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#ifndef ST_CB_TEXTURE_H
#define ST_CB_TEXTURE_H
extern struct pipe_mipmap_tree *
st_get_texobj_mipmap_tree(struct gl_texture_object *texObj);
extern GLboolean
st_finalize_mipmap_tree(GLcontext *ctx,
struct pipe_context *pipe, GLuint unit,
GLboolean *needFlush);
extern void
st_init_texture_functions(struct dd_function_table *functions);
#endif /* ST_CB_TEXTURE_H */
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