1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
|
/*
* Mesa 3-D graphics library
* Version: 6.5
*
* Copyright (C) 2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#if !defined SLANG_LINK_H
#define SLANG_LINK_H
#include "slang_compile.h"
#if defined __cplusplus
extern "C" {
#endif
enum
{
SLANG_SHADER_VERTEX,
SLANG_SHADER_FRAGMENT,
SLANG_SHADER_MAX
};
/* Active variables.
*
* Active uniforms or attribs can be queried by the application to get a list of uniforms
* or attribs actually used by shaders (uniforms) or vertex shader (attribs).
*/
typedef struct
{
slang_export_data_quant *quant;
char *name;
} slang_active_variable;
typedef struct
{
slang_active_variable *table;
GLuint count;
} slang_active_variables;
/*
* Attrib binding override.
*
* The application can override GL attrib binding by specifying its preferred index assignment
* for a given attrib name. Those overrides are taken into account while linking the program.
*/
typedef struct
{
GLuint index;
GLchar *name;
} slang_attrib_override;
typedef struct
{
slang_attrib_override *table;
GLuint count;
} slang_attrib_overrides;
GLboolean slang_attrib_overrides_add (slang_attrib_overrides *, GLuint, const GLchar *);
/*
* Uniform bindings.
*
* Each slang_uniform_binding holds an array of addresses to actual memory locations in those
* shader types that use that uniform. Uniform bindings are held in an array and accessed
* by array index which is seen to the application as a uniform location.
*
* When the application writes to a particular uniform, it specifies its location.
* This location is treated as an array index to slang_uniform_bindings::table and tested
* against slang_uniform_bindings::count limit. The result is a pointer to slang_uniform_binding.
* The type of data being written to uniform is tested against slang_uniform_binding::quant.
* If the types are compatible, the array slang_uniform_binding::address is iterated for
* each shader type and if the address is valid (i.e. the uniform is used by this shader type),
* the new uniform value is written at that address.
*/
typedef struct
{
slang_export_data_quant *quant;
char *name;
GLuint address[SLANG_SHADER_MAX];
} slang_uniform_binding;
typedef struct
{
slang_uniform_binding *table;
GLuint count;
} slang_uniform_bindings;
/*
* Attrib bindings.
*
* There is a fixed number of vertex attrib vectors (attrib slots). The slang_attrib_slot::addr
* maps vertex attrib index to the actual memory location of the attrib in vertex shader.
* One vertex attrib can span over many attrib slots (this is the case for matrices). The
* slang_attrib_binding::first_slot_index holds the first slot index that the attrib is bound to.
*/
typedef struct
{
slang_export_data_quant *quant;
char *name;
GLuint first_slot_index;
} slang_attrib_binding;
typedef struct
{
GLuint addr; /* memory location */
GLuint fill; /* 1..4, number of components used */
} slang_attrib_slot;
typedef struct
{
slang_attrib_binding bindings[MAX_VERTEX_ATTRIBS];
GLuint binding_count;
slang_attrib_slot slots[MAX_VERTEX_ATTRIBS];
} slang_attrib_bindings;
/*
* Varying bindings.
*
* There is a fixed number of varying floats (varying slots). The slang_varying_slot::vert_addr
* maps varying float index to the actual memory location of the output variable in vertex shader.
* The slang_varying_slot::frag_addr maps varying float index to the actual memory location of
* the input variable in fragment shader.
*/
typedef struct
{
GLuint vert_addr;
GLuint frag_addr;
} slang_varying_slot;
typedef struct
{
slang_export_data_quant *quant;
char *name;
GLuint first_slot_index;
} slang_varying_binding;
typedef struct
{
slang_varying_binding bindings[MAX_VARYING_FLOATS];
GLuint binding_count;
slang_varying_slot slots[MAX_VARYING_FLOATS];
GLuint slot_count;
} slang_varying_bindings;
/*
* Texture usage.
*
* A slang_texture_usage struct holds indirect information about texture image unit usage. The
* slang_texture_usages::table is derived from active uniform table by extracting only uniforms
* that are samplers.
*
* To collect current texture usage one must iterate the slang_texture_usages::table and read
* uniform at address slang_texture_usage::frag_address to get texture unit index. This
* index, coupled with texture access type (target) taken from slang_texture_usage::quant
* forms texture usage for that texture unit.
