8
#define REG_3D_Texture1Address3 0x8AFC
#define REG_3D_Texture1Address4 0x8B00
#define REG_3D_Texture1Address5 0x8B04
#define REG_3D_Texture1Address6 0x8B08
#define REG_3D_Texture1Address7 0x8B0C
#define REG_3D_Texture1Address8 0x8B10
#define REG_3D_Texture1Address9 0x8B14
#define REG_3D_Texture1Address10 0x8B18
#define REG_3D_Texture1Address11 0x8B1C
#define REG_3D_Texture1Pitch0 0x8B20
#define REG_3D_Texture1Pitch1 0x8B20
#define REG_3D_Texture1Pitch2 0x8B24
#define REG_3D_Texture1Pitch3 0x8B24
#define REG_3D_Texture1Pitch4 0x8B28
#define REG_3D_Texture1Pitch5 0x8B28
#define REG_3D_Texture1Pitch6 0x8B2C
#define REG_3D_Texture1Pitch7 0x8B2C
#define REG_3D_Texture1Pitch8 0x8B30
#define REG_3D_Texture1Pitch9 0x8B30
#define REG_3D_Texture1Pitch10 0x8B34
#define REG_3D_TextureBlendFactor 0x8B3C
#define REG_3D_TextureColorBlendSet0 0x8B40
#define REG_3D_TextureColorBlendSet1 0x8B44
#define REG_3D_TextureAlphaBlendSet0 0x8B48
#define REG_3D_TextureAlphaBlendSet1 0x8B4C
/*
* Define the End of Primitive List of 6326
*/
#define REG_3D_EndPrimitiveList 0X8B50
/*
* Define the Stipple Register Address of 6326
*/
#define REG_3D_Stipple0 0X8B60
#define REG_3D_TexturePalette 0x8C00
/*
* REG_CommandQueue -- (8240h-8243h)
*/
#define MASK_QueueLen 0x0000ffff
#define SiS_EngIdle2d 0x80000000
#define SiS_EngIdle 0xe0000000
#define MASK_EngState 0xf0000000
/*
* REG_3D_ParsingSet -- Define Parsing Mask (89F4h-89F7h)
*/
#define MASK_VertexDWSize 0xf0000000
#define MASK_VertexDataFormat 0x0fff0000
/* Because the original MASK_PsVertex_* names of these bits appared to be
* wrong, new names SiS_PS_* based off of the 4.3.0 driver and research are
* below.
*/
#define SiS_PS_HAS_XYZ MASK_PsVertex_HAS_RHW
#define SiS_PS_HAS_W MASK_PsVertex_HAS_NORMALXYZ
#define SiS_PS_HAS_DIFFUSE MASK_PsVertex_HAS_SPECULAR
#define SiS_PS_HAS_SPECULAR MASK_PsVertex_HAS_DIFFUSE
#define SiS_PS_HAS_UV0 MASK_PsVertex_HAS_UVSet2
#define SiS_PS_HAS_UV1 MASK_PsVertex_HAS_UVSet3
#define MASK_PsVertex_HAS_RHW 0x08000000
#define MASK_PsVertex_HAS_NORMALXYZ 0x04000000
#define MASK_PsVertex_HAS_DIFFUSE 0x02000000
#define MASK_PsVertex_HAS_SPECULAR 0x01000000
#define MASK_PsUVSet 0x00ff0000
#define MASK_PsVertex_HAS_1SetUV 0x00800000
#define MASK_PsVertex_HAS_2SetUV 0x00c00000
#define MASK_PsVertex_HAS_3SetUV 0x00e00000
#define MASK_PsVertex_HAS_UVSet1 0x00800000
#define MASK_PsVertex_HAS_UVSet2 0x00400000
#define MASK_PsVertex_HAS_UVSet3 0x00200000
#define MASK_PsCullDirection_CCW 0x00008000
#define MASK_PsShadingMode 0x00007000
/* XXX Shading modes just a guess, but seem to work*/
#define MASK_PsShadingFlatA 0x00001000
#define MASK_PsShadingFlatB 0x00002000
#define MASK_PsShadingFlatC 0x00003000
#define MASK_PsShadingSmooth 0x00004000
#define MASK_PsTextureFrom 0x000003f0
