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/*
* Mesa 3-D graphics library
*
* Copyright (C) 2010 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Vertex transform feedback support.
*
* Authors:
* Brian Paul
*/
#include "buffers.h"
#include "bufferobj.h"
#include "context.h"
#include "enums.h"
#include "transformfeedback.h"
#include "shader/prog_parameter.h"
#include "shader/shader_api.h"
/**
* Check if the given primitive mode (as in glBegin(mode)) is compatible
* with the current transform feedback mode (if it's enabled).
* This is to be called from glBegin(), glDrawArrays(), glDrawElements(), etc.
*
* \return GL_TRUE if the mode is OK, GL_FALSE otherwise.
*/
GLboolean
_mesa_validate_primitive_mode(GLcontext *ctx, GLenum mode)
{
if (ctx->TransformFeedback.Active) {
switch (mode) {
case GL_POINTS:
return ctx->TransformFeedback.Mode == GL_POINTS;
case GL_LINES:
case GL_LINE_STRIP:
case GL_LINE_LOOP:
return ctx->TransformFeedback.Mode == GL_LINES;
default:
return ctx->TransformFeedback.Mode == GL_TRIANGLES;
}
}
return GL_TRUE;
}
/**
* Check that all the buffer objects currently bound for transform
* feedback actually exist. Raise a GL_INVALID_OPERATION error if
* any buffers are missing.
* \return GL_TRUE for success, GL_FALSE if error
*/
GLboolean
_mesa_validate_transform_feedback_buffers(GLcontext *ctx)
{
return GL_TRUE;
}
/**
* Per-context init for transform feedback.
*/
void
_mesa_init_transform_feedback(GLcontext *ctx)
{
_mesa_reference_buffer_object(ctx,
&ctx->TransformFeedback.CurrentBuffer,
ctx->Shared->NullBufferObj);
}
/**
* Per-context free/clean-up for transform feedback.
*/
void
_mesa_free_transform_feedback(GLcontext *ctx)
{
_mesa_reference_buffer_object(ctx,
&ctx->TransformFeedback.CurrentBuffer,
NULL);
}
void GLAPIENTRY
_mesa_BeginTransformFeedback(GLenum mode)
{
GET_CURRENT_CONTEXT(ctx);
switch (mode) {
case GL_POINTS:
case GL_LINES:
case GL_TRIANGLES:
/* legal */
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBeginTransformFeedback(mode)");
return;
}
if (ctx->TransformFeedback.Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBeginTransformFeedback(already active)");
return;
}
ctx->TransformFeedback.Active = GL_TRUE;
ctx->TransformFeedback.Mode = mode;
}
void GLAPIENTRY
_mesa_EndTransformFeedback(void)
{
GET_CURRENT_CONTEXT(ctx);
if (!ctx->TransformFeedback.Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glEndTransformFeedback(not active)");
return;
}
ctx->TransformFeedback.Active = GL_FALSE;
}
/**
* Helper used by BindBufferRange() and BindBufferBase().
*/
static void
bind_buffer_range(GLcontext *ctx, GLuint index,
struct gl_buffer_object *bufObj,
GLintptr offset, GLsizeiptr size)
{
/* The general binding point */
_mesa_reference_buffer_object(ctx,
&ctx->TransformFeedback.CurrentBuffer,
bufObj);
/* The per-attribute binding point */
_mesa_reference_buffer_object(ctx,
&ctx->TransformFeedback.Buffers[index],
bufObj);
ctx->TransformFeedback.BufferNames[index] = bufObj->Name;
ctx->TransformFeedback.Offset[index] = offset;
ctx->TransformFeedback.Size[index] = size;
}
/**
* Specify a buffer object to receive vertex shader results. Plus,
* specify the starting offset to place the results, and max size.
*/
void GLAPIENTRY
_mesa_BindBufferRange(GLenum target, GLuint index,
GLuint buffer, GLintptr offset, GLsizeiptr size)
{
struct gl_buffer_object *bufObj;
GET_CURRENT_CONTEXT(ctx);
if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferRange(target)");
return;
}
if (ctx->TransformFeedback.Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindBufferRange(transform feedback active)");
return;
}
if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(index=%d)", index);
return;
}
if ((size <= 0) || (size & 0x3)) {
/* must be positive and multiple of four */
_mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferRange(size%d)", size);
return;
}
if (offset & 0x3) {
/* must be multiple of four */
_mesa_error(ctx, GL_INVALID_VALUE,
"glBindBufferRange(offset=%d)", offset);
return;
}
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
if (!bufObj) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindBufferRange(invalid buffer=%u)", buffer);
return;
}
if (offset + size >= bufObj->Size) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glBindBufferRange(offset + size > buffer size)", size);
return;
}
bind_buffer_range(ctx, index, bufObj, offset, size);
}
/**
* Specify a buffer object to receive vertex shader results.
