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|
/****************************************************************************
*
* Mesa 3-D graphics library
* Direct3D Driver Interface
*
* ========================================================================
*
* Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* ======================================================================
*
* Language: ANSI C
* Environment: Windows 9x/2000/XP/XBox (Win32)
*
* Description: Mesa Software WGL (WindowsGL)
*
****************************************************************************/
#include <windows.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glext.h>
#include "glheader.h"
#include "colors.h"
#include "context.h"
#include "colormac.h"
#include "dd.h"
#include "depth.h"
#include "extensions.h"
#include "macros.h"
#include "matrix.h"
// #include "mem.h"
//#include "mmath.h"
#include "mtypes.h"
#include "texformat.h"
#include "texstore.h"
#include "teximage.h"
#include "vbo/vbo.h"
#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "swrast/s_context.h"
#include "swrast/s_depth.h"
#include "swrast/s_lines.h"
#include "swrast/s_triangle.h"
#include "swrast/s_trispan.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"
#include "dglcontext.h"
#include "gld_driver.h"
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
DGL_pixelFormat pfTemplateMesaSW =
{
{
sizeof(PIXELFORMATDESCRIPTOR), // Size of the data structure
1, // Structure version - should be 1
// Flags:
PFD_DRAW_TO_WINDOW | // The buffer can draw to a window or device surface.
PFD_DRAW_TO_BITMAP | // The buffer can draw to a bitmap. (DaveM)
PFD_SUPPORT_GDI | // The buffer supports GDI drawing. (DaveM)
PFD_SUPPORT_OPENGL | // The buffer supports OpenGL drawing.
PFD_DOUBLEBUFFER | // The buffer is double-buffered.
0, // Placeholder for easy commenting of above flags
PFD_TYPE_RGBA, // Pixel type RGBA.
32, // Total colour bitplanes (excluding alpha bitplanes)
8, 0, // Red bits, shift
8, 8, // Green bits, shift
8, 16, // Blue bits, shift
8, 24, // Alpha bits, shift (destination alpha)
64, // Accumulator bits (total)
16, 16, 16, 16, // Accumulator bits: Red, Green, Blue, Alpha
16, // Depth bits
8, // Stencil bits
0, // Number of auxiliary buffers
0, // Layer type
0, // Specifies the number of overlay and underlay planes.
0, // Layer mask
0, // Specifies the transparent color or index of an underlay plane.
0 // Damage mask
},
0, // Unused
};
//---------------------------------------------------------------------------
// Extensions
//---------------------------------------------------------------------------
typedef struct {
PROC proc;
char *name;
} GLD_extension;
static GLD_extension GLD_extList[] = {
#ifdef GL_EXT_polygon_offset
{ (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" },
#endif
{ (PROC)glBlendEquationEXT, "glBlendEquationEXT" },
{ (PROC)glBlendColorEXT, "glBlendColorExt" },
{ (PROC)glVertexPointerEXT, "glVertexPointerEXT" },
{ (PROC)glNormalPointerEXT, "glNormalPointerEXT" },
{ (PROC)glColorPointerEXT, "glColorPointerEXT" },
{ (PROC)glIndexPointerEXT, "glIndexPointerEXT" },
{ (PROC)glTexCoordPointerEXT, "glTexCoordPointer" },
{ (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" },
{ (PROC)glGetPointervEXT, "glGetPointervEXT" },
{ (PROC)glArrayElementEXT, "glArrayElementEXT" },
{ (PROC)glDrawArraysEXT, "glDrawArrayEXT" },
{ (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" },
{ (PROC)glBindTextureEXT, "glBindTextureEXT" },
{ (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" },
{ (PROC)glGenTexturesEXT, "glGenTexturesEXT" },
{ (PROC)glIsTextureEXT, "glIsTextureEXT" },
{ (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" },
{ (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" },
{ (PROC)glTexImage3DEXT, "glTexImage3DEXT" },
{ (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" },
{ (PROC)glPointParameterfEXT, "glPointParameterfEXT" },
{ (PROC)glPointParameterfvEXT, "glPointParameterfvEXT" },
{ (PROC)glLockArraysEXT, "glLockArraysEXT" },
{ (PROC)glUnlockArraysEXT, "glUnlockArraysEXT" },
{ NULL, "\0" }
};
//---------------------------------------------------------------------------
// WMesa Internal Functions
//---------------------------------------------------------------------------
#define PAGE_FILE 0xffffffff
#define REDBITS 0x03
#define REDSHIFT 0x00
#define GREENBITS 0x03
#define GREENSHIFT 0x03
#define BLUEBITS 0x02
#define BLUESHIFT 0x06
typedef struct _dibSection {
HDC hDC;
HANDLE hFileMap;
BOOL fFlushed;
LPVOID base;
} WMDIBSECTION, *PWMDIBSECTION;
typedef struct wmesa_context {
HWND Window;
HDC hDC;
HPALETTE hPalette;
HPALETTE hOldPalette;
HPEN hPen;
HPEN hOldPen;
HCURSOR hOldCursor;
COLORREF crColor;
// 3D projection stuff
RECT drawRect;
UINT uiDIBoffset;
// OpenGL stuff
HPALETTE hGLPalette;
GLuint width;
GLuint height;
GLuint ScanWidth;
GLboolean db_flag; //* double buffered?
GLboolean rgb_flag; //* RGB mode?
GLboolean dither_flag; //* use dither when 256 color mode for RGB?
