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/* -*- mode: c; c-basic-offset: 3 -*-
 *
 * Copyright 2000 VA Linux Systems Inc., Fremont, California.
 *
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

/*
 * Original rewrite:
 *	Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000
 *
 * Authors:
 *	Gareth Hughes <gareth@valinux.com>
 *	Brian Paul <brianp@valinux.com>
 *
 */

#ifndef __TDFX_TEXMAN_H__
#define __TDFX_TEXMAN_H__


#include "tdfx_lock.h"


extern void tdfxTMInit( tdfxContextPtr fxMesa );

extern void tdfxTMClose( tdfxContextPtr fxMesa );

extern void tdfxTMDownloadTexture(tdfxContextPtr fxMesa,
                                  struct gl_texture_object *tObj);

extern void tdfxTMReloadMipMapLevel( GLcontext *ctx,
				     struct gl_texture_object *tObj,
				     GLint level );

extern void tdfxTMMoveInTM_NoLock( tdfxContextPtr fxMesa,
                                   struct gl_texture_object *tObj,
                                   FxU32 targetTMU );

extern void tdfxTMMoveOutTM_NoLock( tdfxContextPtr fxMesa,
                                    struct gl_texture_object *tObj );

extern void tdfxTMFreeTexture( tdfxContextPtr fxMesa,
			       struct gl_texture_object *tObj );

extern void tdfxTMRestoreTextures_NoLock( tdfxContextPtr fxMesa );


#define tdfxTMMoveInTM( fxMesa, tObj, targetTMU )		\
   do {								\
      LOCK_HARDWARE( fxMesa );					\
      tdfxTMMoveInTM_NoLock( fxMesa, tObj, targetTMU );		\
      UNLOCK_HARDWARE( fxMesa );				\
   } while (0)

#define tdfxTMMoveOutTM( fxMesa, tObj )				\
   do {								\
      LOCK_HARDWARE( fxMesa );					\
      tdfxTMMoveOutTM_NoLock( fxMesa, tObj );			\
      UNLOCK_HARDWARE( fxMesa );				\
   } while (0)


#endif