*/
typedef struct
{
slang_export_data_quant *quant;
GLuint frag_address;
} slang_texture_usage;
typedef struct
{
slang_texture_usage *table;
GLuint count;
} slang_texture_usages;
GLvoid slang_texture_usages_ctr (slang_texture_usages *);
GLvoid slang_texture_usages_dtr (slang_texture_usages *);
enum
{
SLANG_COMMON_FIXED_MODELVIEWMATRIX,
SLANG_COMMON_FIXED_PROJECTIONMATRIX,
SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIX,
SLANG_COMMON_FIXED_TEXTUREMATRIX,
SLANG_COMMON_FIXED_NORMALMATRIX,
SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSE,
SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSE,
SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSE,
SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE,
SLANG_COMMON_FIXED_MODELVIEWMATRIXTRANSPOSE,
SLANG_COMMON_FIXED_PROJECTIONMATRIXTRANSPOSE,
SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE,
SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE,
SLANG_COMMON_FIXED_MODELVIEWMATRIXINVERSETRANSPOSE,
SLANG_COMMON_FIXED_PROJECTIONMATRIXINVERSETRANSPOSE,
SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE,
SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE,
SLANG_COMMON_FIXED_NORMALSCALE,
SLANG_COMMON_FIXED_DEPTHRANGE,
SLANG_COMMON_FIXED_CLIPPLANE,
SLANG_COMMON_FIXED_POINT,
SLANG_COMMON_FIXED_FRONTMATERIAL,
SLANG_COMMON_FIXED_BACKMATERIAL,
SLANG_COMMON_FIXED_LIGHTSOURCE,
SLANG_COMMON_FIXED_LIGHTMODEL,
SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT,
SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT,
SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT,
SLANG_COMMON_FIXED_BACKLIGHTPRODUCT,
SLANG_COMMON_FIXED_TEXTUREENVCOLOR,
SLANG_COMMON_FIXED_EYEPLANES,
SLANG_COMMON_FIXED_EYEPLANET,
SLANG_COMMON_FIXED_EYEPLANER,
SLANG_COMMON_FIXED_EYEPLANEQ,
SLANG_COMMON_FIXED_OBJECTPLANES,
SLANG_COMMON_FIXED_OBJECTPLANET,
SLANG_COMMON_FIXED_OBJECTPLANER,
SLANG_COMMON_FIXED_OBJECTPLANEQ,
SLANG_COMMON_FIXED_FOG,
SLANG_COMMON_FIXED_MAX
};
enum
{
SLANG_VERTEX_FIXED_POSITION,
SLANG_VERTEX_FIXED_POINTSIZE,
SLANG_VERTEX_FIXED_CLIPVERTEX,
SLANG_VERTEX_FIXED_COLOR,
SLANG_VERTEX_FIXED_SECONDARYCOLOR,
SLANG_VERTEX_FIXED_NORMAL,
SLANG_VERTEX_FIXED_VERTEX,
SLANG_VERTEX_FIXED_MULTITEXCOORD0,
SLANG_VERTEX_FIXED_MULTITEXCOORD1,
SLANG_VERTEX_FIXED_MULTITEXCOORD2,
SLANG_VERTEX_FIXED_MULTITEXCOORD3,
SLANG_VERTEX_FIXED_MULTITEXCOORD4,
SLANG_VERTEX_FIXED_MULTITEXCOORD5,
SLANG_VERTEX_FIXED_MULTITEXCOORD6,
SLANG_VERTEX_FIXED_MULTITEXCOORD7,
SLANG_VERTEX_FIXED_FOGCOORD,
SLANG_VERTEX_FIXED_FRONTCOLOR,
SLANG_VERTEX_FIXED_BACKCOLOR,
SLANG_VERTEX_FIXED_FRONTSECONDARYCOLOR,
SLANG_VERTEX_FIXED_BACKSECONDARYCOLOR,
SLANG_VERTEX_FIXED_TEXCOORD,
SLANG_VERTEX_FIXED_FOGFRAGCOORD,
SLANG_VERTEX_FIXED_MAX
};
enum
{
SLANG_FRAGMENT_FIXED_FRAGCOORD,
SLANG_FRAGMENT_FIXED_FRONTFACING,
SLANG_FRAGMENT_FIXED_FRAGCOLOR,
SLANG_FRAGMENT_FIXED_FRAGDATA,
SLANG_FRAGMENT_FIXED_FRAGDEPTH,
SLANG_FRAGMENT_FIXED_COLOR,
SLANG_FRAGMENT_FIXED_SECONDARYCOLOR,
SLANG_FRAGMENT_FIXED_TEXCOORD,
SLANG_FRAGMENT_FIXED_FOGFRAGCOORD,
SLANG_FRAGMENT_FIXED_MAX
};
enum
{
SLANG_COMMON_CODE_MAIN,
SLANG_COMMON_CODE_MAX
};
typedef struct
{
slang_active_variables active_uniforms;
slang_active_variables active_attribs;
slang_attrib_overrides attrib_overrides;
slang_uniform_bindings uniforms;
slang_attrib_bindings attribs;
slang_varying_bindings varyings;
slang_texture_usages texture_usage;
GLuint common_fixed_entries[SLANG_SHADER_MAX][SLANG_COMMON_FIXED_MAX];
GLuint vertex_fixed_entries[SLANG_VERTEX_FIXED_MAX];
GLuint fragment_fixed_entries[SLANG_FRAGMENT_FIXED_MAX];
GLuint code[SLANG_SHADER_MAX][SLANG_COMMON_CODE_MAX];
slang_machine *machines[SLANG_SHADER_MAX];
slang_assembly_file *assemblies[SLANG_SHADER_MAX];
} slang_program;
GLvoid slang_program_ctr (slang_program *);
GLvoid slang_program_dtr (slang_program *);
GLvoid slang_program_rst (slang_program *);
extern GLboolean
_slang_link (slang_program *, slang_code_object **, GLuint);
#ifdef __cplusplus
}
#endif
#endif
|