GLuint depth; //* bits per pixel (1, 8, 24, etc)
ULONG pixel; // current color index or RGBA pixel value
ULONG clearpixel; //* pixel for clearing the color buffers
PBYTE ScreenMem; // WinG memory
BITMAPINFO *IndexFormat;
HPALETTE hPal; // Current Palette
HPALETTE hPalHalfTone;
WMDIBSECTION dib;
BITMAPINFO bmi;
HBITMAP hbmDIB;
HBITMAP hOldBitmap;
HBITMAP Old_Compat_BM;
HBITMAP Compat_BM; // Bitmap for double buffering
PBYTE pbPixels;
int nColors;
BYTE cColorBits;
int pixelformat;
RECT rectOffScreen;
RECT rectSurface;
// HWND hwnd;
DWORD pitch;
PBYTE addrOffScreen;
// We always double-buffer, for performance reasons, but
// we need to know which of SwapBuffers() or glFlush() to
// handle. If we're emulating, then we update on Flush(),
// otherwise we update on SwapBufers(). KeithH
BOOL bEmulateSingleBuffer;
} WMesaContext, *PWMC;
#define GLD_GET_WMESA_DRIVER(c) (WMesaContext*)(c)->glPriv
// TODO:
GLint stereo_flag = 0 ;
/* If we are double-buffering, we want to get the DC for the
* off-screen DIB, otherwise the DC for the window.
*/
#define DD_GETDC ((Current->db_flag) ? Current->dib.hDC : Current->hDC )
#define DD_RELEASEDC
#define FLIP(Y) (Current->height-(Y)-1)
struct DISPLAY_OPTIONS {
int stereo;
int fullScreen;
int mode;
int bpp;
};
struct DISPLAY_OPTIONS displayOptions;
//---------------------------------------------------------------------------
static unsigned char threeto8[8] = {
0, 0111>>1, 0222>>1, 0333>>1, 0444>>1, 0555>>1, 0666>>1, 0377
};
static unsigned char twoto8[4] = {
0, 0x55, 0xaa, 0xff
};
static unsigned char oneto8[2] = {
0, 255
};
//---------------------------------------------------------------------------
BYTE DITHER_RGB_2_8BIT( int red, int green, int blue, int pixel, int scanline)
{
char unsigned redtemp, greentemp, bluetemp, paletteindex;
//*** now, look up each value in the halftone matrix
//*** using an 8x8 ordered dither.
redtemp = aDividedBy51[red]
+ (aModulo51[red] > aHalftone8x8[(pixel%8)*8
+ scanline%8]);
greentemp = aDividedBy51[(char unsigned)green]
+ (aModulo51[green] > aHalftone8x8[
(pixel%8)*8 + scanline%8]);
bluetemp = aDividedBy51[(char unsigned)blue]
+ (aModulo51[blue] > aHalftone8x8[
(pixel%8)*8 +scanline%8]);
//*** recombine the halftoned rgb values into a palette index
paletteindex =
redtemp + aTimes6[greentemp] + aTimes36[bluetemp];
//*** and translate through the wing halftone palette
//*** translation vector to give the correct value.
return aWinGHalftoneTranslation[paletteindex];
}
//---------------------------------------------------------------------------
static unsigned char componentFromIndex(UCHAR i, UINT nbits, UINT shift)
{
unsigned char val;
val = i >> shift;
switch (nbits) {
case 1:
val &= 0x1;
return oneto8[val];
case 2:
val &= 0x3;
return twoto8[val];
case 3:
val &= 0x7;
return threeto8[val];
default:
return 0;
}
}
//---------------------------------------------------------------------------
void wmSetPixel(PWMC pwc, int iScanLine, int iPixel, BYTE r, BYTE g, BYTE b)
{
WMesaContext *Current = pwc;
// Test for invalid scanline parameter. KeithH
if ((iScanLine < 0) || (iScanLine >= pwc->height))
return;
if (Current->db_flag) {
LPBYTE lpb = pwc->pbPixels;
UINT nBypp = pwc->cColorBits >> 3;
UINT nOffset = iPixel % nBypp;
lpb += pwc->ScanWidth * iScanLine;
lpb += iPixel * nBypp;
if(nBypp == 1){
if(pwc->dither_flag)
*lpb = DITHER_RGB_2_8BIT(r,g,b,iScanLine,iPixel);
else
*lpb = BGR8(r,g,b);
}
else if(nBypp == 2)
*((LPWORD)lpb) = BGR16(r,g,b);
else if (nBypp == 3)
*((LPDWORD)lpb) = BGR24(r,g,b);
else if (nBypp == 4)
*((LPDWORD)lpb) = BGR32(r,g,b);
}
else{
SetPixel(Current->hDC, iPixel, iScanLine, RGB(r,g,b));
}
}
//---------------------------------------------------------------------------
void wmCreateDIBSection(
HDC hDC,
PWMC pwc, // handle of device context
CONST BITMAPINFO *pbmi, // bitmap size, format, and color data
UINT iUsage // color data type indicator: RGB values or palette indices
)
{
DWORD dwSize = 0;
DWORD dwScanWidth;
UINT nBypp = pwc->cColorBits / 8;
HDC hic;
dwScanWidth = (((pwc->ScanWidth * nBypp)+ 3) & ~3);
pwc->ScanWidth =pwc->pitch = dwScanWidth;
if (stereo_flag)
pwc->ScanWidth = 2* pwc->pitch;
dwSize = sizeof(BITMAPINFO) + (dwScanWidth * pwc->height);
pwc->dib.hFileMap = CreateFileMapping((HANDLE)PAGE_FILE,
NULL,
PAGE_READWRITE | SEC_COMMIT,
0,
dwSize,
NULL);
if (!pwc->dib.hFileMap)
return;
pwc->dib.base = MapViewOfFile(pwc->dib.hFileMap,
FILE_MAP_ALL_ACCESS,
0,
0,
0);
if(!pwc->dib.base){
CloseHandle(pwc->dib.hFileMap);
return;
}
CopyMemory(pwc->dib.base, pbmi, sizeof(BITMAPINFO));
hic = CreateIC("display", NULL, NULL, NULL);
pwc->dib.hDC = CreateCompatibleDC(hic);
pwc->hbmDIB = CreateDIBSection(hic,
&(pwc->bmi),
(iUsage ? DIB_PAL_COLORS : DIB_RGB_COLORS),
&(pwc->pbPixels),
pwc->dib.hFileMap,
0);
pwc->ScreenMem = pwc->addrOffScreen = pwc->pbPixels;
pwc->hOldBitmap = SelectObject(pwc->dib.hDC, pwc->hbmDIB);
DeleteDC(hic);
return;
}
//---------------------------------------------------------------------------
void wmCreatePalette( PWMC pwdc )
