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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "main/imports.h"
#include "main/buffers.h"
#include "main/context.h"
#include "main/framebuffer.h"
#include "main/renderbuffer.h"
#include "st_context.h"
#include "st_cb_fbo.h"
#include "st_public.h"
#include "pipe/p_defines.h"
struct st_framebuffer *
st_create_framebuffer( const __GLcontextModes *visual,
enum pipe_format colorFormat,
enum pipe_format depthFormat,
enum pipe_format stencilFormat,
uint width, uint height,
void *private)
{
struct st_framebuffer *stfb = ST_CALLOC_STRUCT(st_framebuffer);
if (stfb) {
int samples = st_get_msaa();
int i;
if (visual->sampleBuffers)
samples = visual->samples;
_mesa_initialize_framebuffer(&stfb->Base, visual);
if (visual->doubleBufferMode) {
struct gl_renderbuffer *rb
= st_new_renderbuffer_fb(colorFormat, samples, FALSE);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
}
else {
/* Only allocate front buffer right now if we're single buffered.
* If double-buffered, allocate front buffer on demand later.
* See check_create_front_buffers() and st_set_framebuffer_surface().
*/
struct gl_renderbuffer *rb
= st_new_renderbuffer_fb(colorFormat, samples, FALSE);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
}
if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) {
/* combined depth/stencil buffer */
struct gl_renderbuffer *depthStencilRb
= st_new_renderbuffer_fb(depthFormat, samples, FALSE);
/* note: bind RB to two attachment points */
_mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb);
}
else {
/* separate depth and/or stencil */
if (visual->depthBits == 32) {
/* 32-bit depth buffer */
struct gl_renderbuffer *depthRb
= st_new_renderbuffer_fb(depthFormat, samples, FALSE);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
}
else if (visual->depthBits == 24) {
/* 24-bit depth buffer, ignore stencil bits */
struct gl_renderbuffer *depthRb
= st_new_renderbuffer_fb(depthFormat, samples, FALSE);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
}
else if (visual->depthBits > 0) {
/* 16-bit depth buffer */
struct gl_renderbuffer *depthRb
= st_new_renderbuffer_fb(depthFormat, samples, FALSE);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
}
if (visual->stencilBits > 0) {
/* 8-bit stencil */
struct gl_renderbuffer *stencilRb
= st_new_renderbuffer_fb(stencilFormat, samples, FALSE);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb);
}
}
if (visual->accumRedBits > 0) {
/* 16-bit/channel accum */
/* TODO: query the pipe screen for accumulation buffer format support */
struct gl_renderbuffer *accumRb
= st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM, 0, TRUE);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb);
}
for (i = 0; i < visual->numAuxBuffers; i++) {
struct gl_renderbuffer *aux
= st_new_renderbuffer_fb(colorFormat, 0, FALSE);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_AUX0 + i, aux);
}
stfb->Base.Initialized = GL_TRUE;
stfb->InitWidth = width;
stfb->InitHeight = height;
stfb->Private = private;
}
return stfb;
}
void st_resize_framebuffer( struct st_framebuffer *stfb,
uint width, uint height )
{
if (stfb->Base.Width != width || stfb->Base.Height != height) {
GET_CURRENT_CONTEXT(ctx);
if (ctx) {
_mesa_check_init_viewport(ctx, width, height);
_mesa_resize_framebuffer(ctx, &stfb->Base, width, height);
assert(stfb->Base.Width == width);
assert(stfb->Base.Height == height);
}
}
}
void st_unreference_framebuffer( struct st_framebuffer *stfb )
{
_mesa_reference_framebuffer((struct gl_framebuffer **) &stfb, NULL);
}
/**
* Set/replace a framebuffer surface.
* The user of the state tracker can use this instead of
* st_resize_framebuffer() to provide new surfaces when a window is resized.
*/
void
st_set_framebuffer_surface(struct st_framebuffer *stfb,
uint surfIndex, struct pipe_surface *surf)
{
GET_CURRENT_CONTEXT(ctx);
static const GLuint invalid_size = 9999999;
struct st_renderbuffer *strb;
GLuint width, height, i;
assert(surfIndex < BUFFER_COUNT);
strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
if (!strb) {
if (surfIndex == ST_SURFACE_FRONT_LEFT) {
/* Delayed creation when the window system supplies a fake front buffer */
struct st_renderbuffer *strb_back
= st_renderbuffer(stfb->Base.Attachment[ST_SURFACE_BACK_LEFT].Renderbuffer);
struct gl_renderbuffer *rb
= st_new_renderbuffer_fb(surf->format, strb_back->Base.NumSamples, FALSE);
_mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
strb = st_renderbuffer(rb);
} else {
/* fail */
return;
}
}
/* replace the renderbuffer's surface/texture pointers */
pipe_surface_reference( &strb->surface, surf );
pipe_texture_reference( &strb->texture, surf->texture );
if (ctx) {
/* If ctx isn't set, we've likely not made current yet.
* But when we do, we need to start setting this dirty bit
* to ensure the renderbuffer attachements are up-to-date
* via update_framebuffer.
*/
ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
}
/* update renderbuffer's width/height */
strb->Base.Width = surf->width;
strb->Base.Height = surf->height;
/* Try to update the framebuffer's width/height from the renderbuffer
* sizes. Before we start drawing, all the rbs _should_ be the same size.
