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#include "pipe/draw/draw_private.h"
#include "pipe/p_util.h"
#include "nv40_context.h"
struct nv40_draw_stage {
struct draw_stage draw;
struct nv40_context *nv40;
};
static void
nv40_draw_begin(struct draw_stage *draw)
{
NOUVEAU_ERR("\n");
}
static void
nv40_draw_end(struct draw_stage *draw)
{
NOUVEAU_ERR("\n");
}
static void
nv40_draw_point(struct draw_stage *draw, struct prim_header *prim)
{
NOUVEAU_ERR("\n");
}
static void
nv40_draw_line(struct draw_stage *draw, struct prim_header *prim)
{
NOUVEAU_ERR("\n");
}
static void
nv40_draw_tri(struct draw_stage *draw, struct prim_header *prim)
{
NOUVEAU_ERR("\n");
}
static void
nv40_draw_reset_stipple_counter(struct draw_stage *draw)
{
NOUVEAU_ERR("\n");
}
static void
nv40_draw_destroy(struct draw_stage *draw)
{
free(draw);
}
struct draw_stage *
nv40_draw_render_stage(struct nv40_context *nv40)
{
struct nv40_draw_stage *nv40draw = CALLOC_STRUCT(nv40_draw_stage);
nv40draw->nv40 = nv40;
nv40draw->draw.draw = nv40->draw;
nv40draw->draw.begin = nv40_draw_begin;
nv40draw->draw.point = nv40_draw_point;
nv40draw->draw.line = nv40_draw_line;
nv40draw->draw.tri = nv40_draw_tri;
nv40draw->draw.end = nv40_draw_end;
nv40draw->draw.reset_stipple_counter = nv40_draw_reset_stipple_counter;
nv40draw->draw.destroy = nv40_draw_destroy;
return &nv40draw->draw;
}
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