#define MASK_PsTexture0FromA 0x00000000
#define MASK_PsTexture1FromA 0x00000000
#define MASK_PsTexture1FromB 0x00000040
#define MASK_PsBumpTextureFromA 0x00000000
#define MASK_PsBumpTextureFromB 0x00000010
#define MASK_PsBumpTextureFromC 0x00000020
#define MASK_PsDataType 0x0000000f
#define MASK_PsPointList 0x00000000
#define MASK_PsLineList 0x00000004
#define MASK_PsLineStrip 0x00000005
#define MASK_PsTriangleList 0x00000008
#define MASK_PsTriangleStrip 0x00000009
#define MASK_PsTriangleFan 0x0000000a
/*
* REG_3D_PrimitiveSet -- Define Fire Primitive Mask (89F8h-89FBh)
*/
#define MASK_DrawPrimitiveCommand 0x00000007
#define MASK_SetFirePosition 0x00001F00
#define MASK_BumpTextureFrom 0x00030000
#define MASK_Texture1From 0x000C0000
#define MASK_Texture0From 0x00300000
#define MASK_ShadingMode 0x07000000
#define MASK_CullDirection 0x08000000
#define OP_3D_POINT_DRAW 0x00000000
#define OP_3D_LINE_DRAW 0x00000001
#define OP_3D_TRIANGLE_DRAW 0x00000002
#define OP_3D_DIRECTION_RIGHT 0x00000000
#define OP_3D_DIRECTION_LEFT 0x00000100
#define OP_3D_DIRECTION_HORIZONTAL 0x00000000
#define OP_3D_DIRECTION_VERTICAL 0x00000100
#define OP_3D_FIRE_TFIRE 0x00000000
#define OP_3D_FIRE_TSARGBa 0x00000100
#define OP_3D_FIRE_TSWa 0x00000200
#define OP_3D_FIRE_TSVAa 0x00000300
#define OP_3D_FIRE_TSVBa 0x00000400
#define OP_3D_FIRE_TSVCa 0x00000500
#define OP_3D_FIRE_TSARGBb 0x00000900
#define OP_3D_FIRE_TSWb 0x00000a00
#define OP_3D_FIRE_TSVAb 0x00000b00
#define OP_3D_FIRE_TSVBb 0x00000c00
#define OP_3D_FIRE_TSVCb 0x00000d00
#define OP_3D_FIRE_TSARGBc 0x00001100
#define OP_3D_FIRE_TSWc 0x00001200
#define OP_3D_FIRE_TSVAc 0x00001300
#define OP_3D_FIRE_TSVBc 0x00001400
#define OP_3D_FIRE_TSVCc 0x00001500
#define OP_3D_Texture0FromA 0x00000000
#define OP_3D_Texture0FromB 0x00100000
#define OP_3D_Texture0FromC 0x00200000
#define OP_3D_Texture1FromA 0x00000000
#define OP_3D_Texture1FromB 0x00040000
#define OP_3D_Texture1FromC 0x00080000
#define OP_3D_TextureBumpFromA 0x00000000
#define OP_3D_TextureBumpFromB 0x00010000
#define OP_3D_TextureBumpFromC 0x00020000
#define OP_3D_CullDirection_CCW 0x08000000
#define SHADE_FLAT_VertexA 0x01000000
#define SHADE_FLAT_VertexB 0x02000000
#define SHADE_FLAT_VertexC 0x03000000
#define SHADE_GOURAUD 0x04000000
/*
* Define Command Queue Length Mask (89FCh-89FF)
*/
#define MASK_CmdQueueLen 0x0FFF0000
/*
* REG_3D_TEnable -- Define Capility Enable Mask (8A00h-8A03h)
*/
#define MASK_DitherEnable 0x00000001
#define MASK_BlendEnable 0x00000002
#define MASK_FogTestEnable 0x00000004
#define MASK_FogEnable 0x00000008
#define MASK_SpecularEnable 0x00000010
#define MASK_FogPerspectiveEnable 0x00000020
#define MASK_TextureCacheClear 0x00000040
#define MASK_TextureCacheEnable 0x00000080
