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|
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 2005-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file slang_execute.c
* intermediate code interpreter
* \author Michal Krol
*/
#include "imports.h"
#include "slang_compile.h"
#include "slang_execute.h"
#include "slang_library_noise.h"
#include "slang_library_texsample.h"
#define DEBUG_SLANG 0
GLvoid
slang_machine_ctr(slang_machine * self)
{
slang_machine_init(self);
self->infolog = NULL;
#if defined(USE_X86_ASM) || defined(SLANG_X86)
self->x86.compiled_func = NULL;
#endif
}
GLvoid
slang_machine_dtr(slang_machine * self)
{
if (self->infolog != NULL) {
slang_info_log_destruct(self->infolog);
slang_alloc_free(self->infolog);
}
#if defined(USE_X86_ASM) || defined(SLANG_X86)
if (self->x86.compiled_func != NULL)
_mesa_exec_free(self->x86.compiled_func);
#endif
}
/**
* Initialize the shader virtual machine.
* NOTE: stack grows downward in memory.
*/
void
slang_machine_init(slang_machine * mach)
{
mach->ip = 0;
mach->sp = SLANG_MACHINE_STACK_SIZE;
mach->bp = 0;
mach->kill = GL_FALSE;
mach->exit = GL_FALSE;
}
#if DEBUG_SLANG
static void
dump_instruction(FILE * f, slang_assembly * a, unsigned int i)
{
fprintf(f, "%.5u:\t", i);
switch (a->type) {
/* core */
case slang_asm_none:
fprintf(f, "none");
break;
case slang_asm_float_copy:
fprintf(f, "float_copy\t%d, %d", a->param[0], a->param[1]);
break;
case slang_asm_float_move:
fprintf(f, "float_move\t%d, %d", a->param[0], a->param[1]);
break;
case slang_asm_float_push:
fprintf(f, "float_push\t%f", a->literal);
break;
case slang_asm_float_deref:
fprintf(f, "float_deref");
break;
case slang_asm_float_add:
fprintf(f, "float_add");
break;
case slang_asm_float_multiply:
fprintf(f, "float_multiply");
break;
case slang_asm_float_divide:
fprintf(f, "float_divide");
break;
case slang_asm_float_negate:
fprintf(f, "float_negate");
break;
case slang_asm_float_less:
fprintf(f, "float_less");
break;
case slang_asm_float_equal_exp:
fprintf(f, "float_equal");
break;
case slang_asm_float_equal_int:
fprintf(f, "float_equal\t%d, %d", a->param[0], a->param[1]);
break;
case slang_asm_float_to_int:
fprintf(f, "float_to_int");
break;
case slang_asm_float_sine:
fprintf(f, "float_sine");
break;
case slang_asm_float_arcsine:
fprintf(f, "float_arcsine");
break;
case slang_asm_float_arctan:
fprintf(f, "float_arctan");
break;
case slang_asm_float_power:
fprintf(f, "float_power");
break;
case slang_asm_float_log2:
fprintf(f, "float_log2");
break;
case slang_asm_float_floor:
fprintf(f, "float_floor");
break;
case slang_asm_float_ceil:
fprintf(f, "float_ceil");
break;
case slang_asm_float_noise1:
fprintf(f, "float_noise1");
break;
case slang_asm_float_noise2:
fprintf(f, "float_noise2");
break;
case slang_asm_float_noise3:
fprintf(f, "float_noise3");
break;
case slang_asm_float_noise4:
fprintf(f, "float_noise4");
break;
case slang_asm_int_copy:
fprintf(f, "int_copy\t%d, %d", a->param[0], a->param[1]);
