1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
|
/*
* Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
* Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/*
* Render unclipped vertex buffers by emitting vertices directly to
* dma buffers. Use strip/fan hardware acceleration where possible.
*
*/
#include "glheader.h"
#include "context.h"
#include "macros.h"
#include "mtypes.h"
/*#include "mmath.h" _SOLO */
#include "tnl/t_context.h"
#include "via_context.h"
#include "via_tris.h"
#include "via_state.h"
#include "via_vb.h"
#include "via_ioctl.h"
/*
* Render unclipped vertex buffers by emitting vertices directly to
* dma buffers. Use strip/fan hardware primitives where possible.
* Try to simulate missing primitives with indexed vertices.
*/
#define HAVE_POINTS 1
#define HAVE_LINES 1
#define HAVE_LINE_STRIPS 1
#define HAVE_LINE_LOOP 1
#define HAVE_TRIANGLES 1
#define HAVE_TRI_STRIPS 1
#define HAVE_TRI_STRIP_1 0 /* has it, template can't use it yet */
#define HAVE_TRI_FANS 1
#define HAVE_POLYGONS 1
#define HAVE_QUADS 0
#define HAVE_QUAD_STRIPS 0
#define HAVE_ELTS 0
static const GLenum reducedPrim[GL_POLYGON + 1] = {
GL_POINTS,
GL_LINES,
GL_LINES,
GL_LINES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES,
GL_TRIANGLES
};
/* Fallback to normal rendering.
*/
static void VERT_FALLBACK(GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
#ifdef DEBUG
if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
#endif
fprintf(stderr, "VERT_FALLBACK\n");
tnl->Driver.Render.PrimitiveNotify(ctx, flags & PRIM_MODE_MASK);
tnl->Driver.Render.BuildVertices(ctx, start, count, ~0);
tnl->Driver.Render.PrimTabVerts[flags & PRIM_MODE_MASK](ctx, start,
count, flags);
VIA_CONTEXT(ctx)->setupNewInputs = VERT_CLIP;
#ifdef DEBUG
if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
#endif
}
#define LOCAL_VARS viaContextPtr vmesa = VIA_CONTEXT(ctx)
/*
#define INIT(prim) \
do { \
VIA_STATECHANGE(vmesa, 0); \
viaRasterPrimitive(ctx, reducedPrim[prim], prim); \
} while (0)
*/
#define INIT(prim) \
do { \
viaRasterPrimitive(ctx, reducedPrim[prim], prim); \
} while (0)
#define NEW_PRIMITIVE() VIA_STATECHANGE(vmesa, 0)
#define NEW_BUFFER() VIA_FIREVERTICES(vmesa)
#define GET_CURRENT_VB_MAX_VERTS() \
(((int)vmesa->dmaHigh - (int)vmesa->dmaLow) / (vmesa->vertex_size * 4))
#define GET_SUBSEQUENT_VB_MAX_VERTS() \
(VIA_DMA_BUF_SZ - 4) / (vmesa->vertex_size * 4)
#define EMIT_VERTS(ctx, j, nr) \
via_emit_contiguous_verts(ctx, j, (j) + (nr))
#define FINISH \
do { \
vmesa->primitiveRendered = GL_TRUE; \
viaRasterPrimitiveFinish(ctx); \
} while (0)
#define TAG(x) via_fast##x
#include "via_dmatmp.h"
#undef TAG
#undef LOCAL_VARS
#undef INIT
/**********************************************************************/
/* Fast Render pipeline stage */
/**********************************************************************/
static GLboolean via_run_fastrender(GLcontext *ctx,
struct tnl_pipeline_stage *stage)
{
viaContextPtr vmesa = VIA_CONTEXT(ctx);
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint i, length, flags = 0;
/* Don't handle clipping or indexed vertices.