*/
width = height = invalid_size;
for (i = 0; i < BUFFER_COUNT; i++) {
if (stfb->Base.Attachment[i].Renderbuffer) {
if (width == invalid_size) {
width = stfb->Base.Attachment[i].Renderbuffer->Width;
height = stfb->Base.Attachment[i].Renderbuffer->Height;
}
else if (width != stfb->Base.Attachment[i].Renderbuffer->Width ||
height != stfb->Base.Attachment[i].Renderbuffer->Height) {
/* inconsistant renderbuffer sizes, bail out */
return;
}
}
}
if (width != invalid_size) {
/* OK, the renderbuffers are of a consistant size, so update the
* parent framebuffer's size.
*/
stfb->Base.Width = width;
stfb->Base.Height = height;
}
}
/**
* Return the pipe_surface for the given renderbuffer.
*/
int
st_get_framebuffer_surface(struct st_framebuffer *stfb, uint surfIndex, struct pipe_surface **surface)
{
struct st_renderbuffer *strb;
assert(surfIndex <= ST_SURFACE_DEPTH);
/* sanity checks, ST tokens should match Mesa tokens */
assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
if (strb) {
*surface = strb->surface;
return GL_TRUE;
}
*surface = NULL;
return GL_FALSE;
}
int
st_get_framebuffer_texture(struct st_framebuffer *stfb, uint surfIndex, struct pipe_texture **texture)
{
struct st_renderbuffer *strb;
assert(surfIndex <= ST_SURFACE_DEPTH);
/* sanity checks, ST tokens should match Mesa tokens */
assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
if (strb) {
*texture = strb->texture;
return GL_TRUE;
}
*texture = NULL;
return GL_FALSE;
}
/**
* This function is to be called prior to SwapBuffers on the given
* framebuffer. It checks if the current context is bound to the framebuffer
* and flushes rendering if needed.
*/
void
st_notify_swapbuffers(struct st_framebuffer *stfb)
{
GET_CURRENT_CONTEXT(ctx);
if (ctx && ctx->DrawBuffer == &stfb->Base) {
st_flush( ctx->st,
PIPE_FLUSH_RENDER_CACHE |
PIPE_FLUSH_SWAPBUFFERS |
PIPE_FLUSH_FRAME,
NULL );
if (st_renderbuffer(stfb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer))
ctx->st->frontbuffer_status = FRONT_STATUS_COPY_OF_BACK;
}
}
/**
* Swap the front/back color buffers. Exchange the front/back pointers
* and update some derived state.
* No need to call st_notify_swapbuffers() first.
*
* For a single-buffered framebuffer, no swap occurs, but we still return
* the pointer(s) to the front color buffer(s).
*
* \param front_left returns pointer to front-left renderbuffer after swap
* \param front_right returns pointer to front-right renderbuffer after swap
*/
void
st_swapbuffers(struct st_framebuffer *stfb,
struct pipe_surface **front_left,
struct pipe_surface **front_right)
{
struct gl_framebuffer *fb = &stfb->Base;
GET_CURRENT_CONTEXT(ctx);
if (ctx && ctx->DrawBuffer == &stfb->Base) {
st_flush( ctx->st,
PIPE_FLUSH_RENDER_CACHE |
PIPE_FLUSH_SWAPBUFFERS |
PIPE_FLUSH_FRAME,
NULL );
}
if (!fb->Visual.doubleBufferMode) {
/* single buffer mode - return pointers to front surfaces */
if (front_left) {
struct st_renderbuffer *strb =
st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
*front_left = strb->surface;
}
if (front_right) {
struct st_renderbuffer *strb =
st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
*front_right = strb ? strb->surface : NULL;
}
return;
}
/* swap left buffers */
if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer &&
fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer) {
struct gl_renderbuffer *rbTemp;
rbTemp = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer =
fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer = rbTemp;
if (front_left) {
struct st_renderbuffer *strb =
st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
*front_left = strb->surface;
}
/* mark back buffer contents as undefined */
{
struct st_renderbuffer *back =
st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
back->defined = GL_FALSE;
}
}
else {
/* no front buffer, display the back buffer */
if (front_left) {
struct st_renderbuffer *strb =
st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
*front_left = strb->surface;
}
}
/* swap right buffers (for stereo) */
if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer &&
fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer) {
struct gl_renderbuffer *rbTemp;
rbTemp = fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer;
fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer =
fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer;
fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer = rbTemp;
if (front_right) {
struct st_renderbuffer *strb =
st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
*front_right = strb->surface;
}
/* mark back buffer contents as undefined */
{
struct st_renderbuffer *back =
st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
back->defined = GL_FALSE;
}
}
else {
/* no front right buffer, display back right buffer (if exists) */
if (front_right) {
struct st_renderbuffer *strb =
st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
*front_right = strb ? strb->surface : NULL;
}
}
/* Update the _ColorDrawBuffers[] array and _ColorReadBuffer pointer */
_mesa_update_framebuffer(ctx);
/* Make sure we draw into the new back surface */
st_invalidate_state(ctx, _NEW_BUFFERS);
}
void *st_framebuffer_private( struct st_framebuffer *stfb )
{
return stfb->Private;
}
void st_get_framebuffer_dimensions( struct st_framebuffer *stfb,
uint *width,
uint *height)
{
*width = stfb->Base.Width;
*height = stfb->Base.Height;
}
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