summaryrefslogtreecommitdiff
path: root/src/mesa/shader/slang/slang_storage.h
blob: d3047ee51643cbb0fb490c1df806d999414eacc7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
/*
 * Mesa 3-D graphics library
 * Version:  6.5
 *
 * Copyright (C) 2005-2006  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#ifndef SLANG_STORAGE_H
#define SLANG_STORAGE_H

#include "slang_compile.h"
#include "slang_typeinfo.h"


/*
 * Program variable data storage is kept completely transparent to the
 * front-end compiler. It is up to the back-end how the data is
 * actually allocated. The slang_storage_type enum provides the basic
 * information about how the memory is interpreted. This abstract
 * piece of memory is called a data slot. A data slot of a particular
 * type has a fixed size.
 *
 * For now, only the three basic types are supported, that is bool,
 * int and float. Other built-in types like vector or matrix can
 * easily be decomposed into a series of basic types.
 *
 * If the vec4 module is enabled, 4-component vectors of floats are
 * used when possible. 4x4 matrices are constructed of 4 vec4 slots.
 */
typedef enum slang_storage_type_
{
   /* core */
   SLANG_STORE_AGGREGATE,
   SLANG_STORE_BOOL,
   SLANG_STORE_INT,
   SLANG_STORE_FLOAT,
   /* vec4 */
   SLANG_STORE_VEC4
} slang_storage_type;


/**
 * The slang_storage_array structure groups data slots of the same
 * type into an array. This array has a fixed length. Arrays are
 * required to have a size equal to the sum of sizes of its
 * elements. They are also required to support indirect
 * addressing. That is, if B references first data slot in the array,
 * S is the size of the data slot and I is the integral index that is
 * not known at compile time, B+I*S references I-th data slot.
 *
 * This structure is also used to break down built-in data types that
 * are not supported directly.  Vectors, like vec3, are constructed
 * from arrays of their basic types. Matrices are formed of an array
 * of column vectors, which are in turn processed as other vectors.
 */
typedef struct slang_storage_array_
{
   slang_storage_type type;
   struct slang_storage_aggregate_ *aggregate;
   GLuint length;
} slang_storage_array;

GLboolean slang_storage_array_construct (slang_storage_array *);
GLvoid slang_storage_array_destruct (slang_storage_array *);


/**
 * The slang_storage_aggregate structure relaxes the indirect
 * addressing requirement for slang_storage_array
 * structure. Aggregates are always accessed statically - its member
 * addresses are well-known at compile time. For example, user-defined
 * types are implemented as aggregates. Aggregates can collect data of
 * a different type.
 */
typedef struct slang_storage_aggregate_
{
   slang_storage_array *arrays;
   GLuint count;
} slang_storage_aggregate;

GLboolean slang_storage_aggregate_construct (slang_storage_aggregate *);
GLvoid slang_storage_aggregate_destruct (slang_storage_aggregate *);


extern GLboolean
_slang_aggregate_variable(slang_storage_aggregate *agg,
                          slang_type_specifier *spec,
                          GLuint array_len,
                          slang_function_scope *funcs,
                          slang_struct_scope *structs,
                          slang_variable_scope *vars,
                          slang_atom_pool *atoms);

/*
 * Returns the size (in machine units) of the given storage type.
 * It is an error to pass-in SLANG_STORE_AGGREGATE.
 * Returns 0 on error.
 */
extern GLuint
_slang_sizeof_type (slang_storage_type);


/**
 * Returns total size (in machine units) of the given aggregate.
 * Returns 0 on error.
 */
extern GLuint
_slang_sizeof_aggregate (const slang_storage_aggregate *);


#if 0
/**
 * Converts structured aggregate to a flat one, with arrays of generic
 * type being one-element long.  Returns GL_TRUE on success.  Returns
 * GL_FALSE otherwise.
 */
extern GLboolean
_slang_flatten_aggregate (slang_storage_aggregate *,
                          const slang_storage_aggregate *);

#endif

#endif /* SLANG_STORAGE_H */