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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* glReadPixels interface to pipe
*
* \author Brian Paul
*/
#include "main/imports.h"
#include "main/bufferobj.h"
#include "main/context.h"
#include "main/image.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
#include "util/u_tile.h"
#include "st_context.h"
#include "st_cb_bitmap.h"
#include "st_cb_readpixels.h"
#include "st_cb_fbo.h"
#include "st_format.h"
#include "st_public.h"
#include "st_texture.h"
#include "st_inlines.h"
/**
* Special case for reading stencil buffer.
* For color/depth we use get_tile(). For stencil, map the stencil buffer.
*/
void
st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *packing,
GLvoid *pixels)
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct pipe_screen *screen = ctx->st->pipe->screen;
struct st_renderbuffer *strb = st_renderbuffer(fb->_StencilBuffer);
struct pipe_transfer *pt;
ubyte *stmap;
GLint j;
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
y = ctx->DrawBuffer->Height - y - height;
}
/* Create a read transfer from the renderbuffer's texture */
pt = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture,
0, 0, 0,
PIPE_TRANSFER_READ, x, y,
width, height);
/* map the stencil buffer */
stmap = screen->transfer_map(screen, pt);
/* width should never be > MAX_WIDTH since we did clipping earlier */
ASSERT(width <= MAX_WIDTH);
/* process image row by row */
for (j = 0; j < height; j++) {
GLvoid *dest;
GLstencil sValues[MAX_WIDTH];
GLfloat zValues[MAX_WIDTH];
GLint srcY;
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
srcY = height - j - 1;
}
else {
srcY = j;
}
/* get stencil (and Z) values */
switch (pt->format) {
case PIPE_FORMAT_S8_UNORM:
{
const ubyte *src = stmap + srcY * pt->stride;
memcpy(sValues, src, width);
}
break;
case PIPE_FORMAT_S8Z24_UNORM:
if (format == GL_DEPTH_STENCIL) {
const uint *src = (uint *) (stmap + srcY * pt->stride);
const GLfloat scale = 1.0f / (0xffffff);
GLint k;
for (k = 0; k < width; k++) {
sValues[k] = src[k] >> 24;
zValues[k] = (src[k] & 0xffffff) * scale;
}
}
else {
const uint *src = (uint *) (stmap + srcY * pt->stride);
GLint k;
for (k = 0; k < width; k++) {
sValues[k] = src[k] >> 24;
}
}
break;
case PIPE_FORMAT_Z24S8_UNORM:
if (format == GL_DEPTH_STENCIL) {
const uint *src = (uint *) (stmap + srcY * pt->stride);
const GLfloat scale = 1.0f / (0xffffff);
GLint k;
for (k = 0; k < width; k++) {
sValues[k] = src[k] & 0xff;
zValues[k] = (src[k] >> 8) * scale;
}
}
else {
const uint *src = (uint *) (stmap + srcY * pt->stride);
GLint k;
for (k = 0; k < width; k++) {
sValues[k] = src[k] & 0xff;
}
}
break;
default:
assert(0);
}
/* store */
dest = _mesa_image_address2d(packing, pixels, width, height,
format, type, j, 0);
if (format == GL_DEPTH_STENCIL) {
_mesa_pack_depth_stencil_span(ctx, width, dest,
zValues, sValues, packing);
}
else {
_mesa_pack_stencil_span(ctx, width, type, dest, sValues, packing);
}
}
/* unmap the stencil buffer */
screen->transfer_unmap(screen, pt);
screen->tex_transfer_destroy(pt);
}
/**
* Return renderbuffer to use for reading color pixels for glRead/CopyPixel
* commands.
* Special care is needed for the front buffer.
*/
struct st_renderbuffer *
st_get_color_read_renderbuffer(GLcontext *ctx)
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct st_renderbuffer *strb =
st_renderbuffer(fb->_ColorReadBuffer);
struct st_renderbuffer *front =
st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
if (strb == front
&& ctx->st->frontbuffer_status == FRONT_STATUS_COPY_OF_BACK) {
/* reading from front color buffer, which is a logical copy of the
* back color buffer.
*/
struct st_renderbuffer *back =
st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
strb = back;
}
return strb;
}
/**
* Try to do glReadPixels in a fast manner for common cases.