{
/* Create a compressed and re-expanded 3:3:2 palette */
int i;
LOGPALETTE *pPal;
BYTE rb, rs, gb, gs, bb, bs;
pwdc->nColors = 0x100;
pPal = (PLOGPALETTE)malloc(sizeof(LOGPALETTE) +
pwdc->nColors * sizeof(PALETTEENTRY));
memset( pPal, 0, sizeof(LOGPALETTE) + pwdc->nColors * sizeof(PALETTEENTRY) );
pPal->palVersion = 0x300;
rb = REDBITS;
rs = REDSHIFT;
gb = GREENBITS;
gs = GREENSHIFT;
bb = BLUEBITS;
bs = BLUESHIFT;
if (pwdc->db_flag) {
/* Need to make two palettes: one for the screen DC and one for the DIB. */
pPal->palNumEntries = pwdc->nColors;
for (i = 0; i < pwdc->nColors; i++) {
pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
pPal->palPalEntry[i].peFlags = 0;
}
pwdc->hGLPalette = CreatePalette( pPal );
pwdc->hPalette = CreatePalette( pPal );
}
else {
pPal->palNumEntries = pwdc->nColors;
for (i = 0; i < pwdc->nColors; i++) {
pPal->palPalEntry[i].peRed = componentFromIndex( i, rb, rs );
pPal->palPalEntry[i].peGreen = componentFromIndex( i, gb, gs );
pPal->palPalEntry[i].peBlue = componentFromIndex( i, bb, bs );
pPal->palPalEntry[i].peFlags = 0;
}
pwdc->hGLPalette = CreatePalette( pPal );
}
free(pPal);
}
//---------------------------------------------------------------------------
/* This function sets the color table of a DIB section
* to match that of the destination DC
*/
BOOL wmSetDibColors(PWMC pwc)
{
RGBQUAD *pColTab, *pRGB;
PALETTEENTRY *pPal, *pPE;
int i, nColors;
BOOL bRet=TRUE;
DWORD dwErr=0;
/* Build a color table in the DIB that maps to the
* selected palette in the DC.
*/
nColors = 1 << pwc->cColorBits;
pPal = (PALETTEENTRY *)malloc( nColors * sizeof(PALETTEENTRY));
memset( pPal, 0, nColors * sizeof(PALETTEENTRY) );
GetPaletteEntries( pwc->hGLPalette, 0, nColors, pPal );
pColTab = (RGBQUAD *)malloc( nColors * sizeof(RGBQUAD));
for (i = 0, pRGB = pColTab, pPE = pPal; i < nColors; i++, pRGB++, pPE++) {
pRGB->rgbRed = pPE->peRed;
pRGB->rgbGreen = pPE->peGreen;
pRGB->rgbBlue = pPE->peBlue;
}
if(pwc->db_flag)
bRet = SetDIBColorTable(pwc->dib.hDC, 0, nColors, pColTab );
if(!bRet)
dwErr = GetLastError();
free( pColTab );
free( pPal );
return bRet;
}
//---------------------------------------------------------------------------
static void wmSetPixelFormat( PWMC wc, HDC hDC)
{
if(wc->rgb_flag)
wc->cColorBits = GetDeviceCaps(hDC, BITSPIXEL);
else
wc->cColorBits = 8;
switch(wc->cColorBits){
case 8:
if(wc->dither_flag != GL_TRUE)
wc->pixelformat = PF_INDEX8;
else
wc->pixelformat = PF_DITHER8;
break;
case 16:
wc->pixelformat = PF_5R6G5B;
break;
case 32:
wc->pixelformat = PF_8R8G8B;
break;
default:
wc->pixelformat = PF_BADFORMAT;
}
}
//---------------------------------------------------------------------------
/*
* This function creates the DIB section that is used for combined
* GL and GDI calls
*/
BOOL wmCreateBackingStore(PWMC pwc, long lxSize, long lySize)
{
HDC hdc = pwc->hDC;
LPBITMAPINFO pbmi = &(pwc->bmi);
int iUsage;
pbmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
pbmi->bmiHeader.biWidth = lxSize;
pbmi->bmiHeader.biHeight= -lySize;
pbmi->bmiHeader.biPlanes = 1;
if(pwc->rgb_flag)
pbmi->bmiHeader.biBitCount = GetDeviceCaps(pwc->hDC, BITSPIXEL);
else
pbmi->bmiHeader.biBitCount = 8;
pbmi->bmiHeader.biCompression = BI_RGB;
pbmi->bmiHeader.biSizeImage = 0;
pbmi->bmiHeader.biXPelsPerMeter = 0;
pbmi->bmiHeader.biYPelsPerMeter = 0;
pbmi->bmiHeader.biClrUsed = 0;
pbmi->bmiHeader.biClrImportant = 0;
iUsage = (pbmi->bmiHeader.biBitCount <= 8) ? DIB_PAL_COLORS : DIB_RGB_COLORS;
pwc->cColorBits = pbmi->bmiHeader.biBitCount;
pwc->ScanWidth = pwc->pitch = lxSize;
pwc->width = lxSize;
pwc->height = lySize;
wmCreateDIBSection(hdc, pwc, pbmi, iUsage);
if ((iUsage == DIB_PAL_COLORS) && !(pwc->hGLPalette)) {
wmCreatePalette( pwc );
wmSetDibColors( pwc );
}
wmSetPixelFormat(pwc, pwc->hDC);
return TRUE;
}
//---------------------------------------------------------------------------
/*
* Free up the dib section that was created
*/
BOOL wmDeleteBackingStore(PWMC pwc)
{
SelectObject(pwc->dib.hDC, pwc->hOldBitmap);
DeleteDC(pwc->dib.hDC);
DeleteObject(pwc->hbmDIB);
UnmapViewOfFile(pwc->dib.base);
CloseHandle(pwc->dib.hFileMap);
return TRUE;
}
//---------------------------------------------------------------------------
/*
* Blit memory DC to screen DC
*/
BOOL wmFlush(PWMC pwc, HDC hDC)
{
BOOL bRet = 0;
DWORD dwErr = 0;
// Now using bEmulateSingleBuffer in the calling function. KeithH
// if(pwc->db_flag){
bRet = BitBlt(hDC, 0, 0, pwc->width, pwc->height,
pwc->dib.hDC, 0, 0, SRCCOPY);
// }
return bRet;
}
//---------------------------------------------------------------------------
// Support Functions
//---------------------------------------------------------------------------
static void flush(GLcontext* ctx)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
/*
if((Current->rgb_flag &&!(Current->db_flag))
||(!Current->rgb_flag))
{
wmFlush(Current, Current->hDC);
}
*/
// Only flush if we're not in double-buffer mode. KeithH
// The demo fractal.c calls glutSwapBuffers() then glFlush()!
