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path: root/src/mesa/pipe/cell/spu/spu_texture.c
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/**************************************************************************
 * 
 * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/


#include "pipe/p_compiler.h"
#include "spu_main.h"
#include "spu_texture.h"
#include "spu_tile.h"
#include "spu_colorpack.h"


/**
 * Number of texture tiles to cache.
 * Note that this will probably be the largest consumer of SPU local store/
 * memory for this driver!
 */
#define CACHE_SIZE 16

static tile_t tex_tiles[CACHE_SIZE]  ALIGN16_ATTRIB;

static vector unsigned int tex_tile_xy[CACHE_SIZE];



/**
 * Mark all tex cache entries as invalid.
 */
void
invalidate_tex_cache(void)
{
   /* XXX memset? */
   uint i;
   for (i = 0; i < CACHE_SIZE; i++) {
      tex_tile_xy[i] = ((vector unsigned int) { ~0U, ~0U, ~0U, ~0U });
   }
}


/**
 * Return the cache pos/index which corresponds to tile (tx,ty)
 */
static INLINE uint
cache_pos(vector unsigned int txty)
{
   uint pos = (spu_extract(txty,0) + spu_extract(txty,1) * 4) % CACHE_SIZE;
   return pos;
}


/**
 * Make sure the tile for texel (i,j) is present, return its position/index
 * in the cache.
 */
static uint
get_tex_tile(vector unsigned int ij)
{
   /* tile address: tx,ty */
   const vector unsigned int txty = spu_rlmask(ij, -5);  /* divide by 32 */
   const uint pos = cache_pos(txty);

   if ((spu_extract(tex_tile_xy[pos], 0) != spu_extract(txty, 0)) ||
       (spu_extract(tex_tile_xy[pos], 1) != spu_extract(txty, 1))) {

      /* texture cache miss, fetch tile from main memory */
      const uint tiles_per_row = spu.texture.width / TILE_SIZE;
      const uint bytes_per_tile = sizeof(tile_t);
      const void *src = (const ubyte *) spu.texture.start
         + (spu_extract(txty,1) * tiles_per_row + spu_extract(txty,0)) * bytes_per_tile;

      printf("SPU %u: tex cache miss at %d, %d  pos=%u  old=%d,%d\n",
             spu.init.id,
             spu_extract(txty,0),
             spu_extract(txty,1),
             pos,
             spu_extract(tex_tile_xy[pos],0),
             spu_extract(tex_tile_xy[pos],1));

      ASSERT_ALIGN16(tex_tiles[pos].ui);
      ASSERT_ALIGN16(src);

      mfc_get(tex_tiles[pos].ui,  /* dest */
              (unsigned int) src,
              bytes_per_tile,      /* size */
              TAG_TEXTURE_TILE,
              0, /* tid */
              0  /* rid */);

      wait_on_mask(1 << TAG_TEXTURE_TILE);

      tex_tile_xy[pos] = txty;
   }
   else {
#if 0
      printf("SPU %u: tex cache HIT at %d, %d\n",
             spu.init.id, tx, ty);
#endif
   }

   return pos;
}


/**
 * Get texture sample at texcoord.
 * XXX this is extremely primitive for now.
 */
vector float
sample_texture_nearest(vector float texcoord)
{
   vector float tc = spu_mul(texcoord, spu.tex_size);
   vector unsigned int itc = spu_convtu(tc, 0);  /* convert to int */
   itc = spu_and(itc, spu.tex_size_mask);        /* mask (GL_REPEAT) */
   vector unsigned int ij = spu_and(itc, TILE_SIZE-1); /* intra tile addr */
   uint pos = get_tex_tile(itc);
   uint texel = tex_tiles[pos].ui[spu_extract(ij, 1)][spu_extract(ij, 0)];
   return spu_unpack_A8R8G8B8(texel);
}


vector float
sample_texture_bilinear(vector float texcoord)
{
   static const vector unsigned int offset10 = {1, 0, 0, 0};
   static const vector unsigned int offset01 = {0, 1, 0, 0};

   vector float tc = spu_mul(texcoord, spu.tex_size);
   tc = spu_add(tc, spu_splats(-0.5f));  /* half texel bias */

