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/*
 * Mesa 3-D graphics library
 * Version:  6.5
 *
 * Copyright (C) 2005-2006  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#if !defined SLANG_STORAGE_H
#define SLANG_STORAGE_H

#include "slang_compile.h"

#if defined __cplusplus
extern "C" {
#endif

/*
 * Program variable data storage is kept completely transparent to the front-end compiler. It is
 * up to the back-end how the data is actually allocated. The slang_storage_type enum
 * provides the basic information about how the memory is interpreted. This abstract piece
 * of memory is called a data slot. A data slot of a particular type has a fixed size.
 *
 * For now, only the three basic types are supported, that is bool, int and float. Other built-in
 * types like vector or matrix can easily be decomposed into a series of basic types.
 */
typedef enum slang_storage_type_
{
	slang_stor_aggregate,
	slang_stor_bool,
	slang_stor_int,
	slang_stor_float
} slang_storage_type;

/*
 * The slang_storage_array structure groups data slots of the same type into an array. This
 * array has a fixed length. Arrays are required to have a size equal to the sum of sizes of its
 * elements. They are also required to support indirect addressing. That is, if B references
 * first data slot in the array, S is the size of the data slot and I is the integral index that
 * is not known at compile time, B+I*S references I-th data slot.
 *
 * This structure is also used to break down built-in data types that are not supported directly.
 * Vectors, like vec3, are constructed from arrays of their basic types. Matrices are formed of
 * an array of column vectors, which are in turn processed as other vectors.
 */
typedef struct slang_storage_array_
{
	slang_storage_type type;
	struct slang_storage_aggregate_ *aggregate;	/* slang_stor_aggregate */
	GLuint length;
} slang_storage_array;

GLboolean slang_storage_array_construct (slang_storage_array *);
GLvoid slang_storage_array_destruct (slang_storage_array *);

/*
 * The slang_storage_aggregate structure relaxes the indirect addressing requirement for
 * slang_storage_array structure. Aggregates are always accessed statically - its member
 * addresses are well-known at compile time. For example, user-defined types are implemented as
 * aggregates. Aggregates can collect data of a different type.
 */
typedef struct slang_storage_aggregate_
{
	slang_storage_array *arrays;
	GLuint count;
} slang_storage_aggregate;

GLboolean slang_storage_aggregate_construct (slang_storage_aggregate *);
GLvoid slang_storage_aggregate_destruct (slang_storage_aggregate *);

GLboolean _slang_aggregate_variable (slang_storage_aggregate *, struct slang_type_specifier_ *,
	struct slang_operation_ *, struct slang_function_scope_ *, slang_struct_scope *,
	slang_variable_scope *, struct slang_machine_ *, struct slang_assembly_file_ *,
	slang_atom_pool *);

/*
 * Returns total size (in machine units) of the given aggregate.
 * Returns 0 on error.
 */
GLuint _slang_sizeof_aggregate (const slang_storage_aggregate *);

/*
 * Converts structured aggregate to a flat one, with arrays of generic type being
 * one-element long.
 * Returns GL_TRUE on success.
 * Returns GL_FALSE otherwise.
 */
GLboolean _slang_flatten_aggregate (slang_storage_aggregate *, const slang_storage_aggregate *);

#ifdef __cplusplus
}
#endif

#endif