summaryrefslogtreecommitdiff
path: root/src/mesa/pipe/llvm/llvm_entry.c
blob: c3b34584e160541d652c79f8289ad8d1b4d84575 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
/* clang --emit-llvm llvm_entry.c |llvm-as |opt -std-compile-opts |llvm2cpp -for=Shader -gen-module -funcname=createBaseShader */
/**************************************************************************
 *
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/

 /*
  * Authors:
  *   Zack Rusin zack@tungstengraphics.com
  */

/* clang --emit-llvm llvm_builtins.c |llvm-as |opt -std-compile-opts |llvm-dis */
typedef __attribute__(( ocu_vector_type(4) )) float float4;

void from_array(float4 (*res)[16], float (*ainputs)[16][4],
                int count, int num_attribs)
{
   for (int i = 0; i < count; ++i) {
      for (int j = 0; j < num_attribs; ++j) {
         float4 vec;
         vec.x = ainputs[i][j][0];
         vec.y = ainputs[i][j][1];
         vec.z = ainputs[i][j][2];
         vec.w = ainputs[i][j][3];
         res[i][j] = vec;
      }
   }
}

void from_consts(float4 *res, float (*ainputs)[4],
                 int count)
{
   for (int i = 0; i < count; ++i) {
      float4 vec;
      vec.x = ainputs[i][0];
      vec.y = ainputs[i][1];
      vec.z = ainputs[i][2];
      vec.w = ainputs[i][3];
      res[i] = vec;
   }
}

void to_array(float (*dests)[4], float4 *in, int num_attribs)
{
   for (int i = 0; i < num_attribs; ++i) {
      float  *rd = dests[i];
      float4  ri = in[i];
      rd[0] = ri.x;
      rd[1] = ri.y;
      rd[2] = ri.z;
      rd[3] = ri.w;
   }
}


struct ShaderInput
{
   float4  *dests;
   float4  *inputs;
   float4  *temps;
   float4  *consts;
   int     kilmask;
};

extern void execute_shader(struct ShaderInput *input);

void run_vertex_shader(float4 (*inputs)[16],
                       float4 (*results)[16],
                       float (*aconsts)[4],
                       int num_vertices,
                       int num_inputs,
                       int num_attribs,
                       int num_consts)
{
   float4  consts[32];
   float4  temps[128];//MAX_PROGRAM_TEMPS

   struct ShaderInput args;
   /*printf("XXX LLVM run_vertex_shader vertices = %d, inputs = %d, attribs = %d, consts = %d\n",
     num_vertices, num_inputs, num_attribs, num_consts);*/
   from_consts(consts, aconsts, num_consts);
   args.consts = consts;
   args.temps = temps;
   for (int i = 0; i < num_vertices; ++i) {
      args.dests  = results[i];
      args.inputs = inputs[i];
      execute_shader(&args);
   }
}


struct pipe_sampler_state;
struct softpipe_tile_cache;

#define NUM_CHANNELS 4  /* R,G,B,A */
#define QUAD_SIZE    4  /* 4 pixel/quad */

struct tgsi_sampler
{
   const struct pipe_sampler_state *state;
   /** Get samples for four fragments in a quad */
   void (*get_samples)(struct tgsi_sampler *sampler,
                       const float s[QUAD_SIZE],
                       const float t[QUAD_SIZE],
                       const float p[QUAD_SIZE],
                       float lodbias,
                       float rgba[NUM_CHANNELS][QUAD_SIZE]);
   void *pipe; /*XXX temporary*/
   struct softpipe_tile_cache *cache;
};


int run_fragment_shader(float x, float y,
                        float4 (*results)[16],
                        float4 (*inputs)[16],
                        int num_inputs,
                        float (*aconsts)[4],
                        int num_consts,
                        struct tgsi_sampler *samplers)
{
   float4  consts[32];
   float4  temps[128];//MAX_PROGRAM_TEMPS
   struct ShaderInput args;
   int mask = 0;
   args.kilmask = 0;

   from_consts(consts, aconsts, num_consts);
   args.consts = consts;
   args.temps = temps;
   //printf("AAAAAAAAAAAAAAAAAAAAAAA FRAGMENT SHADER %f %f\n", x, y);
   for (int i = 0; i < 4; ++i) {
      args.inputs  = inputs[i];
      args.dests   = results[i];
      mask = args.kilmask;
      args.kilmask = 0;
      execute_shader(&args);
      args.kilmask = mask | (args.kilmask << i);
   }
   return ~args.kilmask;
}