break;
case slang_asm_int_move:
fprintf(f, "int_move\t%d, %d", a->param[0], a->param[1]);
break;
case slang_asm_int_push:
fprintf(f, "int_push\t%d", (GLint) a->literal);
break;
case slang_asm_int_deref:
fprintf(f, "int_deref");
break;
case slang_asm_int_to_float:
fprintf(f, "int_to_float");
break;
case slang_asm_int_to_addr:
fprintf(f, "int_to_addr");
break;
case slang_asm_bool_copy:
fprintf(f, "bool_copy\t%d, %d", a->param[0], a->param[1]);
break;
case slang_asm_bool_move:
fprintf(f, "bool_move\t%d, %d", a->param[0], a->param[1]);
break;
case slang_asm_bool_push:
fprintf(f, "bool_push\t%d", a->literal != 0.0f);
break;
case slang_asm_bool_deref:
fprintf(f, "bool_deref");
break;
case slang_asm_addr_copy:
fprintf(f, "addr_copy");
break;
case slang_asm_addr_push:
fprintf(f, "addr_push\t%u", a->param[0]);
break;
case slang_asm_addr_deref:
fprintf(f, "addr_deref");
break;
case slang_asm_addr_add:
fprintf(f, "addr_add");
break;
case slang_asm_addr_multiply:
fprintf(f, "addr_multiply");
break;
case slang_asm_vec4_tex1d:
fprintf(f, "vec4_tex1d");
break;
case slang_asm_vec4_tex2d:
fprintf(f, "vec4_tex2d");
break;
case slang_asm_vec4_tex3d:
fprintf(f, "vec4_tex3d");
break;
case slang_asm_vec4_texcube:
fprintf(f, "vec4_texcube");
break;
case slang_asm_vec4_shad1d:
fprintf(f, "vec4_shad1d");
break;
case slang_asm_vec4_shad2d:
fprintf(f, "vec4_shad2d");
break;
case slang_asm_jump:
fprintf(f, "jump\t%u", a->param[0]);
break;
case slang_asm_jump_if_zero:
fprintf(f, "jump_if_zero\t%u", a->param[0]);
break;
case slang_asm_enter:
fprintf(f, "enter\t%u", a->param[0]);
break;
case slang_asm_leave:
fprintf(f, "leave");
break;
case slang_asm_local_alloc:
fprintf(f, "local_alloc\t%u", a->param[0]);
break;
case slang_asm_local_free:
fprintf(f, "local_free\t%u", a->param[0]);
break;
case slang_asm_local_addr:
fprintf(f, "local_addr\t%u, %u", a->param[0], a->param[1]);
break;
case slang_asm_global_addr:
fprintf(f, "global_addr\t%u", a->param[0]);
break;
case slang_asm_call:
fprintf(f, "call\t%u", a->param[0]);
break;
case slang_asm_return:
fprintf(f, "return");
break;
case slang_asm_discard:
fprintf(f, "discard");
break;
case slang_asm_exit:
fprintf(f, "exit");
break;
/* GL_MESA_shader_debug */
case slang_asm_float_print:
fprintf(f, "float_print");
break;
case slang_asm_int_print:
fprintf(f, "int_print");
break;
case slang_asm_bool_print:
fprintf(f, "bool_print");
break;
/* vec4 */
case slang_asm_float_to_vec4:
fprintf(f, "float_to_vec4");
break;
case slang_asm_vec4_add:
fprintf(f, "vec4_add");
break;
case slang_asm_vec4_subtract:
fprintf(f, "vec4_subtract");
break;
case slang_asm_vec4_multiply:
fprintf(f, "vec4_multiply");
break;
case slang_asm_vec4_divide:
fprintf(f, "vec4_divide");
break;
case slang_asm_vec4_negate:
fprintf(f, "vec4_negate");
break;
case slang_asm_vec4_dot:
fprintf(f, "vec4_dot");
break;
case slang_asm_vec4_copy:
fprintf(f, "vec4_copy");
break;
case slang_asm_vec4_deref:
fprintf(f, "vec4_deref");
break;
