1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
|
/* $Id: matrix.h,v 1.6 2000/06/27 22:10:00 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef MATRIX_H
#define MATRIX_H
#include "types.h"
#include "config.h"
typedef struct {
GLfloat *m; /* 16-byte aligned */
GLfloat *inv; /* optional, 16-byte aligned */
GLuint flags;
GLuint type;
} GLmatrix;
#ifdef VMS
#define gl_calculate_model_project_matrix gl_calculate_model_project_matr
#endif
extern void gl_matrix_transposef( GLfloat to[16], const GLfloat from[16] );
extern void gl_matrix_transposed( GLdouble to[16], const GLdouble from[16] );
extern void gl_rotation_matrix( GLfloat angle, GLfloat x, GLfloat y, GLfloat z,
GLfloat m[] );
extern void gl_mat_mul_floats( GLmatrix *mat, const GLfloat *m, GLuint flags );
extern void gl_mat_mul_mat( GLmatrix *mat, const GLmatrix *mat2 );
extern void gl_calculate_model_project_matrix( GLcontext *ctx );
extern void gl_matrix_copy( GLmatrix *to, const GLmatrix *from );
extern void gl_matrix_ctr( GLmatrix *m );
extern void gl_matrix_dtr( GLmatrix *m );
extern void gl_matrix_alloc_inv( GLmatrix *m );
extern void gl_matrix_mul( GLmatrix *dest,
const GLmatrix *a,
const GLmatrix *b );
extern void gl_matrix_analyze( GLmatrix *mat );
extern GLboolean gl_matrix_invert( GLmatrix *mat );
extern void gl_print_matrix( const GLmatrix *m );
extern void
_mesa_Frustum( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval );
extern void
_mesa_Ortho( GLdouble left, GLdouble right,
GLdouble bottom, GLdouble top,
GLdouble nearval, GLdouble farval );
extern void
_mesa_PushMatrix( void );
extern void
_mesa_PopMatrix( void );
extern void
_mesa_LoadIdentity( void );
extern void
_mesa_LoadMatrixf( const GLfloat *m );
extern void
_mesa_LoadMatrixd( const GLdouble *m );
extern void
_mesa_MatrixMode( GLenum mode );
extern void
_mesa_MultMatrixf( const GLfloat *m );
extern void
_mesa_MultMatrixd( const GLdouble *m );
extern void
_mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
extern void
_mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
extern void
_mesa_Scalef( GLfloat x, GLfloat y, GLfloat z );
extern void
_mesa_Scaled( GLdouble x, GLdouble y, GLdouble z );
extern void
_mesa_Translatef( GLfloat x, GLfloat y, GLfloat z );
extern void
_mesa_Translated( GLdouble x, GLdouble y, GLdouble z );
extern void
_mesa_LoadTransposeMatrixfARB( const GLfloat *m );
extern void
_mesa_LoadTransposeMatrixdARB( const GLdouble *m );
extern void
_mesa_MultTransposeMatrixfARB( const GLfloat *m );
extern void
_mesa_MultTransposeMatrixdARB( const GLdouble *m );
extern void
_mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height );
extern void
gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height );
extern void
_mesa_DepthRange( GLclampd nearval, GLclampd farval );
#endif
|