1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
|
/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Brian Paul
*/
#include "main/imports.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
#include "st_debug.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_atom_constbuf.h"
#include "st_program.h"
#include "st_inlines.h"
/**
* Pass the given program parameters to the graphics pipe as a
* constant buffer.
* \param shader_type either PIPE_SHADER_VERTEX or PIPE_SHADER_FRAGMENT
*/
void st_upload_constants( struct st_context *st,
struct gl_program_parameter_list *params,
unsigned shader_type)
{
struct pipe_context *pipe = st->pipe;
struct pipe_buffer **cbuf = &st->state.constants[shader_type];
assert(shader_type == PIPE_SHADER_VERTEX ||
shader_type == PIPE_SHADER_FRAGMENT);
/* update constants */
if (params && params->NumParameters) {
const uint paramBytes = params->NumParameters * sizeof(GLfloat) * 4;
_mesa_load_state_parameters(st->ctx, params);
/* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization.
*/
pipe_buffer_reference(cbuf, NULL );
*cbuf = pipe_buffer_create(pipe->screen, 16,
PIPE_BUFFER_USAGE_CONSTANT,
paramBytes );
if (ST_DEBUG & DEBUG_CONSTANTS) {
debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
__FUNCTION__, shader_type, params->NumParameters,
params->StateFlags);
_mesa_print_parameter_list(params);
}
/* load Mesa constants into the constant buffer */
if (cbuf)
st_no_flush_pipe_buffer_write(st, *cbuf,
0, paramBytes,
params->ParameterValues);
st->pipe->set_constant_buffer(st->pipe, shader_type, 0, *cbuf);
}
else {
st->constants.tracked_state[shader_type].dirty.mesa = 0x0;
}
}
/**
* Vertex shader:
*/
static void update_vs_constants(struct st_context *st )
{
struct st_vertex_program *vp = st->vp;
struct gl_program_parameter_list *params = vp->Base.Base.Parameters;
st_upload_constants( st, params, PIPE_SHADER_VERTEX );
}
const struct st_tracked_state st_update_vs_constants = {
"st_update_vs_constants", /* name */
{ /* dirty */
(_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */
ST_NEW_VERTEX_PROGRAM, /* st */
},
update_vs_constants /* update */
};
/**
* Fragment shader:
*/
static void update_fs_constants(struct st_context *st )
{
struct st_fragment_program *fp = st->fp;
struct gl_program_parameter_list *params = fp->Base.Base.Parameters;
st_upload_constants( st, params, PIPE_SHADER_FRAGMENT );
}
const struct st_tracked_state st_update_fs_constants = {
"st_update_fs_constants", /* name */
{ /* dirty */
(_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS), /* mesa */
ST_NEW_FRAGMENT_PROGRAM, /* st */
},
update_fs_constants /* update */
};
|