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/****************************************************************************
*
* Mesa 3-D graphics library
* Direct3D Driver Interface
*
* ========================================================================
*
* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* ======================================================================
*
* Language: ANSI C
* Environment: Windows 9x/2000/XP/XBox (Win32)
*
* Description: Mesa transformation pipeline with GLDirect fastpath
*
****************************************************************************/
//#include "../GLDirect.h"
#include "dglcontext.h"
#include "ddlog.h"
#include "gld_dx9.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
//---------------------------------------------------------------------------
extern struct tnl_pipeline_stage _gld_d3d_render_stage;
extern struct tnl_pipeline_stage _gld_mesa_render_stage;
static const struct tnl_pipeline_stage *gld_pipeline[] = {
&_gld_d3d_render_stage, // Direct3D TnL
&_tnl_vertex_transform_stage,
&_tnl_normal_transform_stage,
&_tnl_lighting_stage,
&_tnl_fog_coordinate_stage, /* TODO: Omit fog stage. ??? */
&_tnl_texgen_stage,
&_tnl_texture_transform_stage,
&_tnl_point_attenuation_stage,
&_gld_mesa_render_stage, // Mesa TnL, D3D rendering
0,
};
//---------------------------------------------------------------------------
void gldInstallPipeline_DX9(
GLcontext *ctx)
{
// Remove any existing pipeline stages,
// then install GLDirect pipeline stages.
_tnl_destroy_pipeline(ctx);
_tnl_install_pipeline(ctx, gld_pipeline);
}
//---------------------------------------------------------------------------
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