#define MASK_BumpMapEnable 0x00000100
#define MASK_TexturePerspectiveEnable 0x00000200
#define MASK_TextureEnable 0x00000400
#define MASK_CullEnable 0x00000800
#define MASK_TextureNumUsed 0x0000F000
#define MASK_AlphaBufferEnable 0x00010000
#define MASK_AlphaTestEnable 0x00020000
#define MASK_AlphaWriteEnable 0x00040000
#define MASK_ZTestEnable 0x00080000
#define MASK_ZWriteEnable 0x00100000
#define MASK_StencilBufferEnable 0x00200000
#define MASK_StencilTestEnable 0x00400000
#define MASK_StencilWriteEnable 0x00800000
#define MASK_Texture0TransparencyEnable 0x01000000
#define MASK_Texture1TransparencyEnable 0x02000000
#define MASK_TextureAWrapUCorrection 0x04000000
#define MASK_TextureAWrapVCorrection 0x08000000
#define MASK_TextureBWrapUCorrection 0x10000000
#define MASK_TextureBWrapVCorrection 0x20000000
#define MASK_TextureCWrapUCorrection 0x40000000
#define MASK_TextureCWrapVCorrection 0x80000000
/*
* REG_3D_TEnable2 -- Define Capility Enable Mask2 (8A04h-8A07h)
*/
#define MASK_Texture0BlockTextureEnable 0x00000001
#define MASK_Texture1BlockTextureEnable 0x00000002
#define MASK_Texture0AnisotropicEnable 0x00000010
#define MASK_Texture1AnisotropicEnable 0x00000020
#define MASK_TextureMipmapBiasEnable 0x00000040
#define MASK_LinePatternEnable 0x00000100
#define MASK_StippleAlphaEnable 0x00000200
#define MASK_StippleEnable 0x00000400
#define MASK_AntiAliasEnable 0x00000800
#define MASK_ZMaskWriteEnable 0x00001000
#define MASK_StencilMaskWriteEnable 0x00002000
#define MASK_AlphaMaskWriteEnable 0x00004000
#define MASK_ColorMaskWriteEnable 0x00008000
#define MASK_ZCacheClear 0x00010000
#define MASK_ZCacheEnable 0x00020000
#define MASK_StencilCacheClear 0x00040000
#define MASK_StencilCacheEnable 0x00080000
#define MASK_AlphaCacheClear 0x00100000
#define MASK_AlphaCacheEnable 0x00200000
#define MASK_ColorCacheClear 0x00400000
#define MASK_ColorCacheEnable 0x00800000
/*
* REG_3D_ZSet -- Define Z Buffer Setting Mask (8A08h-8A0Bh)
*/
#define MASK_ZBufferPitch 0x00000FFF
#define MASK_ZTestMode 0x00070000
#define MASK_ZBufferInSystem 0x00080000
#define MASK_ZBufferFormat 0x01F00000
#define SiS_Z_COMP_NEVER 0x00000000
#define SiS_Z_COMP_S_LT_B 0x00010000
#define SiS_Z_COMP_S_EQ_B 0x00020000
#define SiS_Z_COMP_S_LE_B 0x00030000
#define SiS_Z_COMP_S_GT_B 0x00040000
#define SiS_Z_COMP_S_NE_B 0x00050000
#define SiS_Z_COMP_S_GE_B 0x00060000
#define SiS_Z_COMP_ALWAYS 0x00070000
#define SiS_ZFORMAT_Z16 0x00000000
#define SiS_ZFORMAT_Z16_INT 0x00100000
#define SiS_ZFORMAT_S1Z15 0x00400000
#define SiS_ZFORMAT_S1Z15_INT 0x00500000
#define SiS_ZFORMAT_Z32 0x00800000
#define SiS_ZFORMAT_S1Z31 0x00C00000
#define SiS_ZFORMAT_S2Z30 0x00D00000
#define SiS_ZFORMAT_S4Z28 0x00E00000
#define SiS_ZFORMAT_S8Z24 0x00F00000