case slang_asm_vec4_equal_int:
fprintf(f, "vec4_equal");
break;
default:
break;
}
fprintf(f, "\n");
}
static void
dump(const slang_assembly_file * file)
{
unsigned int i;
static unsigned int counter = 0;
FILE *f;
char filename[256];
counter++;
_mesa_sprintf(filename, "~mesa-slang-assembly-dump-(%u).txt", counter);
f = fopen(filename, "w");
if (f == NULL)
return;
for (i = 0; i < file->count; i++)
dump_instruction(f, file->code + i, i);
fclose(f);
}
#endif
static GLvoid
ensure_infolog_created(slang_info_log ** infolog)
{
if (*infolog == NULL) {
*infolog = slang_alloc_malloc(sizeof(slang_info_log));
if (*infolog == NULL)
return;
slang_info_log_construct(*infolog);
}
}
GLboolean
_slang_execute2(const slang_assembly_file * file, slang_machine * mach)
{
slang_machine_slot *stack;
#if DEBUG_SLANG
static unsigned int counter = 0;
char filename[256];
FILE *f;
#endif
/* assume 32-bit floats and uints; should work fine also on 64-bit platforms */
static_assert(sizeof(GLfloat) == 4);
static_assert(sizeof(GLuint) == 4);
#if DEBUG_SLANG
dump(file);
counter++;
_mesa_sprintf(filename, "~mesa-slang-assembly-exec-(%u).txt", counter);
f = fopen(filename, "w");
#endif
#if defined(USE_X86_ASM) || defined(SLANG_X86)
if (mach->x86.compiled_func != NULL) {
mach->x86.compiled_func(mach);
return GL_TRUE;
}
#endif
stack = mach->mem + SLANG_MACHINE_GLOBAL_SIZE;
while (!mach->exit) {
const slang_assembly *a = &file->code[mach->ip];
#if DEBUG_SLANG
if (f != NULL && a->type != slang_asm_none) {
unsigned int i;
dump_instruction(f, file->code + mach->ip, mach->ip);
fprintf(f, "\t\tsp=%u bp=%u\n", mach->sp, mach->bp);
for (i = mach->sp; i < SLANG_MACHINE_STACK_SIZE; i++)
fprintf(f, "\t%.5u\t%6f\t%u\n", i, stack[i]._float,
stack[i]._addr);
fflush(f);
}
#endif
mach->ip++;
switch (a->type) {
/* core */
case slang_asm_none:
break;
case slang_asm_float_copy:
case slang_asm_int_copy:
case slang_asm_bool_copy:
/* store top value on stack to memory */
{
GLuint address
= (stack[mach->sp + a->param[0] / 4]._addr + a->param[1]) / 4;
GLfloat value = stack[mach->sp]._float;
mach->mem[address]._float = value;
}
mach->sp++;
break;
case slang_asm_float_move:
case slang_asm_int_move:
case slang_asm_bool_move:
stack[mach->sp + a->param[0] / 4]._float =
stack[mach->sp +
(stack[mach->sp]._addr + a->param[1]) / 4]._float;
break;
case slang_asm_float_push:
case slang_asm_int_push:
case slang_asm_bool_push:
/* push float/int/bool literal onto stop of stack */
mach->sp--;
stack[mach->sp]._float = a->literal;
break;
case slang_asm_float_deref:
case slang_asm_int_deref:
case slang_asm_bool_deref:
/* load value from memory, replace stop of stack with it */
stack[mach->sp]._float = mach->mem[stack[mach->sp]._addr / 4]._float;
break;
case slang_asm_float_add:
/* pop two top floats, push sum */
stack[mach->sp + 1]._float += stack[mach->sp]._float;
mach->sp++;
break;
case slang_asm_float_multiply:
stack[mach->sp + 1]._float *= stack[mach->sp]._float;
mach->sp++;
break;