* As above, but start at offset = 0.
*/
void GLAPIENTRY
_mesa_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
struct gl_buffer_object *bufObj;
GET_CURRENT_CONTEXT(ctx);
GLsizeiptr size;
if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferBase(target)");
return;
}
if (ctx->TransformFeedback.Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindBufferRange(transform feedback active)");
return;
}
if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindBufferBase(index=%d)", index);
return;
}
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
if (!bufObj) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindBufferBase(invalid buffer=%u)", buffer);
return;
}
/* default size is the buffer size rounded down to nearest
* multiple of four.
*/
size = bufObj->Size & ~0x3;
bind_buffer_range(ctx, index, bufObj, 0, size);
}
/**
* Specify a buffer object to receive vertex shader results, plus the
* offset in the buffer to start placing results.
* This function is part of GL_EXT_transform_feedback, but not GL3.
*/
void GLAPIENTRY
_mesa_BindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer,
GLintptr offset)
{
struct gl_buffer_object *bufObj;
GET_CURRENT_CONTEXT(ctx);
GLsizeiptr size;
if (target != GL_TRANSFORM_FEEDBACK_BUFFER) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferOffsetEXT(target)");
return;
}
if (ctx->TransformFeedback.Active) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindBufferRange(transform feedback active)");
return;
}
if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glBindBufferOffsetEXT(index=%d)", index);
return;
}
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
if (!bufObj) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindBufferOffsetEXT(invalid buffer=%u)", buffer);
return;
}
/* default size is the buffer size rounded down to nearest
* multiple of four.
*/
size = (bufObj->Size - offset) & ~0x3;
bind_buffer_range(ctx, index, bufObj, offset, size);
}
/**
* This function specifies the vertex shader outputs to be written
* to the feedback buffer(s), and in what order.
*/
void GLAPIENTRY
_mesa_TransformFeedbackVaryings(GLuint program, GLsizei count,
const GLchar **varyings, GLenum bufferMode)
{
struct gl_shader_program *shProg;
GLuint i;
GET_CURRENT_CONTEXT(ctx);
switch (bufferMode) {
case GL_INTERLEAVED_ATTRIBS:
break;
case GL_SEPARATE_ATTRIBS:
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM,
"glTransformFeedbackVaryings(bufferMode)");
return;
}
if (count < 0 || count > ctx->Const.MaxTransformFeedbackSeparateAttribs) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTransformFeedbackVaryings(count=%d)", count);
return;
}
shProg = _mesa_lookup_shader_program(ctx, program);
if (!shProg) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glTransformFeedbackVaryings(program=%u)", program);
return;
}
/* free existing varyings, if any */
for (i = 0; i < shProg->TransformFeedback.NumVarying; i++) {
free(shProg->TransformFeedback.VaryingNames[i]);
}
free(shProg->TransformFeedback.VaryingNames);
/* allocate new memory for varying names */
shProg->TransformFeedback.VaryingNames =
(GLchar **) malloc(count * sizeof(GLchar *));
if (!shProg->TransformFeedback.VaryingNames) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTransformFeedbackVaryings()");
return;
}
/* Save the new names and the count */
for (i = 0; i < (GLuint) count; i++) {
shProg->TransformFeedback.VaryingNames[i] = _mesa_strdup(varyings[i]);
}
shProg->TransformFeedback.NumVarying = count;
shProg->TransformFeedback.BufferMode = bufferMode;
/* The varyings won't be used until shader link time */
}
/**
* Get info about the vertex shader's outputs which are to be written
* to the feedback buffer(s).
*/
void GLAPIENTRY
_mesa_GetTransformFeedbackVarying(GLuint program, GLuint index,
GLsizei bufSize, GLsizei *length,
GLsizei *size, GLenum *type, GLchar *name)
{
const struct gl_shader_program *shProg;
const GLchar *varyingName;
GLint v;
GET_CURRENT_CONTEXT(ctx);
shProg = _mesa_lookup_shader_program(ctx, program);
if (!shProg) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glGetTransformFeedbackVaryings(program=%u)", program);
return;
}
if (index >= shProg->TransformFeedback.NumVarying) {
_mesa_error(ctx, GL_INVALID_VALUE,
"glGetTransformFeedbackVaryings(index=%u)", index);
return;
}
varyingName = shProg->TransformFeedback.VaryingNames[index];
v = _mesa_lookup_parameter_index(shProg->Varying, -1, varyingName);
if (v >= 0) {
struct gl_program_parameter *param = &shProg->Varying->Parameters[v];
/* return the varying's name and length */
_mesa_copy_string(name, bufSize, length, varyingName);
/* return the datatype and value's size (in datatype units) */
if (type)
*type = param->Type;
if (size)
*size = param->Size;
}
}
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