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/*
* Mesa 3-D graphics library
* Version: 6.1
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file debug.h
* Debugging functions.
*
* \if subset
* (No-op)
*
* \endif
*/
#ifndef _DEBUG_H
#define _DEBUG_H
#include "glheader.h"
#include "mtypes.h"
#if _HAVE_FULL_GL
extern void _mesa_print_tri_caps( const char *name, GLuint flags );
extern void _mesa_print_enable_flags( const char *msg, GLuint flags );
extern void _mesa_print_state( const char *msg, GLuint state );
extern void _mesa_print_info( void );
extern void _mesa_init_debug( struct gl_context *ctx );
#else
/** No-op */
#define _mesa_print_state( m, s ) ((void)0)
/** No-op */
#define _mesa_print_info() ((void)0)
/** No-op */
#define _mesa_init_debug( c ) ((void)0)
#endif
extern void
_mesa_dump_texture(GLuint texture, GLuint writeImages);
extern void
_mesa_dump_textures(GLuint writeImages);
extern void
_mesa_dump_renderbuffers(GLboolean writeImages);
extern void
_mesa_dump_color_buffer(const char *filename);
extern void
_mesa_dump_depth_buffer(const char *filename);
extern void
_mesa_dump_stencil_buffer(const char *filename);
extern void
_mesa_print_texture(struct gl_context *ctx, const struct gl_texture_image *img);
#endif
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