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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "sp_context.h"
#include "sp_state.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "pipe/draw/draw_context.h"
void * softpipe_create_fs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
/* Decide whether we'll be codegenerating this shader and if so do
* that now.
*/
return 0;
}
void softpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
softpipe->fs = (struct pipe_shader_state *)fs;
softpipe->dirty |= SP_NEW_FS;
}
void softpipe_delete_fs_state(struct pipe_context *pipe,
void *shader)
{
}
void * softpipe_create_vs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
struct sp_vertex_shader_state *state =
malloc(sizeof(struct sp_vertex_shader_state));
state->state = templ;
state->draw_data = draw_create_vertex_shader(softpipe->draw,
state->state);
return state;
}
void softpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
softpipe->vs = (const struct sp_vertex_shader_state *)vs;
draw_bind_vertex_shader(softpipe->draw, softpipe->vs->draw_data);
softpipe->dirty |= SP_NEW_VS;
}
void softpipe_delete_vs_state(struct pipe_context *pipe,
void *vs)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
struct sp_vertex_shader_state *state =
(struct sp_vertex_shader_state *)vs;
draw_delete_vertex_shader(softpipe->draw, state->draw_data);
free(state);
}
void softpipe_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
const struct pipe_constant_buffer *buf)
{
struct softpipe_context *softpipe = softpipe_context(pipe);
struct pipe_winsys *ws = pipe->winsys;
assert(shader < PIPE_SHADER_TYPES);
assert(index == 0);
/* note: reference counting */
ws->buffer_reference(ws,
&softpipe->constants[shader].buffer,
buf->buffer);
softpipe->constants[shader].size = buf->size;
softpipe->dirty |= SP_NEW_CONSTANTS;
}
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