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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Framebuffer/renderbuffer functions.
*
* \author Brian Paul
*/
#include "main/imports.h"
#include "main/context.h"
#include "main/fbobject.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "pipe/p_winsys.h"
#include "st_context.h"
#include "st_cb_fbo.h"
#include "st_cb_texture.h"
#include "st_format.h"
#include "st_public.h"
/**
* gl_renderbuffer::AllocStorage()
*/
static GLboolean
st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat,
GLuint width, GLuint height)
{
struct pipe_context *pipe = ctx->st->pipe;
struct st_renderbuffer *strb = st_renderbuffer(rb);
const GLuint pipeFormat
= st_choose_pipe_format(pipe, internalFormat, GL_NONE, GL_NONE);
struct pipe_format_info info;
GLuint cpp;
GLbitfield flags = PIPE_SURFACE_FLAG_RENDER; /* want to render to surface */
if (!st_get_format_info( pipeFormat, &info )) {
assert( 0 );
return GL_FALSE;
}
strb->Base._ActualFormat = info.base_format;
strb->Base.RedBits = info.red_bits;
strb->Base.GreenBits = info.green_bits;
strb->Base.BlueBits = info.blue_bits;
strb->Base.AlphaBits = info.alpha_bits;
strb->Base.DepthBits = info.depth_bits;
strb->Base.StencilBits = info.stencil_bits;
strb->Base.DataType = st_format_datatype(pipeFormat);
assert(strb->Base.DataType);
cpp = info.size;
if (!strb->surface) {
strb->surface = pipe->winsys->surface_alloc(pipe->winsys, pipeFormat);
assert(strb->surface);
if (!strb->surface)
return GL_FALSE;
}
/* free old region */
if (strb->surface->region) {
/* loop here since mapping is refcounted */
struct pipe_region *r = strb->surface->region;
while (r->map)
pipe->region_unmap(pipe, r);
pipe->winsys->region_release(pipe->winsys, &strb->surface->region);
}
strb->surface->region = pipe->winsys->region_alloc(pipe->winsys, cpp,
width, height, flags);
if (!strb->surface->region)
return GL_FALSE; /* out of memory, try s/w buffer? */
ASSERT(strb->surface->region->buffer);
ASSERT(strb->surface->format);
strb->Base.Width = strb->surface->width = width;
strb->Base.Height = strb->surface->height = height;
return GL_TRUE;
}
/**
* gl_renderbuffer::Delete()
*/
static void
st_renderbuffer_delete(struct gl_renderbuffer *rb)
{
struct st_renderbuffer *strb = st_renderbuffer(rb);
GET_CURRENT_CONTEXT(ctx);
if (ctx) {
struct pipe_context *pipe = ctx->st->pipe;
ASSERT(strb);
if (strb && strb->surface) {
if (strb->surface->region) {
pipe->winsys->region_release(pipe->winsys, &strb->surface->region);
}
free(strb->surface);
}
}
else {
_mesa_warning(NULL, "st_renderbuffer_delete() called, but no current context");
}
free(strb);
}
/**
* gl_renderbuffer::GetPointer()
*/
static void *
null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
GLint x, GLint y)
{
/* By returning NULL we force all software rendering to go through
* the span routines.
