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|
/*
* Mesa 3-D graphics library
* Version: 5.1
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "api_noop.h"
#include "api_validate.h"
#include "api_arrayelt.h"
#include "context.h"
#include "colormac.h"
#include "light.h"
#include "macros.h"
#include "mtypes.h"
#include "dlist.h"
/* In states where certain vertex components are required for t&l or
* rasterization, we still need to keep track of the current values.
* These functions provide this service by keeping uptodate the
* 'ctx->Current' struct for all data elements not included in the
* currently enabled hardware vertex.
*
*/
void _mesa_noop_EdgeFlag( GLboolean b )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.EdgeFlag = b;
}
void _mesa_noop_EdgeFlagv( const GLboolean *b )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.EdgeFlag = *b;
}
void _mesa_noop_Indexf( GLfloat f )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.Index = f;
}
void _mesa_noop_Indexfv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
ctx->Current.Index = *v;
}
void _mesa_noop_FogCoordfEXT( GLfloat a )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_FOG];
dest[0] = a;
dest[1] = 0.0;
dest[2] = 0.0;
dest[3] = 1.0;
}
void _mesa_noop_FogCoordfvEXT( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
dest[0] = v[0];
dest[1] = 0.0;
dest[2] = 0.0;
dest[3] = 1.0;
}
void _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
dest[0] = a;
dest[1] = b;
dest[2] = c;
dest[3] = 1.0;
}
void _mesa_noop_Normal3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL];
dest[0] = v[0];
dest[1] = v[1];
dest[2] = v[2];
dest[3] = 1.0;
}
void _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
color[0] = a;
color[1] = b;
color[2] = c;
color[3] = d;
}
void _mesa_noop_Color4fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
color[0] = v[0];
color[1] = v[1];
color[2] = v[2];
color[3] = v[3];
}
void _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
color[0] = a;
color[1] = b;
color[2] = c;
color[3] = 1.0;
}
void _mesa_noop_Color3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0];
color[0] = v[0];
color[1] = v[1];
color[2] = v[2];
color[3] = 1.0;
}
void _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
dest[0] = a;
dest[1] = 0;
dest[2] = 0;
dest[3] = 1;
}
}
void _mesa_noop_MultiTexCoord1fvARB( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
dest[0] = v[0];
dest[1] = 0;
dest[2] = 0;
dest[3] = 1;
}
}
void _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
dest[0] = a;
dest[1] = b;
dest[2] = 0;
dest[3] = 1;
}
}
void _mesa_noop_MultiTexCoord2fvARB( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
dest[0] = v[0];
dest[1] = v[1];
dest[2] = 0;
dest[3] = 1;
}
}
void _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c)
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
dest[0] = a;
dest[1] = b;
dest[2] = c;
dest[3] = 1;
}
}
void _mesa_noop_MultiTexCoord3fvARB( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
dest[0] = v[0];
dest[1] = v[1];
dest[2] = v[2];
dest[3] = 1;
}
}
void _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b,
GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
dest[0] = a;
dest[1] = b;
dest[2] = c;
dest[3] = d;
}
}
void _mesa_noop_MultiTexCoord4fvARB( GLenum target, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLuint unit = target - GL_TEXTURE0_ARB;
/* unit is unsigned -- cannot be less than zero.