* \return GL_TRUE for success, GL_FALSE for failure
*/
static GLboolean
st_fast_readpixels(GLcontext *ctx, struct st_renderbuffer *strb,
GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack,
GLvoid *dest)
{
enum combination {
A8R8G8B8_UNORM_TO_RGBA_UBYTE,
A8R8G8B8_UNORM_TO_RGB_UBYTE,
A8R8G8B8_UNORM_TO_BGRA_UINT
} combo;
if (ctx->_ImageTransferState)
return GL_FALSE;
if (strb->format == PIPE_FORMAT_A8R8G8B8_UNORM &&
format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
combo = A8R8G8B8_UNORM_TO_RGBA_UBYTE;
}
else if (strb->format == PIPE_FORMAT_A8R8G8B8_UNORM &&
format == GL_RGB && type == GL_UNSIGNED_BYTE) {
combo = A8R8G8B8_UNORM_TO_RGB_UBYTE;
}
else if (strb->format == PIPE_FORMAT_A8R8G8B8_UNORM &&
format == GL_BGRA && type == GL_UNSIGNED_INT_8_8_8_8_REV) {
combo = A8R8G8B8_UNORM_TO_BGRA_UINT;
}
else {
return GL_FALSE;
}
/*printf("st_fast_readpixels combo %d\n", (GLint) combo);*/
{
struct pipe_context *pipe = ctx->st->pipe;
struct pipe_screen *screen = pipe->screen;
struct pipe_transfer *trans;
const GLubyte *map;
GLubyte *dst;
GLint row, col, dy, dstStride;
if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
y = strb->texture->height[0] - y - height;
}
trans = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture,
0, 0, 0,
PIPE_TRANSFER_READ, x, y,
width, height);
if (!trans) {
return GL_FALSE;
}
map = screen->transfer_map(screen, trans);
if (!map) {
screen->tex_transfer_destroy(trans);
return GL_FALSE;
}
if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
y = height - 1;
dy = -1;
}
else {
y = 0;
dy = 1;
}
dst = _mesa_image_address2d(pack, dest, width, height,
format, type, 0, 0);
dstStride = _mesa_image_row_stride(pack, width, format, type);
switch (combo) {
case A8R8G8B8_UNORM_TO_RGBA_UBYTE:
for (row = 0; row < height; row++) {
const GLubyte *src = map + y * trans->stride;
for (col = 0; col < width; col++) {
GLuint pixel = ((GLuint *) src)[col];
dst[col*4+0] = (pixel >> 16) & 0xff;
dst[col*4+1] = (pixel >> 8) & 0xff;
dst[col*4+2] = (pixel >> 0) & 0xff;
dst[col*4+3] = (pixel >> 24) & 0xff;
}
dst += dstStride;
y += dy;
}
break;
case A8R8G8B8_UNORM_TO_RGB_UBYTE:
for (row = 0; row < height; row++) {
const GLubyte *src = map + y * trans->stride;
for (col = 0; col < width; col++) {
GLuint pixel = ((GLuint *) src)[col];
dst[col*3+0] = (pixel >> 16) & 0xff;
dst[col*3+1] = (pixel >> 8) & 0xff;
dst[col*3+2] = (pixel >> 0) & 0xff;
}
dst += dstStride;
y += dy;
}
break;
case A8R8G8B8_UNORM_TO_BGRA_UINT:
for (row = 0; row < height; row++) {
const GLubyte *src = map + y * trans->stride;
memcpy(dst, src, 4 * width);
dst += dstStride;
y += dy;
}
break;
default:
; /* nothing */
}
screen->transfer_unmap(screen, trans);
screen->tex_transfer_destroy(trans);
}
return GL_TRUE;
}
/**
* Do glReadPixels by getting rows from the framebuffer transfer with
* get_tile(). Convert to requested format/type with Mesa image routines.
* Image transfer ops are done in software too.
*/
static void
st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const struct gl_pixelstore_attrib *pack,
GLvoid *dest)
{
struct pipe_context *pipe = ctx->st->pipe;
struct pipe_screen *screen = pipe->screen;
GLfloat temp[MAX_WIDTH][4];
const GLbitfield transferOps = ctx->_ImageTransferState;
GLsizei i, j;
GLint yStep, dfStride;
GLfloat *df;
struct st_renderbuffer *strb;
struct gl_pixelstore_attrib clippedPacking = *pack;
struct pipe_transfer *trans;
assert(ctx->ReadBuffer->Width > 0);
/* XXX convolution not done yet */
assert((transferOps & IMAGE_CONVOLUTION_BIT) == 0);
/* Do all needed clipping here, so that we can forget about it later */
if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) {
/* The ReadPixels transfer is totally outside the window bounds */
return;
}
dest = _mesa_map_readpix_pbo(ctx, &clippedPacking, dest);
if (!dest)
return;
st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
if (format == GL_STENCIL_INDEX ||
format == GL_DEPTH_STENCIL) {
st_read_stencil_pixels(ctx, x, y, width, height,
format, type, pack, dest);
return;
}
else if (format == GL_DEPTH_COMPONENT) {
strb = st_renderbuffer(ctx->ReadBuffer->_DepthBuffer);
}
else {
/* Read color buffer */
strb = st_get_color_read_renderbuffer(ctx);
}
if (!strb)
return;
/* try a fast-path readpixels before anything else */