if (Current->bEmulateSingleBuffer) {
wmFlush(Current, Current->hDC);
}
}
//---------------------------------------------------------------------------
/*
* Set the color used to clear the color buffer.
*/
//static void clear_color( GLcontext* ctx, const GLchan color[4] )
// Changed for Mesa 5.x. KeithH
static void clear_color(
GLcontext* ctx,
const GLfloat color[4])
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
GLubyte col[4];
CLAMPED_FLOAT_TO_UBYTE(col[0], color[0]);
CLAMPED_FLOAT_TO_UBYTE(col[1], color[1]);
CLAMPED_FLOAT_TO_UBYTE(col[2], color[2]);
Current->clearpixel = RGB(col[0], col[1], col[2]);
}
//---------------------------------------------------------------------------
/*
* Clear the specified region of the color buffer using the clear color
* or index as specified by one of the two functions above.
*
* This procedure clears either the front and/or the back COLOR buffers.
* Only the "left" buffer is cleared since we are not stereo.
* Clearing of the other non-color buffers is left to the swrast.
* We also only clear the color buffers if the color masks are all 1's.
* Otherwise, we let swrast do it.
*/
static clear(GLcontext* ctx, GLbitfield mask,
GLboolean all, GLint x, GLint y, GLint width, GLint height)
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
DWORD dwColor;
WORD wColor;
BYTE bColor;
LPDWORD lpdw = (LPDWORD)Current->pbPixels;
LPWORD lpw = (LPWORD)Current->pbPixels;
LPBYTE lpb = Current->pbPixels;
int lines;
const GLuint *colorMask = (GLuint *) &ctx->Color.ColorMask;
if (all){
x=y=0;
width=Current->width;
height=Current->height;
}
/* sanity check - can't have right(stereo) buffers */
assert((mask & (DD_FRONT_RIGHT_BIT | DD_BACK_RIGHT_BIT)) == 0);
/* clear alpha */
if ((mask & (DD_FRONT_LEFT_BIT | DD_BACK_RIGHT_BIT)) &&
ctx->DrawBuffer->UseSoftwareAlphaBuffers &&
ctx->Color.ColorMask[ACOMP]) {
_swrast_clear_alpha_buffers( ctx );
}
if (*colorMask == 0xffffffff && ctx->Color.IndexMask == 0xffffffff) {
if (mask & DD_BACK_LEFT_BIT) {
/* Double-buffering - clear back buffer */
UINT nBypp = Current->cColorBits / 8;
int i = 0;
int iSize = 0;
assert(Current->db_flag==GL_TRUE); /* we'd better be double buffer */
if(nBypp ==1 ){
iSize = Current->width/4;
bColor = BGR8(GetRValue(Current->clearpixel),
GetGValue(Current->clearpixel),
GetBValue(Current->clearpixel));
wColor = MAKEWORD(bColor,bColor);
dwColor = MAKELONG(wColor, wColor);
}
if(nBypp == 2){
iSize = Current->width / 2;
wColor = BGR16(GetRValue(Current->clearpixel),
GetGValue(Current->clearpixel),
GetBValue(Current->clearpixel));
dwColor = MAKELONG(wColor, wColor);
}
else if(nBypp == 4){
iSize = Current->width;
dwColor = BGR32(GetRValue(Current->clearpixel),
GetGValue(Current->clearpixel),
GetBValue(Current->clearpixel));
}
/* clear a line */
while(i < iSize){
*lpdw = dwColor;
lpdw++;
i++;
}
/* This is the 24bit case */
if (nBypp == 3) {
iSize = Current->width *3/4;
dwColor = BGR24(GetRValue(Current->clearpixel),
GetGValue(Current->clearpixel),
GetBValue(Current->clearpixel));
while(i < iSize){
*lpdw = dwColor;
lpb += nBypp;
lpdw = (LPDWORD)lpb;
i++;
}
}
i = 0;
if (stereo_flag)
lines = height /2;
else
lines = height;
/* copy cleared line to other lines in buffer */
do {
memcpy(lpb, Current->pbPixels, iSize*4);
lpb += Current->ScanWidth;
i++;
}
while (i<lines-1);
mask &= ~DD_BACK_LEFT_BIT;
} /* double-buffer */
if (mask & DD_FRONT_LEFT_BIT) {
/* single-buffer */
HDC DC=DD_GETDC;
HPEN Pen=CreatePen(PS_SOLID,1,Current->clearpixel);
HBRUSH Brush=CreateSolidBrush(Current->clearpixel);
HPEN Old_Pen=SelectObject(DC,Pen);
HBRUSH Old_Brush=SelectObject(DC,Brush);
Rectangle(DC,x,y,x+width,y+height);
SelectObject(DC,Old_Pen);
SelectObject(DC,Old_Brush);
DeleteObject(Pen);
DeleteObject(Brush);
DD_RELEASEDC;
mask &= ~DD_FRONT_LEFT_BIT;
} /* single-buffer */
} /* if masks are all 1's */
/* Call swrast if there is anything left to clear (like DEPTH) */
if (mask)
_swrast_Clear( ctx, mask, all, x, y, width, height );
}
//---------------------------------------------------------------------------
static void enable( GLcontext* ctx, GLenum pname, GLboolean enable )
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
if (!Current)
return;
if (pname == GL_DITHER) {
if(enable == GL_FALSE){
Current->dither_flag = GL_FALSE;
if(Current->cColorBits == 8)
Current->pixelformat = PF_INDEX8;
}
else{
if (Current->rgb_flag && Current->cColorBits == 8){
Current->pixelformat = PF_DITHER8;
Current->dither_flag = GL_TRUE;
}
else
Current->dither_flag = GL_FALSE;
}
}
}
//---------------------------------------------------------------------------
static GLboolean set_draw_buffer( GLcontext* ctx, GLenum mode )
{
/* TODO: this could be better */
if (mode==GL_FRONT_LEFT || mode==GL_BACK_LEFT) {
return GL_TRUE;
}
else {
return GL_FALSE;
}
}
//---------------------------------------------------------------------------
static void set_read_buffer(GLcontext *ctx, GLframebuffer *colorBuffer,
GLenum buffer )
{
/* XXX todo */
return;
}
//---------------------------------------------------------------------------
/* Return characteristics of the output buffer. */
//static void buffer_size( GLcontext* ctx, GLuint *width, GLuint *height )
// Altered for Mesa 5.x. KeithH
static void buffer_size(
GLframebuffer *buffer,
GLuint *width,
GLuint *height)
{
// For some reason the context is not passed into this function.