*/
if (unit < MAX_TEXTURE_COORD_UNITS)
{
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit];
dest[0] = v[0];
dest[1] = v[1];
dest[2] = v[2];
dest[3] = v[3];
}
}
void _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
color[0] = a;
color[1] = b;
color[2] = c;
color[3] = 1.0;
}
void _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
color[0] = v[0];
color[1] = v[1];
color[2] = v[2];
color[3] = 1.0;
}
void _mesa_noop_TexCoord1f( GLfloat a )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[0] = a;
dest[1] = 0;
dest[2] = 0;
dest[3] = 1;
}
void _mesa_noop_TexCoord1fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[0] = v[0];
dest[1] = 0;
dest[2] = 0;
dest[3] = 1;
}
void _mesa_noop_TexCoord2f( GLfloat a, GLfloat b )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[0] = a;
dest[1] = b;
dest[2] = 0;
dest[3] = 1;
}
void _mesa_noop_TexCoord2fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[0] = v[0];
dest[1] = v[1];
dest[2] = 0;
dest[3] = 1;
}
void _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[0] = a;
dest[1] = b;
dest[2] = c;
dest[3] = 1;
}
void _mesa_noop_TexCoord3fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[0] = v[0];
dest[1] = v[1];
dest[2] = v[2];
dest[3] = 1;
}
void _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[0] = a;
dest[1] = b;
dest[2] = c;
dest[3] = d;
}
void _mesa_noop_TexCoord4fv( const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0];
dest[0] = v[0];
dest[1] = v[1];
dest[2] = v[2];
dest[3] = v[3];
}
void _mesa_noop_VertexAttrib1fNV( GLuint index, GLfloat x )
{
GET_CURRENT_CONTEXT(ctx);
if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], x, 0, 0, 1);
}
else
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1f" );
}
void _mesa_noop_VertexAttrib1fvNV( GLuint index, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], v[0], 0, 0, 1);
}
else
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib1fv" );
}
void _mesa_noop_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y )
{
GET_CURRENT_CONTEXT(ctx);
if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], x, y, 0, 1);
}
else
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2f" );
}
void _mesa_noop_VertexAttrib2fvNV( GLuint index, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], 0, 1);
}
else
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib2fv" );
}
void _mesa_noop_VertexAttrib3fNV( GLuint index, GLfloat x,
GLfloat y, GLfloat z )
{
GET_CURRENT_CONTEXT(ctx);
if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, 1);
}
else
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3f" );
}
void _mesa_noop_VertexAttrib3fvNV( GLuint index, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], 1);
}
else
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib3fv" );
}
void _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x,
GLfloat y, GLfloat z, GLfloat w )
{
GET_CURRENT_CONTEXT(ctx);
if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w);
}
else
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4f" );
}
void _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v )
{
GET_CURRENT_CONTEXT(ctx);
if (index < VERT_ATTRIB_MAX) {
ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]);
}
else
_mesa_error( ctx, GL_INVALID_ENUM, "glVertexAttrib4fv" );
}
/* Material
*/
void _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params )
{
GET_CURRENT_CONTEXT(ctx);
GLint i, nr;
struct gl_material *mat = &ctx->Light.Material;
GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0,
"_mesa_noop_Materialfv" );
if (ctx->Light.ColorMaterialEnabled)
bitmask &= ~ctx->Light.ColorMaterialBitmask;
if (bitmask == 0)
return;
switch (face) {
case GL_SHININESS: nr = 1; break;
case GL_COLOR_INDEXES: nr = 3; break;
default: nr = 4 ; break;
}
for (i = 0 ; i < MAT_ATTRIB_MAX ; i++)
if (bitmask & (1<<i))
COPY_SZ_4V( mat->Attrib[i], nr, params );
_mesa_update_material( ctx, bitmask );
}
/* These really are noops outside begin/end:
*/
void _mesa_noop_Vertex2fv( const GLfloat *v )
{
(void) v;
}
void _mesa_noop_Vertex3fv( const GLfloat *v )
{
(void) v;
}
void _mesa_noop_Vertex4fv( const GLfloat *v )
{
(void) v;
}
void _mesa_noop_Vertex2f( GLfloat a, GLfloat b )
{
(void) a; (void) b;
}
void _mesa_noop_Vertex3f( GLfloat a, GLfloat b, GLfloat c )
{
(void) a; (void) b; (void) c;
}
void _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d )
{
(void) a; (void) b; (void) c; (void) d;
}
/* Similarly, these have no effect outside begin/end:
*/
void _mesa_noop_EvalCoord1f( GLfloat a )
{
(void) a;
}
void _mesa_noop_EvalCoord1fv( const GLfloat *v )
{
(void) v;
}
void _mesa_noop_EvalCoord2f( GLfloat a, GLfloat b )
{
(void) a; (void) b;
}
void _mesa_noop_EvalCoord2fv( const GLfloat *v )
{
(void) v;
}
void _mesa_noop_EvalPoint1( GLint a )
{
(void) a;
}
void _mesa_noop_EvalPoint2( GLint a, GLint b )
{
(void) a; (void) b;
}
/* Begin -- call into driver, should result in the vtxfmt being
* swapped out:
*/
void _mesa_noop_Begin( GLenum mode )
{
}
/* End -- just raise an error
*/
void _mesa_noop_End( void )
{
GET_CURRENT_CONTEXT(ctx);
_mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
}
/* Execute a glRectf() function. This is not suitable for GL_COMPILE
* modes (as the test for outside begin/end is not compiled),
* but may be useful for drivers in circumstances which exclude
* display list interactions.
*
* (None of the functions in this file are suitable for GL_COMPILE
* modes).
*/
void _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 )
{
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
}
glBegin( GL_QUADS );
glVertex2f( x1, y1 );
glVertex2f( x2, y1 );
glVertex2f( x2, y2 );
glVertex2f( x1, y2 );
glEnd();
}
/* Some very basic support for arrays. Drivers without explicit array
* support can hook these in, but still need to supply an array-elt
* implementation.
