summaryrefslogtreecommitdiff
path: root/src/mesa/state_tracker/st_cb_flush.c
blob: dbec993f1ba8780638ce193994def3b93d2efc9b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
/**************************************************************************
 * 
 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
 * All Rights Reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sub license, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 * 
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 * 
 **************************************************************************/

 /*
  * Authors:
  *   Keith Whitwell <keith@tungstengraphics.com>
  *   Brian Paul
  */

#include "main/glheader.h"
#include "main/macros.h"
#include "main/context.h"
#include "st_context.h"
#include "st_cb_flush.h"
#include "st_cb_fbo.h"
#include "st_public.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"


void st_flush( struct st_context *st, uint pipeFlushFlags )
{
   FLUSH_VERTICES(st->ctx, 0);

   st->pipe->flush( st->pipe, pipeFlushFlags );
}


static void st_gl_flush( struct st_context *st, uint pipeFlushFlags )
{
   GLframebuffer *fb = st->ctx->DrawBuffer;

   FLUSH_VERTICES(st->ctx, 0);

   if (!fb)
      return;

   /* XXX: temporary hack.  This flag should only be set if we do any
    * rendering to the front buffer.
    *
    * Further more, the scissor rectangle could be tracked to
    * construct a dirty region of the front buffer, to avoid
    * situations where it must be copied repeatedly.
    *
    * In the extreme case, some kind of timer could be set up to allow
    * coalescing of multiple flushes to the frontbuffer, which can be
    * quite a performance drain if there are a sufficient number of
    * them.
    */
   st->flags.frontbuffer_dirty
      = (fb->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_LEFT);

   if (st->flags.frontbuffer_dirty) {
      struct st_renderbuffer *strb
         = st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
      struct pipe_surface *front_surf = strb->surface;

      /* If we aren't rendering to the frontbuffer, this is a noop.
       * This should be uncontroversial for glFlush, though people may
       * feel more strongly about glFinish.
       *
       * Additionally, need to make sure that the frontbuffer_dirty
       * flag really gets set on frontbuffer rendering.
       */
      st->pipe->flush( st->pipe, pipeFlushFlags );

      /* Hook for copying "fake" frontbuffer if necessary:
       */
      st->pipe->winsys->flush_frontbuffer( st->pipe->winsys, front_surf,
                                           st->pipe->priv );
      st->flags.frontbuffer_dirty = 0;
   }
}


/**
 * Called via ctx->Driver.Flush()
 */
static void st_glFlush(GLcontext *ctx)
{
   st_gl_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE);
}


/**
 * Called via ctx->Driver.Finish()
 */
static void st_glFinish(GLcontext *ctx)
{
   st_gl_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_WAIT);
}


void st_init_flush_functions(struct dd_function_table *functions)
{
   functions->Flush = st_glFlush;
   functions->Finish = st_glFinish;
}