// Therefore we have to explicitly retrieve it.
GET_CURRENT_CONTEXT(ctx);
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
int New_Size;
RECT CR;
GetClientRect(Current->Window,&CR);
*width=CR.right;
*height=CR.bottom;
New_Size=((*width)!=Current->width) || ((*height)!=Current->height);
if (New_Size){
Current->width=*width;
Current->height=*height;
Current->ScanWidth=Current->width;
if ((Current->ScanWidth%sizeof(long))!=0)
Current->ScanWidth+=(sizeof(long)-(Current->ScanWidth%sizeof(long)));
if (Current->db_flag){
if (Current->rgb_flag==GL_TRUE && Current->dither_flag!=GL_TRUE){
wmDeleteBackingStore(Current);
wmCreateBackingStore(Current, Current->width, Current->height);
}
}
}
}
/**********************************************************************/
/***** Accelerated point, line, polygon rendering *****/
/**********************************************************************/
/* Accelerated routines are not implemented in 4.0. See OSMesa for ideas. */
static void fast_rgb_points( GLcontext* ctx, GLuint first, GLuint last )
{
}
//---------------------------------------------------------------------------
/* Return pointer to accelerated points function */
extern tnl_points_func choose_points_function( GLcontext* ctx )
{
return NULL;
}
//---------------------------------------------------------------------------
static void fast_flat_rgb_line( GLcontext* ctx, GLuint v0,
GLuint v1, GLuint pv )
{
}
//---------------------------------------------------------------------------
static tnl_line_func choose_line_function( GLcontext* ctx )
{
}
/**********************************************************************/
/***** Span-based pixel drawing *****/
/**********************************************************************/
/* Write a horizontal span of 32-bit color-index pixels with a boolean mask. */
static void write_ci32_span( const GLcontext* ctx,
GLuint n, GLint x, GLint y,
const GLuint index[],
const GLubyte mask[] )
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
GLuint i;
PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
assert(Current->rgb_flag==GL_FALSE);
for (i=0; i<n; i++)
if (mask[i])
Mem[i]=index[i];
}
//---------------------------------------------------------------------------
/* Write a horizontal span of 8-bit color-index pixels with a boolean mask. */
static void write_ci8_span( const GLcontext* ctx,
GLuint n, GLint x, GLint y,
const GLubyte index[],
const GLubyte mask[] )
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
GLuint i;
PBYTE Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
assert(Current->rgb_flag==GL_FALSE);
for (i=0; i<n; i++)
if (mask[i])
Mem[i]=index[i];
}
//---------------------------------------------------------------------------
/*
* Write a horizontal span of pixels with a boolean mask. The current
* color index is used for all pixels.
*/
static void write_mono_ci_span(const GLcontext* ctx,
GLuint n,GLint x,GLint y,
GLuint colorIndex, const GLubyte mask[])
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
GLuint i;
BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
assert(Current->rgb_flag==GL_FALSE);
for (i=0; i<n; i++)
if (mask[i])
Mem[i]=colorIndex;
}
//---------------------------------------------------------------------------
/*
* To improve the performance of this routine, frob the data into an actual
* scanline and call bitblt on the complete scan line instead of SetPixel.