#define SiS_ZFORMAT_FZ30 0x01800000
#define SiS_ZFORMAT_FS1Z30 0x01C00000
#define SiS_ZFORMAT_FS2Z30 0x01D00000
/*
* REG_3D_ZBias -- Define Z Buffer Setting Mask (8A0Ch-8A0Fh)
*/
#define MASK_ZBias 0xFFFFFFFF
/*
* REG_3D_ZStWriteMask -- Define Z and Stencil Buffer Mask (8A10h-8A13h)
*/
#define MASK_ZWriteMask 0x00FFFFFF
/*
* REG_3D_ZAddress -- Define Z Buffer Base Address(8A14h-8A17h)
*/
#define MASK_ZAddress 0xFFFFFFFF
/*
* REG_3D_AlphaSet -- Define Alpha Buffer Setting Mask (8A18h-8A1Bh)
*/
#define MASK_AlphaBufferPitch 0x000003FF
#define MASK_AlphaRefValue 0x00FF0000
#define MASK_AlphaTestMode 0x07000000
#define MASK_AlphaBufferInSystem 0x08000000
#define MASK_AlphaBufferFormat 0x30000000
#define SiS_ALPHA_NEVER 0x00000000
#define SiS_ALPHA_LESS 0x01000000
#define SiS_ALPHA_EQUAL 0x02000000
#define SiS_ALPHA_LEQUAL 0x03000000
#define SiS_ALPHA_GREATER 0x04000000
#define SiS_ALPHA_NOTEQUAL 0x05000000
#define SiS_ALPHA_GEQUAL 0x06000000
#define SiS_ALPHA_ALWAYS 0x07000000
/*
* REG_3D_AlphaAddress -- Define Alpha Buffer Base Address(8A1Ch-8A1Fh)
*/
#define MASK_AlphaAddress 0xFFFFFFFF
/*
* REG_3D_DstSet -- Define Destination Buffer Setting Mask (8A20h-8A23h)
*/
#define MASK_DstBufferPitch 0x00000FFF
#define MASK_DstBufferFormat 0x000F0000
#define MASK_DstBufferBitDepth 0x00300000
#define MASK_DstBufferRgbOrder 0x00400000
#define MASK_DstBufferInSystem 0x00800000
#define MASK_Dst7BitFormat 0x007F0000
#define MASK_ROP2 0x0F000000
#define DST_FORMAT_RGB_555 0x00100000
#define DST_FORMAT_RGB_565 0x00110000
#define DST_FORMAT_ARGB_1555 0x00120000
#define DST_FORMAT_ARGB_4444 0x00130000
#define DST_FORMAT_ARGB_1888 0x00300000
#define DST_FORMAT_ARGB_2888 0x00310000
#define DST_FORMAT_ARGB_4888 0x00320000
#define DST_FORMAT_ARGB_8888 0x00330000
#define DST_FORMAT_ARGB_0888 0x00340000
#define DST_FORMAT_BGR_555 0x00500000
#define DST_FORMAT_BGR_565 0x00510000
#define DST_FORMAT_ABGR_1555 0x00520000
#define DST_FORMAT_ABGR_4444 0x00530000
#define DST_FORMAT_ABGR_1888 0x00700000
#define DST_FORMAT_ABGR_2888 0x00710000
#define DST_FORMAT_ABGR_4888 0x00720000
#define DST_FORMAT_ABGR_8888 0x00730000
#define DST_FORMAT_ABGR_0888 0x00740000
#define LOP_CLEAR 0x00000000
#define LOP_NOR 0x01000000
#define LOP_AND_INVERTED 0x02000000
#define LOP_COPY_INVERTED 0x03000000
#define LOP_AND_REVERSE 0x04000000
#define LOP_INVERT 0x05000000
#define LOP_XOR 0x06000000
#define LOP_NAND 0x07000000
#define LOP_AND 0x08000000
#define LOP_EQUIV 0x09000000
#define LOP_NOOP 0x0a000000
#define LOP_OR_INVERTED 0x0b000000
#define LOP_COPY 0x0c000000
#define LOP_OR_REVERSE 0x0d000000
#define LOP_OR 0x0e000000
#define LOP_SET 0x0f000000
/*
* REG_3D_DstAlphaWriteMask -- Define Destination/Alpha Buffer Write Mask (8A24h-8A27h)
*/