case slang_asm_float_divide:
stack[mach->sp + 1]._float /= stack[mach->sp]._float;
mach->sp++;
break;
case slang_asm_float_negate:
stack[mach->sp]._float = -stack[mach->sp]._float;
break;
case slang_asm_float_less:
stack[mach->sp + 1]._float =
(stack[mach->sp + 1]._float < stack[mach->sp]._float)
? (GLfloat) 1 : (GLfloat) 0;
mach->sp++;
break;
case slang_asm_float_equal_exp:
stack[mach->sp + 1]._float =
(stack[mach->sp + 1]._float == stack[mach->sp]._float)
? (GLfloat) 1 : (GLfloat) 0;
mach->sp++;
break;
case slang_asm_float_equal_int:
/* pop top two values, compare, push 0 or 1 */
mach->sp--;
stack[mach->sp]._float =
(stack[mach->sp + 1 + a->param[0] / 4]._float ==
stack[mach->sp + 1 + a->param[1] / 4]._float)
? (GLfloat) 1 : (GLfloat) 0;
break;
case slang_asm_float_to_int:
stack[mach->sp]._float = (GLfloat) (GLint) stack[mach->sp]._float;
break;
case slang_asm_float_sine:
stack[mach->sp]._float = (GLfloat) _mesa_sin(stack[mach->sp]._float);
break;
case slang_asm_float_arcsine:
stack[mach->sp]._float = _mesa_asinf(stack[mach->sp]._float);
break;
case slang_asm_float_arctan:
stack[mach->sp]._float = _mesa_atanf(stack[mach->sp]._float);
break;
case slang_asm_float_power:
stack[mach->sp + 1]._float = (GLfloat)
_mesa_pow(stack[mach->sp + 1]._float, stack[mach->sp]._float);
mach->sp++;
break;
case slang_asm_float_log2:
stack[mach->sp]._float = LOG2(stack[mach->sp]._float);
break;
case slang_asm_float_floor:
stack[mach->sp]._float = FLOORF(stack[mach->sp]._float);
break;
case slang_asm_float_ceil:
stack[mach->sp]._float = CEILF(stack[mach->sp]._float);
break;
case slang_asm_float_noise1:
stack[mach->sp]._float =
_slang_library_noise1(stack[mach->sp]._float);
break;
case slang_asm_float_noise2:
stack[mach->sp + 1]._float =
_slang_library_noise2(stack[mach->sp]._float,
stack[mach->sp + 1]._float);
mach->sp++;
break;
case slang_asm_float_noise3:
stack[mach->sp + 2]._float =
_slang_library_noise3(stack[mach->sp]._float,
stack[mach->sp + 1]._float,
stack[mach->sp + 2]._float);
mach->sp += 2;
break;
case slang_asm_float_noise4:
stack[mach->sp + 3]._float =
_slang_library_noise4(stack[mach->sp]._float,
stack[mach->sp + 1]._float,
stack[mach->sp + 2]._float,
stack[mach->sp + 3]._float);
mach->sp += 3;
break;
case slang_asm_int_to_float:
break;
case slang_asm_int_to_addr:
stack[mach->sp]._addr = (GLuint) (GLint) stack[mach->sp]._float;
break;
case slang_asm_addr_copy:
mach->mem[stack[mach->sp + 1]._addr / 4]._addr =
stack[mach->sp]._addr;
mach->sp++;
break;
case slang_asm_addr_push:
case slang_asm_global_addr:
mach->sp--;
stack[mach->sp]._addr = a->param[0];
break;
case slang_asm_addr_deref:
stack[mach->sp]._addr = mach->mem[stack[mach->sp]._addr / 4]._addr;
break;
case slang_asm_addr_add:
stack[mach->sp + 1]._addr += stack[mach->sp]._addr;
mach->sp++;
break;
case slang_asm_addr_multiply:
stack[mach->sp + 1]._addr *= stack[mach->sp]._addr;
mach->sp++;
break;
case slang_asm_vec4_tex1d:
_slang_library_tex1d(stack[mach->sp]._float,
