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/*
* Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
* Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef _VIAINIT_H
#define _VIAINIT_H
#include <sys/time.h>
#include "dri_util.h"
#include "via_dri.h"
typedef struct {
viaRegion regs;
viaRegion agp;
int deviceID;
int width;
int height;
int mem;
int cpp;
int bitsPerPixel;
int bytesPerPixel;
int fbFormat;
int fbOffset;
int fbSize;
#ifndef _SOLO
Bool drixinerama;
#endif
int fbStride;
int backOffset;
int depthOffset;
int backPitch;
int backPitchBits;
int textureOffset;
int textureSize;
int logTextureGranularity;
drmAddress reg;
drmAddress agpLinearStart;
GLuint* agpBase;
__DRIscreenPrivate *driScrnPriv;
drmBufMapPtr bufs;
unsigned int sareaPrivOffset;
/*=* John Sheng [2003.12.9] Tuxracer & VQ *=*/
int VQEnable;
} viaScreenPrivate;
extern GLboolean
viaCreateContext(const __GLcontextModes *mesaVis,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate);
extern void
viaDestroyContext(__DRIcontextPrivate *driContextPriv);
extern GLboolean
viaUnbindContext(__DRIcontextPrivate *driContextPriv);
extern GLboolean
viaMakeCurrent(__DRIcontextPrivate *driContextPriv,
__DRIdrawablePrivate *driDrawPriv,
__DRIdrawablePrivate *driReadPriv);
extern void
viaSwapBuffers(__DRIdrawablePrivate *drawablePrivate);
#endif
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