#define MASK_ColorWriteMask 0x00FFFFFF
#define MASK_AlphaWriteMask 0xFF000000
/*
* REG_3D_DstAddress -- Define Destination Buffer Base Address(8A1Ch-8A1Fh)
*/
#define MASK_DstAddress 0xFFFFFFFF
/*
* REG_3D_LinePattern -- Define Line Pattern (8A2Ch-8A2Fh)
*/
#define MASK_LinePatternRepeatFactor 0x00007FFF
#define MASK_LinePatternLastPixelFlag 0x00008000
#define MASK_LinePattern 0xFFFF0000
/*
* REG_3D_FogSet -- Define Fog Mask (8A30h-8A33h)
*/
#define MASK_FogColor 0x00FFFFFF
#define MASK_FogMode 0x07000000
#define MASK_FogZLookup 0x08000000
#define FOGMODE_CHEAP 0x04000000
#define FOGMODE_LINEAR 0x05000000
#define FOGMODE_EXP 0x06000000
#define FOGMODE_EXP2 0x07000000
/*
* REG_3D_FogStartEnd -- Define Fog Start End Setting (0x8A34 - 0x8A37)
*/
#define MASK_FogFarDistance 0x0007FFFF
/*
* REG_3D_FogStartEnd -- Define Fog End Setting (0x8A38 - 0x8A3B)
*/
#define MASK_FogInvFarDistance 0x0007FFFF
/*
* REG_3D_FogFactorDensity (0x8A3C - 0x8A3F)
*/
#define MASK_FogDensity 0x0003FFFF
#define MASK_FogFactor 0xFF000000
/*
* REG_3D_StencilSet -- Define stencil test (8A44h-8A47h)
*/
#define MASK_StencilValueMask 0x000000ff
#define MASK_StencilRefMask 0x0000ff00
#define MASK_StencilTestMode 0x07000000
#define MASK_StencilBufferInSystem 0x08000000
#define MASK_StencilFormat 0x30000000
#define SiS_STENCIL_NEVER 0x00000000
#define SiS_STENCIL_LESS 0x01000000
#define SiS_STENCIL_EQUAL 0x02000000
#define SiS_STENCIL_LEQUAL 0x03000000
#define SiS_STENCIL_GREATER 0x04000000
#define SiS_STENCIL_NOTEQUAL 0x05000000
#define SiS_STENCIL_GEQUAL 0x06000000
#define SiS_STENCIL_ALWAYS 0x07000000
#define STENCIL_FORMAT_1 0x00000000
#define STENCIL_FORMAT_2 0x10000000
#define STENCIL_FORMAT_4 0x20000000
#define STENCIL_FORMAT_8 0x30000000
/*
* REG_3D_StencilSet2 -- Define stencil test (8A4h-8A47h)
*/
#define MASK_StencilBufferPitch 0x00000FFF
#define MASK_StencilZPassOp 0x00007000
#define MASK_StencilZFailOp 0x00070000
#define MASK_StencilFailOp 0x00700000
#define MASK_StencilWriteMask 0xFF000000
#define SiS_SFAIL_KEEP 0x00000000
#define SiS_SFAIL_ZERO 0x00100000
#define SiS_SFAIL_REPLACE 0x00200000
#define SiS_SFAIL_INCR 0x00300000 /* guess -- was _WRAP */
#define SiS_SFAIL_DECR 0x00400000 /* guess -- was _WRAP */
#define SiS_SFAIL_INVERT 0x00500000
#define SiS_SFAIL_INCR_WRAP 0x00600000 /* guess */
#define SiS_SFAIL_DECR_WRAP 0x00700000 /* guess */
#define SiS_SPASS_ZFAIL_KEEP 0x00000000
#define SiS_SPASS_ZFAIL_ZERO 0x00010000
#define SiS_SPASS_ZFAIL_REPLACE 0x00020000
#define SiS_SPASS_ZFAIL_INCR 0x00030000 /* guess -- was _WRAP */
#define SiS_SPASS_ZFAIL_DECR 0x00040000 /* guess -- was _WRAP */
#define SiS_SPASS_ZFAIL_INVERT 0x00050000
#define SiS_SPASS_ZFAIL_INCR_WRAP 0x00060000 /* guess */
#define SiS_SPASS_ZFAIL_DECR_WRAP 0x00070000 /* guess */
