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#ifndef __NV40_STATE_H__
#define __NV40_STATE_H__
#include "pipe/p_state.h"
struct nv40_alpha_test_state {
uint32_t enabled;
uint32_t func;
uint32_t ref;
};
struct nv40_blend_state {
uint32_t b_enable;
uint32_t b_srcfunc;
uint32_t b_dstfunc;
uint32_t b_eqn;
uint32_t l_enable;
uint32_t l_op;
uint32_t c_mask;
uint32_t d_enable;
};
struct nv40_sampler_state {
uint32_t fmt;
uint32_t wrap;
uint32_t en;
uint32_t filt;
uint32_t bcol;
};
struct nv40_rasterizer_state {
uint32_t shade_model;
uint32_t line_width;
uint32_t line_smooth_en;
uint32_t line_stipple_en;
uint32_t line_stipple;
uint32_t point_size;
uint32_t poly_smooth_en;
uint32_t poly_stipple_en;
uint32_t poly_mode_front;
uint32_t poly_mode_back;
uint32_t front_face;
uint32_t cull_face;
uint32_t cull_face_en;
uint32_t point_sprite;
};
struct nv40_vertex_program {
const struct pipe_shader_state *pipe;
boolean translated;
struct nouveau_resource *exec;
uint32_t *insn;
uint insn_len;
struct nouveau_resource *data;
uint data_start;
struct {
int pipe_id;
int hw_id;
float value[4];
} consts[256];
int num_consts;
uint32_t ir;
uint32_t or;
};
struct nv40_fragment_program {
const struct pipe_shader_state *pipe;
boolean translated;
boolean on_hw;
uint32_t *insn;
int insn_len;
struct {
int pipe_id;
int hw_id;
} consts[256];
int num_consts;
struct pipe_buffer_handle *buffer;
boolean uses_kil;
boolean writes_depth;
int num_regs;
};
struct nv40_depth_push {
uint32_t func;
uint32_t write_enable;
uint32_t test_enable;
};
struct nv40_stencil_push {
uint32_t enable;
uint32_t wmask;
uint32_t func;
uint32_t ref;
uint32_t vmask;
uint32_t fail;
uint32_t zfail;
uint32_t zpass;
};
struct nv40_depth_stencil_state {
struct nv40_depth_push depth;
union {
struct nv40_stencil_push back;
struct nv40_stencil_push front;
} stencil;
};
struct nv40_miptree {
struct pipe_texture base;
struct pipe_buffer_handle *buffer;
uint total_size;
struct {
uint pitch;
uint *image_offset;
} level[PIPE_MAX_TEXTURE_LEVELS];
};
#endif
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