   /* integer texcoords S,T: */
   vector unsigned int itc00 = spu_convtu(tc, 0);  /* convert to int */
   vector unsigned int itc01 = spu_add(itc00, offset01);
   vector unsigned int itc10 = spu_add(itc00, offset10);
   vector unsigned int itc11 = spu_add(itc10, offset01);

   /* mask (GL_REPEAT) */
   itc00 = spu_and(itc00, spu.tex_size_mask);
   itc01 = spu_and(itc01, spu.tex_size_mask);
   itc10 = spu_and(itc10, spu.tex_size_mask);
   itc11 = spu_and(itc11, spu.tex_size_mask);

   /* intra tile addr */
   vector unsigned int ij00 = spu_and(itc00, TILE_SIZE-1);
   vector unsigned int ij01 = spu_and(itc01, TILE_SIZE-1);
   vector unsigned int ij10 = spu_and(itc10, TILE_SIZE-1);
   vector unsigned int ij11 = spu_and(itc11, TILE_SIZE-1);

   /* get tile cache positions */
   uint pos00 = get_tex_tile(itc00);
   uint pos01, pos10, pos11;
   if ((spu_extract(ij00, 0) < TILE_SIZE-1) &&
       (spu_extract(ij00, 1) < TILE_SIZE-1)) {
      /* all texels are in the same tile */
      pos01 = pos10 = pos11 = pos00;
   }
   else {
      pos01 = get_tex_tile(itc01);
      pos10 = get_tex_tile(itc10);
      pos11 = get_tex_tile(itc11);
   }

   /* get texels from tiles and convert to float[4] */
   vector float texel00 = spu_unpack_A8R8G8B8(tex_tiles[pos00].ui[spu_extract(ij00, 1)][spu_extract(ij00, 0)]);
   vector float texel01 = spu_unpack_A8R8G8B8(tex_tiles[pos01].ui[spu_extract(ij01, 1)][spu_extract(ij01, 0)]);
   vector float texel10 = spu_unpack_A8R8G8B8(tex_tiles[pos10].ui[spu_extract(ij10, 1)][spu_extract(ij10, 0)]);
   vector float texel11 = spu_unpack_A8R8G8B8(tex_tiles[pos11].ui[spu_extract(ij11, 1)][spu_extract(ij11, 0)]);

   /* Compute weighting factors in [0,1]
    * Multiply texcoord by 1024, AND with 1023, convert back to float.
    */
   vector float tc1024 = spu_mul(tc, spu_splats(1024.0f));
   vector signed int itc1024 = spu_convts(tc1024, 0);
   itc1024 = spu_and(itc1024, spu_splats((1 << 10) - 1));
   vector float weight = spu_convtf(itc1024, 10);

   /* smeared frac and 1-frac */
   vector float sfrac = spu_splats(spu_extract(weight, 0));
   vector float tfrac = spu_splats(spu_extract(weight, 1));
   vector float sfrac1 = spu_sub(spu_splats(1.0f), sfrac);
   vector float tfrac1 = spu_sub(spu_splats(1.0f), tfrac);

   /* multiply the samples (colors) by the S/T weights */
   texel00 = spu_mul(spu_mul(texel00, sfrac1), tfrac1);
   texel10 = spu_mul(spu_mul(texel10, sfrac ), tfrac1);
   texel01 = spu_mul(spu_mul(texel01, sfrac1), tfrac );
   texel11 = spu_mul(spu_mul(texel11, sfrac ), tfrac );

   /* compute sum of weighted samples */
   vector float texel_sum = spu_add(texel00, texel01);
   texel_sum = spu_add(texel_sum, texel10);
   texel_sum = spu_add(texel_sum, texel11);

   return texel_sum;
}