*/
/* Write a horizontal span of RGBA color pixels with a boolean mask. */
static void write_rgba_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
const GLubyte rgba[][4], const GLubyte mask[] )
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
PWMC pwc = Current;
if (pwc->rgb_flag==GL_TRUE)
{
GLuint i;
HDC DC=DD_GETDC;
y=FLIP(y);
if (mask) {
for (i=0; i<n; i++)
if (mask[i])
wmSetPixel(pwc, y, x + i,
rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
}
else {
for (i=0; i<n; i++)
wmSetPixel(pwc, y, x + i,
rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP] );
}
DD_RELEASEDC;
}
else
{
GLuint i;
BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
y = FLIP(y);
if (mask) {
for (i=0; i<n; i++)
if (mask[i])
Mem[i] = GetNearestPaletteIndex(Current->hPal,
RGB(rgba[i][RCOMP],
rgba[i][GCOMP],
rgba[i][BCOMP]));
}
else {
for (i=0; i<n; i++)
Mem[i] = GetNearestPaletteIndex(Current->hPal,
RGB(rgba[i][RCOMP],
rgba[i][GCOMP],
rgba[i][BCOMP]));
}
}
}
//---------------------------------------------------------------------------
/* Write a horizontal span of RGB color pixels with a boolean mask. */
static void write_rgb_span( const GLcontext* ctx,
GLuint n, GLint x, GLint y,
const GLubyte rgb[][3], const GLubyte mask[] )
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
PWMC pwc = Current;
if (pwc->rgb_flag==GL_TRUE)
{
GLuint i;
HDC DC=DD_GETDC;
y=FLIP(y);
if (mask) {
for (i=0; i<n; i++)
if (mask[i])
wmSetPixel(pwc, y, x + i,
rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP]);
}
else {
for (i=0; i<n; i++)
wmSetPixel(pwc, y, x + i,
rgb[i][RCOMP], rgb[i][GCOMP], rgb[i][BCOMP] );
}
DD_RELEASEDC;
}
else
{
GLuint i;
BYTE *Mem=Current->ScreenMem+y*Current->ScanWidth+x;
y = FLIP(y);
if (mask) {
for (i=0; i<n; i++)
if (mask[i])
Mem[i] = GetNearestPaletteIndex(Current->hPal,
RGB(rgb[i][RCOMP],
rgb[i][GCOMP],
rgb[i][BCOMP]));
}
else {
for (i=0; i<n; i++)
Mem[i] = GetNearestPaletteIndex(Current->hPal,
RGB(rgb[i][RCOMP],
rgb[i][GCOMP],
rgb[i][BCOMP]));
}
}
}
//---------------------------------------------------------------------------
/*
* Write a horizontal span of pixels with a boolean mask. The current color
* is used for all pixels.
*/
static void write_mono_rgba_span( const GLcontext* ctx,
GLuint n, GLint x, GLint y,
const GLchan color[4], const GLubyte mask[])
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
ULONG pixel = RGB( color[RCOMP], color[GCOMP], color[BCOMP] );
GLuint i;
HDC DC=DD_GETDC;
PWMC pwc = Current;
assert(Current->rgb_flag==GL_TRUE);
y=FLIP(y);
if(Current->rgb_flag==GL_TRUE){
for (i=0; i<n; i++)
if (mask[i])
wmSetPixel(pwc,y,x+i,color[RCOMP], color[GCOMP], color[BCOMP]);
}
else {
for (i=0; i<n; i++)
if (mask[i])
SetPixel(DC, y, x+i, pixel);
}
DD_RELEASEDC;
}
/**********************************************************************/
/***** Array-based pixel drawing *****/
/**********************************************************************/
/* Write an array of 32-bit index pixels with a boolean mask. */
static void write_ci32_pixels( const GLcontext* ctx,
GLuint n, const GLint x[], const GLint y[],
const GLuint index[], const GLubyte mask[] )
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
GLuint i;
assert(Current->rgb_flag==GL_FALSE);
for (i=0; i<n; i++) {
if (mask[i]) {
BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
*Mem = index[i];
}
}
}
//---------------------------------------------------------------------------
/*
* Write an array of pixels with a boolean mask. The current color
* index is used for all pixels.
*/
static void write_mono_ci_pixels( const GLcontext* ctx,
GLuint n,
const GLint x[], const GLint y[],
GLuint colorIndex, const GLubyte mask[] )
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
GLuint i;
assert(Current->rgb_flag==GL_FALSE);
for (i=0; i<n; i++) {
if (mask[i]) {
BYTE *Mem=Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i];
*Mem = colorIndex;
}
}
}
//---------------------------------------------------------------------------
/* Write an array of RGBA pixels with a boolean mask. */
static void write_rgba_pixels( const GLcontext* ctx,
GLuint n, const GLint x[], const GLint y[],
const GLubyte rgba[][4], const GLubyte mask[] )
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
GLuint i;
PWMC pwc = Current;
HDC DC=DD_GETDC;
assert(Current->rgb_flag==GL_TRUE);
for (i=0; i<n; i++)
if (mask[i])
wmSetPixel(pwc, FLIP(y[i]), x[i],
rgba[i][RCOMP], rgba[i][GCOMP], rgba[i][BCOMP]);
DD_RELEASEDC;
}
//---------------------------------------------------------------------------
/*
* Write an array of pixels with a boolean mask. The current color
* is used for all pixels.
*/
static void write_mono_rgba_pixels( const GLcontext* ctx,
GLuint n,
const GLint x[], const GLint y[],
const GLchan color[4],
const GLubyte mask[] )
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
GLuint i;
PWMC pwc = Current;
HDC DC=DD_GETDC;
assert(Current->rgb_flag==GL_TRUE);
for (i=0; i<n; i++)
if (mask[i])
wmSetPixel(pwc, FLIP(y[i]),x[i],color[RCOMP],
color[GCOMP], color[BCOMP]);
DD_RELEASEDC;
}
/**********************************************************************/
/***** Read spans/arrays of pixels *****/
