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#ifndef ST_CB_TEXTURE_H
#define ST_CB_TEXTURE_H
extern struct pipe_texture *
st_get_texobj_texture(struct gl_texture_object *texObj);
extern GLboolean
st_finalize_texture(GLcontext *ctx,
struct pipe_context *pipe,
struct gl_texture_object *tObj,
GLboolean *needFlush);
extern void
st_init_texture_functions(struct dd_function_table *functions);
#endif /* ST_CB_TEXTURE_H */
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