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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Brian Paul
*/
#include "main/imports.h"
#include "main/image.h"
#include "main/macros.h"
#include "main/texformat.h"
#include "shader/program.h"
#include "shader/prog_parameter.h"
#include "shader/prog_print.h"
#include "st_context.h"
#include "st_program.h"
#include "st_cb_drawpixels.h"
#include "st_cb_blit.h"
#include "st_cb_fbo.h"
#include "util/u_blit.h"
#include "cso_cache/cso_context.h"
void
st_init_blit(struct st_context *st)
{
st->blit = util_create_blit(st->pipe, st->cso_context);
}
void
st_destroy_blit(struct st_context *st)
{
util_destroy_blit(st->blit);
st->blit = NULL;
}
static void
st_BlitFramebuffer(GLcontext *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
GLbitfield mask, GLenum filter)
{
struct st_context *st = ctx->st;
struct pipe_context *pipe = st->pipe;
const uint pFilter = ((filter == GL_NEAREST)
? PIPE_TEX_MIPFILTER_NEAREST
: PIPE_TEX_MIPFILTER_LINEAR);
if (mask & GL_COLOR_BUFFER_BIT) {
struct st_renderbuffer *srcRb =
st_renderbuffer(ctx->ReadBuffer->_ColorReadBuffer);
struct st_renderbuffer *dstRb =
st_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]);
struct pipe_surface *srcSurf = srcRb->surface;
struct pipe_surface *dstSurf = dstRb->surface;
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
/* invert Y */
srcY0 = srcRb->Base.Height - srcY0;
srcY1 = srcRb->Base.Height - srcY1;
dstY0 = dstRb->Base.Height - dstY0;
dstY1 = dstRb->Base.Height - dstY1;
}
util_blit_pixels(st->blit,
srcSurf, srcX0, srcY0, srcX1, srcY1,
dstSurf, dstX0, dstY0, dstX1, dstY1,
0.0, pFilter);
}
/* shaders don't go through CSO yet */
pipe->bind_fs_state(pipe, st->fp->driver_shader);
pipe->bind_vs_state(pipe, st->vp->driver_shader);
}
void
st_init_blit_functions(struct dd_function_table *functions)
{
functions->BlitFramebuffer = st_BlitFramebuffer;
}
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