/**********************************************************************/
/* Read a horizontal span of color-index pixels. */
static void read_ci32_span( const GLcontext* ctx, GLuint n, GLint x, GLint y,
GLuint index[])
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
GLuint i;
BYTE *Mem=Current->ScreenMem+FLIP(y)*Current->ScanWidth+x;
assert(Current->rgb_flag==GL_FALSE);
for (i=0; i<n; i++)
index[i]=Mem[i];
}
//---------------------------------------------------------------------------
/* Read an array of color index pixels. */
static void read_ci32_pixels( const GLcontext* ctx,
GLuint n, const GLint x[], const GLint y[],
GLuint indx[], const GLubyte mask[] )
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
GLuint i;
assert(Current->rgb_flag==GL_FALSE);
for (i=0; i<n; i++) {
if (mask[i]) {
indx[i]=*(Current->ScreenMem+FLIP(y[i])*Current->ScanWidth+x[i]);
}
}
}
//---------------------------------------------------------------------------
/* Read a horizontal span of color pixels. */
static void read_rgba_span( const GLcontext* ctx,
GLuint n, GLint x, GLint y,
GLubyte rgba[][4] )
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
UINT i;
COLORREF Color;
HDC DC=DD_GETDC;
assert(Current->rgb_flag==GL_TRUE);
y = Current->height - y - 1;
for (i=0; i<n; i++) {
Color=GetPixel(DC,x+i,y);
rgba[i][RCOMP] = GetRValue(Color);
rgba[i][GCOMP] = GetGValue(Color);
rgba[i][BCOMP] = GetBValue(Color);
rgba[i][ACOMP] = 255;
}
DD_RELEASEDC;
}
//---------------------------------------------------------------------------
/* Read an array of color pixels. */
static void read_rgba_pixels( const GLcontext* ctx,
GLuint n, const GLint x[], const GLint y[],
GLubyte rgba[][4], const GLubyte mask[] )
{
GLD_context *gldCtx = GLD_GET_CONTEXT(ctx);
WMesaContext *Current = GLD_GET_WMESA_DRIVER(gldCtx);
GLuint i;
COLORREF Color;
HDC DC=DD_GETDC;
assert(Current->rgb_flag==GL_TRUE);
for (i=0; i<n; i++) {
if (mask[i]) {
GLint y2 = Current->height - y[i] - 1;
Color=GetPixel(DC,x[i],y2);
rgba[i][RCOMP] = GetRValue(Color);
rgba[i][GCOMP] = GetGValue(Color);
rgba[i][BCOMP] = GetBValue(Color);
rgba[i][ACOMP] = 255;
}
}
DD_RELEASEDC;
}
//---------------------------------------------------------------------------
static void wmesa_update_state(
GLcontext *ctx,
GLuint new_state)
{
_swrast_InvalidateState( ctx, new_state );
_swsetup_InvalidateState( ctx, new_state );
_vbo_InvalidateState( ctx, new_state );
_tnl_InvalidateState( ctx, new_state );
}
//---------------------------------------------------------------------------
static void wmesa_viewport(
GLcontext *ctx,
GLint x,
GLint y,
GLsizei w,
GLsizei h)
{
// ctx->Driver.ResizeBuffersMESA(ctx);
}
//---------------------------------------------------------------------------
static void wmesa_update_state_first_time(
GLcontext *ctx,
GLuint new_state)
{
struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
_mesa_init_driver_functions(&ctx->Driver);
/*
* XXX these function pointers could be initialized just once during
* context creation since they don't depend on any state changes.
* kws - This is true - this function gets called a lot and it
* would be good to minimize setting all this when not needed.
*/
// Good idea, so I'll do it. KeithH. :-)
ctx->Driver.GetString = _gldGetStringGeneric;
ctx->Driver.UpdateState = wmesa_update_state;
ctx->Driver.DrawBuffer = set_draw_buffer;
ctx->Driver.ResizeBuffers = _swrast_alloc_buffers;
ctx->Driver.GetBufferSize = buffer_size;
ctx->Driver.Viewport = wmesa_viewport;
ctx->Driver.Clear = clear;
ctx->Driver.Flush = flush;
ctx->Driver.ClearColor = clear_color;
ctx->Driver.Enable = enable;
// Does not apply for Mesa 5.x
//ctx->Driver.BaseCompressedTexFormat = _mesa_base_compressed_texformat;
//ctx->Driver.CompressedTextureSize = _mesa_compressed_texture_size;
//ctx->Driver.GetCompressedTexImage = _mesa_get_compressed_teximage;
swdd->SetBuffer = set_read_buffer;
/* Pixel/span writing functions: */
swdd->WriteRGBASpan = write_rgba_span;
swdd->WriteRGBSpan = write_rgb_span;
swdd->WriteMonoRGBASpan = write_mono_rgba_span;
swdd->WriteRGBAPixels = write_rgba_pixels;
swdd->WriteMonoRGBAPixels = write_mono_rgba_pixels;
swdd->WriteCI32Span = write_ci32_span;
swdd->WriteCI8Span = write_ci8_span;
swdd->WriteMonoCISpan = write_mono_ci_span;
swdd->WriteCI32Pixels = write_ci32_pixels;
swdd->WriteMonoCIPixels = write_mono_ci_pixels;
swdd->ReadCI32Span = read_ci32_span;
swdd->ReadRGBASpan = read_rgba_span;
swdd->ReadCI32Pixels = read_ci32_pixels;
swdd->ReadRGBAPixels = read_rgba_pixels;
tnl->Driver.RunPipeline = _tnl_run_pipeline;
wmesa_update_state(ctx, new_state);
}
//---------------------------------------------------------------------------
// Driver interface functions
//---------------------------------------------------------------------------
BOOL gldCreateDrawable_MesaSW(
DGL_ctx *pCtx,
BOOL bPersistantInterface,
BOOL bPersistantBuffers)
{
WMesaContext *c;
GLboolean true_color_flag;
GLboolean rgb_flag = GL_TRUE;
GLboolean db_flag = GL_TRUE;
if (pCtx == NULL)
return FALSE;
c = (struct wmesa_context * ) calloc(1,sizeof(struct wmesa_context));
if (!c)
return FALSE;
pCtx->glPriv = c;
c->hDC = pCtx->hDC;
c->Window = pCtx->hWnd;
true_color_flag = GetDeviceCaps(pCtx->hDC, BITSPIXEL) > 8;