*/
void _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count)
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
return;
glBegin(mode);
for (i = start ; i < count ; i++)
glArrayElement( i );
glEnd();
}
void _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices)
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
return;
glBegin(mode);
switch (type) {
case GL_UNSIGNED_BYTE:
for (i = 0 ; i < count ; i++)
glArrayElement( ((GLubyte *)indices)[i] );
break;
case GL_UNSIGNED_SHORT:
for (i = 0 ; i < count ; i++)
glArrayElement( ((GLushort *)indices)[i] );
break;
case GL_UNSIGNED_INT:
for (i = 0 ; i < count ; i++)
glArrayElement( ((GLuint *)indices)[i] );
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
break;
}
glEnd();
}
void _mesa_noop_DrawRangeElements(GLenum mode,
GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices)
{
GET_CURRENT_CONTEXT(ctx);
if (_mesa_validate_DrawRangeElements( ctx, mode,
start, end,
count, type, indices ))
glDrawElements( mode, count, type, indices );
}
/*
* Eval Mesh
*/
/* KW: If are compiling, we don't know whether eval will produce a
* vertex when it is run in the future. If this is pure immediate
* mode, eval is a noop if neither vertex map is enabled.
*
* Thus we need to have a check in the display list code or
* elsewhere for eval(1,2) vertices in the case where
* map(1,2)_vertex is disabled, and to purge those vertices from
* the vb.
*/
void _mesa_noop_EvalMesh1( GLenum mode, GLint i1, GLint i2 )
{
GET_CURRENT_CONTEXT(ctx);
GLint i;
GLfloat u, du;
GLenum prim;
switch (mode) {
case GL_POINT:
prim = GL_POINTS;
break;
case GL_LINE:
prim = GL_LINE_STRIP;
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
return;
}
/* No effect if vertex maps disabled.
*/
if (!ctx->Eval.Map1Vertex4 &&
!ctx->Eval.Map1Vertex3 &&
!(ctx->VertexProgram.Enabled && ctx->Eval.Map1Attrib[VERT_ATTRIB_POS]))
return;
du = ctx->Eval.MapGrid1du;
u = ctx->Eval.MapGrid1u1 + i1 * du;
glBegin( prim );
for (i=i1;i<=i2;i++,u+=du) {
glEvalCoord1f( u );
}
glEnd();
}
void _mesa_noop_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 )
{
GET_CURRENT_CONTEXT(ctx);
GLfloat u, du, v, dv, v1, u1;
GLint i, j;
switch (mode) {
case GL_POINT:
case GL_LINE:
case GL_FILL:
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
return;
}
/* No effect if vertex maps disabled.
*/
if (!ctx->Eval.Map2Vertex4 &&
!ctx->Eval.Map2Vertex3 &&
!(ctx->VertexProgram.Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS]))
return;
du = ctx->Eval.MapGrid2du;
dv = ctx->Eval.MapGrid2dv;
v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
u1 = ctx->Eval.MapGrid2u1 + i1 * du;
switch (mode) {
case GL_POINT:
glBegin( GL_POINTS );
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
for (u=u1,i=i1;i<=i2;i++,u+=du) {
glEvalCoord2f(u, v );
}
}
glEnd();
break;
case GL_LINE:
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
glBegin( GL_LINE_STRIP );
for (u=u1,i=i1;i<=i2;i++,u+=du) {
glEvalCoord2f(u, v );
}
glEnd();
}
for (u=u1,i=i1;i<=i2;i++,u+=du) {
glBegin( GL_LINE_STRIP );
for (v=v1,j=j1;j<=j2;j++,v+=dv) {
glEvalCoord2f(u, v );
}
glEnd();
}
break;
case GL_FILL:
for (v=v1,j=j1;j<j2;j++,v+=dv) {
glBegin( GL_TRIANGLE_STRIP );
for (u=u1,i=i1;i<=i2;i++,u+=du) {
glEvalCoord2f(u, v );
glEvalCoord2f(u, v+dv );
}
glEnd();
}
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
return;
}
}
/* Build a vertexformat full of things to use outside begin/end pairs.
*
* TODO -- build a whole dispatch table for this purpose, and likewise
* for inside begin/end.