*/
#ifdef PERFORMANCE_MEASURE
if (VIA_PERFORMANCE) P_M;
#endif
if (VB->ClipOrMask || vmesa->renderIndex != 0 || VB->Elts) {
#ifdef DEBUG
if (VIA_DEBUG) {
fprintf(stderr, "slow path\n");
fprintf(stderr, "ClipOrMask = %08x\n", VB->ClipOrMask);
fprintf(stderr, "renderIndex = %08x\n", vmesa->renderIndex);
fprintf(stderr, "Elts = %08x\n", (GLuint)VB->Elts);
}
#endif
return GL_TRUE;
}
#ifdef DEBUG
if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
#endif
vmesa->setupNewInputs = VERT_CLIP;
vmesa->primitiveRendered = GL_TRUE;
tnl->Driver.Render.Start(ctx);
for (i = 0; i < VB->PrimitiveCount; ++i) {
GLuint mode = VB->Primitive[i].mode;
GLuint start = VB->Primitive[i].start;
GLuint length = VB->Primitive[i].count;
if (length)
via_fastrender_tab_verts[mode & PRIM_MODE_MASK](ctx, start, start+length, mode);
}
tnl->Driver.Render.Finish(ctx);
/*=* DBG - viewperf7.0 : fix command buffer overflow *=*/
if (vmesa->dmaLow > (vmesa->dma[0].size / 2))
viaFlushPrims(vmesa);
#ifdef DEBUG
if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
#endif
return GL_FALSE; /* finished the pipe */
}
static void via_check_fastrender(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
GLuint inputs = VERT_CLIP | VERT_RGBA;
if (ctx->RenderMode == GL_RENDER) {
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
inputs |= VERT_BIT_COLOR1;
if (ctx->Texture.Unit[0]._ReallyEnabled)
inputs |= VERT_TEX(0);
if (ctx->Texture.Unit[1]._ReallyEnabled)
inputs |= VERT_TEX(1);
if (ctx->Fog.Enabled)
inputs |= VERT_BIT_FOG;
}
stage->inputs = inputs;
}
static void fastdtr(struct tnl_pipeline_stage *stage)
{
(void)stage;
}
const struct tnl_pipeline_stage _via_fastrender_stage =
{
"via fast render",
(_DD_NEW_SEPARATE_SPECULAR |
_NEW_TEXTURE|
_NEW_FOG|
_NEW_RENDERMODE), /* re-check (new inputs) */
0, /* re-run (always runs) */
GL_TRUE, /* active */
0, 0, /* inputs (set in check_render), outputs */
0, 0, /* changed_inputs, private */
fastdtr, /* destructor */
via_check_fastrender, /* check - initially set to alloc data */
via_run_fastrender /* run */
};
/*
* Render whole vertex buffers, including projection of vertices from
* clip space and clipping of primitives.
*
* This file makes calls to project vertices and to the point, line
* and triangle rasterizers via the function pointers:
*
* context->Driver.Render.*
*
*/
/**********************************************************************/
/* Clip single primitives */
/**********************************************************************/
#if defined(USE_IEEE)
#define NEGATIVE(x) (GET_FLOAT_BITS(x) & (1 << 31))
#define DIFFERENT_SIGNS(x, y) ((GET_FLOAT_BITS(x) ^ GET_FLOAT_BITS(y)) & (1 << 31))
#else
#define NEGATIVE(x) (x < 0)
#define DIFFERENT_SIGNS(x,y) (x * y <= 0 && x - y != 0)
/* Could just use (x*y<0) except for the flatshading requirements.
* Maybe there's a better way?
*/
#endif
#define W(i) coord[i][3]
#define Z(i) coord[i][2]
#define Y(i) coord[i][1]
#define X(i) coord[i][0]
#define SIZE 4
#define TAG(x) x##_4
#include "tnl/t_vb_cliptmp.h" /* tnl_ */
/**********************************************************************/
/* Clip and render whole begin/end objects */
/**********************************************************************/
#define NEED_EDGEFLAG_SETUP (ctx->_TriangleCaps & DD_TRI_UNFILLED)
#define EDGEFLAG_GET(idx) VB->EdgeFlag[idx]
#define EDGEFLAG_SET(idx, val) VB->EdgeFlag[idx] = val
/* Vertices, with the possibility of clipping.
