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#ifndef SLANG_LABEL_H
#define SLANG_LABEL_H 1
#include "main/imports.h"
#include "main/mtypes.h"
#include "shader/prog_instruction.h"
struct slang_label_
{
char *Name;
GLint Location;
/**
* List of instruction references (numbered starting at zero) which need
* their BranchTarget field filled in with the location eventually
* assigned to the label.
*/
GLuint NumReferences;
GLuint *References; /** Array [NumReferences] */
};
typedef struct slang_label_ slang_label;
extern slang_label *
_slang_label_new(const char *name);
extern slang_label *
_slang_label_new_unique(const char *name);
extern void
_slang_label_delete(slang_label *l);
extern void
_slang_label_add_reference(slang_label *l, GLuint inst);
extern GLint
_slang_label_get_location(const slang_label *l);
extern void
_slang_label_set_location(slang_label *l, GLint location,
struct gl_program *prog);
#endif /* SLANG_LABEL_H */
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