#define SiS_SPASS_ZPASS_KEEP 0x00000000
#define SiS_SPASS_ZPASS_ZERO 0x00001000
#define SiS_SPASS_ZPASS_REPLACE 0x00002000
#define SiS_SPASS_ZPASS_INCR 0x00003000 /* guess -- was _WRAP */
#define SiS_SPASS_ZPASS_DECR 0x00004000 /* guess -- was _WRAP */
#define SiS_SPASS_ZPASS_INVERT 0x00005000
#define SiS_SPASS_ZPASS_INCR_WRAP 0x00006000 /* guess */
#define SiS_SPASS_ZPASS_DECR_WRAP 0x00007000 /* guess */
/*
* REG_3D_DstBlendMode (0x8A50 - 0x8A53)
*/
#define MASK_SrcBlendMode 0x0000000F
#define MASK_DstBlendMode 0x000000F0
#define SiS_D_ZERO 0x00000000
#define SiS_D_ONE 0x00000010
#define SiS_D_SRC_COLOR 0x00000020
#define SiS_D_ONE_MINUS_SRC_COLOR 0x00000030
#define SiS_D_SRC_ALPHA 0x00000040
#define SiS_D_ONE_MINUS_SRC_ALPHA 0x00000050
#define SiS_D_DST_ALPHA 0x00000060
#define SiS_D_ONE_MINUS_DST_ALPHA 0x00000070
#define SiS_D_DST_COLOR 0x00000080
#define SiS_D_ONE_MINUS_DST_COLOR 0x00000090
#define SiS_D_SRC_ALPHA_SAT 0x000000a0
#define SiS_S_ZERO 0x00000000
#define SiS_S_ONE 0x00000001
#define SiS_S_SRC_COLOR 0x00000002
#define SiS_S_ONE_MINUS_SRC_COLOR 0x00000003
#define SiS_S_SRC_ALPHA 0x00000004
#define SiS_S_ONE_MINUS_SRC_ALPHA 0x00000005
#define SiS_S_DST_ALPHA 0x00000006
#define SiS_S_ONE_MINUS_DST_ALPHA 0x00000007
#define SiS_S_DST_COLOR 0x00000008
#define SiS_S_ONE_MINUS_DST_COLOR 0x00000009
#define SiS_S_SRC_ALPHA_SATURATE 0x0000000a
#define SiS_S_BOTH_SRC_ALPHA 0x0000000b
#define SiS_S_BOTH_ONE_MINUS_SRC_ALPHA 0x0000000c
/*
* REG_3D_ClipTopBottom (0x8A54 - 0x8A57)
*/
#define MASK_BottomClip 0x00001FFF
#define MASK_TopClip 0x03FFE000
/*
* REG_3D_ClipLeftRight (0x8A58 - 0x8A5B)
*/
#define MASK_RightClip 0x00001FFF
#define MASK_LeftClip 0x03FFE000
/*
* REG_3D_TextureSet (0x8A7C - 0x8A7F)
* REG_3D_Texture1Set (0x8ADC - 0x8ADF)
*/
#define MASK_TextureHeight 0x0000000F
#define MASK_TextureWidth 0x000000F0
#define MASK_TextureLevel 0x00000F00
#define MASK_TextureSignYUVFormat 0x00001000
#define MASK_TextureMappingMode 0x00FF0000
#define MASK_TextureWrapU 0x00010000
#define MASK_TextureWrapV 0x00020000
#define MASK_TextureMirrorU 0x00040000
#define MASK_TextureMirrorV 0x00080000
#define MASK_TextureClampU 0x00100000
#define MASK_TextureClampV 0x00200000
#define MASK_TextureBorderU 0x00400000
#define MASK_TextureBorderV 0x00800000
#define MASK_TextureFormat 0xFF000000
#define MASK_TextureBitDepth 0x70000000
#define MASK_TextureRgbOrder 0x80000000
#define TEXEL_INDEX1 0x00000000
#define TEXEL_INDEX2 0x01000000
#define TEXEL_INDEX4 0x02000000
#define TEXEL_INDEX8 0x03000000
#define TEXEL_INDEX1WithAlpha 0x04000000
#define TEXEL_INDEX2WithAlpha 0x05000000
#define TEXEL_INDEX4WithAlpha 0x06000000
#define TEXEL_INDEX8WithAlpha 0x07000000
#define TEXEL_I1 0x10000000
#define TEXEL_I2 0x11000000