*/
void _mesa_noop_vtxfmt_init( GLvertexformat *vfmt )
{
vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */
vfmt->Begin = _mesa_noop_Begin;
vfmt->CallList = _mesa_CallList;
vfmt->CallLists = _mesa_CallLists;
vfmt->Color3f = _mesa_noop_Color3f;
vfmt->Color3fv = _mesa_noop_Color3fv;
vfmt->Color4f = _mesa_noop_Color4f;
vfmt->Color4fv = _mesa_noop_Color4fv;
vfmt->EdgeFlag = _mesa_noop_EdgeFlag;
vfmt->EdgeFlagv = _mesa_noop_EdgeFlagv;
vfmt->End = _mesa_noop_End;
vfmt->EvalCoord1f = _mesa_noop_EvalCoord1f;
vfmt->EvalCoord1fv = _mesa_noop_EvalCoord1fv;
vfmt->EvalCoord2f = _mesa_noop_EvalCoord2f;
vfmt->EvalCoord2fv = _mesa_noop_EvalCoord2fv;
vfmt->EvalPoint1 = _mesa_noop_EvalPoint1;
vfmt->EvalPoint2 = _mesa_noop_EvalPoint2;
vfmt->FogCoordfEXT = _mesa_noop_FogCoordfEXT;
vfmt->FogCoordfvEXT = _mesa_noop_FogCoordfvEXT;
vfmt->Indexf = _mesa_noop_Indexf;
vfmt->Indexfv = _mesa_noop_Indexfv;
vfmt->Materialfv = _mesa_noop_Materialfv;
vfmt->MultiTexCoord1fARB = _mesa_noop_MultiTexCoord1fARB;
vfmt->MultiTexCoord1fvARB = _mesa_noop_MultiTexCoord1fvARB;
vfmt->MultiTexCoord2fARB = _mesa_noop_MultiTexCoord2fARB;
vfmt->MultiTexCoord2fvARB = _mesa_noop_MultiTexCoord2fvARB;
vfmt->MultiTexCoord3fARB = _mesa_noop_MultiTexCoord3fARB;
vfmt->MultiTexCoord3fvARB = _mesa_noop_MultiTexCoord3fvARB;
vfmt->MultiTexCoord4fARB = _mesa_noop_MultiTexCoord4fARB;
vfmt->MultiTexCoord4fvARB = _mesa_noop_MultiTexCoord4fvARB;
vfmt->Normal3f = _mesa_noop_Normal3f;
vfmt->Normal3fv = _mesa_noop_Normal3fv;
vfmt->SecondaryColor3fEXT = _mesa_noop_SecondaryColor3fEXT;
vfmt->SecondaryColor3fvEXT = _mesa_noop_SecondaryColor3fvEXT;
vfmt->TexCoord1f = _mesa_noop_TexCoord1f;
vfmt->TexCoord1fv = _mesa_noop_TexCoord1fv;
vfmt->TexCoord2f = _mesa_noop_TexCoord2f;
vfmt->TexCoord2fv = _mesa_noop_TexCoord2fv;
vfmt->TexCoord3f = _mesa_noop_TexCoord3f;
vfmt->TexCoord3fv = _mesa_noop_TexCoord3fv;
vfmt->TexCoord4f = _mesa_noop_TexCoord4f;
vfmt->TexCoord4fv = _mesa_noop_TexCoord4fv;
vfmt->Vertex2f = _mesa_noop_Vertex2f;
vfmt->Vertex2fv = _mesa_noop_Vertex2fv;
vfmt->Vertex3f = _mesa_noop_Vertex3f;
vfmt->Vertex3fv = _mesa_noop_Vertex3fv;
vfmt->Vertex4f = _mesa_noop_Vertex4f;
vfmt->Vertex4fv = _mesa_noop_Vertex4fv;
vfmt->VertexAttrib1fNV = _mesa_noop_VertexAttrib1fNV;
vfmt->VertexAttrib1fvNV = _mesa_noop_VertexAttrib1fvNV;
vfmt->VertexAttrib2fNV = _mesa_noop_VertexAttrib2fNV;
vfmt->VertexAttrib2fvNV = _mesa_noop_VertexAttrib2fvNV;
vfmt->VertexAttrib3fNV = _mesa_noop_VertexAttrib3fNV;
vfmt->VertexAttrib3fvNV = _mesa_noop_VertexAttrib3fvNV;
vfmt->VertexAttrib4fNV = _mesa_noop_VertexAttrib4fNV;
vfmt->VertexAttrib4fvNV = _mesa_noop_VertexAttrib4fvNV;
vfmt->Rectf = _mesa_noop_Rectf;
vfmt->DrawArrays = _mesa_noop_DrawArrays;
vfmt->DrawElements = _mesa_noop_DrawElements;
vfmt->DrawRangeElements = _mesa_noop_DrawRangeElements;
vfmt->EvalMesh1 = _mesa_noop_EvalMesh1;
vfmt->EvalMesh2 = _mesa_noop_EvalMesh2;
}
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