#ifdef DITHER
if ((true_color_flag==GL_FALSE) && (rgb_flag == GL_TRUE)){
c->dither_flag = GL_TRUE;
c->hPalHalfTone = WinGCreateHalftonePalette();
}
else
c->dither_flag = GL_FALSE;
#else
c->dither_flag = GL_FALSE;
#endif
if (rgb_flag==GL_FALSE)
{
c->rgb_flag = GL_FALSE;
#if 0
/* Old WinG stuff???? */
c->db_flag = db_flag =GL_TRUE; /* WinG requires double buffering */
printf("Single buffer is not supported in color index mode, ",
"setting to double buffer.\n");
#endif
}
else
{
c->rgb_flag = GL_TRUE;
}
// db_flag = pCtx->lpPF->pfd.dwFlags & PFD_DOUBLEBUFFER ? GL_TRUE : GL_FALSE;
db_flag = GL_TRUE; // Force double-buffer
if (db_flag) {
c->db_flag = 1;
/* Double buffered */
{
wmCreateBackingStore(c, pCtx->dwWidth, pCtx->dwHeight);
}
} else {
/* Single Buffered */
if (c->rgb_flag)
c->db_flag = 0;
}
c->bEmulateSingleBuffer = (pCtx->lpPF->pfd.dwFlags & PFD_DOUBLEBUFFER)
? FALSE : TRUE;
return TRUE;
}
//---------------------------------------------------------------------------
BOOL gldResizeDrawable_MesaSW(
DGL_ctx *ctx,
BOOL bDefaultDriver,
BOOL bPersistantInterface,
BOOL bPersistantBuffers)
{
WMesaContext *c;
if (ctx == NULL)
return FALSE;
c = ctx->glPriv;
if (c == NULL)
return FALSE;
c->hDC = ctx->hDC;
c->Window = ctx->hWnd;
// c->width = ctx->dwWidth;
// c->height = ctx->dwHeight;
if (c->db_flag) {
wmDeleteBackingStore(c);
wmCreateBackingStore(c, ctx->dwWidth, ctx->dwHeight);
}
return TRUE;
}
//---------------------------------------------------------------------------
BOOL gldDestroyDrawable_MesaSW(
DGL_ctx *ctx)
{
WMesaContext *c;
if (ctx == NULL)
return FALSE;
c = ctx->glPriv;
if (c == NULL)
return FALSE;
if (c->hPalHalfTone != NULL)
DeleteObject(c->hPalHalfTone);
if (c->db_flag)
wmDeleteBackingStore(c);
free(c);
ctx->glPriv = NULL;
return TRUE;
}
//---------------------------------------------------------------------------
BOOL gldCreatePrivateGlobals_MesaSW(void)
{
// Mesa Software driver needs no private globals
return TRUE;
}
//---------------------------------------------------------------------------
BOOL gldDestroyPrivateGlobals_MesaSW(void)
{
// Mesa Software driver needs no private globals
return TRUE;
}
//---------------------------------------------------------------------------
BOOL gldBuildPixelformatList_MesaSW(void)
{
// Release any existing pixelformat list
if (glb.lpPF) {
free(glb.lpPF);
}
glb.nPixelFormatCount = 0;
glb.lpPF = NULL;
glb.lpPF = (DGL_pixelFormat *)calloc(2, sizeof(DGL_pixelFormat));
if (glb.lpPF == NULL)
return FALSE;
// Single-buffered
memcpy(&glb.lpPF[0], &pfTemplateMesaSW, sizeof(DGL_pixelFormat));
glb.lpPF[0].pfd.dwFlags &= ~PFD_DOUBLEBUFFER; // Remove doublebuffer flag
// Double-buffered
memcpy(&glb.lpPF[1], &pfTemplateMesaSW, sizeof(DGL_pixelFormat));
glb.nPixelFormatCount = 2;
// Mark list as 'current'
glb.bPixelformatsDirty = FALSE;
return TRUE;
}
//---------------------------------------------------------------------------
BOOL gldInitialiseMesa_MesaSW(
DGL_ctx *gld)
{
GLcontext *ctx;
if (gld == NULL)
return FALSE;
ctx = gld->glCtx;
// Set max texture size to 256
ctx->Const.MaxTextureLevels = 8;
// Multitexture enable/disable
ctx->Const.MaxTextureUnits = (glb.bMultitexture) ? MAX_TEXTURE_UNITS : 1;
/* Initialize the software rasterizer and helper modules.*/
// Added this to force max texture diminsion to 256. KeithH
ctx->Const.MaxTextureLevels = 8;
ctx->Const.MaxDrawBuffers = 1;
_mesa_enable_sw_extensions(ctx);
_mesa_enable_imaging_extensions(ctx);
_mesa_enable_1_3_extensions(ctx);
// _swrast_CreateContext( ctx );
// _vbo_CreateContext( ctx );
// _tnl_CreateContext( ctx );
// _swsetup_CreateContext( ctx );
_swsetup_Wakeup( ctx );
wmesa_update_state_first_time(ctx, ~0);
return TRUE;
}
//---------------------------------------------------------------------------
BOOL gldSwapBuffers_MesaSW(
DGL_ctx *ctx,
HDC hDC,
HWND hWnd)
{
WMesaContext *c;
if (ctx == NULL)
return FALSE;
c = ctx->glPriv;
if (c == NULL)
return FALSE;
/* If we're swapping the buffer associated with the current context
* we have to flush any pending rendering commands first.
*/
// Altered to respect bEmulateSingleBuffer. KeithH
// if (c->db_flag)
if (!c->bEmulateSingleBuffer)
wmFlush(c, hDC);
return TRUE;
}
//---------------------------------------------------------------------------
PROC gldGetProcAddress_MesaSW(
LPCSTR a)
{
int i;
PROC proc = NULL;
for (i=0; GLD_extList[i].proc; i++) {
if (!strcmp(a, GLD_extList[i].name)) {
proc = GLD_extList[i].proc;
break;
}
}
gldLogPrintf(GLDLOG_INFO, "GetProcAddress: %s (%s)", a, proc ? "OK" : "Failed");
return proc;
}
//---------------------------------------------------------------------------
BOOL gldGetDisplayMode_MesaSW(
DGL_ctx *ctx,
GLD_displayMode *glddm)
{
HDC hdcDesktop;
if (glddm == NULL)
return FALSE;
//
// A bit hacky... KeithH
//
hdcDesktop = GetDC(NULL);
glddm->Width = GetDeviceCaps(hdcDesktop, HORZRES);
glddm->Height = GetDeviceCaps(hdcDesktop, VERTRES);
glddm->BPP = GetDeviceCaps(hdcDesktop, BITSPIXEL);
glddm->Refresh = 0;
ReleaseDC(0, hdcDesktop);
return TRUE;
}
//---------------------------------------------------------------------------
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