stack[mach->sp + 1]._float,
stack[mach->sp + 2]._float,
&mach->mem[stack[mach->sp + 3]._addr /
4]._float);
mach->sp += 3;
break;
case slang_asm_vec4_tex2d:
_slang_library_tex2d(stack[mach->sp]._float,
stack[mach->sp + 1]._float,
stack[mach->sp + 2]._float,
stack[mach->sp + 3]._float,
&mach->mem[stack[mach->sp + 4]._addr /
4]._float);
mach->sp += 4;
break;
case slang_asm_vec4_tex3d:
_slang_library_tex3d(stack[mach->sp]._float,
stack[mach->sp + 1]._float,
stack[mach->sp + 2]._float,
stack[mach->sp + 3]._float,
stack[mach->sp + 4]._float,
&mach->mem[stack[mach->sp + 5]._addr /
4]._float);
mach->sp += 5;
break;
case slang_asm_vec4_texcube:
_slang_library_texcube(stack[mach->sp]._float,
stack[mach->sp + 1]._float,
stack[mach->sp + 2]._float,
stack[mach->sp + 3]._float,
stack[mach->sp + 4]._float,
&mach->mem[stack[mach->sp + 5]._addr /
4]._float);
mach->sp += 5;
break;
case slang_asm_vec4_shad1d:
_slang_library_shad1d(stack[mach->sp]._float,
stack[mach->sp + 1]._float,
stack[mach->sp + 2]._float,
stack[mach->sp + 3]._float,
stack[mach->sp + 4]._float,
&mach->mem[stack[mach->sp + 5]._addr /
4]._float);
mach->sp += 5;
break;
case slang_asm_vec4_shad2d:
_slang_library_shad2d(stack[mach->sp]._float,
stack[mach->sp + 1]._float,
stack[mach->sp + 2]._float,
stack[mach->sp + 3]._float,
stack[mach->sp + 4]._float,
&mach->mem[stack[mach->sp + 5]._addr /
4]._float);
mach->sp += 5;
break;
case slang_asm_jump:
mach->ip = a->param[0];
break;
case slang_asm_jump_if_zero:
if (stack[mach->sp]._float == 0.0f)
mach->ip = a->param[0];
mach->sp++;
break;
case slang_asm_enter:
mach->sp--;
stack[mach->sp]._addr = mach->bp;
mach->bp = mach->sp + a->param[0] / 4;
break;
case slang_asm_leave:
mach->bp = stack[mach->sp]._addr;
mach->sp++;
break;
case slang_asm_local_alloc:
mach->sp -= a->param[0] / 4;
break;
case slang_asm_local_free:
mach->sp += a->param[0] / 4;
break;
case slang_asm_local_addr:
mach->sp--;
stack[mach->sp]._addr =
SLANG_MACHINE_GLOBAL_SIZE * 4 + mach->bp * 4 - (a->param[0] +
a->param[1]) + 4;
break;
case slang_asm_call:
mach->sp--;
stack[mach->sp]._addr = mach->ip;
mach->ip = a->param[0];
break;
case slang_asm_return:
mach->ip = stack[mach->sp]._addr;
mach->sp++;
break;
case slang_asm_discard:
mach->kill = GL_TRUE;
break;
case slang_asm_exit:
mach->exit = GL_TRUE;
break;
/* GL_MESA_shader_debug */
case slang_asm_float_print:
_mesa_printf("slang print: %f\n", stack[mach->sp]._float);
ensure_infolog_created(&mach->infolog);
slang_info_log_print(mach->infolog, "%f", stack[mach->sp]._float);
break;
case slang_asm_int_print:
_mesa_printf("slang print: %d\n", (GLint) stack[mach->sp]._float);
ensure_infolog_created(&mach->infolog);
slang_info_log_print(mach->infolog, "%d",
(GLint) (stack[mach->sp]._float));
break;
case slang_asm_bool_print:
_mesa_printf("slang print: %s\n",
(GLint) stack[mach->sp]._float ? "true" : "false");
ensure_infolog_created(&mach->infolog);
slang_info_log_print(mach->infolog, "%s",
(GLint) (stack[mach->sp].