*/
#define RENDER_POINTS(start, count) \
tnl->Driver.Render.Points(ctx, start, count)
#define RENDER_LINE(v1, v2) \
do { \
GLubyte c1 = mask[v1], c2 = mask[v2]; \
GLubyte ormask = c1 | c2; \
if (!ormask) \
LineFunc(ctx, v1, v2); \
else if (!(c1 & c2 & 0x3f)) \
clip_line_4(ctx, v1, v2, ormask); \
} while (0)
#define RENDER_TRI(v1, v2, v3) \
do { \
GLubyte c1 = mask[v1], c2 = mask[v2], c3 = mask[v3]; \
GLubyte ormask = c1 | c2 | c3; \
if (!ormask) \
TriangleFunc(ctx, v1, v2, v3); \
else if (!(c1 & c2 & c3 & 0x3f)) \
clip_tri_4(ctx, v1, v2, v3, ormask); \
} while (0)
#define RENDER_QUAD(v1, v2, v3, v4) \
do { \
GLubyte c1 = mask[v1], c2 = mask[v2]; \
GLubyte c3 = mask[v3], c4 = mask[v4]; \
GLubyte ormask = c1 | c2 | c3 | c4; \
if (!ormask) \
QuadFunc(ctx, v1, v2, v3, v4); \
else if (!(c1 & c2 & c3 & c4 & 0x3f)) \
clip_quad_4(ctx, v1, v2, v3, v4, ormask); \
} while (0)
#define LOCAL_VARS \
TNLcontext *tnl = TNL_CONTEXT(ctx); \
struct vertex_buffer *VB = &tnl->vb; \
const GLuint * const elt = VB->Elts; \
const GLubyte *mask = VB->ClipMask; \
const GLuint sz = VB->ClipPtr->size; \
const line_func LineFunc = tnl->Driver.Render.Line; \
const triangle_func TriangleFunc = tnl->Driver.Render.Triangle; \
const quad_func QuadFunc = tnl->Driver.Render.Quad; \
const GLboolean stipple = ctx->Line.StippleFlag; \
(void) (LineFunc && TriangleFunc && QuadFunc); \
(void) elt; (void) mask; (void) sz; (void) stipple;
#define POSTFIX \
viaRasterPrimitiveFinish(ctx)
#define TAG(x) clip_##x##_verts
#define INIT(x) tnl->Driver.Render.PrimitiveNotify(ctx, x)
#define RESET_STIPPLE if (stipple) tnl->Driver.Render.ResetLineStipple(ctx)
#define RESET_OCCLUSION ctx->OcclusionResult = GL_TRUE
#define PRESERVE_VB_DEFS
#include "tnl/t_vb_rendertmp.h"
/* Elts, with the possibility of clipping.
*/
#undef ELT
#undef TAG
#define ELT(x) elt[x]
#define TAG(x) clip_##x##_elts
#include "tnl/t_vb_rendertmp.h"
/* TODO: do this for all primitives, verts and elts:
*/
static void clip_elt_triangles(GLcontext *ctx,
GLuint start,
GLuint count,
GLuint flags)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
render_func render_tris = tnl->Driver.Render.PrimTabElts[GL_TRIANGLES];
struct vertex_buffer *VB = &tnl->vb;
const GLuint * const elt = VB->Elts;
GLubyte *mask = VB->ClipMask;
GLuint last = count-2;
GLuint j;
(void)flags;
#ifdef PERFORMANCE_MEASURE
if (VIA_PERFORMANCE) P_M;
#endif
tnl->Driver.Render.PrimitiveNotify(ctx, GL_TRIANGLES);
for (j = start; j < last; j += 3) {
GLubyte c1 = mask[elt[j]];
GLubyte c2 = mask[elt[j + 1]];
GLubyte c3 = mask[elt[j + 2]];
GLubyte ormask = c1 | c2 | c3;
if (ormask) {
if (start < j)
render_tris(ctx, start, j, 0);
if (!(c1 & c2 & c3 & 0x3f))
clip_tri_4(ctx, elt[j], elt[j + 1], elt[j + 2], ormask);
start = j+3;
}
}
if (start < j)
render_tris(ctx, start, j, 0);
viaRasterPrimitiveFinish(ctx);
}
/**********************************************************************/
/* Helper functions for drivers */
/**********************************************************************/
/*
void _tnl_RenderClippedPolygon(GLcontext *ctx, const GLuint *elts, GLuint n)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint *tmp = VB->Elts;
VB->Elts = (GLuint *)elts;
tnl->Driver.Render.PrimTabElts[GL_POLYGON](ctx, 0, n, PRIM_BEGIN|PRIM_END);
VB->Elts = tmp;
}