#define TEXEL_I4 0x12000000
#define TEXEL_I8 0x13000000
#define TEXEL_DXT1 0x19000000
#define TEXEL_DXT2 0x1A000000
#define TEXEL_DXT3 0x1B000000
#define TEXEL_YUV422 0x20000000
#define TEXEL_YVU422 0x21000000
#define TEXEL_UVY422 0x22000000
#define TEXEL_VUY422 0x23000000
#define TEXEL_YUV411 0x24000000
#define TEXEL_L1 0x30000000
#define TEXEL_L2 0x31000000
#define TEXEL_L4 0x32000000
#define TEXEL_L8 0x33000000
#define TEXEL_AL11 0x34000000
#define TEXEL_AL44 0x35000000
#define TEXEL_AL26 0x37000000
#define TEXEL_AL88 0x38000000
#define TEXEL_A1 0x40000000
#define TEXEL_A2 0x41000000
#define TEXEL_A4 0x42000000
#define TEXEL_A8 0x43000000
#define TEXEL_RGB_332_8 0x50000000
#define TEXEL_RGB_233_8 0x51000000
#define TEXEL_RGB_232_8 0x52000000
#define TEXEL_ARGB_1232_8 0x53000000
#define TEXEL_ARGB_2222_8 0x54000000
#define TEXEL_RGB_555_16 0x60000000
#define TEXEL_RGB_565_16 0x61000000
#define TEXEL_ARGB_1555_16 0x62000000
#define TEXEL_ARGB_4444_16 0x63000000
#define TEXEL_ARGB_1888_32 0x70000000
#define TEXEL_ARGB_2888_32 0x71000000
#define TEXEL_ARGB_4888_32 0x72000000
#define TEXEL_ARGB_8888_32 0x73000000
#define TEXEL_ARGB_0888_32 0x74000000
#define TEXEL_BGR_332_8 0xD0000000
#define TEXEL_BGR_233_8 0xD1000000
#define TEXEL_BGR_232_8 0xD2000000
#define TEXEL_ABGR_1232_8 0xD3000000
#define TEXEL_ABGR_2222_8 0xD4000000
#define TEXEL_BGR_555_16 0xE0000000
#define TEXEL_BGR_565_16 0xE1000000
#define TEXEL_ABGR_1555_16 0xE2000000
#define TEXEL_ABGR_4444_16 0xE3000000
#define TEXEL_ABGR_1888_32 0xF0000000
#define TEXEL_ABGR_2888_32 0xF1000000
#define TEXEL_ABGR_4888_32 0xF2000000
#define TEXEL_ABGR_8888_32 0xF3000000
#define TEXEL_ABGR_0888_32 0xF4000000
#define TEXEL_VU88 0x00000000
#define TEXEL_LVU655 0x00800000
#define TEXEL_LVU888 0x01000000
#define TEXEL_UV88 0x02000000
#define TEXEL_LUV655 0x02800000
#define TEXEL_LUV888 0x03000000
/*
* REG_3D_TextureMip (0x8A80 - 0x8A83)
* REG_3D_Texture1Mip (0x8AE0 - 0x8AE3)
*/
#define MASK_TextureAnisotropyRatio 0x0000000F
#define MASK_TextureMipmapLodBias 0x00003FF0
#define MASK_TextureFilterMin 0x0001C000
#define MASK_TextureFilterMag 0x00020000
#define MASK_TextureFilter 0x0003C000
#define MASK_TextureLevelInSystem 0x3FFC0000
#define MASK_TextureLevel0InSystem 0x00040000
#define MASK_TextureBlockLength 0xF0000000
#define TEXTURE_FILTER_NEAREST 0x00000000
#define TEXTURE_FILTER_LINEAR 0x00004000
#define TEXTURE_FILTER_NEAREST_MIP_NEAREST 0x00008000
#define TEXTURE_FILTER_NEAREST_MIP_LINEAR 0x00010000
#define TEXTURE_FILTER_LINEAR_MIP_NEAREST 0x0000c000
#define TEXTURE_FILTER_LINEAR_MIP_LINEAR 0x00014000
/*
* REG_3D_TextureTransparencyColorHigh (0x8A84 - 0x8A87)
* REG_3D_Texture1TransparencyColorHigh (0x8AE4 - 0x8AE7)
*/