_float) ? "true" : "false");
break;
/* vec4 */
case slang_asm_float_to_vec4:
/* [vec4] | float > [vec4] */
{
GLuint da = stack[mach->sp + 1]._addr;
mach->mem[da / 4]._float = stack[mach->sp]._float;
mach->sp++;
}
break;
case slang_asm_vec4_add:
/* [vec4] | vec4 > [vec4] */
{
GLuint da = stack[mach->sp + 4]._addr;
mach->mem[da / 4]._float += stack[mach->sp]._float;
mach->mem[(da + 4) / 4]._float += stack[mach->sp + 1]._float;
mach->mem[(da + 8) / 4]._float += stack[mach->sp + 2]._float;
mach->mem[(da + 12) / 4]._float += stack[mach->sp + 3]._float;
mach->sp += 4;
}
break;
case slang_asm_vec4_subtract:
/* [vec4] | vec4 > [vec4] */
{
GLuint da = stack[mach->sp + 4]._addr;
mach->mem[da / 4]._float -= stack[mach->sp]._float;
mach->mem[(da + 4) / 4]._float -= stack[mach->sp + 1]._float;
mach->mem[(da + 8) / 4]._float -= stack[mach->sp + 2]._float;
mach->mem[(da + 12) / 4]._float -= stack[mach->sp + 3]._float;
mach->sp += 4;
}
break;
case slang_asm_vec4_multiply:
/* [vec4] | vec4 > [vec4] */
{
GLuint da = stack[mach->sp + 4]._addr;
mach->mem[da / 4]._float *= stack[mach->sp]._float;
mach->mem[(da + 4) / 4]._float *= stack[mach->sp + 1]._float;
mach->mem[(da + 8) / 4]._float *= stack[mach->sp + 2]._float;
mach->mem[(da + 12) / 4]._float *= stack[mach->sp + 3]._float;
mach->sp += 4;
}
break;
case slang_asm_vec4_divide:
/* [vec4] | vec4 > [vec4] */
{
GLuint da = stack[mach->sp + 4]._addr;
mach->mem[da / 4]._float /= stack[mach->sp]._float;
mach->mem[(da + 4) / 4]._float /= stack[mach->sp + 1]._float;
mach->mem[(da + 8) / 4]._float /= stack[mach->sp + 2]._float;
mach->mem[(da + 12) / 4]._float /= stack[mach->sp + 3]._float;
mach->sp += 4;
}
break;
case slang_asm_vec4_negate:
/* [vec4] > [vec4] */
{
GLuint da = stack[mach->sp]._addr;
mach->mem[da / 4]._float = -mach->mem[da / 4]._float;
mach->mem[(da + 4) / 4]._float = -mach->mem[(da + 4) / 4]._float;
mach->mem[(da + 8) / 4]._float = -mach->mem[(da + 8) / 4]._float;
mach->mem[(da + 12) / 4]._float =
-mach->mem[(da + 12) / 4]._float;
}
break;
case slang_asm_vec4_dot:
/* [vec4] | vec4 > [float] */
{
GLuint da = stack[mach->sp + 4]._addr;
mach->mem[da / 4]._float =
mach->mem[da / 4]._float * stack[mach->sp]._float +
mach->mem[(da + 4) / 4]._float * stack[mach->sp + 1]._float +
mach->mem[(da + 8) / 4]._float * stack[mach->sp + 2]._float +
mach->mem[(da + 12) / 4]._float * stack[mach->sp + 3]._float;
mach->sp += 4;
}
break;
case slang_asm_vec4_copy:
/* [vec4] | vec4 > [vec4] */
{
GLuint da = stack[mach->sp + a->param[0] / 4]._addr + a->param[1];
mach->mem[da / 4]._float = stack[mach->sp]._float;
mach->mem[(da + 4) / 4]._float = stack[mach->sp + 1]._float;
mach->mem[(da + 8) / 4]._float = stack[mach->sp + 2]._float;
mach->mem[(da + 12) / 4]._float = stack[mach->sp + 3]._float;
mach->sp += 4;
}
break;
case slang_asm_vec4_deref:
/* [vec4] > vec4 */
{
GLuint sa = stack[mach->sp]._addr;
mach->sp -= 3;
stack[mach->sp]._float = mach->mem[sa / 4]._float;
stack[mach->sp + 1]._float = mach->mem[(sa + 4) / 4]._float;
stack[mach->sp + 2]._float = mach->mem[(sa + 8) / 4]._float;
stack[mach->sp + 3]._float = mach->mem[(sa + 12) / 4]._float;
}
break;
case slang_asm_vec4_equal_int:
{
GLuint sp0 = mach->sp + a->param[0] / 4;
GLuint sp1 = mach->sp + a->param[1] / 4;
mach->sp--;
if (stack[sp0]._float == stack[sp1]._float &&
stack[sp0 + 1]._float == stack[sp1 + 1]._float &&
stack[sp0 + 2]._float == stack[sp1 + 2]._float &&
stack[sp0 + 3]._float == stack[sp1 + 3]._float) {
stack[mach->sp]._float = 1.0f;
}
else {
stack[mach->sp]._float = 0.0f;
}
}
break;
default:
_mesa_problem(NULL, "bad slang opcode 0x%x", a->type);
return GL_FALSE;
}
}
#if DEBUG_SLANG
if (f != NULL)
fclose(f);
#endif
return GL_TRUE;
}
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