1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
|
/*
* Mesa 3-D graphics library
* Version: 7.1
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file xm_surface.c
* Code to allow the softpipe code to write to X windows/buffers.
* This is a bit of a hack for now. We've basically got two different
* abstractions for color buffers: gl_renderbuffer and pipe_surface.
* They'll need to get merged someday...
* For now, they're separate things that point to each other.
*/
#include "GL/xmesa.h"
#include "glxheader.h"
#include "xmesaP.h"
#include "main/context.h"
#include "main/imports.h"
#include "main/macros.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
#include "pipe/softpipe/sp_context.h"
#include "pipe/softpipe/sp_clear.h"
#include "pipe/softpipe/sp_tile_cache.h"
#include "pipe/softpipe/sp_surface.h"
#include "state_tracker/st_context.h"
#define CLIP_TILE \
do { \
if (x + w > ps->width) \
w = ps->width - x; \
if (y + h > ps->height) \
h = ps->height -y; \
} while(0)
static INLINE struct xmesa_surface *
xmesa_surface(struct pipe_surface *ps)
{
return (struct xmesa_surface *) ps;
}
static INLINE struct xmesa_renderbuffer *
xmesa_rb(struct pipe_surface *ps)
{
struct xmesa_surface *xms = xmesa_surface(ps);
return xms->xrb;
}
#define FLIP(Y) Y = xrb->St.Base.Height - (Y) - 1;
void
xmesa_get_tile_rgba(struct pipe_context *pipe, struct pipe_surface *ps,
uint x, uint y, uint w, uint h, float *p)
{
struct xmesa_surface *xms = xmesa_surface(ps);
struct xmesa_renderbuffer *xrb = xms->xrb;
if (xrb) {
/* this is a front/back color buffer */
GLubyte tmp[MAX_WIDTH * 4];
GLuint i, j;
uint w0 = w;
GET_CURRENT_CONTEXT(ctx);
CLIP_TILE;
FLIP(y);
for (i = 0; i < h; i++) {
xrb->St.Base.GetRow(ctx, &xrb->St.Base, w, x, y - i, tmp);
for (j = 0; j < w * 4; j++) {
p[j] = UBYTE_TO_FLOAT(tmp[j]);
}
p += w0 * 4;
}
}
else {
/* other softpipe surface */
softpipe_get_tile_rgba(pipe, ps, x, y, w, h, p);
}
}
void
xmesa_put_tile_rgba(struct pipe_context *pipe, struct pipe_surface *ps,
uint x, uint y, uint w, uint h, const float *p)
{
struct xmesa_surface *xms = xmesa_surface(ps);
struct xmesa_renderbuffer *xrb = xms->xrb;
if (xrb) {
/* this is a front/back color buffer */
GLubyte tmp[MAX_WIDTH * 4];
GLuint i, j;
uint w0 = w;
GET_CURRENT_CONTEXT(ctx);
CLIP_TILE;
FLIP(y);
for (i = 0; i < h; i++) {
for (j = 0; j < w * 4; j++) {
UNCLAMPED_FLOAT_TO_UBYTE(tmp[j], p[j]);
}
xrb->St.Base.PutRow(ctx, &xrb->St.Base, w, x, y - i, tmp, NULL);
p += w0 * 4;
}
#if 0 /* debug: flush */
{
XMesaContext xm = XMESA_CONTEXT(ctx);
XSync(xm->display, 0);
}
#endif
}
else {
/* other softpipe surface */
softpipe_put_tile_rgba(pipe, ps, x, y, w, h, p);
}
}
/**
* Called to create a pipe_surface for each X renderbuffer.
* Note: this is being used instead of pipe->surface_alloc() since we
* have special/unique quad read/write functions for X.
*/
struct pipe_surface *
xmesa_new_color_surface(struct pipe_context *pipe, GLuint pipeFormat)
{
struct xmesa_surface *xms = CALLOC_STRUCT(xmesa_surface);
assert(pipeFormat);
xms->surface.format = pipeFormat;
xms->surface.refcount = 1;
/* Note, the region we allocate doesn't actually have any storage
* since we're drawing into an XImage or Pixmap.
* The region's size will get set in the xmesa_alloc_front/back_storage()
* functions.
*/
if (pipe)
xms->surface.region = pipe->winsys->region_alloc(pipe->winsys,
1, 0, 0, 0x0);
return &xms->surface;
}
/**
* Called via pipe->surface_alloc() to create new surfaces (textures,
* renderbuffers, etc.
*/
struct pipe_surface *
xmesa_surface_alloc(struct pipe_context *pipe, GLuint pipeFormat)
{
struct xmesa_surface *xms = CALLOC_STRUCT(xmesa_surface);
assert(pipe);
assert(pipeFormat);
xms->surface.format = pipeFormat;
xms->surface.refcount = 1;
return &xms->surface;
}
boolean
xmesa_is_format_supported(struct pipe_context *pipe, uint format)
{
switch( format ) {
case PIPE_FORMAT_U_A8_R8_G8_B8:
case PIPE_FORMAT_S_R16_G16_B16_A16:
case PIPE_FORMAT_S8_Z24:
return TRUE;
};
return FALSE;
}
/**
* Called via pipe->clear()
*/
void
xmesa_clear(struct pipe_context *pipe, struct pipe_surface *ps, GLuint value)
{
GET_CURRENT_CONTEXT(ctx);
struct xmesa_renderbuffer *xrb = xmesa_rb(ps);
/* XXX actually, we should just discard any cached tiles from this
* surface since we don't want to accidentally re-use them after clearing.
*/
pipe->flush(pipe, 0);
{
struct softpipe_context *sp = softpipe_context(pipe);
if (ps == sp_tile_cache_get_surface(sp->cbuf_cache[0])) {
float clear[4];
clear[0] = 0.2; /* XXX hack */
clear[1] = 0.2;
clear[2] = 0.2;
clear[3] = 0.2;
sp_tile_cache_clear(sp->cbuf_cache[0], clear);
}
}
if (xrb) {
/* clearing front/back color buffer */
xrb->clearFunc(ctx, xrb, value);
}
else {
/* clearing other buffer */
softpipe_clear(pipe, ps, value);
}
}
|