void _tnl_RenderClippedLine(GLcontext *ctx, GLuint ii, GLuint jj)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
tnl->Driver.Render.Line(ctx, ii, jj);
}
*/
/**********************************************************************/
/* Render pipeline stage */
/**********************************************************************/
static GLboolean via_run_render(GLcontext *ctx,
struct tnl_pipeline_stage *stage)
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
viaContextPtr vmesa = VIA_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
/* DBG */
GLuint newInputs = stage->changed_inputs;
/*GLuint newInputs = stage->inputs;*/
render_func *tab;
GLuint pass = 0;
#ifdef DEBUG
if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
#endif
#ifdef PERFORMANCE_MEASURE
if (VIA_PERFORMANCE) P_M;
#endif
tnl->Driver.Render.Start(ctx);
tnl->Driver.Render.BuildVertices(ctx, 0, VB->Count, newInputs);
if (VB->ClipOrMask) {
tab = VB->Elts ? clip_render_tab_elts : clip_render_tab_verts;
clip_render_tab_elts[GL_TRIANGLES] = clip_elt_triangles;
}
else {
tab = VB->Elts ? tnl->Driver.Render.PrimTabElts : tnl->Driver.Render.PrimTabVerts;
}
do {
GLuint i;
for (i = 0; i < VB->PrimitiveCount; i++) {
GLuint flags = VB->Primitive[i].mode;
GLuint start = VB->Primitive[i].start;
GLuint length= VB->Primitive[i].count;
ASSERT(length || (flags & PRIM_LAST));
ASSERT((flags & PRIM_MODE_MASK) <= GL_POLYGON + 1);
if (length)
tab[flags & PRIM_MODE_MASK](ctx, start, start + length,flags);
}
}
while (tnl->Driver.Render.Multipass && tnl->Driver.Render.Multipass(ctx, ++pass));
tnl->Driver.Render.Finish(ctx);
/*=* DBG - flush : if hw idel *=*/
{
GLuint volatile *pnEnginStatus = vmesa->regEngineStatus;
GLuint nStatus;
nStatus = *pnEnginStatus;
if ((nStatus & 0xFFFEFFFF) == 0x00020000)
viaFlushPrims(vmesa);
}
/*=* DBG viewperf7.0 : fix command buffer overflow *=*/
if (vmesa->dmaLow > (vmesa->dma[0].size / 2))
viaFlushPrims(vmesa);
#ifdef DEBUG
if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
#endif
return GL_FALSE; /* finished the pipe */
}
/* Quite a bit of work involved in finding out the inputs for the
* render stage.
*/
static void via_check_render(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
GLuint inputs = VERT_CLIP;
if (ctx->Visual.rgbMode) {
inputs |= VERT_RGBA;
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
inputs |= VERT_BIT_COLOR1;
if (ctx->Texture.Unit[0]._ReallyEnabled) {
inputs |= VERT_TEX(0);
}
if (ctx->Texture.Unit[1]._ReallyEnabled) {
inputs |= VERT_TEX(1);
}
}
else {
/*inputs |= VERT_INDEX; _SOLO*/
}
/*if (ctx->Point._Attenuated)
inputs |= VERT_POINT_SIZE;*/
if (ctx->Fog.Enabled)
inputs |= VERT_BIT_FOG;
/*if (ctx->_TriangleCaps & DD_TRI_UNFILLED)
inputs |= VERT_EDGE;
if (ctx->RenderMode == GL_FEEDBACK)
inputs |= VERT_TEX_ANY;*/
stage->inputs = inputs;
}
static void dtr(struct tnl_pipeline_stage *stage)
{
(void)stage;
}
const struct tnl_pipeline_stage _via_render_stage =
{
"via render",
(_NEW_BUFFERS |
_DD_NEW_SEPARATE_SPECULAR |
_DD_NEW_FLATSHADE |
_NEW_TEXTURE |
_NEW_LIGHT |
_NEW_POINT |
_NEW_FOG |
_DD_NEW_TRI_UNFILLED |
_NEW_RENDERMODE), /* re-check (new inputs) */
0, /* re-run (always runs) */
GL_TRUE, /* active */
0, 0, /* inputs (set in check_render), outputs */
0, 0, /* changed_inputs, private */
dtr, /* destructor */
via_check_render, /* check - initially set to alloc data */
via_run_render /* run */
};
|