*/
#if 0
assert(0); /* Should never get called with softpipe */
#endif
return NULL;
}
/**
* Called via ctx->Driver.NewFramebuffer()
*/
static struct gl_framebuffer *
st_new_framebuffer(GLcontext *ctx, GLuint name)
{
/* XXX not sure we need to subclass gl_framebuffer for pipe */
return _mesa_new_framebuffer(ctx, name);
}
/**
* Called via ctx->Driver.NewRenderbuffer()
*/
static struct gl_renderbuffer *
st_new_renderbuffer(GLcontext *ctx, GLuint name)
{
struct st_renderbuffer *strb = CALLOC_STRUCT(st_renderbuffer);
if (strb) {
_mesa_init_renderbuffer(&strb->Base, name);
strb->Base.Delete = st_renderbuffer_delete;
strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
strb->Base.GetPointer = null_get_pointer;
return &strb->Base;
}
return NULL;
}
#if 000
struct gl_renderbuffer *
st_new_renderbuffer_fb(struct pipe_region *region, GLuint width, GLuint height)
{
struct st_renderbuffer *strb = CALLOC_STRUCT(st_renderbuffer);
if (!strb)
return;
_mesa_init_renderbuffer(&strb->Base, name);
strb->Base.Delete = st_renderbuffer_delete;
strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
strb->Base.GetPointer = null_get_pointer;
strb->Base.Width = width;
strb->Base.Heigth = height;
strb->region = region;
return &strb->Base;
}
#else
struct gl_renderbuffer *
st_new_renderbuffer_fb(GLenum intFormat)
{
struct st_renderbuffer *strb;
strb = CALLOC_STRUCT(st_renderbuffer);
if (!strb) {
_mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
return NULL;
}
_mesa_init_renderbuffer(&strb->Base, 0);
strb->Base.ClassID = 0x42; /* XXX temp */
strb->Base.InternalFormat = intFormat;
switch (intFormat) {
case GL_RGB5:
case GL_RGBA8:
case GL_RGBA16:
strb->Base._BaseFormat = GL_RGBA;
break;
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT32:
strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
break;
case GL_DEPTH24_STENCIL8_EXT:
strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
break;
case GL_STENCIL_INDEX8_EXT:
strb->Base._BaseFormat = GL_STENCIL_INDEX;
break;
default:
_mesa_problem(NULL,
"Unexpected intFormat in st_new_renderbuffer");
return NULL;
}
/* st-specific methods */
strb->Base.Delete = st_renderbuffer_delete;
strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
strb->Base.GetPointer = null_get_pointer;
/* surface is allocate in alloc_renderbuffer_storage() */
strb->surface = NULL;
return &strb->Base;
}
#endif
/**
* Called via ctx->Driver.BindFramebufferEXT().
*/
static void
st_bind_framebuffer(GLcontext *ctx, GLenum target,
struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
{
}
/**
* Called by ctx->Driver.FramebufferRenderbuffer
*/
static void
st_framebuffer_renderbuffer(GLcontext *ctx,
struct gl_framebuffer *fb,
GLenum attachment,
struct gl_renderbuffer *rb)
{
/* XXX no need for derivation? */
_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
}
/**
* Called by ctx->Driver.RenderTexture
*/
static void
st_render_texture(GLcontext *ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att)
{
struct st_context *st = ctx->st;
struct st_renderbuffer *strb;
struct gl_renderbuffer *rb;
struct pipe_context *pipe = st->pipe;
struct pipe_mipmap_tree *mt;
assert(!att->Renderbuffer);
/* create new renderbuffer which wraps the texture image */
rb = st_new_renderbuffer(ctx, 0);
if (!rb) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
return;
}
_mesa_reference_renderbuffer(&att->Renderbuffer, rb);
assert(rb->RefCount == 1);
rb->AllocStorage = NULL; /* should not get called */
strb = st_renderbuffer(rb);
/* get the mipmap tree for the texture */
mt = st_get_texobj_mipmap_tree(att->Texture);
assert(mt);
assert(mt->level[att->TextureLevel].width);
rb->Width = mt->level[att->TextureLevel].width;
rb->Height = mt->level[att->TextureLevel].height;
/* the renderbuffer's surface is inside the mipmap_tree: */
strb->surface = pipe->get_tex_surface(pipe, mt,
att->CubeMapFace,
att->TextureLevel,
att->Zoffset);
assert(strb->surface);
/*
printf("RENDER TO TEXTURE obj=%p mt=%p surf=%p %d x %d\n",
att->Texture, mt, strb->surface, rb->Width, rb->Height);
*/
/* Invalidate buffer state so that the pipe's framebuffer state
* gets updated.
* That's where the new renderbuffer (which we just created) gets
* passed to the pipe as a (color/depth) render target.
*/
st_invalidate_state(ctx, _NEW_BUFFERS);
}
/**
* Called via ctx->Driver.FinishRenderTexture.
*/
static void
st_finish_render_texture(GLcontext *ctx,
struct gl_renderbuffer_attachment *att)
{
struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
assert(strb);
ctx->st->pipe->flush(ctx->st->pipe, 0x0);
/*
printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
*/
pipe_surface_reference(&strb->surface, NULL);
_mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
/* restore previous framebuffer state */
st_invalidate_state(ctx, _NEW_BUFFERS);
}
void st_init_fbo_functions(struct dd_function_table *functions)
{
functions->NewFramebuffer = st_new_framebuffer;
functions->NewRenderbuffer = st_new_renderbuffer;
functions->BindFramebuffer = st_bind_framebuffer;
functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
functions->RenderTexture = st_render_texture;
functions->FinishRenderTexture = st_finish_render_texture;
/* no longer needed by core Mesa, drivers handle resizes...
functions->ResizeBuffers = st_resize_buffers;
*/
}
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