if (st_fast_readpixels(ctx, strb, x, y, width, height,
format, type, pack, dest)) {
/* success! */
_mesa_unmap_readpix_pbo(ctx, &clippedPacking);
return;
}
if (format == GL_RGBA && type == GL_FLOAT) {
/* write tile(row) directly into user's buffer */
df = (GLfloat *) _mesa_image_address2d(&clippedPacking, dest, width,
height, format, type, 0, 0);
dfStride = width * 4;
}
else {
/* write tile(row) into temp row buffer */
df = (GLfloat *) temp;
dfStride = 0;
}
if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
y = strb->Base.Height - y - height;
}
/* Create a read transfer from the renderbuffer's texture */
trans = st_cond_flush_get_tex_transfer(st_context(ctx), strb->texture,
0, 0, 0,
PIPE_TRANSFER_READ, x, y,
width, height);
/* determine bottom-to-top vs. top-to-bottom order */
if (st_fb_orientation(ctx->ReadBuffer) == Y_0_TOP) {
y = height - 1;
yStep = -1;
}
else {
y = 0;
yStep = 1;
}
/*
* Copy pixels from pipe_transfer to user memory
*/
{
/* dest of first pixel in client memory */
GLubyte *dst = _mesa_image_address2d(&clippedPacking, dest, width,
height, format, type, 0, 0);
/* dest row stride */
const GLint dstStride = _mesa_image_row_stride(&clippedPacking, width,
format, type);
if (trans->format == PIPE_FORMAT_S8Z24_UNORM ||
trans->format == PIPE_FORMAT_X8Z24_UNORM) {
if (format == GL_DEPTH_COMPONENT) {
for (i = 0; i < height; i++) {
GLuint ztemp[MAX_WIDTH];
GLfloat zfloat[MAX_WIDTH];
const double scale = 1.0 / ((1 << 24) - 1);
pipe_get_tile_raw(trans, 0, y, width, 1, ztemp, 0);
y += yStep;
for (j = 0; j < width; j++) {
zfloat[j] = (float) (scale * (ztemp[j] & 0xffffff));
}
_mesa_pack_depth_span(ctx, width, dst, type,
zfloat, &clippedPacking);
dst += dstStride;
}
}
else {
/* XXX: unreachable code -- should be before st_read_stencil_pixels */
assert(format == GL_DEPTH_STENCIL_EXT);
for (i = 0; i < height; i++) {
GLuint *zshort = (GLuint *)dst;
pipe_get_tile_raw(trans, 0, y, width, 1, dst, 0);
y += yStep;
/* Reverse into 24/8 */
for (j = 0; j < width; j++) {
zshort[j] = (zshort[j] << 8) | (zshort[j] >> 24);
}
dst += dstStride;
}
}
}
else if (trans->format == PIPE_FORMAT_Z24S8_UNORM ||
trans->format == PIPE_FORMAT_Z24X8_UNORM) {
if (format == GL_DEPTH_COMPONENT) {
for (i = 0; i < height; i++) {
GLuint ztemp[MAX_WIDTH];
GLfloat zfloat[MAX_WIDTH];
const double scale = 1.0 / ((1 << 24) - 1);
pipe_get_tile_raw(trans, 0, y, width, 1, ztemp, 0);
y += yStep;
for (j = 0; j < width; j++) {
zfloat[j] = (float) (scale * ((ztemp[j] >> 8) & 0xffffff));
}
_mesa_pack_depth_span(ctx, width, dst, type,
zfloat, &clippedPacking);
dst += dstStride;
}
}
else {
/* XXX: unreachable code -- should be before st_read_stencil_pixels */
assert(format == GL_DEPTH_STENCIL_EXT);
for (i = 0; i < height; i++) {
pipe_get_tile_raw(trans, 0, y, width, 1, dst, 0);
y += yStep;
dst += dstStride;
}
}
}
else if (trans->format == PIPE_FORMAT_Z16_UNORM) {
for (i = 0; i < height; i++) {
GLushort ztemp[MAX_WIDTH];
GLfloat zfloat[MAX_WIDTH];
const double scale = 1.0 / 0xffff;
pipe_get_tile_raw(trans, 0, y, width, 1, ztemp, 0);
y += yStep;
for (j = 0; j < width; j++) {
zfloat[j] = (float) (scale * ztemp[j]);
}
_mesa_pack_depth_span(ctx, width, dst, type,
zfloat, &clippedPacking);
dst += dstStride;
}
}
else if (trans->format == PIPE_FORMAT_Z32_UNORM) {
for (i = 0; i < height; i++) {
GLuint ztemp[MAX_WIDTH];
GLfloat zfloat[MAX_WIDTH];
const double scale = 1.0 / 0xffffffff;
pipe_get_tile_raw(trans, 0, y, width, 1, ztemp, 0);
y += yStep;
for (j = 0; j < width; j++) {
zfloat[j] = (float) (scale * ztemp[j]);
}
_mesa_pack_depth_span(ctx, width, dst, type,
zfloat, &clippedPacking);
dst += dstStride;
}
}
else {
/* RGBA format */
/* Do a row at a time to flip image data vertically */
for (i = 0; i < height; i++) {
pipe_get_tile_rgba(trans, 0, y, width, 1, df);
y += yStep;
df += dfStride;
if (!dfStride) {
_mesa_pack_rgba_span_float(ctx, width, temp, format, type, dst,
&clippedPacking, transferOps);
dst += dstStride;
}
}
}
}
screen->tex_transfer_destroy(trans);
_mesa_unmap_readpix_pbo(ctx, &clippedPacking);
}
void st_init_readpixels_functions(struct dd_function_table *functions)
{
functions->ReadPixels = st_readpixels;
}
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