#define MASK_TextureTransparencyColorHighB 0x000000FF
#define MASK_TextureTransparencyColorHighG 0x0000FF00
#define MASK_TextureTransparencyColorHighR 0x00FF0000
#define MASK_TextureAlphaTransparencyMode 0x08000000
/*
* REG_3D_TextureTransparencyColorLow (0x8A88 - 0x8A8B)
* REG_3D_Texture1TransparencyColorLow (0x8AE8 - 0x8AEB)
*/
#define MASK_TextureTransparencyColorLowB 0x000000FF
#define MASK_TextureTransparencyColorLowG 0x0000FF00
#define MASK_TextureTransparencyColorLowR 0x00FF0000
#define MASK_TextureBlockHeight 0x07000000
#define MASK_TextureBlockWidth 0x70000000
/*
* REG_3D_TextureTransparencyColorLow (0x8A8C - 0x8A8F)
* REG_3D_Texture1TransparencyColorLow (0x8AEC - 0x8AEF)
*/
#define MASK_TextureBorderColorB 0x000000FF
#define MASK_TextureBorderColorG 0x0000FF00
#define MASK_TextureBorderColorR 0x00FF0000
#define MASK_TextureBorderColorA 0xFF000000
/*
* REG_3D_TexturePitch0-10 (0x8AC0 - 0x8AD7)
* REG_3D_Texture1Pitch0-10 (0x8B20 - 0x8B37)
*/
#define MASK_TexturePitchOdd 0x000003FF
#define MASK_TexturePitchEven 0x03FF0000
#define SHIFT_TexturePitchEven 16
/*
* REG_3D_TextureColorBlendSet0 (0x8B40 - 0x8B43)
* REG_3D_TextureColorBlendSet1 (0x8B44 - 0x8B46)
* REG_3D_TextureAlphaBlendSet0 (0x8B40 - 0x8B43)
* REG_3D_TextureAlphaBlendSet1 (0x8B44 - 0x8B46)
*/
#define STAGE0_C_CF 0xa1485000
#define STAGE0_C_CS 0xc1485000
#define STAGE0_C_CFCS 0xa1705000
#define STAGE0_C_CFOMAS_CSAS 0xc534c001
#define STAGE0_C_CFOMCS_CCCS 0x4530c001
#define STAGE0_A_AF 0x63230000
#define STAGE0_A_AS 0xc3230000
#define STAGE0_A_AFAS 0x63c30000
#define STAGE0_A_AFOMAS_ACAS 0x46c60001
#define STAGE1_C_CF 0xa1485000
#define STAGE1_C_CS 0xe1485000
#define STAGE1_C_CFCS 0xa1785000
#define STAGE1_C_CFOMAS_CSAS 0xe5394001
#define STAGE1_C_CFOMCS_CCCS 0x45394001
#define STAGE1_A_AF 0xa3230000
#define STAGE1_A_AS 0xe3230000
#define STAGE1_A_AFAS 0xa3e30000
#define STAGE1_A_AFOMAS_ACAS 0x4aea0001
/* What registers are these associated with? */
#define MASK_BMMemoryInSystem 0x00000080
#define MASK_BMHeight 0x00000F00
#define MASK_BMWidth 0x0000F000
#define MASK_BMFilter 0x00010000
#define MASK_BMMappingMode 0x007E0000
#define MASK_BMFormat 0x07800000
#define MASK_BMTxBumpmap 0x08000000
#define MASK_BMAddress 0xFFFFFFFC
#define MASK_BMOffset 0xFF800000
#define MASK_BMScale 0x007FE000
#define MASK_BMPitch 0x00001FFF
#define MASK_BMMatrix00 0x000007FF
#define MASK_BMMatrix01 0x07FF0000
#define MASK_BMMatrix10 0x000007FF
#define MASK_BMMatrix11 0x07FF0000
#define MASK_TextureRealInSystem 0x00000001
#define MASK_TextureDowngrade 0x00000002
#define ALPHA_BUFFER_FORMAT_1 0x00000000
#define ALPHA_BUFFER_FORMAT_2 0x10000000
#define ALPHA_BUFFER_FORMAT_4 0x20000000
#define ALPHA_BUFFER_FORMAT_8 0x30000000
#endif
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