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# Gallium3D Cell driver: PPU code
# This makefile builds the g3dcell.a library which gets pulled into
# the main libGL.so library
TOP = ../../../../..
include $(TOP)/configs/linux-cell
#PROG = gl4
CELL_LIB = libcell.a
SPU_CODE_MODULE = ../spu/g3d_spu.a
SOURCES = \
cell_batch.c \
cell_clear.c \
cell_context.c \
cell_draw_arrays.c \
cell_flush.c \
cell_state_blend.c \
cell_state_clip.c \
cell_state_derived.c \
cell_state_emit.c \
cell_state_fs.c \
cell_state_rasterizer.c \
cell_state_sampler.c \
cell_state_surface.c \
cell_state_vertex.c \
cell_spu.c \
cell_surface.c \
cell_texture.c \
cell_vbuf.c \
cell_winsys.c
OBJECTS = $(SOURCES:.c=.o) \
INCLUDE_DIRS = -I$(TOP)/src/mesa
.c.o:
$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
default: $(CELL_LIB)
$(CELL_LIB): $(OBJECTS) $(SPU_CODE_MODULE)
# ar -ru $(CELL_LIB) $(OBJECTS) $(SPU_CODE_MODULE)
ar -ru $(CELL_LIB) $(OBJECTS)
#$(PROG): $(PPU_OBJECTS)
# $(CC) -o $(PROG) $(PPU_OBJECTS) $(SPU_CODE_MODULE) $(PPU_LFLAGS)
clean:
rm -f *.o *~ $(CELL_LIB)
depend: $(SOURCES)
rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDE_DIRS) $(SOURCES) 2> /dev/null
include depend
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